Dakkapedia

Troupe

Drukhari
855 models
1006 models
19011 models
20512 models
M 8"
T 3
SV 6+ 4+INV
W 1
LD 6+
OC 1
⌀ 25mm

Every model is equipped with: shuriken pistol; Harlequin’s blade, flip belt.

RANGED WEAPONSRANGEABSSAPD
Fusion pistol [Assault, Melta 2, Pistol] 6"13+8-4D6
Neuro disruptor [Anti-infantry 2+, Assault, Pistol] 12"13+4-21
Shuriken pistol [Assault, Pistol] 12"13+4-11
MELEE WEAPONSRANGEAWSSAPD
Harlequin’s blade [Devastating wounds] Melee53+3-11
Harlequin’s special weapon [Devastating wounds] Melee43+4-11
Power sword [Devastating wounds] Melee53+4-21
ABILITIES

FACTION Battle Focus, Disparate Paths

Dance of Death: At the start of the Fight phase, select one of the following abilities for this unit to gain until the end of the phase:
  • Hero’s Prowess: Each time a model in this unit makes an attack, re-roll a Hit roll of 1.
  • Villain’s Doom: Each time a model in this unit makes an attack, add 1 to the Wound roll.
  • Trickster’s Grace: Each time an attack targets this unit, subtract 1 from the Hit roll.
Flip Belt: Each time the bearer’s unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move.
Led by: Shadowseer, Troupe Master.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Lead Player
  • 4-11 Players
WARGEAR OPTIONS
  • Any number of models can each have their Harlequin’s blade replaced with 1 Harlequin’s special weapon.
  • The Lead Player’s Harlequin’s blade can be replaced with 1 power sword.
  • If this unit contains 9 or fewer models:
    • Up to 2 models can each have their shuriken pistol replaced with 1 neuro disruptor
    • Up to 2 models can each have their shuriken pistol replaced with 1 fusion pistol
  • If this unit contains 10 or more models:
    • Up to 4 models can each have their shuriken pistol replaced with 1 neuro disruptor
    • Up to 4 models can each have their shuriken pistol replaced with 1 fusion pistol
Stratagems you can use on this unit (18)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MALICIOUS FRENZY 1CP · Reaper’s Wager · Shooting or Fight phase
FATEFUL ROLE 1CP · Reaper’s Wager · Fight phase
MURDERER’S CIRCUS 1CP · Reaper’s Wager · Fight phase
SHORTEN THE ODDS 1CP · Reaper’s Wager · Movement phase
SCINTILLATING TEMPO 1CP · Reaper’s Wager · Movement or Charge phase
DANCE MACABRE 2CP · Reaper’s Wager · Movement phase

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