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Scourges with Heavy Weapons

Drukhari
1101st–2nd unit
1203rd+ unit
🔍 See the model

Scourges with Heavy Weapons datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 14"
T 3
SV 4+ 5+INV
W 1
LD 7+
OC 1
⌀ 32mm

The Solarite is equipped with: shardcarbine; close combat weapon.

Every Scourge is equipped with: splinter cannon; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Blast pistol [Pistol] 6"13+8-3D3
Blaster [Assault] 18"13+8-4D6+1
Dark lance [Heavy] 36"14+12-3D6+2
Haywire blaster [Anti-vehicle 4+, Devastating wounds, Heavy] 24"24+3-13
Heat lance [Assault, Heavy, Melta 3] 18"14+14-4D6
Shardcarbine [Anti-infantry 3+, Assault] 18"33+201
Shredder [Assault, Torrent] 18"D6N/A601
Splinter cannon [Anti-infantry 3+, Heavy, Sustained hits 1] 36"34+3-12
Splinter pistol [Anti-infantry 3+, Assault, Pistol] 12"13+201
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee23+301
Power weapon [Anti-infantry 3+] Melee33+3-21
ABILITIES

CORE Deep Strike

FACTION Power from Pain

Winged Strike (Pain): When you pick this unit to shoot in your Shooting phase, you may spend 1 Pain token to Empower it. While Empowered, each ranged attack made by a model here lets you re-roll the Hit roll.
Airborne Evasion: In your Shooting phase, after this unit shoots, if it is not within Engagement Range of any enemy unit, it may make a Normal move of up to 6". If it does, it cannot declare a charge for the rest of the turn.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Solarite
  • 4 Scourges
WARGEAR OPTIONS
  • The Solarite’s shardcarbine can be replaced with one of the following:
    • 1 blast pistol and 1 power weapon
    • 1 splinter pistol and 1 power weapon
  • Any number of Scourges can each replace their splinter cannon with one of the following:
    • 1 blaster
    • 1 dark lance
    • 1 haywire blaster
    • 1 heat lance
    • 1 shredder
Stratagems you can use on this unit (33)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MALICIOUS FRENZY 1CP · Reaper’s Wager · Shooting or Fight phase
FATEFUL ROLE 1CP · Reaper’s Wager · Fight phase
MURDERER’S CIRCUS 1CP · Reaper’s Wager · Fight phase
SHORTEN THE ODDS 1CP · Reaper’s Wager · Movement phase
SCINTILLATING TEMPO 1CP · Reaper’s Wager · Movement or Charge phase
DANCE MACABRE 2CP · Reaper’s Wager · Movement phase
FIGHTING SHADOWS 1CP · Realspace Raiders · Shooting or Fight phase
INSTINCTIVE SPITE 1CP · Realspace Raiders · Shooting or Fight phase
DARK HARVEST 1CP · Realspace Raiders · Fight phase
EAGER FOR THE KILL 1CP · Realspace Raiders · Movement phase
WRAITHLIKE RETREAT 1CP · Skysplinter Assault · Fight phase
POUNCE ON THE PREY 1CP · Skysplinter Assault · Movement phase
SKYBORNE ANNIHILATION 1CP · Skysplinter Assault · Shooting phase
DEADLY DEBUT 1CP · Spectacle of Spite · Fight phase
FEIGNED WEAKNESS 1CP · Spectacle of Spite · Movement phase
SYMPHONY OF SUFFERING 1CP · Covenite Coterie · Fight phase
CONNOISSEURS OF PAIN 1CP · Covenite Coterie · Shooting or Fight phase
DOUBLE-CROSS 1CP · Kabalite Cartel · Fight phase
TAKEN ALIVE 1CP · Kabalite Cartel · Fight phase
TAILORED TOXINS 1CP · Kabalite Cartel · Shooting or Fight phase
DEADLY DECEIVERS 1CP · Kabalite Cartel · Shooting phase

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Build your Drukhari army

Staple kits that pair with this unit — or see the full Drukhari starter guide.

Kabalite Warriors Core poison shooting, 1-2 boxes 🛒
Raider Staple transport, 1-2 🛒
Ravager Anti-tank gunboat - near-mandatory 🛒
Venom Light fast transport 🛒