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Acolyte Hybrids With Hand Flamers

Genestealer Cults
755 models
15010 models
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Acolyte Hybrids With Hand Flamers datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 6"
T 4
SV 5+ -INV
W 1
LD 7+
OC 2
⌀ 32mm

Every model is equipped with: hand flamer; cult claws and knife.

RANGED WEAPONSRANGEABSSAPD
Demolition charges [Assault, Blast, Hazardous, One shot] 8"D65+9-22
Hand flamer [Ignores cover, Pistol, Torrent] 12"D6N/A301
MELEE WEAPONSRANGEAWSSAPD
Cult claws and knife Melee33+4-11
Leader’s bio-weapons Melee53+5-21
ABILITIES

CORE Deep Strike

FACTION Cult Ambush

Industrialised Destruction: Whenever a model in this unit attacks, re-roll a Wound roll of 1. If the targeted enemy unit is within range of an objective marker, you may re-roll the Wound roll regardless of its value.
One Shot: The bearer may shoot with this weapon only once per battle.
Cult Icon: In your Command phase, you may return up to D3 destroyed models to the bearer's unit, or up to 3 destroyed models if the bearer's unit is within range of an objective marker you control. This cannot return destroyed Character models in Attached units, and any [ONE SHOT] weapons on returned models that were fired before being destroyed remain considered fired.
Led by: Acolyte Iconward, Benefictus, Biophagus, Clamavus, Locus, Magus, Nexos, Primus.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Acolyte Leader
  • 4-9 Acolyte Hybrids
WARGEAR OPTIONS
  • One Acolyte Hybrid’s hand flamer can be replaced with 1 cult icon.
  • For every 5 models in this unit, up to 2 Acolyte Hybrids can each have their hand flamer replaced with 1 demolition charges
  • The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader’s bio-weapons.
LOADOUT CHOICES
  • 4-9 Acolyte Hybrids 4–9: Acolyte Hybrid w/ Hand Flamer, Acolyte Hybrid w/ Cult Icon, Acolyte Hybrid w/ Demolition Charge, and Cult Claws and Knife
  • Cult Claws and Knife pick 1: Leader's bio-weapons, Cult claws and knife
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED TRAP 2CP · Host of Ascension · Shooting or Fight phase
PRIMED AND READIED 2CP · Host of Ascension · Shooting or Fight phase
TUNNEL CRAWLERS 1CP · Host of Ascension · Movement phase
LYING IN WAIT 1CP · Host of Ascension · Movement phase
RETURN TO THE SHADOWS 1CP · Host of Ascension · Fight phase
A DEADLY SNARE 1CP · Host of Ascension · Charge phase
FRENZIED DEVOTION 1CP · Xenocreed Congregation · Fight phase
TIRELESS FERVOUR 1CP · Xenocreed Congregation · Charge phase
TRANSCENDENT CELERITY 1CP · Xenocreed Congregation · Shooting phase
THE DOWNTRODDEN RISE 2CP · Xenocreed Congregation · Movement phase
THE PATH OF ANGUISH 1CP · Xenocreed Congregation · Shooting phase
EVASIVE VANGUARD 1CP · Biosanctic Broodsurge · Any phase
ALONG SHADOWED TRAILS 1CP · Outlander Claw · Any phase
SYMBIOTIC DESTRUCTION 1CP · Brood Brother Auxilia · Shooting phase
A DARK NETWORK 1CP · Brood Brother Auxilia · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PLANNED EXTRACTION 1CP · Cult Unveiled · Shooting phase
FOR THE BROOD 1CP · Cult Unveiled · Shooting phase
LURKING MENACE 1CP · Cult Unveiled · Shooting phase
HYPERFEROCITY 1CP · Final Day · Fight phase
DIVINE IMPERATIVE 1CP · Final Day · Charge phase
RESISTANCE TUNNELS 1CP · Final Day · Charge phase

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Build your Genestealer Cults army

Staple kits that pair with this unit — or see the full Genestealer Cults starter guide.

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