Dakkapedia

Acolyte Hybrids With Hand Flamers

Genestealer Cults
705 models
14010 models
M 6"
T 4
SV 5+ -INV
W 1
LD 7+
OC 2
⌀ 32mm

Every model is equipped with: hand flamer; cult claws and knife.

RANGED WEAPONSRANGEABSSAPD
Demolition charges [Assault, Blast, Hazardous, One shot] 8"D65+9-22
Hand flamer [Ignores cover, Pistol, Torrent] 12"D6N/A301
MELEE WEAPONSRANGEAWSSAPD
Cult claws and knife Melee33+4-11
Leader’s bio-weapons Melee53+5-21
ABILITIES

CORE Deep Strike

FACTION Cult Ambush

Industrialised Destruction: Each time a model in this unit makes an attack, re-roll a Wound roll of 1. If the target of that attack is an enemy unit within range of an objective marker, you can re-roll the Wound roll.
One Shot: The bearer can only shoot with this weapon once per battle.
Cult Icon: In your Command phase, you can return up to D3 destroyed models to the bearer’s unit. If the bearer’s unit is within range of an objective marker you control, you can return up to 3 destroyed models to that unit instead. This ability cannot be used to return destroyed Character models in Attached units and any [ONE SHOT] weapons equipped by returned models that were shot before they were destroyed are still considered to have been shot.
Led by: Acolyte Iconward, Benefictus, Biophagus, Clamavus, Locus, Magus, Nexos, Primus.
⚄ MathHammer — average damage calculator

Loading calculator…

UNIT COMPOSITION
  • 1 Acolyte Leader
  • 4-9 Acolyte Hybrids
WARGEAR OPTIONS
  • One Acolyte Hybrid’s hand flamer can be replaced with 1 cult icon.
  • For every 5 models in this unit, up to 2 Acolyte Hybrids can each have their hand flamer replaced with 1 demolition charges
  • The Acolyte Leader’s cult claws and knife can be replaced with 1 Leader’s bio-weapons.
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COORDINATED TRAP 2CP · Host of Ascension · Shooting or Fight phase
PRIMED AND READIED 2CP · Host of Ascension · Shooting or Fight phase
TUNNEL CRAWLERS 1CP · Host of Ascension · Movement phase
LYING IN WAIT 1CP · Host of Ascension · Movement phase
RETURN TO THE SHADOWS 1CP · Host of Ascension · Fight phase
A DEADLY SNARE 1CP · Host of Ascension · Charge phase
FRENZIED DEVOTION 1CP · Xenocreed Congregation · Fight phase
TIRELESS FERVOUR 1CP · Xenocreed Congregation · Charge phase
TRANSCENDENT CELERITY 1CP · Xenocreed Congregation · Shooting phase
THE DOWNTRODDEN RISE 2CP · Xenocreed Congregation · Movement phase
THE PATH OF ANGUISH 1CP · Xenocreed Congregation · Shooting phase
EVASIVE VANGUARD 1CP · Biosanctic Broodsurge · Any phase
ALONG SHADOWED TRAILS 1CP · Outlander Claw · Any phase
SYMBIOTIC DESTRUCTION 1CP · Brood Brother Auxilia · Shooting phase
A DARK NETWORK 1CP · Brood Brother Auxilia · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
PLANNED EXTRACTION 1CP · Cult Unveiled · Shooting phase
FOR THE BROOD 1CP · Cult Unveiled · Shooting phase
LURKING MENACE 1CP · Cult Unveiled · Shooting phase
HYPERFEROCITY 1CP · Final Day · Fight phase
DIVINE IMPERATIVE 1CP · Final Day · Charge phase
RESISTANCE TUNNELS 1CP · Final Day · Charge phase

🔍 Find model image · Source (wahapedia)