M
6"
T
4
SV
5+
-INV
W
1
LD
7+
OC
2
⌀ 32mm
Every model is equipped with: hand flamer; cult claws and knife.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Demolition charges [Assault, Blast, Hazardous, One shot] | 8" | D6 | 5+ | 9 | -2 | 2 |
| Hand flamer [Ignores cover, Pistol, Torrent] | 12" | D6 | N/A | 3 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Cult claws and knife | Melee | 3 | 3+ | 4 | -1 | 1 |
| Leader’s bio-weapons | Melee | 5 | 3+ | 5 | -2 | 1 |
CORE Deep Strike
FACTION Cult Ambush
Industrialised Destruction: Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll.
One Shot: The bearer can only shoot with this weapon once per battle.
Cult Icon: In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed Character models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
Led by: Acolyte Iconward, Benefictus, Biophagus, Clamavus, Locus, Magus, Nexos, Primus.
⚄ MathHammer — average damage calculator
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- 1 Acolyte Leader
- 4-9 Acolyte Hybrids
- One Acolyte Hybrid’s hand flamer can be replaced with 1 cult icon.
- For every 5 models in this unit, up to 2 Acolyte Hybrids can each have their hand flamer replaced with 1 demolition charges
- The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader’s bio-weapons.