Dakkapedia

Regimental Attachés

Genestealer Cults
403 models
M 6"
T 3
SV 5+ -INV
W 1
LD 7+
OC 1

The Master of Ordnance and Officer of the Fleet are both equipped with: laspistol; close combat weapon.

The Astropath is equipped with: laspistol; Astropath’s stave.

RANGED WEAPONSRANGEABSSAPD
Laspistol [Pistol] 12"14+301
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee14+301
Astropath’s stave [Psychic] Melee14+6-1D3
ABILITIES
Artillery Commander: At the start of your Shooting phase, select one enemy unit within 30" of and visible to this unit’s Master of Ordnance model that has not already been selected for this ability this phase. Until the end of the phase, Blast weapons equipped by friendly Astra Militarum Artillery models have the [SUSTAINED HITS 1] ability when targeting that unit.
Aeronautica Commander: At the start of your Shooting phase, select one enemy unit within 30" of and visible to this unit’s Officer of the Fleet model. Until the end of the phase, each time a friendly Astra Militarum Aircraft model makes a ranged attack that targets that unit, add 1 to the Hit roll.
Divination (Psychic): Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12" of this unit’s Astropath model.
ATTACHÉS: At the start of the Declare Battle Formations step, this unit must join one Command Squad unit from your army (a COMMAND SQUAD unit cannot have more than one REGIMENTAL ATTACHÉ unit joined to it). For the rest of the battle, every model in this unit counts as part of that COMMAND SQUAD unit, and its Starting Strength is increased accordingly. If it is not possible to join a REGIMENTAL ATTACHÉ unit to a COMMAND SQUAD in this way, it does not take part in the battle and counts as having been destroyed.

While this unit is joined to a unit, it can embark within any Transport that unit can embark within.
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UNIT COMPOSITION
  • 1 Master of Ordnance, 1 Officer of the Fleet and 1 Astropath.
WARGEAR OPTIONS
  • None
Stratagems you can use on this unit (15)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
SUPPRESS AND OVERWHELM 1CP · Brood Brother Auxilia · Shooting phase
ACCEPTABLE LOSSES 2CP · Brood Brother Auxilia · Shooting phase
SYMBIOTIC DESTRUCTION 1CP · Brood Brother Auxilia · Shooting phase
A DARK NETWORK 1CP · Brood Brother Auxilia · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase

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