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Reavers

Drukhari
751st–2nd unit
1506 models
853rd+ unit
1606 models
🔍 See the model

Reavers datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 16"
T 4
SV 4+ 6+INV
W 2
LD 7+
OC 2
⌀ 32mm flying base

Every model is equipped with: splinter pistol; splinter rifle; bladevanes.

RANGED WEAPONSRANGEABSSAPD
Blaster [Assault] 18"13+8-4D6+1
Heat lance [Assault, Melta 3] 18"13+14-4D6
Splinter pistol [Anti-infantry 3+, Assault, Pistol] 12"13+201
Splinter rifle [Anti-infantry 3+, Assault] 24"23+201
MELEE WEAPONSRANGEAWSSAPD
Bladevanes [Lance] Melee43+4-11
ABILITIES

FACTION Power from Pain

Matchless Swiftness (Pain): In your Movement phase, when you choose this unit to Advance, you may spend 1 Pain token to Empower it. While Empowered, each time this unit Advances, do not roll for it; instead, until the phase ends, add 8" to the Move characteristic of its models.
Eviscerating Fly-by: Each time this unit ends a Normal or Advance move, you may pick one enemy unit (excluding MONSTERS and VEHICLES) it moved over during that move, then roll one D6 for each model in this unit: for each 4+ that enemy unit takes 1 mortal wound.
Cluster Caltrops: Each time you roll to inflict wounds with this unit's Eviscerating Fly-by ability, you may re-roll one D6 for each model in this unit equipped with cluster caltrops.
Grav-talon: The bearer's melee weapons have an Armour Penetration characteristic of -2 and the [LETHAL HITS] ability.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Arena Champion
  • 2-5 Reavers
WARGEAR OPTIONS
  • For every 3 models in this unit, 1 model’s splinter rifle can be replaced with one of the following:
    • 1 blaster
    • 1 heat lance
  • For every 3 models in this unit, 1 model can be equipped with one of the following:
    • 1 cluster caltrops
    • 1 grav-talon
Stratagems you can use on this unit (31)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MALICIOUS FRENZY 1CP · Reaper’s Wager · Shooting or Fight phase
FATEFUL ROLE 1CP · Reaper’s Wager · Fight phase
MURDERER’S CIRCUS 1CP · Reaper’s Wager · Fight phase
SHORTEN THE ODDS 1CP · Reaper’s Wager · Movement phase
SCINTILLATING TEMPO 1CP · Reaper’s Wager · Movement or Charge phase
FIGHTING SHADOWS 1CP · Realspace Raiders · Shooting or Fight phase
INSTINCTIVE SPITE 1CP · Realspace Raiders · Shooting or Fight phase
DARK HARVEST 1CP · Realspace Raiders · Fight phase
EAGER FOR THE KILL 1CP · Realspace Raiders · Movement phase
RAID AND FADE 2CP · Realspace Raiders · Shooting phase
BERSERK FUGUE 2CP · Spectacle of Spite · Fight phase
DEADLY DEBUT 1CP · Spectacle of Spite · Fight phase
FEIGNED WEAKNESS 1CP · Spectacle of Spite · Movement phase
PRETERNATURAL AGILITY 1CP · Spectacle of Spite · Movement or Charge phase
A CHALLENGE MET 2CP · Spectacle of Spite · Movement phase
ACROBATIC DISPLAY 1CP · Spectacle of Spite · Shooting phase
POSTMORTALITY 1CP · Covenite Coterie · Any phase
SYMPHONY OF SUFFERING 1CP · Covenite Coterie · Fight phase
CONNOISSEURS OF PAIN 1CP · Covenite Coterie · Shooting or Fight phase
DOUBLE-CROSS 1CP · Kabalite Cartel · Fight phase
TAKEN ALIVE 1CP · Kabalite Cartel · Fight phase

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Build your Drukhari army

Staple kits that pair with this unit — or see the full Drukhari starter guide.

Kabalite Warriors Core poison shooting, 1-2 boxes 🛒
Raider Staple transport, 1-2 🛒
Ravager Anti-tank gunboat - near-mandatory 🛒
Venom Light fast transport 🛒