Dakkapedia

Hyperadapted Raveners

Genestealer Cults
1655 models
Ravener Prime
M 10"
T 5
SV 4+ -INV
W 6
LD 7+
OC 1
⌀ 40mm
Raveners
M 10"
T 5
SV 4+ -INV
W 3
LD 8+
OC 1
⌀ 40mm

The Ravener Prime is equipped with: Prime claws and talons.

3 Raveners are equipped with: Ravener heavy claws and talons.

1 Ravener is equipped with: venom bolt; Ravener heavy claws and talons.

RANGED WEAPONSRANGEABSSAPD
Venom bolt [Assault, Ignores cover, Torrent] 12"D6+3N/A6-11
MELEE WEAPONSRANGEAWSSAPD
Ravener heavy claws and talons [Anti-monster 5+, Anti-vehicle 5+, Twin-linked] Melee33+5-22
Prime claws and talons [Anti-monster 5+, Anti-vehicle 5+, Twin-linked] Melee63+5-22
ABILITIES

CORE Deep Strike, Leader

FACTION Shadow In The Warp (Ravener Prime only), Synapse

Alpha Invader: Weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.
Hypersensory Array: Once per battle round, you can target this unit with the Rapid Ingress or Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this turn.
Leader: This model can be attached to: Raveners.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Ravener Prime
  • 4 Raveners
Stratagems you can use on this unit (17)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PSI SURGE 1CP · Final Day · Any phase
AVENGE THE STAR CHILDREN 1CP · Final Day · Shooting or Fight phase
DARTING ATTACKS 1CP · Final Day · Shooting or Charge phase
RESISTANCE TUNNELS 1CP · Final Day · Charge phase

🔍 Find model image · Source (wahapedia)