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Burna-bommer

Orks
1151 model
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Burna-bommer datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 20+"
T 9
SV 3+ 6+INV
W 12
LD 7+
OC 0
⌀ 120 x 92mm flying base

This model is equipped with: twin big shoota; twin supa-shoota; armoured hull.

RANGED WEAPONSRANGEABSSAPD
Twin big shoota [Rapid fire 2, Twin-linked] 36"35+501
Twin supa-shoota [Rapid fire 2, Sustained hits 1, Twin-linked] 36"45+6-11
Skorcha missile rack [Blast, Ignores cover] 36"2D65+5-11
MELEE WEAPONSRANGEAWSSAPD
Armoured hull Melee34+601
ABILITIES

CORE Deadly Demise D3

FACTION Waaagh!

Burna Bomb: When this model finishes a Normal move, you may pick one enemy unit it passed over during that move. Until the end of the turn, models in that unit cannot have the Benefit of Cover. Also roll one D6 per model in that unit; for each 6 it takes 1 mortal wound.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Burna-bommer
WARGEAR OPTIONS
  • This model can be equipped with 1 skorcha missile rack.
LOADOUT CHOICES
  • Wargear: Twin big shoota, Twin supa-shoota, Armoured hull
Stratagems you can use on this unit (39)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
CAREEN! 1CP · War Horde · Any phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
SPEEDIEST FREEKS 1CP · Kult of Speed · Shooting or Fight phase
SQUIG FLINGIN’ 1CP · Kult of Speed · Movement phase
DAKKASTORM 1CP · Kult of Speed · Shooting phase
BLITZA FIRE 1CP · Kult of Speed · Shooting phase
FULL THROTTLE! 1CP · Kult of Speed · Charge phase
MORE GITZ OVER ’ERE! 1CP · Kult of Speed · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
GET STUCK IN, LADZ! 2CP · More Dakka! · Command phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
GRAB AND BASH 1CP · Freebooter Krew · Command phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
MOBILE DAKKASTORM 1CP · Speedwaaagh! · Shooting phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DED KILLY CONSTRUCTION 1CP · Speedwaaagh! · Fight phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase
EVASIVE MANOOVA 1CP · Speedwaaagh! · Fight phase
ARMOURED DUELLISTS 1CP · Blitz Brigade · Shooting phase

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