Heavy Mortar Team datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
4"
T
5
SV
3+
-INV
W
4
LD
7+
OC
2
⌀ Use model
This model is equipped with: heavy mortar; close combat weapons.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Heavy mortar [Heavy, Blast, Indirect fire] | 48" | D6 | 5+ | 6 | -1 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapons | Melee | 3 | 4+ | 3 | 0 | 1 |
Rearm, Reload, Fire: While this model is affected by an Order, and as long as it Remained Stationary this turn, its ranged weapons gain the [SUSTAINED HITS 1] ability.
ARTILLERY TEAM: Place three Crew tokens beside this model when first set up; remove one each time it loses a wound (the Heavy Mortar Team model itself counts as its final wound).
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Heavy Mortar Team
- None