Heavy Quad Launcher Team datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
4"
T
5
SV
3+
-INV
W
4
LD
7+
OC
2
⌀ Use model
This model is equipped with: heavy quad launcher; close combat weapons.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Heavy quad launcher [Blast, Indirect fire] | 48" | 2D6 | 4+ | 5 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapons | Melee | 3 | 4+ | 3 | 0 | 1 |
Suppression Bombardment: In your Shooting phase, after this model shoots, pick one enemy unit (excluding MONSTER and VEHICLE units) hit by one or more of those attacks. Until the start of your next turn that unit is suppressed. While a unit is suppressed, subtract 1 from the Hit roll for attacks made by models in it.
ARTILLERY TEAM: Place three Crew tokens beside this model when first set up; remove one each time it loses a wound (the Heavy Quad Launcher Team model itself counts as its final wound).
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Heavy Quad Launcher Team
- None