M
6"
T
4
SV
5+
-INV
W
1
LD
7+
OC
2
⌀ 32mm
Every model is equipped with: autopistol; cult claws and knife.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autopistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Cult claws and knife | Melee | 3 | 3+ | 4 | -1 | 1 |
| Heavy mining tool [Anti-vehicle 4+] | Melee | 2 | 3+ | 5 | -2 | 3 |
| Leader’s bio-weapons | Melee | 5 | 3+ | 5 | -2 | 1 |
CORE Deep Strike
FACTION Cult Ambush
Claimed for the Cult: At the start of your Command phase, roll one D6 for each objective marker you control that has one or more units from your army with this ability within range of it. If one or more of the results is a 4+, you gain 1CP.
Cult Icon: In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed Character models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
Led by: Acolyte Iconward, Benefictus, Biophagus, Clamavus, Locus, Magus, Nexos, Primus.
⚄ MathHammer — average damage calculator
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- 1 Acolyte Leader
- 4-9 Acolyte Hybrids
- One Acolyte Hybrid’s autopistol can be replaced with 1 cult icon.
- For every 5 models in this unit, up to 3 Acolyte Hybrids can each have their autopistol and cult claws and knife replaced with 1 heavy mining tool.
- The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader's bio-weapons.