Dakkapedia

Breaka Boyz

Orks
1406 models
M 6"
T 5
SV 4+ -INV
W 2
LD 7+
OC 1
⌀ 32mm

The Boss Nob is equipped with: rokkit pistol; smash hammer; choppa.

Each Breaka Boy is equipped with: smash hammer.

RANGED WEAPONSRANGEABSSAPD
Rokkit pistol [Pistol] 12"15+9-23
MELEE WEAPONSRANGEAWSSAPD
Choppa Melee43+5-11
Knucklebustas [Anti-monster 4+, Anti-vehicle 4+, Twin-linked] Melee53+5-11
Smash hammer [Anti-monster 4+, Anti-vehicle 4+] Melee23+6-23
Tankhammer [Anti-monster 4+, Anti-vehicle 4+, Devastating wounds, Hazardous] Melee23+6-23
ABILITIES

FACTION Waaagh!

Trophy Hunters: Each time this unit declares a charge, you can re-roll the Charge roll.
Bomb Squigs: Once per battle, for each bomb squig this unit has, after this unit ends a Normal move, you can use one Bomb Squig. If you do, select one enemy unit within 12" and visible to this unit and roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds.

Designer’s Note: Place two Bomb Squig tokens next to the unit, removing one each time this unit uses this ability.
ATTACHED UNIT: If a Character unit from your army with the Leader ability can be attached to a Boyz unit, it can be attached to this unit instead.
Led by: Big Mek, Big Mek With Kustom Force Field, Big Mek With Shokk Attack Gun, Ghazghkull Thraka, Mad Dok Grotsnik, Mek, Nob With Waaagh! Banner, Painboy, Ufthak Blackhawk, Warboss, Weirdboy.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Boss Nob
  • 5 Breaka Boyz
WARGEAR OPTIONS
  • The Boss Nob’s smash hammer can be replaced with 1 rokkit pistol.
  • One Breaka Boy’s smash hammer can be replaced with 1 knucklebustas.
  • One Breaka Boy’s smash hammer can be replaced with 1 tankhammer.
Stratagems you can use on this unit (35)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
’ARD AS NAILS 1CP · War Horde · Shooting or Fight phase
MOB RULE 1CP · War Horde · Command phase
ERE WE GO 1CP · War Horde · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
FIGHT PROPPA 1CP · Taktikal Brigade · Fight phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
GET STUCK IN, LADZ! 2CP · More Dakka! · Command phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
GRAB AND BASH 1CP · Freebooter Krew · Command phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase
MOUNT UP, LADZ 1CP · Blitz Brigade · Fight phase

🔍 Find model image · Source (wahapedia)