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Reductus Saboteur

Genestealer Cults
701 model
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Reductus Saboteur datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 3
SV 5+ 5+INV
W 3
LD 7+
OC 1
⌀ 32mm

This model is equipped with: autopistol; demolition charges; remote explosives; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Autopistol [Pistol] 12"13+301
Demolition charges [Assault, Blast, One shot] 8"D63+9-22
Remote explosives [Blast, Indirect fire] 24"D6+33+501
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee23+301
ABILITIES

CORE Deep Strike, Infiltrators, Lone Operative, Stealth

Primed and Ready: In your Shooting phase, you may pick one model from your army with this ability as the target of the Grenade Stratagem for 0CP, provided that model has not already been the target of that Stratagem this phase.
Planted Explosives: Once per battle, when an enemy unit finishes a Normal, Advance or Fall Back move within 9" of this model, this model may use its Reductus mine. If it does, roll one D6: on a 2+ that enemy unit takes D3+3 mortal wounds. Only one of your models with this ability may use it in the same battle round. Track with a Reductus Mine token, removing it once used.
One Shot: The bearer may shoot with this weapon only once per battle.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Reductus Saboteur
LOADOUT CHOICES
  • Wargear: Demolition charges, Autopistol, Remote explosives, Close combat weapon
Stratagems you can use on this unit (28)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED TRAP 2CP · Host of Ascension · Shooting or Fight phase
PRIMED AND READIED 2CP · Host of Ascension · Shooting or Fight phase
TUNNEL CRAWLERS 1CP · Host of Ascension · Movement phase
RETURN TO THE SHADOWS 1CP · Host of Ascension · Fight phase
A DEADLY SNARE 1CP · Host of Ascension · Charge phase
VENGEANCE FOR THE MARTYR! 1CP · Xenocreed Congregation · Shooting or Fight phase
EVASIVE VANGUARD 1CP · Biosanctic Broodsurge · Any phase
SAINTLY PAROXYSM 1CP · Biosanctic Broodsurge · Fight phase
ALONG SHADOWED TRAILS 1CP · Outlander Claw · Any phase
SYMBIOTIC DESTRUCTION 1CP · Brood Brother Auxilia · Shooting phase
A DARK NETWORK 1CP · Brood Brother Auxilia · Movement phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
HYPERFEROCITY 1CP · Final Day · Fight phase
DIVINE IMPERATIVE 1CP · Final Day · Charge phase
RESISTANCE TUNNELS 1CP · Final Day · Charge phase

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