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Big Mek In Mega Armour

Orks
801 model
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Big Mek In Mega Armour datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 5"
T 6
SV 2+ -INV
W 5
LD 7+
OC 1
⌀ 40mm

This model is equipped with: kustom-mega blaster; power klaw.

RANGED WEAPONSRANGEABSSAPD
Kombi-weapon [Anti-infantry 4+, Devastating wounds, Rapid fire 1] 24"15+401
Kustom mega-blasta [Hazardous] 24"35+9-2D6
Kustom shoota [Rapid fire 2] 18"45+401
Tellyport blasta [Blast] 12"35+8-13
MELEE WEAPONSRANGEAWSSAPD
Killsaw Melee34+12-32
Power klaw Melee43+9-22
ABILITIES

CORE Leader

FACTION Waaagh!

More Dakka: While this model leads a unit, re-roll a Hit roll of 1 for each ranged attack made by a model in that unit.
Fix Dat Armour Up: While this model leads a unit, in your Command phase you may return 1 destroyed Bodyguard model to that unit.
Kustom Force Field: While the bearer leads a unit, models in that unit have a 4+ invulnerable save against ranged attacks.
Grot Oiler: Once per battle, at the end of your Movement phase, one model in the bearer's unit regains D3 lost wounds. Place a Grot Oiler token by the unit and remove it once used.
Leader: This model can be attached to: Meganobz.
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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Big Mek in Mega Armour
WARGEAR OPTIONS
  • This model’s kustom-mega blasta can be replaced with one of the following:
    • 1 killsaw
    • 1 kombi-weapon
    • 1 kustom shoota
  • This model can be equipped with one of the following:
    • 1 tellyport blasta
    • 1 kustom force field
  • This model can be equipped with 1 grot oiler.
LOADOUT CHOICES
  • Additional Options: Tellyport blasta, Kustom force field
  • Kustom-mega Blaster pick 1: Kustom mega-blasta, Kustom shoota, Kombi-weapon, Killsaw
Stratagems you can use on this unit (42)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
ORKS IS NEVER BEATEN 2CP · War Horde · Fight phase
UNBRIDLED CARNAGE 1CP · War Horde · Fight phase
’ARD AS NAILS 1CP · War Horde · Shooting or Fight phase
MOB RULE 1CP · War Horde · Command phase
ERE WE GO 1CP · War Horde · Movement phase
BIGGER SHELLS FOR BIGGER GITZ 1CP · Dread Mob · Shooting phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PILE THROUGH 1CP · Ramship Raiders · Movement phase
EAGER TO FIGHT 1CP · Ramship Raiders · Movement phase
LOOT ON THE MOVE 1CP · Kaptin Killers · Movement phase
PILE THROUGH 1CP · Kaptin Killers · Movement phase
CORNERED AND KRUMPED 1CP · Kaptin Killers · Movement phase
DAT’S OURS 1CP · Taktikal Brigade · Command phase
FIGHT PROPPA 1CP · Taktikal Brigade · Fight phase
TAKTIKAL RETREAT 1CP · Taktikal Brigade · Movement phase
ON TO DA NEXT 1CP · Taktikal Brigade · Movement phase
ORKS IS STILL ORKS 1CP · More Dakka! · Fight phase
GET STUCK IN, LADZ! 2CP · More Dakka! · Command phase
LONG, UNCONTROLLED BURSTS 1CP · More Dakka! · Shooting phase
SPESHUL SHELLS 1CP · More Dakka! · Shooting phase
CALL DAT DAKKA? 1CP · More Dakka! · Shooting phase
BASH AND GRAB 1CP · Freebooter Krew · Fight phase
GRAB AND BASH 1CP · Freebooter Krew · Command phase
BOARDIN’ RUSH 1CP · Freebooter Krew · Movement phase
DECK FRAGGERS 1CP · Freebooter Krew · Shooting phase
KRUMP AND RUN 1CP · Freebooter Krew · Movement phase
ON DA MOVE 1CP · Speedwaaagh! · Movement phase
SPESHUL AMMO 1CP · Speedwaaagh! · Shooting phase
DUST TRAILS 1CP · Speedwaaagh! · Shooting phase
MOUNT UP, LADZ 1CP · Blitz Brigade · Fight phase

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Build your Orks army

Staple kits that pair with this unit — or see the full Orks starter guide.

Boyz Most useful unit - multiple boxes 🛒
Gretchin Cheap screening 🛒
Battlewagon Flagship transport 🛒
Meganobz Elite hammer 🛒