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Atalan Jackals

Genestealer Cults
901st–2nd unit
16010 models
1003rd+ unit
17010 models
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Atalan Jackals datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

ATALAN JACKAL
M 12"
T 4
SV 5+ -INV
W 2
LD 7+
OC 1
⌀ 60 x 35.5mm
ATALAN WOLFQUAD
M 12"
T 4
SV 5+ -INV
W 4
LD 7+
OC 1
⌀ 60mm

* This unit can only contain 2 Atalan Wolfquads if it also contains 8 Atalan Jackals.

Every Atalan Jackal is equipped with: Atalan small arms; close combat weapon.

Every Atalan Wolfquad is equipped with: Atalan small arms; heavy stubber; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Atalan incinerator [Ignores cover, Torrent] 12"D6N/A5-11
Atalan small arms [Pistol] 12"24+401
Grenade launcher – frag [Blast] 24"D34+401
Grenade launcher – krak 24"14+9-2D3
Heavy stubber [Assault, Rapid fire 3] 36"34+401
Mining laser 24"14+12-3D6+1
MELEE WEAPONSRANGEAWSSAPD
Atalan power weapon Melee24+4-21
Close combat weapon Melee24+301
ABILITIES

CORE Scouts 9", Stealth

FACTION Cult Ambush

Outrider Gangs: When you use Cult Ambush to return this unit to the battlefield, beyond the usual rules every model must be placed wholly within 9" of a battlefield edge and at least one model must be in contact with one of your Cult Ambush markers (that marker is then removed). If this is impossible, the unit cannot be returned.
Demolition Run: Once per turn during your Movement phase, when this unit finishes a Normal, Advance or Fall Back move, choose one enemy unit within 6" of and visible to it, then roll one D6 per ATALAN JACKALS model in the unit; each 4+ inflicts 1 mortal wound on that enemy unit, up to a maximum of 6.
Led by: Jackal Alphus.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 4-8 Atalan Jackals
  • 1-2 Atalan Wolfquads*
WARGEAR OPTIONS
  • For every 4 Atalan Jackals in this unit, up to 2 Atalan Jackals' close combat weapons can each be replaced with 1 Atalan power weapon.
  • For every 4 Atalan Jackals in this unit, 1 Atalan Jackal's Atalan small arms can be replaced with 1 grenade launcher.
  • Any number of Atalan Wolfquads can each have their heavy stubber replaced with one of the following:
    • 1 Atalan incinerator
    • 1 mining laser
LOADOUT CHOICES
  • 4-8 Jackals 4–8: Atalan Jackal w/ Grenade launcher, Atalan Jackal, Atalan Jackal w/ Atalan power weapon, Atalan Jackal w/ Grenade launcher & power weapon
  • Heavy Stubber pick 1: Mining laser, Atalan incinerator, Heavy stubber
Stratagems you can use on this unit (25)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED TRAP 2CP · Host of Ascension · Shooting or Fight phase
PRIMED AND READIED 2CP · Host of Ascension · Shooting or Fight phase
TUNNEL CRAWLERS 1CP · Host of Ascension · Movement phase
EVASIVE VANGUARD 1CP · Biosanctic Broodsurge · Any phase
ALONG SHADOWED TRAILS 1CP · Outlander Claw · Any phase
CLOSE-RANGE SHOOT-OUT 1CP · Outlander Claw · Shooting phase
RAPID FEINT 1CP · Outlander Claw · Movement phase
DEFT MANOEUVRING 1CP · Outlander Claw · Shooting phase
ENCIRCLING THE PREY 1CP · Outlander Claw · Fight phase
SYMBIOTIC DESTRUCTION 1CP · Brood Brother Auxilia · Shooting phase
A DARK NETWORK 1CP · Brood Brother Auxilia · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
HYPERFEROCITY 1CP · Final Day · Fight phase
DIVINE IMPERATIVE 1CP · Final Day · Charge phase
RESISTANCE TUNNELS 1CP · Final Day · Charge phase

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Build your Genestealer Cults army

Staple kits that pair with this unit — or see the full Genestealer Cults starter guide.

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