Dakkapedia

Venom

Drukhari
701 model
M 14"
T 6
SV 4+ 6+INV
W 6
LD 7+
OC 1
⌀ 60mm flying base

This model is equipped with: splinter cannon; twin splinter rifle; bladevanes.

RANGED WEAPONSRANGEABSSAPD
Splinter cannon [Anti-infantry 3+, Sustained hits 1] 36"33+3-12
Twin splinter rifle [Anti-infantry 3+, Assault, Rapid fire 2, Twin-linked] 24"23+201
MELEE WEAPONSRANGEAWSSAPD
Bladevanes Melee34+5-11
ABILITIES

CORE Deadly Demise 1, Deep Strike, Firing Deck 6, Stealth

FACTION Power from Pain

Rapid Deployment (Pain): In your Movement phase, when you select this model to Advance, you can spend 1 Pain token to Empower this model. While Empowered, units can disembark from this model after it has Advanced. Units that do so count as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.
Aerialists: At the end of the Fight phase, if there are no models currently embarked within this TRANSPORT, you can select one friendly Drukhari Infantry unit that has 6 or fewer models that is wholly within 6" of this TRANSPORT (you cannot select a unit that can Fly). Unless that unit is within Engagement Range of one or more enemy units, it can embark within this TRANSPORT.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Venom
WARGEAR OPTIONS
  • This model’s twin splinter rifle can be replaced with 1 splinter cannon.
TRANSPORT

This model has a transport capacity of 6 Drukhari Infantry models (excluding Jump Pack models).

Before the battle, at the start of the Declare Battle Formations step, you can select one Kabalite Warriors, Hand of the Archon or Wyches unit from your army that has not already been split. If you do, that unit is split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units]. One of these units must start the battle embarked within this model; the other can start the battle embarked within another TRANSPORT, or it can be deployed as a separate unit.

Stratagems you can use on this unit (28)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
TANK SHOCK 1CP · Charge phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MALICIOUS FRENZY 1CP · Reaper’s Wager · Shooting or Fight phase
FATEFUL ROLE 1CP · Reaper’s Wager · Fight phase
MURDERER’S CIRCUS 1CP · Reaper’s Wager · Fight phase
SHORTEN THE ODDS 1CP · Reaper’s Wager · Movement phase
SCINTILLATING TEMPO 1CP · Reaper’s Wager · Movement or Charge phase
FIGHTING SHADOWS 1CP · Realspace Raiders · Shooting or Fight phase
INSTINCTIVE SPITE 1CP · Realspace Raiders · Shooting or Fight phase
DARK HARVEST 1CP · Realspace Raiders · Fight phase
EAGER FOR THE KILL 1CP · Realspace Raiders · Movement phase
RAID AND FADE 2CP · Realspace Raiders · Shooting phase
VICIOUS BLADES 1CP · Skysplinter Assault · Fight phase
SWOOPING MOCKERY 1CP · Skysplinter Assault · Movement phase
NIGHT SHIELD 1CP · Skysplinter Assault · Shooting phase
DEADLY DEBUT 1CP · Spectacle of Spite · Fight phase
FEIGNED WEAKNESS 1CP · Spectacle of Spite · Movement phase
SYMPHONY OF SUFFERING 1CP · Covenite Coterie · Fight phase
CONNOISSEURS OF PAIN 1CP · Covenite Coterie · Shooting or Fight phase
TAKEN ALIVE 1CP · Kabalite Cartel · Fight phase

🔍 Find model image · Source (wahapedia)