Kelermorph datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
3
SV
5+
5+INV
W
3
LD
7+
OC
1
⌀ 32mm
This model is equipped with: liberator autostubs; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Liberator autostubs [Devastating wounds, Pistol] | 12" | 6 | 2+ | 6 | -2 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 |
CORE Deep Strike, Lone Operative
Heroic Fusillade: Once per turn, after one of your models with this ability has shot, you may choose one INFANTRY unit hit by one or more of those attacks. That unit takes a Battle-shock test.
Hypersensory Abilities: Once per turn, in your opponent's Movement phase, when an enemy unit finishes a Normal, Advance or Fall Back move within 9" of this model, if this model is not within Engagement Range of an enemy unit, it may shoot at that unit as if it were your Shooting phase and then make a Normal move of up to D6" (it cannot embark in a TRANSPORT during this move).
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Kelermorph
- Wargear: Liberator autostubs, Close combat weapon