Big Gunz datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
3"
T
4
SV
5+
6+INV
W
3
LD
8+
OC
1
⌀ Use model
Every model is equipped with: kannon; close combat weapons.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Kannon – frag [Blast, Heavy] | 36" | D6 | 6+ | 5 | 0 | 1 |
| Kannon – shell [Heavy] | 36" | 1 | 6+ | 9 | -2 | D6 |
| Lobba [Blast, Heavy, Indirect fire] | 48" | D6 | 6+ | 5 | 0 | 1 |
| Zzap gun [Devastating wounds, Heavy] | 36" | 1 | 6+ | 2D6 | -3 | 3 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapons | Melee | 2 | 3+ | 4 | 0 | 1 |
FACTION Waaagh!
Splat!: Each ranged attack made by a model in this unit against a unit of 10 or more models re-rolls a Hit roll of 1.
BIG GUNZ: Place two Grot Crew tokens by each Mek Gun model when this unit is first set up, removing one each time its Big Gun model loses a wound (the Big Gun model itself counts as its final wound).
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1-2 Big Gunz
- Any number of models can each have their kannon replaced with one of the following:
- 1 lobba
- 1 zzap gun