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Troupe Master

Drukhari
751 model
🔍 See the model

Troupe Master datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 8"
T 3
SV 6+ 4+INV
W 4
LD 6+
OC 1
⌀ 25mm

This model is equipped with: shuriken pistol; Troupe Master’s blade; flip belt.

RANGED WEAPONSRANGEABSSAPD
Neuro disruptor [Anti-infantry 2+, Assault, Pistol] 12"12+4-21
Shuriken pistol [Assault, Pistol] 12"12+4-11
Fusion pistol [Assault, Melta 2, Pistol] 6"12+8-4D6
MELEE WEAPONSRANGEAWSSAPD
Troupe Master’s blade [Devastating wounds] Melee52+5-22
Harlequin’s special weapon [Devastating wounds] Melee62+4-12
ABILITIES

CORE Leader

FACTION Battle Focus, Disparate Paths

Choreographer of War: While this model leads a unit, each Pile-in or Consolidation move a model in that unit makes can be up to 6" instead of up to 3". It also need not end that move closer to the closest enemy model, provided it ends as close as possible to the closest enemy unit.
Cegorach’s Favour: Each melee attack this model makes may re-roll a Hit roll of 1 and add 1 to the Wound roll.
TRAVELLING PLAYERS: Unless stated otherwise, you cannot include more than one of this model in your army.
Flip Belt: Whenever the bearer's unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when measuring how far the bearer can move during that move.
Leader: This model can be attached to: Troupe.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Troupe Master
WARGEAR OPTIONS
  • This model’s shuriken pistol can be replaced with one of the following:
    • 1 fusion pistol
    • 1 neuro disruptor
  • This model's Troupe Master's blade can be replaced with 1 Harlequin's special weapon.
Stratagems you can use on this unit (20)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MALICIOUS FRENZY 1CP · Reaper’s Wager · Shooting or Fight phase
FATEFUL ROLE 1CP · Reaper’s Wager · Fight phase
MURDERER’S CIRCUS 1CP · Reaper’s Wager · Fight phase
SHORTEN THE ODDS 1CP · Reaper’s Wager · Movement phase
SCINTILLATING TEMPO 1CP · Reaper’s Wager · Movement or Charge phase
DANCE MACABRE 2CP · Reaper’s Wager · Movement phase

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Build your Drukhari army

Staple kits that pair with this unit — or see the full Drukhari starter guide.

Kabalite Warriors Core poison shooting, 1-2 boxes 🛒
Raider Staple transport, 1-2 🛒
Ravager Anti-tank gunboat - near-mandatory 🛒
Venom Light fast transport 🛒