Death Korps Of Krieg datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
3
SV
5+
-INV
W
1
LD
7+
OC
2
⌀ 25mm
Every Death Korps Watchmaster is equipped with: laspistol; chainsword.
Every Death Korps Trooper is equipped with: lasgun; close combat weapon.
This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit. If it does, and this Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Plasma gun – supercharge [Hazardous, Rapid fire 1] | 24" | 1 | 4+ | 8 | -3 | 2 |
| - | 0 | - | - | 0 | - | |
| - | 0 | - | - | 0 | - | |
| - | 0 | - | - | 0 | - | |
| Flamer [Ignores cover, Torrent] | 12" | D6 | N/A | 4 | 0 | 1 |
| Grenade launcher – frag [Blast] | 24" | D3 | 4+ | 4 | 0 | 1 |
| Lasgun [Rapid fire 1] | 24" | 1 | 4+ | 3 | 0 | 1 |
| Laspistol [Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Long-las [Heavy, Precision] | 36" | 1 | 4+ | 4 | -2 | 2 |
| Meltagun [Melta 2] | 12" | 1 | 4+ | 9 | -4 | D6 |
| Plasma gun – standard [Rapid fire 1] | 24" | 1 | 4+ | 7 | -2 | 1 |
| Grenade launcher – krak | 24" | 1 | 4+ | 9 | -2 | D3 |
| Bolt pistol [PISTOL] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Boltgun [Rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 |
| Plasma pistol – standard [Pistol] | 12" | 1 | 4+ | 7 | -2 | 1 |
| Plasma pistol – supercharge [Hazardous, Pistol] | 12" | 1 | 4+ | 8 | -3 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 |
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
| Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
Grim Demeanour: Whenever a model in this unit attacks, add 1 to the Hit roll if the unit is below its Starting Strength, and also add 1 to the Wound roll if it is Below Half-strength.
Vox-caster: When you target the bearer's unit with a Stratagem, roll one D6, adding 1 if one or more friendly Officer models are within 6"; on a 5+ you gain 1CP.
Death Korps Medi-pack: At the start of your Command phase, if the bearer's unit is below its Starting Strength, you may return up to D3 destroyed Death Korps Troopers to it (or up to D3+1 instead if this unit contains two models equipped with a Death Korps medi-pack).
Led by: Inquisitor, Inquisitor Coteaz, Inquisitor Draxus, Inquisitor Eisenhorn, Inquisitor Greyfax, Inquisitor In Terminator Armour, Inquisitor Ostromandeus, Krieg Command Squad, Primaris Psyker, Quartermaster Cadre Squad.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Death Korps Watchmaster and 9 Death Korps Troopers
- OR
- 2 Death Korps Watchmasters and 18 Death Korps Troopers
- For every 10 models in this unit, up to 2 Death Korps Troopers can each have their lasgun replaced with one of the following*:
- 1 flamer
- 1 grenade launcher
- 1 long-las
- 1 meltagun
- 1 plasma gun
- For every 10 models in this unit, 1 Death Korps Trooper equipped with a lasgun can be equipped with 1 Death Korps medi-pack (that model’s lasgun cannot be replaced)**.
- For every 10 models in this unit, 1 Death Korps Trooper equipped with a lasgun can be equipped with 1 vox-caster (that model’s lasgun cannot be replaced).**
- Any number of Death Korps Watchmasters can each replace their laspistol and chainsword with 1 boltgun and 1 close combat weapon.
- Any number of Death Korps Watchmasters can each replace their chainsword with 1 power weapon.
- Any number of Death Korps Watchmasters can each replace their laspistol with one of the following:
- 1 bolt pistol
- 1 plasma pistol
- * You cannot select the same option more than once per unit unless it contains 20 models, in which case you cannot select the same option more than twice per unit.
- ** A model can only take one of these options.