M
6"
T
3
SV
5+
5+INV
W
3
LD
7+
OC
1
⌀ 32mm
This model is equipped with: autopistol; demolition charges; remote explosives; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autopistol [Pistol] | 12" | 1 | 3+ | 3 | 0 | 1 |
| Demolition charges [Assault, Blast, One shot] | 8" | D6 | 3+ | 9 | -2 | 2 |
| Remote explosives [Blast, Indirect fire] | 24" | D6+3 | 3+ | 5 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
CORE Deep Strike, Infiltrators, Lone Operative, Stealth
Primed and Ready: In your Shooting phase, you can select one model from your army with this ability as the target of the Grenade Stratagem for 0CP, provided that model has not already been the target of that Stratagem this phase.
Planted Explosives: Once per battle, when an enemy unit ends a Normal, Advance or Fall Back move within 9” of this model, this model can use its Reductus mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3+3 mortal wounds. Only one model from your army with this ability can use it in the same battle round.
Designer’s Note: Place a Reductus Mine token next to the model, removing it once this ability has been used.
Designer’s Note: Place a Reductus Mine token next to the model, removing it once this ability has been used.
One Shot: The bearer can only shoot with this weapon once per battle.
⚄ MathHammer — average damage calculator
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- 1 Reductus Saboteur