Jackal Alphus datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
12"
T
4
SV
5+
-INV
W
4
LD
7+
OC
1
⌀ 60 x 35.5mm
This model is equipped with: autopistol; cult sniper rifle; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autopistol [Pistol] | 12" | 1 | 3+ | 3 | 0 | 1 |
| Cult sniper rifle [Heavy, Precision] | 36" | 1 | 3+ | 5 | -2 | 3 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 3 | 3+ | 3 | 0 | 1 |
CORE Leader, Scouts 9", Stealth
Priority Target: During your Shooting phase, after this model's unit has shot, choose one enemy unit hit by at least one cult sniper rifle attack. Until the phase ends, whenever a friendly GENESTEALER CULTS model attacks that enemy unit, re-roll a Hit roll of 1.
Master Outrider: During your Shooting phase, after this model's unit has shot, if it is not within Engagement Range of any enemy unit, it may make a Normal move of up to 6" as though it were your Movement phase. If it does, it cannot declare a charge for the rest of the turn.
Leader: This model can be attached to: Atalan Jackals.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Jackal Alphus
- Wargear: Cult sniper rifle, Autopistol, Close combat weapon