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Drukhari — army rules

Covenite Coterie

Detachment rules

Stitchflesh Abominations: When an attack targets a Haemonculus Covens unit from your army and its Strength is greater than your unit's Toughness, subtract 1 from the Wound roll.

Enhancements

Master Regenesist (25 pts): Haemonculus model only. When the bearer uses its Fleshcraft ability, you may return up to D3+3 destroyed Bodyguard models to the bearer's unit instead of D3+1.
Master Nemesine (5 pts): Haemonculus model only. The bearer's weapons gain [ANTI-BEAST 2+] and [ANTI-MONSTER 4+].
Master Artisan (20 pts): Haemonculus model only. Add 1 to the bearer's Wounds, and add 1 to the Toughness of models in the bearer's unit.
Master Repugnomancer (Aura) (15 pts): Haemonculus model only. Add 3" to the range of the bearer's Fear Incarnate ability, and each time a friendly Drukhari unit within 9" of the bearer fails a Battle-shock test or is destroyed, roll one D6: on a 4+ you gain 1 Pain token.

Stratagems

CONNOISSEURS OF PAIN 1CP · Covenite Coterie – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One Drukhari unit from your army selected as a target of those attacks. EFFECT: Spend 1 Pain token. Until the attacking unit finishes its attacks, worsen the Armour Penetration of each attack targeting your unit by 1. At the end of the phase, if your unit is still on the battlefield and is a Haemonculus Covens unit, you gain 1 Pain token.
POSTMORTALITY 1CP · Covenite Coterie – Epic Deed Stratagem · Any phase
WHEN: Any phase. TARGET: One Haemonculus model from your army that was just destroyed; you may use this even though it was just destroyed. EFFECT: Spend 1-3 Pain tokens. At the end of the phase, set the model back up as close as possible to where it was destroyed and not within Engagement Range of any enemy unit, with wounds remaining equal to the Pain tokens spent. RESTRICTIONS: You cannot use this with 0 Pain tokens, nor target the same HAEMONCULUS model more than once per battle.
POISONER’S ART 1CP · Covenite Coterie – Epic Deed Stratagem · Fight phase
WHEN: Fight phase, right after a Haemonculus Covens unit from your army has fought. TARGET: That unit. EFFECT: Choose one enemy unit (not VEHICLES) hit by one or more of your unit's attacks this phase. Until the battle ends, that unit is poisoned. At the start of each Command phase, roll one D6 for each poisoned unit: on a 4+ it suffers D3 mortal wounds.
SYMPHONY OF SUFFERING 1CP · Covenite Coterie – Epic Deed Stratagem · Fight phase
WHEN: Fight phase, right after a Drukhari unit from your army destroys an enemy unit. TARGET: That DRUKHARI unit. EFFECT: Each enemy unit within 9" of and visible to your unit must take a Battle-shock test, subtracting 1 if your unit is a Haemonculus Covens unit.
ENFOLDING NIGHTMARE 1CP · Covenite Coterie – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has shot. TARGET: One Haemonculus Covens unit from your army selected as a target of those attacks. EFFECT: Roll one D6 and move your unit up to that many inches, but it must finish as close as it can to the nearest enemy unit (not AIRCRAFT). Models may be moved within Engagement Range of that enemy unit.
DISTILLERS OF FEAR 2CP · Covenite Coterie – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Haemonculus Covens unit from your army that has not been chosen to fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit that targets a Battle-shocked enemy unit gains [DEVASTATING WOUNDS].

Kabalite Cartel

Detachment rules

Murderous Agenda: At the start of the first battle round, choose one Contract below, then choose an enemy unit matching its 'Contract' description. Until the Contract is completed, that unit is your Contract unit and Kabal and Blades for Hire units from your army gain the listed ability. At the start of your Command phase, if your Contract unit is destroyed, the Contract is completed and you gain 3 Pain tokens. Trophy Hunters Contract: one CHARACTER unit. Ability: each KABAL or BLADES FOR HIRE model in that unit attacking the Contract unit has [PRECISION]. Sow Fear and Terror Contract: one INFANTRY or MOUNTED unit (excluding units of only CHARACTER models); at the start of your Command phase, completed if all non-CHARACTER models in it are destroyed. Ability: each KABAL or BLADES FOR HIRE model in that unit attacking an INFANTRY or MOUNTED unit has [SUSTAINED HITS 1]. Show of Strength Contract: one MONSTER or VEHICLE unit. Ability: each KABAL or BLADES FOR HIRE model in that unit attacking a MONSTER or VEHICLE unit has [LETHAL HITS].

Enhancements

Leechbite Plate (5 pts): Archon model only. The bearer has a Save of 3+. At the start of either player's Command phase, you may spend 1 Pain token to have the bearer regain all lost wounds.
Webway Awl (25 pts): Archon model only. Models in the bearer's unit have Deep Strike, and you may target the bearer's unit with the Rapid Ingress Stratagem for 0CP.
Informant Network (30 pts): Archon model only. At the start of the Declare Battle Formations step, choose up to three Kabalite Warriors and/or Hand of the Archon units from your army; they gain Infiltrators.
Towering Arrogance (20 pts): Archon model only. While the bearer is leading a unit, add 1 to the Leadership and Objective Control of models in that unit.

Stratagems

TAKEN ALIVE 1CP · Kabalite Cartel – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One Drukhari unit from your army that has not been chosen to fight this phase. EFFECT: Until the phase ends, add 1 to the Hit roll of each attack by your unit's models. If your Contract unit is destroyed by those attacks, every enemy unit must take a Battle-shock test. You cannot gain more than 3 Pain tokens from failed Battle-shock tests caused by this Stratagem.
MAKING A POINT 1CP · Kabalite Cartel – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One Kabalite Warriors or Hand of the Archon unit from your army that has not been chosen to shoot this phase. EFFECT: Until the phase ends, improve the Ballistic Skill and Armour Penetration of your unit's ranged weapons by 1.
TAILORED TOXINS 1CP · Kabalite Cartel – Epic Deed Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase. TARGET: One Kabal or Blades for Hire unit from your army that has not been chosen to shoot or fight this phase. EFFECT: Until the phase ends, each attack by your unit's models targeting your Contract unit scores a Critical Hit on an unmodified 5+.
ENEMIES WITHOUT NUMBER 1CP · Kabalite Cartel – Epic Deed Stratagem · Command phase
WHEN: Your Command phase, right after you complete a Contract. TARGET: One Archon WARLORD from your army. EFFECT: Choose a new Contract (it may be one already completed), then choose an enemy unit on the battlefield matching its 'Contract' description. Until completed, that unit is your Contract unit and the Murderous Agenda Detachment rule applies as normal.
DOUBLE-CROSS 1CP · Kabalite Cartel – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One Kabal or Blades for Hire unit from your army selected as a target of those attacks, and one friendly Drukhari unit (not Vehicles). EFFECT: Until the phase ends, when you would allocate an attack to a model in your KABAL or BLADES FOR HIRE unit, if your DRUKHARI unit is within Engagement Range of the attacking model, make no save for that attack; instead your DRUKHARI unit suffers mortal wounds equal to that attack's Damage.
DEADLY DECEIVERS 1CP · Kabalite Cartel – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One Kabal or Blades for Hire unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, your unit can only be a target of a ranged attack if the attacking model is within 18".

Kabalite Corsairs

Detachment rules

Raid and Pillage: When a DRUKHARI unit from your army destroys an enemy unit that was within range of an objective marker your opponent controlled at the start of the phase, you gain 1 Pain token. Also, in your Command phase, you may choose one objective marker you control that has one or more KABAL units from your army within range, then expend 1 Pain token; if you do, that marker is Secured by your army.

Enhancements

Dark Charisma (0 pts): The bearer has Objective Control 5 and you may re-roll its Battle-shock tests.
Malevolent Cunning (0 pts): The first time each battle round your opponent targets a unit within 3" of the bearer with a Stratagem, that Stratagem costs 1CP more for that use.

Stratagems

DECKPLATE SWEEPERS 1CP · Kabalite Corsairs – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One KABAL unit from your army that has not been chosen to shoot this phase. EFFECT: Until the phase ends, improve the Armour Penetration of splinter cannons, splinter rifles and splinter pistols equipped by your unit's models by 1.
ELUSIVE DUELLISTS 1CP · Kabalite Corsairs – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One DRUKHARI unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, subtract 1 from the Hit roll of each attack targeting your unit, and if your unit has INCUBI, its models have a 4+ invulnerable save.
OPPORTUNISTIC THIEVES 1CP · Kabalite Corsairs – Strategic Ploy Stratagem · Fight phase
WHEN: End of your Fight phase. TARGET: One KABAL unit from your army not within Engagement Range of any enemy unit. EFFECT: Choose one objective marker you do not control that is visible to your unit. Your unit may make a Normal move of up to D6", but if it does, every model must finish as close as it can to that marker.
TAKE THEM ALIVE 1CP · Kabalite Corsairs – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase, right after a KABAL unit from your army has shot. TARGET: That KABAL unit. EFFECT: Choose one enemy unit hit by one or more of your unit's attacks this phase (not those made with Pistols). It must take a Battle-shock test, subtracting 1 if your unit is within 6" of it.

Painbringers

Detachment rules

Regenerative Agony: When four or more Feel No Pain rolls succeed for HAEMONCULUS COVENS models from your army in a single phase, you gain 1 Pain token. Also, each battle round, the first time a HAEMONCULUS COVENS unit from your army becomes Empowered that battle round, roll one D6: on a 2-5, one model in it regains 1 lost wound, or if it has WRACKS, one destroyed model returns with full wounds; on a 6, one model regains up to 2 lost wounds, or if it has WRACKS, one destroyed model returns with full wounds.

Enhancements

Rending Chain-Flails (0 pts): When an enemy unit within Engagement Range of the bearer is chosen to Fall Back, roll one D6: on a 2-4 it suffers 1 mortal wound; on a 5+ it suffers 2 mortal wounds.
Vile Surgeon (0 pts): The bearer's Haemonculus tools and scissorhands have a Damage of 3 while targeting CHARACTER units.

Stratagems

UNFEELING ABOMINATIONS 1CP · Painbringers – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One HAEMONCULUS COVENS unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, when a model in your unit is destroyed and has not fought this phase, roll one D6 (add 1 if your unit has GROTESQUES): on a 4+ it is not removed; it may fight after the attacking unit finishes its attacks, then is removed. RESTRICTIONS: If your unit has GROTESQUES, it loses the Mindless Killing Machines ability until the phase ends.
MOULDED MUSCULATURE 1CP · Painbringers – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One HAEMONCULUS COVENS unit from your army that has not been chosen to fight this phase. EFFECT: Choose any number of models in your unit. Until the phase ends, improve the Strength and Armour Penetration of their melee weapons by 1, and when you pick targets for their attacks they must target an enemy unit wholly on the opposite side of a Hatchway from them.
HORRIFYING FORM 1CP · Painbringers – Strategic Ploy Stratagem · Any phase
WHEN: End of any phase, when an objective marker Secured by your army would be Seized by an enemy unit. TARGET: One HAEMONCULUS COVENS unit from your army within range of that marker. EFFECT: Until the end of your next turn, while you have one or more DRUKHARI units within range of that marker (excluding Battle-shocked units), it remains Secured by your army and cannot be Seized by enemy units. RESTRICTIONS: Once per battle round.
TERRIFYING AURA 1CP · Painbringers – Strategic Ploy Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One HAEMONCULUS COVENS unit from your army selected as a target of those attacks and within 6" of the attacking unit. EFFECT: That enemy unit takes a Leadership test, subtracting 1 if within 3" of your unit: if failed, until the phase ends, each of its attacks targeting your unit needs an unmodified Hit roll of 6 to hit, regardless of Ballistic Skill or modifiers.

Realspace Raiders

Detachment rules

Alliance of Agony: At the start of the battle, you gain 2 Pain tokens for each of these combinations your army contains (they need not be in the same Attached unit): one or more Archon models plus one or more Kabalite Warriors units; one or more Succubus models plus one or more Wyches units; one or more Haemonculus models plus one or more Wracks units. These are cumulative, so having all three combinations starts you with 6 Pain tokens.

Enhancements

Dark Vitality (25 pts): DRUKHARI model only. The bearer's unit is always Empowered - you need not spend any Pain tokens to activate its Pain abilities.
Labyrinthine Cunning (25 pts): Archon model only. At the start of your Command phase, if the bearer is on the battlefield, you may do one of: spend 1 Pain token and gain 1CP; or roll one D6 and gain 1CP on a 4+.
Eye of Spite (15 pts): Succubus model only. Improve the Attacks and Armour Penetration of the bearer's melee weapons by 1. When the bearer's unit is chosen to fight, you may spend 1 Pain token to improve those characteristics by 2 instead until the phase ends.
Crucible of Malediction (20 pts): Haemonculus model only. Once per battle, in your Shooting phase, the bearer may use this Enhancement: you may spend 1 Pain token. Then each enemy unit within 12" of the bearer takes a Battle-shock test, subtracting 1 if you spent the Pain token. Each PSYKER unit that fails suffers 3 mortal wounds.

Stratagems

INSENSIBLE TO PAIN 2CP · Realspace Raiders – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One Haemonculus Covens unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, when an attack is allocated to a model in your unit, subtract 1 from that attack's Damage.
EAGER FOR THE KILL 1CP · Realspace Raiders – Battle Tactic Stratagem · Movement phase
WHEN: Start of your Movement phase. TARGET: Up to two Wyches units, or one other Drukhari unit, from your army that have not been chosen to move this phase. EFFECT: Until the phase ends, when one of those units Advances, make no Advance roll; instead add 6" to its models' Move until the phase ends (not cumulative with the Reavers' Matchless Swiftness ability).
INSTINCTIVE SPITE 1CP · Realspace Raiders – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Start of your Shooting phase or the start of the Fight phase. TARGET: Up to two Drukhari Battleline units, or one other Drukhari unit, from your army. EFFECT: You may spend 1 Pain token. Until the phase ends, each attack by a model in those units that targets an enemy unit Below Half-strength adds 1 to the Hit roll. If you spent the Pain token, also add 1 to the Wound roll.
FIGHTING SHADOWS 1CP · Realspace Raiders – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One Drukhari unit from your army (excluding Haemonculus Covens units) selected as a target of those attacks. EFFECT: Until the phase ends, subtract 1 from the Hit roll of each attack targeting your unit.
DARK HARVEST 1CP · Realspace Raiders – Strategic Ploy Stratagem · Fight phase
WHEN: Start of the Fight phase. TARGET: Up to two Wracks units, or one other Drukhari unit, from your army. EFFECT: Until the phase ends, melee weapons of models in those units gain [LETHAL HITS].
RAID AND FADE 2CP · Realspace Raiders – Strategic Ploy Stratagem · Shooting phase
WHEN: End of your Shooting phase. TARGET: Up to two Kabalite Warriors units, or one other Drukhari unit (excluding Scourges and Aircraft), from your army. EFFECT: Each of those units may make a Normal move of up to 6". RESTRICTIONS: You cannot select units within Engagement Range of any enemy unit. Until the turn ends, those units cannot declare a charge.

Reaper’s Wager

Detachment rules

Callous Competition: At the start of the battle, Drukhari units from your army are winning the wager. When a DRUKHARI unit from your army destroys an enemy unit, DRUKHARI units are winning the wager. When a Harlequins unit from your army destroys an enemy unit, HARLEQUIN units are winning the wager. While DRUKHARI units are winning, HARLEQUIN units are losing, and vice versa. When a DRUKHARI or HARLEQUINS model from your army makes an attack: if its unit is winning, re-roll a Hit roll of 1; if its unit is losing, re-roll a Hit roll of 1 and a Wound roll of 1. HARLEQUINS: You may include Harlequins units (see Codex: Aeldari), with combined points cost limited to Incursion up to 500 pts, Strike Force up to 1000 pts, Onslaught up to 1500 pts. No HARLEQUINS model may be your WARLORD. Choosing this Detachment means you cannot use the Corsairs and Travelling Players army rule.

Enhancements

Archraider (15 pts): Harlequins or Drukhari model only. In the Declare Battle Formations step, if the bearer begins the battle embarked in a Dedicated Transport, that DEDICATED TRANSPORT gains Scouts 9".
Webway Walker (15 pts): Harlequins or Drukhari model only. Models in the bearer's unit have Deep Strike. When the bearer's unit is set up via Deep Strike, if it is currently losing the wager, you may re-roll its Charge rolls until the turn ends.
Reaper’s Cowl (25 pts): Harlequins model only. Models in the bearer's unit have Stealth and Infiltrators.
Conductor of Torment (20 pts): Drukhari model only. In your Command phase, you may do one of: if your DRUKHARI units are losing the wager, gain 1 Pain token and your DRUKHARI units are now winning; or if your DRUKHARI units are winning, discard 1 Pain token and your Harlequins units are now winning.

Stratagems

MALICIOUS FRENZY 1CP · Reaper’s Wager – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase. TARGET: One Drukhari or Harlequins unit from your army that has not been chosen to shoot or fight this phase. EFFECT: Choose [LETHAL HITS] or [SUSTAINED HITS 1]. Until the phase ends, your unit's weapons gain the chosen ability.
MURDERER’S CIRCUS 1CP · Reaper’s Wager – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One Drukhari or Harlequins unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, subtract 1 from the Hit roll of each attack targeting your unit.
DANCE MACABRE 2CP · Reaper’s Wager – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent's Movement phase, right after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Drukhari Infantry or Harlequins Infantry unit from your army within 9" of that enemy unit. EFFECT: Your unit may make a Normal move of up to D6", or up to 6" instead if it is currently losing the wager.
SHORTEN THE ODDS 1CP · Reaper’s Wager – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, right after a Drukhari or Harlequins unit from your army has Advanced. TARGET: That unit. EFFECT: Until the turn ends, your unit can shoot and declare a charge despite having Advanced.
FATEFUL ROLE 1CP · Reaper’s Wager – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One Drukhari or Harlequins unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, when a model in your unit is destroyed and has not fought this phase, roll one D6 (add 1 if your unit is losing the wager): on a 4+ it is not removed. It may fight after the attacking model's unit finishes its attacks, then is removed.
SCINTILLATING TEMPO 1CP · Reaper’s Wager – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase, right after a Drukhari or Harlequins unit from your army is chosen to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge. TARGET: That unit. EFFECT: Until the turn ends, enemy units cannot use the Fire Overwatch Stratagem against your unit.

Ship-killer Cult

Detachment rules

Appetite for Adulation: In the Fight phase, if two or more enemy units were destroyed by DRUKHARI units from your army that phase, you gain 1 Pain token. Also, each time a WYCH CULT unit from your army becomes Empowered in the Fight phase, until the phase ends its models' melee weapons gain [ANTI-INFANTRY 4+].

Enhancements

Stimm-Fervour (0 pts): The bearer can declare a charge in a turn in which it Advanced.
Blood-Drenched Champion (0 pts): In the Battle-shock step of your opponent's Command phase, each enemy unit below its Starting Strength and within Engagement Range of the bearer must take a Battle-shock test. If it is also Below Half-strength, subtract 1 from that test. This cannot force a unit to take two Battle-shock tests in the same phase.

Stratagems

HYPERAGILITY 1CP · Ship-killer Cult – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One WYCH CULT unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, subtract 1 from the Hit roll and 1 from the Wound roll of each attack targeting your unit.
TOYING WITH THE PREY 1CP · Ship-killer Cult – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after a WYCH CULT unit from your army has fought. TARGET: That WYCH CULT unit. EFFECT: If your unit killed one or more enemy models this phase, choose one of them. Until the end of your opponent's next turn, subtract 1 from the Objective Control of models in that model's unit (to a minimum of 1).
NO OBSTACLE 1CP · Ship-killer Cult – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase. TARGET: One WYCH CULT unit from your army that opened a Hatchway this turn. EFFECT: Until the phase ends, your unit may declare a charge including targets not visible to it, provided each such target is wholly on the opposite side of that Hatchway from your unit.
PHANTASM GRENADES 1CP · Ship-killer Cult – Wargear Stratagem · Movement phase
WHEN: Your Movement phase, right after a WYCH CULT unit from your army ends a Normal move, before any enemy units fire Overwatch. TARGET: That WYCH CULT unit. EFFECT: Choose one enemy unit within 9" of and visible to your unit. It takes a Battle-shock test, subtracting 1: if failed, it cannot fire Overwatch until the turn ends.

Skysplinter Assault

Detachment rules

Rain Of Cruelty: When a Drukhari unit from your army disembarks from a Transport, until the turn ends: its models' ranged weapons gain [IGNORES COVER], and its models' melee weapons gain [LANCE].

Enhancements

Phantasmal Smoke (15 pts): DRUKHARI model only. While the bearer's unit is wholly within 6" of a friendly Drukhari Transport: its models have Stealth; and each ranged attack targeting it gives its models the Benefit of Cover against that attack.
Sadistic Fulcrum (15 pts): DRUKHARI model only. Each time you spend 1 Pain token to Empower the bearer's unit in the Shooting phase, choose one friendly Drukhari Transport within 6" of the bearer's unit; until the phase ends, you may re-roll that TRANSPORT's Hit rolls.
Spiteful Raider (10 pts): DRUKHARI model only. When the bearer's unit destroys an enemy unit in the Fight phase that was within range of one or more objective markers when the bearer's unit was chosen to fight, you gain 1 additional Pain token.
Nightmare Shroud (20 pts): DRUKHARI model only. When the bearer's unit disembarks from a Transport, until the turn ends, enemy units cannot use the Fire Overwatch Stratagem against the bearer's unit.

Stratagems

SKYBORNE ANNIHILATION 1CP · Skysplinter Assault – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One Drukhari unit from your army that has not been chosen to shoot this phase and disembarked from a Transport this turn. EFFECT: Until the phase ends, your unit's ranged weapons gain [SUSTAINED HITS 1], or [SUSTAINED HITS 2] if your unit is a Kabalite Warriors or Hand of the Archon unit.
VICIOUS BLADES 1CP · Skysplinter Assault – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after a Drukhari Transport from your army has chosen its targets. TARGET: That TRANSPORT. EFFECT: After your TRANSPORT fights, choose one enemy unit targeted by those attacks and roll one D6 for each model embarked in your TRANSPORT (add 1 if that embarked model is a Wracks model): for each 5+ that enemy unit suffers 1 mortal wound (to a maximum of 6).
SWOOPING MOCKERY 1CP · Skysplinter Assault – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent's Movement phase, right after an enemy unit ends a Normal, Advance or Fall Back move. TARGET: One Drukhari Transport from your army within 9" of that enemy unit. EFFECT: Your TRANSPORT may make a Normal move of up to 6".
POUNCE ON THE PREY 1CP · Skysplinter Assault – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, right after a Drukhari Infantry unit from your army disembarks from a Transport that made a Normal move this phase. TARGET: That INFANTRY unit. EFFECT: Until the turn ends, your unit can declare a charge.
WRAITHLIKE RETREAT 1CP · Skysplinter Assault – Strategic Ploy Stratagem · Fight phase
WHEN: End of the Fight phase. TARGET: One Drukhari Infantry unit from your army that fought this phase. EFFECT: Your unit may make a Normal or Fall Back move, but unless it is a Wyches unit, it must finish wholly within 3" horizontally and 5" vertically of a friendly Drukhari Transport and embark within that TRANSPORT at the end of the move (otherwise it cannot make the move).
NIGHT SHIELD 1CP · Skysplinter Assault – Wargear Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One Drukhari Vehicle unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, your unit's models have a 4+ invulnerable save.

Space Lane Raiders

Detachment rules

Commorrite Rivalries: When a DRUKHARI CHARACTER model from your army destroys an enemy CHARACTER unit, you gain 1 Pain token. Also, each time you use the Battlefield Command Stratagem, you may expend 1 Pain token to reduce that Stratagem's cost by 1CP for that use.

Enhancements

Power and Greed (0 pts): The first time each turn the bearer is Empowered, roll one D6: on a 3+ you gain 1 Pain token.
Spiteful Demise (0 pts): When the bearer is destroyed and has not fought this phase, roll one D6: on a 2+ it is not removed. It may fight after the attacking unit finishes its attacks, then is removed from play.

Stratagems

SHIPBOARD SHADES 1CP · Space Lane Raiders – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has chosen its targets. TARGET: One DRUKHARI unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, subtract 1 from the Hit roll of each attack targeting your unit.
CREW-THIEVES 1CP · Space Lane Raiders – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One WRACKS unit from your army that has not been chosen to fight this phase. EFFECT: Until the phase ends, your unit's melee weapons gain [ANTI-INFANTRY 3+].
VOIDSHIP GLADIATORS 1CP · Space Lane Raiders – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One WYCHES unit from your army that has not been chosen to move this phase. EFFECT: Roll one D6: on a 2+, until the turn ends, enemy units cannot fire Overwatch at your unit.
VETERAN PIRATES 1CP · Space Lane Raiders – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase, right after a KABALITE WARRIORS unit from your army has shot. TARGET: That KABALITE WARRIORS unit. EFFECT: Your unit may make a Normal move of up to 3".

Spectacle of Spite

Detachment rules

Combat Drugs: At the start of your Command phase, choose which Combat Drugs are active for your army until the start of your next Command phase. Either pick one from the list below (the same Combat Drug cannot be picked more than once per battle), or randomly choose two by rolling two D6. When rolling, previously picked Combat Drugs can become active again, but rolling one already active gives no extra effect. 1. Adrenalight: add 1 to the Attacks of melee weapons of Wych Cult models from your army. 2. Hypex: add 2" to the Move of WYCH CULT models from your army. 3. Serpentin: improve the Weapon Skill of melee weapons of WYCH CULT models from your army by 1. 4. Painbringer: add 1 to the Toughness of WYCH CULT models from your army. 5. Grave Lotus: add 1 to the Strength of melee weapons of WYCH CULT models from your army. 6. Splintermind: improve the Leadership of WYCH CULT models from your army by 1, and improve the Ballistic Skill of ranged weapons of WYCH CULT models from your army by 1.

Enhancements

Pharmacophex (15 pts): Succubus model only. At the start of your Command phase, after choosing the army's active Combat Drugs, roll one D6 and consult the Combat Drugs list. That result applies to the bearer's unit until the start of your next Command phase, in addition to any other active Combat Drugs. Rolling one already active gives no extra effect.
Chronoshard (15 pts): Succubus model only. Once per battle, at the start of the Fight phase, the bearer may use this Enhancement: until the phase ends, models in the bearer's unit have Fights First.
Periapt of Torments (25 pts): Succubus model only. Enemy units cannot use the Fire Overwatch Stratagem against the bearer's unit.
Morghenna’s Curse (20 pts): Succubus model only. Improve the Armour Penetration and Damage of the bearer's melee weapons by 1.

Stratagems

ACROBATIC DISPLAY 1CP · Spectacle of Spite – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit has chosen its targets. TARGET: One Wych Cult unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, your unit's models have a 5+ invulnerable save.
A CHALLENGE MET 2CP · Spectacle of Spite – Battle Tactic Stratagem · Movement phase
WHEN: End of your opponent's Movement phase. TARGET: One WYCH CULT unit from your army that could declare a charge if it were your Charge phase. EFFECT: Choose one enemy unit within 9" of your unit that was set up this phase or ended a Normal or Advance move this phase. Your unit now declares and resolves a charge targeting only that enemy unit. RESTRICTIONS: Even if the charge succeeds, your unit gains no Charge bonus this turn.
DEADLY DEBUT 1CP · Spectacle of Spite – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One DRUKHARI unit from your army that made a Charge move this turn and has not been chosen to fight this phase. EFFECT: Until the phase ends, your unit's melee weapons gain [LETHAL HITS]. If your unit is a Wyches unit, also improve the Armour Penetration of its melee weapons by 1 until the phase ends.
PRETERNATURAL AGILITY 1CP · Spectacle of Spite – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Start of your Movement or Charge phase. TARGET: One Wych Cult unit from your army. EFFECT: Until the phase ends, each Normal, Advance or Charge move your unit makes may ignore any or all modifiers to its Move and to its Advance and Charge rolls, and until the turn ends, when a model in your unit makes such a move it may move horizontally through models (it may move within their Engagement Range but cannot end a Normal or Advance move within their Engagement Range).
BERSERK FUGUE 2CP · Spectacle of Spite – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit has chosen its targets. TARGET: One Wych Cult unit from your army selected as a target of those attacks. EFFECT: Until the phase ends, when a model in your unit is destroyed and has not fought this phase, it is not removed. It may fight after the attacking unit finishes its attacks, then is removed from play.
FEIGNED WEAKNESS 1CP · Spectacle of Spite – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, right after a Drukhari unit from your army Falls Back. TARGET: That DRUKHARI unit. EFFECT: Until the turn ends, your unit can shoot and declare a charge despite having Fallen Back.