Genestealer Cults — army rules
Biosanctic Broodsurge
Detachment rules
Hypermorphic Fury: Add 1 to Charge rolls for ABERRANTS, BIOPHAGUS and PURESTRAIN GENESTEALERS units from your army. Also, whenever such a unit is chosen to fight, if it charged this turn, its models' melee weapons gain +1 Attack until the phase ends.
Enhancements
Predatory Instincts (20 pts): ABOMINANT, BIOPHAGUS or PATRIARCH model only. The bearer's unit gains Infiltrators, and once per battle round you may target the bearer's unit with the Heroic Intervention Stratagem for 0CP, even if you have already used that Stratagem on a different unit this phase.
Biomorph Adaptation (25 pts): ABOMINANT or PATRIARCH model only. Improve the Armour Penetration and Damage characteristics of the bearer's melee weapons by 1 each.
Mutagenic Regeneration (10 pts): ABOMINANT, BIOPHAGUS or PATRIARCH model only. In each Command phase, one model in the bearer's unit regains 1 lost wound.
Alien Majesty (15 pts): ABOMINANT, BIOPHAGUS or PATRIARCH model only. While an enemy unit is within Engagement Range of the bearer's unit, reduce that enemy unit's models' Objective Control by 1 (minimum 1).
Stratagems
STIMULATED BIO-SURGE
WHEN: Your Charge phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not declared a charge this phase. EFFECT: Until the phase ends, whenever your unit declares a charge, if the closest eligible enemy unit is among the targets, add 1 to the Charge roll for each target of that charge (including that closest unit), up to a maximum of +3.
GENE-TWISTED MUSCLE
WHEN: Fight phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, add 1 to the Wound roll for your unit's attacks against a MONSTER or VEHICLE.
HYPER-METABOLIC VIGOUR
WHEN: Fight phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, your unit's models may make Pile-in and Consolidation moves of up to 6" instead of up to 3". They also do not need to end closer to the closest enemy model, provided they end as near as possible to the closest enemy unit.
SAINTLY PAROXYSM
WHEN: Fight phase, right after an enemy unit destroys a Genestealer Cults Character model from your army. TARGET: That destroyed CHARACTER model (usable even though it was just destroyed). EFFECT: Roll one D6: on a 2+, that enemy unit takes D3 mortal wounds. If the Character was an Abominant or Patriarch, it takes 2D3 mortal wounds instead.
BIO-HORROR REVELATION
WHEN: Start of your opponent's Shooting phase. TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army. EFFECT: Until the phase ends, whenever an enemy unit within 9" of your unit is chosen to shoot, it must take a Leadership test with -1 to the result. If it fails, then for the rest of the phase, subtract 1 from the Hit roll for that enemy unit's attacks against your unit.
EVASIVE VANGUARD
WHEN: Any phase, right after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before those markers are removed. TARGET: One of those Cult Ambush markers. EFFECT: Set that marker up anywhere on the battlefield more than 9" horizontally from every enemy unit.
Brood Brother Auxilia
Detachment rules
Integrated Tactics: Whenever an ASTRA MILITARUM unit from your army (see below) is chosen to shoot, you may pick one enemy unit within 18" of and visible to it. If you do, until the phase ends that ASTRA MILITARUM unit may only target that enemy unit (and only if eligible), and that enemy unit is caught in overlapping fire. While caught in overlapping fire, an enemy unit suffers +1 to the Hit roll for ranged attacks made against it by GENESTEALER CULTS models from your army.
BROOD BROTHERS: You may include ASTRA MILITARUM units in your army even though they lack the GENESTEALER CULTS Faction keyword. Their combined points cost may be: Incursion up to 500 pts; Strike Force up to 1000 pts; Onslaught up to 1500 pts. A GENESTEALER CULTS model must be your WARLORD, and your ASTRA MILITARUM models lose the Voice of Command ability if they have it. You cannot include units with any of these keywords under this rule: AIRCRAFT; COMMISSAR; EPIC HERO; MILITARUM TEMPESTUS; OGRYN; RATLING; TECH-PRIEST ENGINSEER; MINISTORUM PRIEST.
Enhancements
Martial Espionage (25 pts): GENESTEALER CULTS INFANTRY model only. Once per turn, when a friendly ASTRA MILITARUM INFANTRY or ASTRA MILITARUM MOUNTED unit within 9" of the bearer is chosen to shoot, the bearer may use this Enhancement to give that unit's models +1 Armour Penetration on their ranged weapons until the phase ends.
Adaptive Reprisal (15 pts): GENESTEALER CULTS INFANTRY model only. Once per turn, you may target a friendly GENESTEALER CULTS unit within 9" of the bearer with the Heroic Intervention Stratagem for 0CP.
The Hero Returned (20 pts): GENESTEALER CULTS INFANTRY model only. Improve the Leadership and Objective Control characteristics of the bearer's unit's models by 1 each.
Firepoint Commander (10 pts): GENESTEALER CULTS INFANTRY model only. Whenever you target the bearer's unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+.
Stratagems
SYMBIOTIC DESTRUCTION
WHEN: Your Shooting phase. TARGET: One Astra Militarum unit and one GENESTEALER CULTS unit from your army, neither chosen to shoot this phase. EFFECT: Pick one enemy unit visible to both and within range of at least one ranged weapon from each. Until the phase ends, those units may only attack that enemy unit (and only if eligible), and re-roll a Wound roll of 1 when doing so.
A DARK NETWORK
WHEN: Reinforcements step of your opponent's Movement phase, right after an enemy unit is set up from Reserves. TARGET: One Astra Militarum or GENESTEALER CULTS unit from your army (excluding Monsters and Vehicles) within 12" of that enemy unit. EFFECT: Your unit may make a Normal move of up to 6".
ACCEPTABLE LOSSES
WHEN: Your Shooting phase. TARGET: One Astra Militarum unit from your army. EFFECT: Pick one enemy unit within Engagement Range of one or more GENESTEALER CULTS units from your army. Until the phase ends, your unit may make ranged attacks against that enemy unit. If it does, after resolving them, roll one D6 for each of those GENESTEALER CULTS units: on a 5+, that unit takes D3+1 mortal wounds.
SUPPRESS AND OVERWHELM
WHEN: Your Shooting phase, right after an Astra Militarum unit from your army has shot. TARGET: That ASTRA MILITARUM unit. EFFECT: Pick one enemy unit hit by one or more of those attacks. For the rest of the turn, that enemy unit cannot be targeted by the Fire Overwatch Stratagem, and whenever a GENESTEALER CULTS unit from your army targets it with a charge, you may re-roll the Charge roll.
REGIMENTAL REINFORCEMENTS
WHEN: Your opponent's Shooting phase or the Fight phase, right after an Astra Militarum Infantry Regiment unit from your army (excluding Artillery and Character units) is destroyed. TARGET: That INFANTRY unit (usable even though it was just destroyed). EFFECT: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield more than 9" horizontally from every enemy unit (if impossible, no marker is placed) and add a new unit identical to the destroyed one to your army, in Cult Ambush, at its Starting Strength with all wounds remaining and any [ONE SHOT] weapons treated as not yet fired. RESTRICTIONS: Once per battle only.
IN THE SHADOW OF IRON
WHEN: Any phase, right after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers. TARGET: One Astra Militarum Vehicle unit from your army. EFFECT: Pick one of those Cult Ambush markers. Set it up anywhere on the battlefield more than 9" horizontally from every enemy unit and wholly within 6" of your unit.
Cult Unveiled
Detachment rules
Harassing Fire: At the end of your Shooting phase, you may pick one GENESTEALER CULTS unit from your army not within Engagement Range of any enemy unit. That unit may try to operate one open Hatchway it is within 1" of (if any), then make a Normal move of up to 3" whether or not it operated a Hatchway. For the rest of the turn, that unit cannot declare a charge.
Enhancements
Master Saboteur (0 pts): The first time in the battle that your opponent's army Secures an objective marker while the bearer is on the battlefield, roll one D6: on a 3+, that marker is not Secured by your opponent's army.
Primary Detonator (0 pts): Once per battle, when an enemy unit opens a closed Hatchway, if the bearer is on the battlefield, it may use this Enhancement. Roll one D6: on 3-4 that enemy unit takes 1 mortal wound; on 5+ it takes 2 mortal wounds.
Stratagems
LURKING MENACE
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One GENESTEALER CULTS unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, for each attack targeting your unit, if the attacking model is not within 3", subtract 1 from the Hit roll.
FOR THE BROOD
WHEN: Your Shooting phase. TARGET: One GENESTEALER CULTS unit from your army not yet chosen to shoot this phase. EFFECT: Pick one enemy unit within Engagement Range of one or more friendly GENESTEALER CULTS units. Until the phase ends, your unit may make ranged attacks against that enemy unit. If it does, after it finishes attacking, roll one D6 for each of those friendly units: on 2-4 it takes 1 mortal wound; on 5+ it takes 2 mortal wounds.
OUT OF HIDING
WHEN: Your Movement phase, at the start of the Reinforcements step. TARGET: One NEOPHYTE HYBRIDS unit from your army in Reserves. EFFECT: Until the phase ends, your unit's models gain Deep Strike. RESTRICTIONS: Once only.
PLANNED EXTRACTION
WHEN: Your Shooting phase. TARGET: One GENESTEALER CULTS unit from your army. EFFECT: Until the phase ends, your unit may shoot in a turn in which it Fell Back.
Final Day
Detachment rules
Psionic Parasitism: At the end of your Movement phase, for each Tyranids Synapse unit from your army, you may pick one friendly Genestealer Cults unit (excluding Purestrain Genestealer and Patriarch units) and one friendly Tyranids unit, each within 9" of and visible to that SYNAPSE unit. If you do, the GENESTEALER CULTS unit takes D3+1 mortal wounds, and one model in the TYRANIDS unit regains up to that many lost wounds; also, until the start of your next Movement phase, that TYRANIDS unit's attacks gain +1 to the Hit roll. TYRANIDS units from your army gain: Catalyst (Aura): While an enemy unit is within 6" of this unit, friendly GENESTEALER CULTS units add 1 to the Hit roll for attacks against that enemy unit. The Star Children's Blessings: You may include Tyranids Vanguard Invader units (excluding AIRCRAFT, BROODLORD and GENESTEALERS units) in your army, with combined points cost: Incursion up to 500 pts; Strike Force up to 1000 pts; Onslaught up to 1500 pts. No TYRANIDS model from your army may be your WARLORD.
Enhancements
Synaptic Auger (15 pts): Tyranids model only. Whenever the bearer would regain lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that many instead.
Enraptured Damnation (10 pts): Genestealer Cults model only. Enemy units cannot use the Fire Overwatch Stratagem against the bearer's unit.
Vanguard Tyrant (25 pts): Winged Hive Tyrant model only. Improve the Strength and Armour Penetration of the bearer's melee weapons by 1 each.
Inhuman Integration (20 pts): Genestealer Cults model only. Weapons carried by the bearer's unit's models gain [SUSTAINED HITS 1] while targeting an enemy unit within 6" of one or more friendly Tyranids units.
Stratagems
DIVINE IMPERATIVE
WHEN: Your Charge phase. TARGET: One Genestealer Cults unit from your army that has not declared a charge this phase. EFFECT: Pick one enemy unit within Engagement Range of one or more Tyranids units from your army. Until the phase ends, whenever your GENESTEALER CULTS unit declares a charge that includes that enemy unit among its targets, add 1 to the Charge roll and you may re-roll it.
HYPERFEROCITY
WHEN: Fight phase. TARGET: One Genestealer Cults unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, your unit re-rolls a Wound roll of 1 against an enemy unit. If one or more friendly Tyranids units are within 6" of that enemy unit, you may re-roll the Wound roll instead.
AVENGE THE STAR CHILDREN
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has shot or fought. TARGET: One Tyranids Character unit from your army destroyed by that enemy unit this phase (usable even though it was just destroyed). EFFECT: For the rest of the battle, whenever a Genestealer Cults model from your army attacks that enemy unit, add 1 to the Hit roll and 1 to the Wound roll.
DARTING ATTACKS
WHEN: Your Shooting phase or your Charge phase. TARGET: One Tyranids unit from your army. EFFECT: Until the phase ends, your unit may shoot and declare a charge in a turn in which it Fell Back.
PSI SURGE
WHEN: Start of any phase. TARGET: One Tyranids unit from your army. EFFECT: Until the start of your next Command phase, increase the range of your unit's Catalyst ability by 3". RESTRICTIONS: Each use prevents you from using this Stratagem again until the end of your next Command phase.
RESISTANCE TUNNELS
WHEN: End of your opponent's Fight phase. TARGET: One Genestealer Cults or Tyranids unit from your army not within Engagement Range of any enemy unit. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
Genespawn Onslaught
Detachment rules
Blessed Visages: Whenever an enemy unit declares a charge against one or more GENESTEALER CULTS units from your army, that enemy unit must take a Leadership test. If it fails, then for the rest of the turn, subtract 1 from the Hit roll for that enemy unit's attacks.
Enhancements
Spiteful Imp (0 pts): ABOMINANT model only. Whenever an enemy unit opens a Hatchway, if the bearer is within 1" of it, roll one D6: on 3-4 that enemy unit takes 1 mortal wound; on 5+ it takes 2 mortal wounds.
Miasmic Fumes (0 pts): BIOPHAGUS model only. Whenever an attack targets the bearer, subtract 1 from both the Hit roll and the Wound roll.
Stratagems
UNSTOPPABLE BRUTES
WHEN: Your Movement or Charge phase. TARGET: One ABOMINANT or ABERRANTS unit from your army not yet chosen to move and that has not declared a charge this phase. EFFECT: Until the phase ends, during a Normal, Advance or Charge move your unit may pass through a single closed Hatchway as if it were open; that Hatchway then opens and stays open for the rest of the battle. This may let the unit charge enemy units it cannot see, but only if those units are within 1" of that Hatchway and wholly on the far side of it from your unit. RESTRICTIONS: Once per turn only.
GROWING DREAD
WHEN: Your opponent's Shooting phase, right after an enemy unit is chosen to perform a Tactical Manoeuvre. TARGET: One GENESTEALER CULTS unit from your army within 9" of and visible to that enemy unit. EFFECT: That enemy unit must take a Leadership test with -1 to the result; if it fails, it does not perform that Tactical Manoeuvre and cannot perform another one this turn (but otherwise acts normally).
MONSTROUS MOMENTUM
WHEN: Fight phase, right after a GENESTEALER CULTS unit from your army destroys an enemy unit. TARGET: That GENESTEALER CULTS unit. EFFECT: If your unit is not within Engagement Range of any enemy unit, then until the phase ends, whenever it Consolidates its models may end as near as possible to the nearest Hatchway instead of the nearest visible enemy unit. Your unit may then try to operate that Hatchway.
SOLDIERS OF THE STAR CHILDREN
WHEN: Your Shooting phase, right after a HYBRID METAMORPHS unit from your army is chosen to perform the Set Overwatch Tactical Manoeuvre. TARGET: That HYBRID METAMORPHS unit. EFFECT: Pick one objective marker you control that your unit is within range of. That marker is Secured by your army.
Host of Ascension
Detachment rules
A Perfect Ambush: Whenever a GENESTEALER CULTS unit from your army is set up on the battlefield as Reinforcements, until the end of your next Fight phase its models' weapons gain [SUSTAINED HITS 1] and [IGNORES COVER].
Enhancements
Prowling Agitant (15 pts): GENESTEALER CULTS model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer's unit, if the bearer's unit is not within Engagement Range of any enemy unit, it may make a Normal move of up to D6".
A Chink in Their Armour (20 pts): GENESTEALER CULTS model only. Whenever the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase the ranged weapons of its unit's models gain [LETHAL HITS].
Our Time Is Nigh (20 pts): GENESTEALER CULTS model only. Once per battle, when the bearer's unit declares a charge, the bearer may use this Enhancement to add 2 to that unit's Charge rolls until the phase ends.
Assassination Edict (15 pts): GENESTEALER CULTS model only. Whenever a model in the bearer's unit attacks a CHARACTER unit, add 1 to the Hit roll.
Stratagems
COORDINATED TRAP
WHEN: Start of your Shooting phase or start of the Fight phase. TARGET: Two GENESTEALER CULTS units from your army not yet chosen to shoot or fight this phase. EFFECT: Pick one enemy unit (in the Fight phase it must be within Engagement Range of both your units). Until the phase ends, each model in either of your units may only attack that enemy unit (and only if eligible), and adds 1 to the Wound roll when doing so.
PRIMED AND READIED
WHEN: Your Shooting phase or the Fight phase. TARGET: One GENESTEALER CULTS unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, your unit scores a Critical Hit on an unmodified Hit roll of 5+ rather than only a 6.
TUNNEL CRAWLERS
WHEN: Your Movement phase. TARGET: One GENESTEALER CULTS unit from your army arriving via Deep Strike this phase. EFFECT: Your unit may be set up anywhere on the battlefield more than 6" horizontally from every enemy unit. RESTRICTIONS: That unit cannot declare a charge this turn.
RETURN TO THE SHADOWS
WHEN: End of your opponent's Fight phase. TARGET: One Genestealer Cults Infantry unit from your army not within Engagement Range of any enemy unit. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
LYING IN WAIT
WHEN: Your opponent's Movement phase. TARGET: One Genestealer Cults Battleline unit from your army in Cult Ambush. EFFECT: Until the phase ends, when setting up via a Cult Ambush marker, place your unit anywhere on the battlefield wholly within 6" of that marker and not within Engagement Range of any enemy unit.
A DEADLY SNARE
WHEN: Your opponent's Charge phase, right after an enemy unit declares a charge. TARGET: One Genestealer Cults Infantry unit from your army chosen as a target of that charge. EFFECT: Roll one D6: on 2-4 that enemy unit takes D3 mortal wounds; on 5+ it takes 3 mortal wounds.
Infestation Swarm
Detachment rules
Half-Glimpsed Shadows: Whenever a ranged attack targets a GREAT DEVOURER unit from your army, if the attacking model is not within 6" of that unit, subtract 1 from the Hit roll.
Enhancements
Stalking Menace (0 pts): Once per battle, at the end of your opponent's Fight phase, if the bearer is not within Engagement Range of any enemy units, it may use this Enhancement to be removed from the battlefield and placed into Strategic Reserves. It returns in the Reinforcements step of your next Movement phase as if it had the Deep Strike ability; if this is not possible, the bearer is destroyed. When set back up, the bearer cannot declare a charge for the rest of that turn.
Psi-spoor Sensitivity (0 pts): Whenever the bearer declares a charge, it may target enemy units that are not visible to it.
Stratagems
HYPERADRENAL REFLEXES
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One GREAT DEVOURER unit from your army picked as a target of one or more of that attacking unit's attacks. EFFECT: For the rest of the phase, models in your unit have a 4+ invulnerable save.
HUNTING GROUNDS
WHEN: Your Movement phase, right after a GREAT DEVOURER unit from your army opens a Hatchway. TARGET: That GREAT DEVOURER unit. EFFECT: Your unit may make a Normal move of up to 3", as long as at least one model ends that move on the opposite side of the Hatchway from where the unit opened it.
OUTFLANK
WHEN: End of your opponent's Fight phase. TARGET: One GENESTEALERS or PURESTRAIN GENESTEALERS unit from your army wholly within an Entry Zone. EFFECT: Take your unit off the battlefield and place it into Strategic Reserves. It returns in the Reinforcements step of your next Movement phase. When it does, if it was within one of your Entry Zones when removed, set it up wholly within another of your Entry Zones; if it was within one of your opponent's Entry Zones, set it up wholly within another of your opponent's Entry Zones. If neither is possible, the unit is destroyed.
PERVASIVE DREAD
WHEN: Fight phase, right after the enemy WARLORD is destroyed by a GREAT DEVOURER unit from your army (and not returned to the battlefield). TARGET: That GREAT DEVOURER unit. EFFECT: In your opponent's next Command phase, each enemy unit on the battlefield must take a Battle-shock test with -1 to the result. This cannot make a unit take two Battle-shock tests in the same phase.
Outlander Claw
Detachment rules
Rapid Takeover: While a Genestealer Cults Mounted or Genestealer Cults Vehicle model from your army is not Battle-shocked, add 1 to its Objective Control. Also, at the end of your Command phase, if one or more Atalan Jackals units from your army are within range of an objective marker you control, that marker stays under your control until, at the end of a phase, your opponent's Level of Control over it exceeds yours.
Enhancements
Serpentine Tactics (10 pts): GENESTEALER CULTS MOUNTED model only. The bearer's unit may shoot in a turn in which it Fell Back.
Cartographic Data-leech (10 pts): GENESTEALER CULTS model only. While the bearer is embarked within a TRANSPORT, whenever that TRANSPORT is chosen to shoot, until the phase ends improve by 1 the Ballistic Skill of ranged weapons it fires via the Firing Deck ability.
Starfall Shells (10 pts): GENESTEALER CULTS MOUNTED model only. In your Shooting phase, after the bearer shoots, pick one enemy unit hit by one or more of those cult sniper rifle attacks. Until the start of your next Shooting phase, subtract 1 from the Hit roll for that enemy unit's attacks.
Assault Commando (15 pts): GENESTEALER CULTS model only. Whenever a model in the bearer's unit makes a ranged attack, if it disembarked from a TRANSPORT this turn, you may re-roll the Hit roll.
Stratagems
DEVOTED CREW
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One Goliath Rockgrinder or Goliath Truck unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, subtract 1 from the Damage characteristic of each attack targeting your unit.
DEFT MANOEUVRING
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One Achilles Ridgerunners or Atalan Jackals unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, your unit's models have a 4+ invulnerable save.
CLOSE-RANGE SHOOT-OUT
WHEN: Your Shooting phase. TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons carried by your unit's models gain [LETHAL HITS] while targeting an enemy unit within 18".
ALONG SHADOWED TRAILS
WHEN: Any phase, right after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers. TARGET: One of those Cult Ambush markers. EFFECT: Set it up anywhere on the battlefield more than 9" horizontally from every enemy unit.
RAPID FEINT
WHEN: Your opponent's Movement phase, right after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Achilles Ridgerunners or Atalan Jackals unit from your army within 9" of that enemy unit. EFFECT: Your unit may make a Normal move of up to 6".
ENCIRCLING THE PREY
WHEN: End of your opponent's Fight phase. TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army not within Engagement Range of any enemy unit and wholly within 9" of one or more battlefield edges. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
Xenocreed Congregation
Detachment rules
Unquestioning Fanaticism: For each ACOLYTE HYBRIDS, HYBRID METAMORPHS and NEOPHYTE HYBRIDS unit from your army, while one or more CHARACTER models lead it, you may re-roll its Advance and Charge rolls. If that CHARACTER is a MAGUS, PRIMUS or ACOLYTE ICONWARD, it gains Feel No Pain 3+ while leading that unit.
Enhancements
Gene-sire’s Reliquant (5 pts): MAGUS, PRIMUS or ACOLYTE ICONWARD model only. You may re-roll Battle-shock tests for the bearer's unit.
Denunciator of Tyrants (25 pts): MAGUS, PRIMUS or ACOLYTE ICONWARD model only. Whenever a model in the bearer's unit attacks a CHARACTER unit, add 1 to the Hit roll and 1 to the Wound roll.
Deeds That Speak to the Masses (25 pts): Magus, Primus or Acolyte Iconward model only. You begin the battle with 2 extra Resurgence points.
Incendiary Inspiration (15 pts): MAGUS, PRIMUS or ACOLYTE ICONWARD model only. The bearer's unit may declare a charge in a turn in which it Advanced.
Stratagems
FRENZIED DEVOTION
WHEN: Fight phase. TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, melee weapons carried by models (excluding Characters) in your unit gain +1 Attacks and +1 Weapon Skill, and gain [HAZARDOUS].
VENGEANCE FOR THE MARTYR!
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit destroys a Genestealer Cults Character model from your army. TARGET: One other GENESTEALER CULTS CHARACTER model from your army. EFFECT: For the rest of the battle, whenever a friendly Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids model attacks that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a Magus, Primus or Acolyte Iconward, you may re-roll the Hit roll instead.
THE DOWNTRODDEN RISE
WHEN: End of the Reinforcements step of your opponent's Movement phase. TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army in Cult Ambush. EFFECT: Until the phase ends, you may set up your unit on the battlefield without a Cult Ambush marker, placing it anywhere more than 6" horizontally from every enemy unit.
TRANSCENDENT CELERITY
WHEN: Your Shooting phase. TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons carried by your unit's models gain [ASSAULT].
TIRELESS FERVOUR
WHEN: Your Charge phase. TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not declared a charge this phase. EFFECT: Until the phase ends, your unit may declare a charge in a turn in which it Advanced or Fell Back. If it targets an enemy unit within Engagement Range of one or more friendly Character units, you may re-roll the Charge roll.
THE PATH OF ANGUISH
WHEN: Your opponent's Shooting phase, right after an enemy unit has shot. TARGET: One Acolyte Hybrids or Neophyte Hybrids unit from your army that lost one or more models to that unit's attacks. EFFECT: Your unit may make a move of up to D6", but must end as near as possible to the closest enemy unit (excluding AIRCRAFT), and may move within Engagement Range of that enemy unit when doing so.