LORD COMMISSAR
M
6"
T
3
SV
5+
-INV
W
3
LD
6+
OC
1
⌀ 32mm
VETERAN GUARDSMAN
M
6"
T
3
SV
5+
-INV
W
1
LD
7+
OC
1
⌀ 25mm
The Lord Commissar is equipped with: laspistol; power weapon.
One Veteran Guardsman is equipped with: laspistol; chainsword.
One Veteran Guardsman is equipped with: laspistol; close combat weapon; alchemyk counteragents; servo-scribes.
One Veteran Guardsman is equipped with: lasgun; close combat weapon; master vox.
One Veteran Guardsman is equipped with: lasgun; close combat weapon; regimental standard.
One Veteran Guardsman is equipped with: boltgun; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| - | 0 | - | - | 0 | - | |
| Flamer [Ignores cover, Torrent] | 12" | D6 | N/A | 4 | 0 | 1 |
| Grenade launcher – frag [Blast] | 24" | D3 | 4+ | 4 | 0 | 1 |
| Lasgun [Rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 |
| Laspistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Meltagun [Melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 |
| Plasma gun – supercharge [Hazardous, Rapid fire 1] | 24" | 1 | 4+ | 8 | -3 | 2 |
| - | 0 | - | - | 0 | - | |
| Plasma gun – standard [Rapid fire 1] | 24" | 1 | 4+ | 7 | -2 | 1 |
| - | 0 | - | - | 0 | - | |
| Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 |
| Boltgun [Rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 |
| Bolt pistol [Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Plasma pistol – standard [Pistol] | 12" | 1 | 4+ | 7 | -2 | 1 |
| Plasma pistol – supercharge [Hazardous, Pistol] | 12" | 1 | 4+ | 8 | -3 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Trench club | Melee | 3 | 4+ | 4 | 0 | 1 |
| Power weapon | Melee | 3 | 4+ | 4 | -2 | 1 |
| Chainsword | Melee | 4 | 4+ | 3 | 0 | 1 |
| Close combat weapon | Melee | 2 | 4+ | 3 | 0 | 1 |
| Power fist | Melee | 3 | 4+ | 6 | -2 | 2 |
CORE Leader
Grim Determination: While this unit contains an OFFICER, you can target this unit with Stratagems even while it is Battle-shocked and Orders issued to this unit do not cease to affect this unit if it becomes Battle-shocked.
ORDERS: This unit’s OFFICER can issue 1 Order to a Regiment unit.
Master Vox: Each time the OFFICER in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.
Alchemyk Counteragents: The bearer’s unit has the Feel No Pain 6+ ability against mortal wounds.
Regimental Standard: Add 1 to the Objective Control characteristic of models in the bearer’s unit.
Servo-scribes: Once per battle, when issuing an Order, the Lord Commissar can issue one additional Order.
Designer’s Note: Place a Servo-scribes token next to the unit, removing it when this ability has been used.
Designer’s Note: Place a Servo-scribes token next to the unit, removing it when this ability has been used.
Leader: This model can be attached to: Death Korps Of Krieg, Krieg Combat Engineers.
⚄ MathHammer — average damage calculator
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- 1 Lord Commissar
- 5 Veteran Guardsmen
- 1 Veteran Guardsman’s boltgun can be replaced with one of the following:
- 1 flamer
- 1 grenade launcher
- 1 meltagun
- 1 plasma gun
- The Lord Commissar's power weapon can be replaced with 1 power fist.
- The Lord Commissar can be equipped with 1 plasma pistol.
- 1 Veteran Guardsman’s chainsword can be replaced with one of the following:
- 1 trench club
- 1 power weapon
- 1 Veteran Guardsman not equipped with alchemyk counteragents can replace its laspistol with one of the following:
- 1 bolt pistol
- 1 plasma pistol