Dakkapedia

Magus

Genestealer Cults
501 model
M 6"
T 3
SV 5+ 5+INV
W 4
LD 6+
OC 1
⌀ 32mm

This model is equipped with: autopistol; Magus stave.

RANGED WEAPONSRANGEABSSAPD
Autopistol [Pistol] 12"13+301
MELEE WEAPONSRANGEAWSSAPD
Magus stave [Psychic] Melee33+5-1D3
ABILITIES

CORE Deep Strike, Leader

Spiritual Leader: Once per battle, at the start of any phase, you can select one friendly GENESTEALER CULTS unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.
Mind Control (Psychic): At the start of your opponent’s Shooting phase, one Psyker model from your army with this ability can use it. If used, select one enemy unit within 18" of that PSYKER model and roll one D6: on a 1, that PSYKER model suffers D3 mortal wounds; on a 2-5, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll; on a 6, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
Psychic Familiar: Once per battle, at the start of your opponent’s Shooting phase, this model can use its psychic familiar. If it does, until the end of the phase, add 6 ” to the range of its Mind Control ability.

Designer’s Note: Place a Psychic Familiar token next to the model, removing it once this ability has been used.
Leader: This model can be attached to: Acolyte Hybrids With Autopistols, Acolyte Hybrids With Hand Flamers, Hybrid Metamorphs, Neophyte Hybrids.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Magus
Stratagems you can use on this unit (30)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED TRAP 2CP · Host of Ascension · Shooting or Fight phase
PRIMED AND READIED 2CP · Host of Ascension · Shooting or Fight phase
TUNNEL CRAWLERS 1CP · Host of Ascension · Movement phase
RETURN TO THE SHADOWS 1CP · Host of Ascension · Fight phase
A DEADLY SNARE 1CP · Host of Ascension · Charge phase
VENGEANCE FOR THE MARTYR! 1CP · Xenocreed Congregation · Shooting or Fight phase
EVASIVE VANGUARD 1CP · Biosanctic Broodsurge · Any phase
SAINTLY PAROXYSM 1CP · Biosanctic Broodsurge · Fight phase
ALONG SHADOWED TRAILS 1CP · Outlander Claw · Any phase
SYMBIOTIC DESTRUCTION 1CP · Brood Brother Auxilia · Shooting phase
A DARK NETWORK 1CP · Brood Brother Auxilia · Movement phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PLANNED EXTRACTION 1CP · Cult Unveiled · Shooting phase
FOR THE BROOD 1CP · Cult Unveiled · Shooting phase
LURKING MENACE 1CP · Cult Unveiled · Shooting phase
HYPERFEROCITY 1CP · Final Day · Fight phase
DIVINE IMPERATIVE 1CP · Final Day · Charge phase
RESISTANCE TUNNELS 1CP · Final Day · Charge phase

🔍 Find model image · Source (wahapedia)