Dakkapedia

Scourges with Shardcarbines

Drukhari
755 models
M 14"
T 3
SV 4+ 5+INV
W 1
LD 7+
OC 1
⌀ 32mm

The Solarite is equipped with: shardcarbine; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Blast pistol [Pistol] 6"13+8-3D3
Blaster [Assault] 18"13+8-4D6+1
Shardcarbine [Anti-infantry 3+, Assault] 18"33+201
Shredder [Assault, Torrent] 18"D6N/A601
Splinter pistol [Anti-infantry 3+, Assault, Pistol] 12"13+201
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee23+301
Power weapon [Anti-infantry 3+] Melee33+3-21
ABILITIES

CORE Deep Strike

FACTION Power from Pain

Swooping Descent (Pain): In your Movement phase, you can spend 1 Pain token to Empower this unit. While Empowered, each time a model in this unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units. When doing so, if this unit is set up within 9" of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.
Murderous Crossfire: After this unit has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a friendly Drukhari unit makes a ranged attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. The same enemy unit can only be affected by this ability once per turn.
⚄ MathHammer — average damage calculator

Loading calculator…

UNIT COMPOSITION
  • 1 Solarite
  • 4 Scourges
WARGEAR OPTIONS
  • The Solarite’s shardcarbine can be replaced with one of the following:
    • 1 blast pistol and 1 power weapon
    • 1 splinter pistol and 1 power weapon
  • 1 Scourge’s shardcarbine can be replaced with one of the following:
    • 1 blaster
    • 1 shredder
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MALICIOUS FRENZY 1CP · Reaper’s Wager · Shooting or Fight phase
FATEFUL ROLE 1CP · Reaper’s Wager · Fight phase
MURDERER’S CIRCUS 1CP · Reaper’s Wager · Fight phase
SHORTEN THE ODDS 1CP · Reaper’s Wager · Movement phase
SCINTILLATING TEMPO 1CP · Reaper’s Wager · Movement or Charge phase
DANCE MACABRE 2CP · Reaper’s Wager · Movement phase
FIGHTING SHADOWS 1CP · Realspace Raiders · Shooting or Fight phase
INSTINCTIVE SPITE 1CP · Realspace Raiders · Shooting or Fight phase
DARK HARVEST 1CP · Realspace Raiders · Fight phase
EAGER FOR THE KILL 1CP · Realspace Raiders · Movement phase
WRAITHLIKE RETREAT 1CP · Skysplinter Assault · Fight phase
POUNCE ON THE PREY 1CP · Skysplinter Assault · Movement phase
SKYBORNE ANNIHILATION 1CP · Skysplinter Assault · Shooting phase
DEADLY DEBUT 1CP · Spectacle of Spite · Fight phase
FEIGNED WEAKNESS 1CP · Spectacle of Spite · Movement phase
SYMPHONY OF SUFFERING 1CP · Covenite Coterie · Fight phase
CONNOISSEURS OF PAIN 1CP · Covenite Coterie · Shooting or Fight phase
DOUBLE-CROSS 1CP · Kabalite Cartel · Fight phase
TAKEN ALIVE 1CP · Kabalite Cartel · Fight phase
TAILORED TOXINS 1CP · Kabalite Cartel · Shooting or Fight phase
DEADLY DECEIVERS 1CP · Kabalite Cartel · Shooting phase

🔍 Find model image · Source (wahapedia)