Sanctus datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
3
SV
5+
5+INV
W
3
LD
7+
OC
1
⌀ 32mm
This model is equipped with: Sanctus bio-dagger.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Cult sniper rifle [Anti-psyker 2+, Heavy, Precision] | 36" | 1 | 3+ | 7 | -2 | 3 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Sanctus bio-dagger [Anti-infantry 3+, Precision] | Melee | 6 | 2+ | 3 | -2 | 2 |
| Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
CORE Deep Strike, Infiltrators, Lone Operative, Stealth
Creeping Shadow: If equipped with a cult sniper rifle, once each turn when an enemy unit finishes a Normal, Advance or Fall Back move within 9" of this model, and this model is not within Engagement Range of any enemy unit, it may make a Normal move of up to 6".
Cloaked Assassin: If equipped with a Sanctus bio-dagger, opponents cannot target this model with the Fire Overwatch Stratagem.
Psychic Spoor: When the first battle round starts, choose one enemy unit as this model's prey. Whenever this model attacks its prey, you may re-roll both the Hit roll and the Wound roll.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Sanctus
- This model’s Sanctus bio-dagger can be replaced with 1 cult sniper rifle and 1 close combat weapon.
- Wargear pick 1: Sanctus bio-dagger, Cult sniper rifle and close combat weapon