Genestealer Cults — army rules
Biosanctic Broodsurge
Detachment rules
Hypermorphic Fury: Add 1 to Charge rolls made for AbERRANTS, BIOPHAgUS and PURESTRAIN GENESTEALERS units from your army. In addition, each time such a unit is selected to fight, if it made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
Enhancements
Predatory Instincts (20 pts): AbOmINANT, BIOPHAgUS or PATRIARCH model only. Models in the bearer’s unit have the Infiltrators ability and, once per battle round, you can target the bearer’s unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
Biomorph Adaptation (25 pts): AbOmINANT or PATRIARCH model only. Improve the Armour Penetration and Damage characteristics of melee weapons equipped by the bearer by 1.
Mutagenic Regeneration (10 pts): AbOmINANT, BIOPHAgUS or PATRIARCH model only. In each Command phase, one model in the bearer’s unit regains 1 lost wound.
Alien Majesty (15 pts): AbOmINANT, BIOPHAgUS or PATRIARCH model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit (to a minimum of 1).
Stratagems
STIMULATED BIO-SURGE
WHEN: Your Charge phase.
TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not declared a charge this phase.
EFFECT: Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 1 to the Charge roll for each selected target of that charge (including the closest eligible enemy unit), to a maximum of +3.
TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not declared a charge this phase.
EFFECT: Until the end of the phase, each time your unit declares a charge, if the closest eligible enemy unit is selected as one of the targets of that charge, add 1 to the Charge roll for each selected target of that charge (including the closest eligible enemy unit), to a maximum of +3.
GENE-TWISTED MUSCLE
WHEN: Fight phase.
TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll.
TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll.
HYPER-METABOLIC VIGOUR
WHEN: Fight phase.
TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". In addition, it does not need to end that move closer to the closest enemy model, provided it ends it as close as possible to the closest enemy unit.
SAINTLY PAROXYSM
WHEN: Fight phase, just after an enemy unit destroys a Genestealer Cults Character model from your army.
TARGET: That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. If that Character model is an Abominant or Patriarch, that enemy unit suffers 2D3 mortal wounds instead.
TARGET: That destroyed CHARACTER model. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: Roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. If that Character model is an Abominant or Patriarch, that enemy unit suffers 2D3 mortal wounds instead.
BIO-HORROR REVELATION
WHEN: Start of your opponent's Shooting phase.
TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army.
EFFECT: Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll.
TARGET: One Aberrants, Biophagus or Purestrain Genestealers unit from your army.
EFFECT: Until the end of the phase, each time an enemy unit within 9" of your unit is selected to shoot, it must take a Leadership test, subtracting 1 from the result. If that test is failed, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll.
EVASIVE VANGUARD
WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers, before removing those markers from the battlefield.
TARGET: Select one of those Cult Ambush markers.
EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
TARGET: Select one of those Cult Ambush markers.
EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
Brood Brother Auxilia
Detachment rules
Integrated Tactics: Each time an ASTRA MILITARUm unit from your army (see below) is selected to shoot, you can select one enemy unit within 18" of and visible to that unit. If you do, until the end of the phase, models in that ASTRA MILITARUM unit can only target that enemy unit (and only if it is an eligible target) and that enemy unit is caught in overlapping fire. While an enemy unit is caught in overlapping fire, each time a GENESTEALER CULTS model from your army targets that enemy unit with a ranged attack, add 1 to the Hit roll.
BROOD BROTHERS: You can include ASTRA MILITARUm units in your army, even though they do not have the GENESTEALER CULTS Faction keyword. The combined points cost of such units you can include in your army is:
- Incursion: Up to 500 pts
- Strike Force: Up to 1000 pts
- Onslaught: Up to 1500 pts
Enhancements
Martial Espionage (25 pts): GENESTEALER CULTS INFANTRy model only. Once per turn, when a friendly ASTRA MILITARUm INFANTRy or ASTRA MILITARUm MOUNTED unit within 9" of the bearer is selected to shoot, the bearer can use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.
Adaptive Reprisal (15 pts): GENESTEALER CULTS INFANTRY model only. Once per turn, you can target a friendly GENESTEALER CULTS unit within 9" of the bearer with the Heroic Intervention Stratagem for 0CP.
The Hero Returned (20 pts): GENESTEALER CULTS INFANTRY model only. Improve the Leadership and Objective Control characteristics of models in the bearer’s unit by 1.
Firepoint Commander (10 pts): GENESTEALER CULTS INFANTRY model only. Each time you target the bearer’s unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+.
Stratagems
SYMBIOTIC DESTRUCTION
WHEN: Your Shooting phase.
TARGET: One Astra Militarum and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase.
EFFECT: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1.
TARGET: One Astra Militarum and one GENESTEALER CULTS unit from your army that have not been selected to shoot this phase.
EFFECT: Select one enemy unit that is visible to both of those selected units and within range of at least one ranged weapon from each of those units. Until the end of the phase, models in those units can only make attacks that target that enemy unit (and only if it is an eligible target). When doing so, each time such a model makes an attack, re-roll a Wound roll of 1.
A DARK NETWORK
WHEN: Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up on the battlefield from Reserves.
TARGET: One Astra Militarum or GENESTEALER CULTS unit from your army (excluding Monsters and Vehicles) within 12" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to 6".
TARGET: One Astra Militarum or GENESTEALER CULTS unit from your army (excluding Monsters and Vehicles) within 12" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to 6".
ACCEPTABLE LOSSES
WHEN: Your Shooting phase.
TARGET: One Astra Militarum unit from your army.
EFFECT: Select one enemy unit within Engagement Range of one or more GENESTEALER CULTS units from your army. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after it has resolved those attacks, roll one D6 for each of those GENESTEALER CULTS units: on a 5+, the unit being rolled for suffers D3+1 mortal wounds.
TARGET: One Astra Militarum unit from your army.
EFFECT: Select one enemy unit within Engagement Range of one or more GENESTEALER CULTS units from your army. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after it has resolved those attacks, roll one D6 for each of those GENESTEALER CULTS units: on a 5+, the unit being rolled for suffers D3+1 mortal wounds.
SUPPRESS AND OVERWHELM
WHEN: Your Shooting phase, just after an Astra Militarum unit from your army has shot.
TARGET: That ASTRA MILITARUM unit.
EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit cannot be targeted with the Fire Overwatch Stratagem and each time a GENESTEALER CULTS unit from your army selects that enemy unit as a target of a charge, you can re-roll the Charge roll.
TARGET: That ASTRA MILITARUM unit.
EFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit cannot be targeted with the Fire Overwatch Stratagem and each time a GENESTEALER CULTS unit from your army selects that enemy unit as a target of a charge, you can re-roll the Charge roll.
REGIMENTAL REINFORCEMENTS
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an Astra Militarum Infantry Regiment unit from your army (excluding Artillery and Character units) is destroyed.
TARGET: That INFANTRY unit. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
RESTRICTIONS: You can only use this Stratagem once per battle.
TARGET: That INFANTRY unit. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Roll one D6: on a 3+, place one Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units (if this is not possible, no marker is placed) and add a new unit to your army identical to your destroyed unit, in Cult Ambush, at its Starting Strength, with all of its wounds remaining and any [ONE SHOT] weapons those models are equipped with considered as not having been shot.
RESTRICTIONS: You can only use this Stratagem once per battle.
IN THE SHADOW OF IRON
WHEN: Any phase, just after an enemy unit ends a move within 9” of one or more of your Cult Ambush markers.
TARGET: One Astra Militarum Vehicle unit from your army.
EFFECT: Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units and wholly within 6" of your unit.
TARGET: One Astra Militarum Vehicle unit from your army.
EFFECT: Select one of those Cult Ambush markers. You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units and wholly within 6" of your unit.
Cult Unveiled
Detachment rules
Harassing Fire: At the encl of your Shooting phase, you can select one GENESTEALER CULTS unit from your army that is not within Engagement Range of one or more enemy units. If you do, that unit can attempt to operate one open Hatchway it is within 1" of (if there is one), and can then make a Normal move of up to 3" (regardless of whether it attempted to operate a Hatchway or not). Until the end of the turn, that unit is not eligible to declare a charge.
Enhancements
Master Saboteur (0 pts): The first time in the battle that your opponent’s army Secures an objective marker while the bearer is on the battlefield, roll one D6: on a 3+, that objective marker is not Secured by your opponent’s army.
Primary Detonator (0 pts): Once per battle, when an enemy unit opens a closed Hatchway, if the bearer is on the battlefield, it can use this Enhancement. If it does, roll one D6: on a 3-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
Stratagems
LURKING MENACE
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.
TARGET: One GENESTEALER CULTS unit from your army that was selected as the target of one or more of the attacking unit's attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is not within 3", subtract 1 from the Hit roll.
TARGET: One GENESTEALER CULTS unit from your army that was selected as the target of one or more of the attacking unit's attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the attacking model is not within 3", subtract 1 from the Hit roll.
FOR THE BROOD
WHEN: Your Shooting phase.
TARGET: One GENESTEALER CULTS unit from your army that has not been selected to shoot this phase.
EFFECT: Select one enemy unit within Engagement Range of one or more friendly GENESTEALER CULTS units. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after your unit has finished making those attacks, roll one D6 for each of those friendly units: on a 2-4, that friendly unit suffers 1 mortal wound; on a 5+, that friendly unit suffers 2 mortal wounds.
TARGET: One GENESTEALER CULTS unit from your army that has not been selected to shoot this phase.
EFFECT: Select one enemy unit within Engagement Range of one or more friendly GENESTEALER CULTS units. Until the end of the phase, your unit can make ranged attacks that target that enemy unit. If it does, after your unit has finished making those attacks, roll one D6 for each of those friendly units: on a 2-4, that friendly unit suffers 1 mortal wound; on a 5+, that friendly unit suffers 2 mortal wounds.
OUT OF HIDING
WHEN: Your Movement phase, at the start of the Reinforcements step.
TARGET: One NEOPHYTE HYBRIDS unit from your army that is in Reserves.
EFFECT: Until the end of the phase, models in your unit have the Deep Strike ability.
RESTRICTIONS: You can only use this Stratagem once.
TARGET: One NEOPHYTE HYBRIDS unit from your army that is in Reserves.
EFFECT: Until the end of the phase, models in your unit have the Deep Strike ability.
RESTRICTIONS: You can only use this Stratagem once.
PLANNED EXTRACTION
WHEN: Your Shooting phase.
TARGET: One GENESTEALER CULTS unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
TARGET: One GENESTEALER CULTS unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
Final Day
Detachment rules
Psionic Parasitism: At the end of your Movement phase, for each Tyranids Synapse unit from your army, you can select one friendly Genestealer Cults unit (excluding Purestrain Genestealer and Patriarch units) and one friendly Tyranids unit each within 9" of and visible to that SYNAPSE unit. If you do, that GENESTEALER CULTS unit from your army suffers D3+1 mortal wounds and one model in the selected TYRANIDS unit regains up to that many lost wounds and until the start of your next Movement phase, each time a model in the selected TYRANIDS unit makes an attack, add 1 to the Hit roll.
TYRANIDS units from your army have the following ability:
Catalyst (Aura): While an enemy unit is within 6" of this unit, each time a friendly GENESTEALER CULTS unit makes an attack that targets that enemy unit, add 1 to the Hit roll.
The Star Children’s Blessings
You can include Tyranids Vanguard Invader units (excluding AIRCRAFT, BROODLORD and GENESTEALERS units) in your army. The combined points cost of such units depends on your battle size:
No TYRANIDS models from your army can be your WARLORD.
TYRANIDS units from your army have the following ability:
Catalyst (Aura): While an enemy unit is within 6" of this unit, each time a friendly GENESTEALER CULTS unit makes an attack that targets that enemy unit, add 1 to the Hit roll.
The Star Children’s Blessings
You can include Tyranids Vanguard Invader units (excluding AIRCRAFT, BROODLORD and GENESTEALERS units) in your army. The combined points cost of such units depends on your battle size:
- Incursion: Up to 500 pts
- Strike Force: Up to 1000 pts
- Onslaught: Up to 1500 pts
No TYRANIDS models from your army can be your WARLORD.
Enhancements
Synaptic Auger (15 pts): Tyranids model only. Each time the bearer would regain one or more lost wounds from the Psionic Parasitism Detachment rule, it regains up to twice that number of lost wounds instead.
Enraptured Damnation (10 pts): Genestealer Cults model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.
Vanguard Tyrant (25 pts): Winged Hive Tyrant model only. Improve the Strength and Armour Penetration characteristics of melee weapons equipped by the bearer by 1.
Inhuman Integration (20 pts): Genestealer Cults model only. Weapons equipped by models in the bearer’s unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 6" of one or more friendly Tyranids units.
Stratagems
DIVINE IMPERATIVE
WHEN: Your Charge phase.
TARGET: One Genestealer Cults unit from your army that has not declared a charge this phase.
EFFECT: Select one enemy unit within Engagement Range of one or more Tyranids units from your army. Until the end of the phase, each time your GENESTEALER CULTS unit declares a charge, if that enemy unit is one of the targets of that charge, add 1 to Charge rolls made for your unit and you can re-roll the Charge roll.
TARGET: One Genestealer Cults unit from your army that has not declared a charge this phase.
EFFECT: Select one enemy unit within Engagement Range of one or more Tyranids units from your army. Until the end of the phase, each time your GENESTEALER CULTS unit declares a charge, if that enemy unit is one of the targets of that charge, add 1 to Charge rolls made for your unit and you can re-roll the Charge roll.
HYPERFEROCITY
WHEN: Fight phase.
TARGET: One Genestealer Cults unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Wound roll of 1. If one or more friendly Tyranids units are within 6" of that enemy unit, you can re-roll the Wound roll instead.
TARGET: One Genestealer Cults unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Wound roll of 1. If one or more friendly Tyranids units are within 6" of that enemy unit, you can re-roll the Wound roll instead.
AVENGE THE STAR CHILDREN
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.
TARGET: One Tyranids Character unit from your army that was destroyed by that enemy unit this phase. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Until the end of the battle, each time a Genestealer Cults model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.
TARGET: One Tyranids Character unit from your army that was destroyed by that enemy unit this phase. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Until the end of the battle, each time a Genestealer Cults model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll and add 1 to the Wound roll.
DARTING ATTACKS
WHEN: Your Shooting phase or your Charge phase.
TARGET: One Tyranids unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
TARGET: One Tyranids unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
PSI SURGE
WHEN: Start of any phase.
TARGET: One Tyranids unit from your army.
EFFECT: Until the start of your next Command phase, increase the range of your unit’s Catalyst ability by 3".
RESTRICTIONS: Each time you use this Stratagem, until the end of your next Command phase, you cannot use this Stratagem again.
TARGET: One Tyranids unit from your army.
EFFECT: Until the start of your next Command phase, increase the range of your unit’s Catalyst ability by 3".
RESTRICTIONS: Each time you use this Stratagem, until the end of your next Command phase, you cannot use this Stratagem again.
RESISTANCE TUNNELS
WHEN: End of your opponent’s Fight phase.
TARGET: One Genestealer Cults or Tyranids unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
TARGET: One Genestealer Cults or Tyranids unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
Genespawn Onslaught
Detachment rules
Blessed Visages: Each time an enemy unit declares a charge that targets one or more GENESTEALER CULTS units from your army, that enemy unit must take a Leadership test. If failed, until the end of the turn, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
Enhancements
Spiteful Imp (0 pts): AbOMiNANT model only. Each time an enemy unit opens a Hatchway, if the bearer is within 1" of that Hatchway, roll one D6: on a 3-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
Miasmic Fumes (0 pts): BiOPHAGUS model only. Each time an attack targets the bearer, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Stratagems
UNSTOPPABLE BRUTES
WHEN: Your Movement or Charge phase.
TARGET: One ABOMINANT or ABERRANTS unit from your army that has not been selected to move this phase and has not declared a charge this phase.
EFFECT: Until the end of the phase, when makinga Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.
RESTRICTIONS: You can only use this Stratagem once per turn.
TARGET: One ABOMINANT or ABERRANTS unit from your army that has not been selected to move this phase and has not declared a charge this phase.
EFFECT: Until the end of the phase, when makinga Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.
RESTRICTIONS: You can only use this Stratagem once per turn.
GROWING DREAD
WHEN: Your opponent's Shooting phase, just after an enemy unit is selected to perform a Tactical Manoeuvre.
TARGET: One GENESTEALER CULTS unit from your army that is within 9" of and visible to that enemy unit.
EFFECT: That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit does not perform that Tactical Manoeuvre and it cannot perform anotherTactical Manoeuvre this turn (but can otherwise act normally).
TARGET: One GENESTEALER CULTS unit from your army that is within 9" of and visible to that enemy unit.
EFFECT: That enemy unit must take a Leadership test, subtracting 1 from the result: if failed, that enemy unit does not perform that Tactical Manoeuvre and it cannot perform anotherTactical Manoeuvre this turn (but can otherwise act normally).
MONSTROUS MOMENTUM
WHEN: Fight phase, just after a GENESTEALER CULTS unit from your army destroys an enemy unit.
TARGET: That GENESTEALER CULTS unit.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, until the end of the phase, each time your unit Consolidates, models in your unit can end that move as close as possible to the nearest Hatchway instead of the nearest visible enemy unit. Your unit can then attempt to operate that Hatchway.
TARGET: That GENESTEALER CULTS unit.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, until the end of the phase, each time your unit Consolidates, models in your unit can end that move as close as possible to the nearest Hatchway instead of the nearest visible enemy unit. Your unit can then attempt to operate that Hatchway.
SOLDIERS OF THE STAR CHILDREN
WHEN: Your Shooting phase, just after a HYBRID METAMORPHS unit from your army is selected to perform the Set Overwatch Tactical Manoeuvre.
TARGET: That HYBRID METAMORPHS unit.
EFFECT: Select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.
TARGET: That HYBRID METAMORPHS unit.
EFFECT: Select one objective marker you control that your unit is within range of. That objective marker is Secured by your army.
Host of Ascension
Detachment rules
A Perfect Ambush: Each time a GENESTEALER CULTS unit from your army is set up on the battlefield as Reinforcements, until the end of your next Fight phase, weapons equipped by models in that unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities.
Enhancements
Prowling Agitant (15 pts): GENESTEALER CULTS model only. Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of the bearer’s unit, if the bearer’s unit is not within Engagement Range of any enemy units, it can make a Normal move of up to D6".
A Chink in Their Armour (20 pts): GENESTEALER CULTS model only. Each time the bearer is set up on the battlefield as Reinforcements, until the end of your next Fight phase, ranged weapons equipped by models in the bearer’s unit have the [LETHAL HITS] ability.
Our Time Is Nigh (20 pts): GENESTEALER CULTS model only. Once per battle, when the bearer’s unit declares a charge, the bearer can use this Enhancement. If it does, until the end of the phase, add 2 to Charge rolls made for the bearer’s unit.
Assassination Edict (15 pts): GENESTEALER CULTS model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll
Stratagems
COORDINATED TRAP
WHEN: The start of your Shooting phase or the start of the Fight phase.
TARGET: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.
EFFECT: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.
TARGET: Two GENESTEALER CULTS units from your army that have not been selected to shoot or fight this phase.
EFFECT: Select one enemy unit (if this Stratagem is used in the Fight phase, that enemy unit must be within Engagement Range of both of your units). Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, add 1 to the Wound roll.
PRIMED AND READIED
WHEN: Your Shooting phase or the Fight phase.
TARGET: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
TARGET: One GENESTEALER CULTS units from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.
TUNNEL CRAWLERS
WHEN: Your Movement phase.
TARGET: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.
EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
TARGET: One GENESTEALER CULTS unit from your army that is arriving using the Deep Strike ability this phase.
EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
RETURN TO THE SHADOWS
WHEN: End of your opponent’s Fight phase.
TARGET: One Genestealer Cults Infantry unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
TARGET: One Genestealer Cults Infantry unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
LYING IN WAIT
WHEN: Your opponent’s Movement phase.
TARGET: One Genestealer Cults Battleline unit from your army in Cult Ambush.
EFFECT: Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.
TARGET: One Genestealer Cults Battleline unit from your army in Cult Ambush.
EFFECT: Until the end of the phase, when setting your unit up using a Cult Ambush marker, set your unit up anywhere on the battlefield wholly within 6" of that Cult Ambush marker and not within Engagement Range of one or more enemy units.
A DEADLY SNARE
WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge.
TARGET: One Genestealer Cults Infantry unit from your army that was selected as a target of that charge.
EFFECT: Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
TARGET: One Genestealer Cults Infantry unit from your army that was selected as a target of that charge.
EFFECT: Roll one D6: on a 2-4, that enemy unit suffers D3 mortal wounds; on a 5+, that enemy unit suffers 3 mortal wounds.
Infestation Swarm
Detachment rules
Half-Glimpsed Shadows: Each time a ranged attack targets a GREAT DEvOURER unit from your army, if the attacking model is not within 6" of that unit, subtract 1 from the Hit roll.
Enhancements
Stalking Menace (0 pts): Once per battle, at the end of your opponent’s Fight phase, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase as if it had the Deep Strike ability. If this is not possible, the bearer is destroyed. When the bearer is set back up on the battlefield, until the end of the turn, it cannot declare a charge.
Psi-spoor Sensitivity (0 pts): Each time the bearer declares a charge, it can target enemy units that are not visible to it.
Stratagems
HYPERADRENAL REFLEXES
WHEN: Fight phase, just after an enemy unit has selected its targets.
TARGET: One GREAT DEVOURER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
TARGET: One GREAT DEVOURER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
HUNTING GROUNDS
WHEN: Your Movement phase, just after a GREAT DEVOURER unit from your army opens a Hatchway.
TARGET: That GREAT DEVOURER unit.
EFFECT: Your unit can make a Normal move of up to 3", provided at least one of its models ends that move on the opposite side of that Hatchway from when your unit opened it.
TARGET: That GREAT DEVOURER unit.
EFFECT: Your unit can make a Normal move of up to 3", provided at least one of its models ends that move on the opposite side of that Hatchway from when your unit opened it.
OUTFLANK
WHEN: End of your opponent’s Fight phase.
TARGET: One GENESTEALERs or PURESTRAIN GENESTEALERS unit from your army that is wholly within an Entry Zone.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase. When doing so, if it was within one of your Entry Zones when it was removed, it must be set up wholly within another one of your Entry Zones. If it was within one of your opponent’s Entry Zones when it was removed, it must be set up wholly within another one of your opponent’s Entry Zones instead. If this is not possible, your unit is destroyed.
TARGET: One GENESTEALERs or PURESTRAIN GENESTEALERS unit from your army that is wholly within an Entry Zone.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase. When doing so, if it was within one of your Entry Zones when it was removed, it must be set up wholly within another one of your Entry Zones. If it was within one of your opponent’s Entry Zones when it was removed, it must be set up wholly within another one of your opponent’s Entry Zones instead. If this is not possible, your unit is destroyed.
PERVASIVE DREAD
WHEN: Fight phase, just after the enemy WARLORD is destroyed (and is not returned to the battlefield) by a GREAT DEVOURER unit from your army.
TARGET: That GREAT DEVOURER unit.
EFFECT: In your opponent’s next Command phase, each enemy unit on the battlefield must take a Battle-shock test, subtracting 1 from the result. This Stratagem cannot cause a unit to take two Battle-shock tests in the same phase.
TARGET: That GREAT DEVOURER unit.
EFFECT: In your opponent’s next Command phase, each enemy unit on the battlefield must take a Battle-shock test, subtracting 1 from the result. This Stratagem cannot cause a unit to take two Battle-shock tests in the same phase.
Outlander Claw
Detachment rules
Rapid Takeover: While a Genestealer Cults Mounted or Genestealer Cults Vehicle model from your army is not Battle-shocked, add 1 to its Objective Control characteristic. In addition, at the end of your Command phase, if one or more Atalan Jackals units from your army are within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
Enhancements
Serpentine Tactics (10 pts): GENESTEALER CULTS MOUNTED model only. The bearer’s unit is eligible to shoot in a turn in which it Fell Back.
Cartographic Data-leech (10 pts): GENESTEALER CULTS model only. While the bearer is embarked within a TRANSPORT, each time that TRANSPORT is selected to shoot, until the end of the phase, improve the Ballistic Skill characteristic of ranged weapons equipped by that TRANSPORT as a result of the Firing Deck ability by 1.
Starfall Shells (10 pts): GENESTEALER CULTS MOUNTED model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks made with a cult sniper rifle. Until the start of your next Shooting phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
Assault Commando (15 pts): GENESTEALER CULTS model only. Each time a model in the bearer’s unit makes a ranged attack, if it disembarked from a TRANSPORT this turn, you can re-roll the Hit roll.
Stratagems
DEVOTED CREW
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.
TARGET: One Goliath Rockgrinder or Goliath Truck unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Damage characteristic of that attack.
TARGET: One Goliath Rockgrinder or Goliath Truck unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Damage characteristic of that attack.
DEFT MANOEUVRING
WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets.
TARGET: One Achilles Ridgerunners or Atalan Jackals unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
TARGET: One Achilles Ridgerunners or Atalan Jackals unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.
CLOSE-RANGE SHOOT-OUT
WHEN: Your Shooting phase.
TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18".
TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability while targeting an enemy unit within 18".
ALONG SHADOWED TRAILS
WHEN: Any phase, just after an enemy unit ends a move within 9" of one or more of your Cult Ambush markers.
TARGET: Select one of those Cult Ambush markers.
EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
TARGET: Select one of those Cult Ambush markers.
EFFECT: You can set up that Cult Ambush marker anywhere on the battlefield that is more than 9" horizontally away from all enemy units.
RAPID FEINT
WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.
TARGET: One Achilles Ridgerunners or Atalan Jackals unit from your army that is within 9" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to 6".
TARGET: One Achilles Ridgerunners or Atalan Jackals unit from your army that is within 9" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to 6".
ENCIRCLING THE PREY
WHEN: End of your opponent's Fight phase.
TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army that is not within Engagement Range of one or more enemy units and is wholly within 9" of one or more battlefield edges.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
TARGET: One Genestealer Cults Mounted or Genestealer Cults Vehicle unit from your army that is not within Engagement Range of one or more enemy units and is wholly within 9" of one or more battlefield edges.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
Xenocreed Congregation
Detachment rules
Unquestioning Fanaticism: For each ACOLyTE HybRIDS, HybRID METAmORPHS and NEOPHyTE HybRIDS unit from your army, while one or more CHARACTER models are leading that unit, you can re-roll Advance and Charge rolls made for it. If that CHARACTER model is a MAgUS, PRImUS or ACOLyTE ICONwARD, that model has the Feel No Pain 3+ ability while leading that unit.
Enhancements
Gene-sire’s Reliquant (5 pts): MAgUS, PRImUS or ACOLyTE ICONwARD model only. You can re-roll Battle-shock tests taken for the bearer’s unit.
Denunciator of Tyrants (25 pts): MAgUS, PRImUS or ACOLyTE ICONwARD model only. Each time a model in the bearer’s unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll and add 1 to the Wound roll.
Deeds That Speak to the Masses (25 pts): Magus, Primus or Acolyte Iconward model only. You start the battle with 2 additional Resurgence points.
Incendiary Inspiration (15 pts): MAgUS, PRImUS or ACOLyTE ICONwARD model only. The bearer’s unit is eligible to declare a charge in a turn in which it Advanced.
Stratagems
FRENZIED DEVOTION
WHEN: Fight phase.
TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the Attacks and Weapon Skill characteristics of melee weapons equipped by models (excluding Characters) in your unit by 1 and those weapons have the [HAZARDOUS] ability.
TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the Attacks and Weapon Skill characteristics of melee weapons equipped by models (excluding Characters) in your unit by 1 and those weapons have the [HAZARDOUS] ability.
VENGEANCE FOR THE MARTYR!
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a Genestealer Cults Character model from your army.
TARGET: One other GENESTEALER CULTS CHARACTER model from your army.
EFFECT: Until the end of the battle, each time a friendly Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a Magus, Primus or Acolyte Iconward, you can re-roll the Hit roll instead.
TARGET: One other GENESTEALER CULTS CHARACTER model from your army.
EFFECT: Until the end of the battle, each time a friendly Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids model makes an attack that targets that enemy unit, re-roll a Hit roll of 1. If the destroyed model was a Magus, Primus or Acolyte Iconward, you can re-roll the Hit roll instead.
THE DOWNTRODDEN RISE
WHEN: End of the Reinforcements step of your opponent’s Movement phase.
TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army in Cult Ambush.
EFFECT: Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army in Cult Ambush.
EFFECT: Until the end of the phase, you can set up your unit on the battlefield without using a Cult Ambush marker. When doing so, set up your unit anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
TRANSCENDENT CELERITY
WHEN: Your Shooting phase.
TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability.
TIRELESS FERVOUR
WHEN: Your Charge phase.
TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not declared a charge this phase.
EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back. When doing so, if it targets an enemy unit within Engagement Range of one or more friendly Character units, you can re-roll the Charge roll.
TARGET: One Acolyte Hybrids, Hybrid Metamorphs or Neophyte Hybrids unit from your army that has not declared a charge this phase.
EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back. When doing so, if it targets an enemy unit within Engagement Range of one or more friendly Character units, you can re-roll the Charge roll.
THE PATH OF ANGUISH
WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.
TARGET: One Acolyte Hybrids or Neophyte Hybrids unit from your army that had one or more of its models destroyed as a result of the attacking unit's attacks.
EFFECT: Your unit can make a move of up to D6", but it unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT), When doing so, models in your unit can be moved within Engagement Range of that enemy unit.
TARGET: One Acolyte Hybrids or Neophyte Hybrids unit from your army that had one or more of its models destroyed as a result of the attacking unit's attacks.
EFFECT: Your unit can make a move of up to D6", but it unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT), When doing so, models in your unit can be moved within Engagement Range of that enemy unit.