Dakkapedia

Biophagus

Genestealer Cults
501 model
M 6"
T 3
SV 5+ -INV
W 3
LD 7+
OC 1
⌀ 25mm

This model is equipped with: autopistol; chemical vials; injector goad, alchemicus familiar.

RANGED WEAPONSRANGEABSSAPD
Autopistol [Pistol] 12"13+301
Chemical vials [Anti-infantry 2+] 6"13+1-12
MELEE WEAPONSRANGEAWSSAPD
Injector goad [Anti-infantry 2+] Melee13+20D3
ABILITIES

CORE Deep Strike, Leader

Twisted Science: While this model is leading a unit, melee weapons equipped by models in that unit have the [LETHAL HITS] ability.
Biological Warfare: Once per battle, when this model's unit is selected to fight, this model can use this ability. If it does, until the end of the phase, improve the Attacks and Damage characteristics of its injector goad by 3.
Alchemicus Familiar: Once per battle, when the bearer’s unit is selected to fight, the bearer can use its alchemicus familiar. If it does, until the end of the phase, each time a model in the bearer’s unit makes an attack that targets an INFANTRY unit, add 1 to the Wound roll.

Designer’s Note: Place an Alchemicus Familiar token next to the bearer, removing it once this ability has been used.
Leader: This model can be attached to: Aberrants, Acolyte Hybrids With Autopistols, Acolyte Hybrids With Hand Flamers, Hybrid Metamorphs, Neophyte Hybrids.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Biophagus
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED TRAP 2CP · Host of Ascension · Shooting or Fight phase
PRIMED AND READIED 2CP · Host of Ascension · Shooting or Fight phase
TUNNEL CRAWLERS 1CP · Host of Ascension · Movement phase
RETURN TO THE SHADOWS 1CP · Host of Ascension · Fight phase
A DEADLY SNARE 1CP · Host of Ascension · Charge phase
VENGEANCE FOR THE MARTYR! 1CP · Xenocreed Congregation · Shooting or Fight phase
EVASIVE VANGUARD 1CP · Biosanctic Broodsurge · Any phase
SAINTLY PAROXYSM 1CP · Biosanctic Broodsurge · Fight phase
GENE-TWISTED MUSCLE 1CP · Biosanctic Broodsurge · Fight phase
HYPER-METABOLIC VIGOUR 1CP · Biosanctic Broodsurge · Fight phase
STIMULATED BIO-SURGE 1CP · Biosanctic Broodsurge · Charge phase
BIO-HORROR REVELATION 1CP · Biosanctic Broodsurge · Shooting phase
ALONG SHADOWED TRAILS 1CP · Outlander Claw · Any phase
SYMBIOTIC DESTRUCTION 1CP · Brood Brother Auxilia · Shooting phase
A DARK NETWORK 1CP · Brood Brother Auxilia · Movement phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MONSTROUS MOMENTUM 1CP · Genespawn Onslaught · Fight phase
GROWING DREAD 1CP · Genespawn Onslaught · Shooting phase
HYPERFEROCITY 1CP · Final Day · Fight phase
DIVINE IMPERATIVE 1CP · Final Day · Charge phase
RESISTANCE TUNNELS 1CP · Final Day · Charge phase

🔍 Find model image · Source (wahapedia)