Dakkapedia

Hellions

Drukhari
855 models
17010 models
M 14"
T 4
SV 4+ 6+INV
W 2
LD 7+
OC 1
⌀ 32mm flying base

Every model is equipped with: splinter pods; hellglaive.

RANGED WEAPONSRANGEABSSAPD
Splinter pistol [Anti-infantry 3+, Assault, Pistol] 12"13+201
Splinter pods [Anti-infantry 3+, Assault, Twin-linked] 18"23+201
MELEE WEAPONSRANGEAWSSAPD
Hellglaive [Lance, Sustained hits 1] Melee33+4-12
Power weapon [Anti-infantry 3+, Lance, Sustained hits 1] Melee43+3-21
Stunclaw [Devastating wounds, Lance, Precision] Melee43+3-11
ABILITIES

CORE Deep Strike

FACTION Power from Pain

Battlefield Butchery (Pain): In the Fight phase, when you select this unit to fight, you can spend 1 Pain token to Empower this unit. While Empowered, add 1 to the Attacks and Strength characteristics of this unit’s melee weapons.
Skyboard Evasion: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, this unit can make a Normal move of up to D6".
Phantasm Grenade Launcher: The bearer’s unit has the Smoke and Grenades keywords.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Helliarch
  • 4-9 Hellions
WARGEAR OPTIONS
  • The Helliarch can be equipped with 1 phantasm grenade launcher.
  • The Helliarch’s hellglaive can be replaced with one of the following:
    • 1 splinter pistol and 1 power weapon.
    • 1 splinter pistol and 1 stunclaw.
  • If the Helliarch is equipped with 1 splinter pistol, it can be equipped with 1 hellglaive (that model’s hellglaive cannot be replaced).
Stratagems you can use on this unit (31)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MALICIOUS FRENZY 1CP · Reaper’s Wager · Shooting or Fight phase
FATEFUL ROLE 1CP · Reaper’s Wager · Fight phase
MURDERER’S CIRCUS 1CP · Reaper’s Wager · Fight phase
SHORTEN THE ODDS 1CP · Reaper’s Wager · Movement phase
SCINTILLATING TEMPO 1CP · Reaper’s Wager · Movement or Charge phase
FIGHTING SHADOWS 1CP · Realspace Raiders · Shooting or Fight phase
INSTINCTIVE SPITE 1CP · Realspace Raiders · Shooting or Fight phase
DARK HARVEST 1CP · Realspace Raiders · Fight phase
EAGER FOR THE KILL 1CP · Realspace Raiders · Movement phase
RAID AND FADE 2CP · Realspace Raiders · Shooting phase
BERSERK FUGUE 2CP · Spectacle of Spite · Fight phase
DEADLY DEBUT 1CP · Spectacle of Spite · Fight phase
FEIGNED WEAKNESS 1CP · Spectacle of Spite · Movement phase
PRETERNATURAL AGILITY 1CP · Spectacle of Spite · Movement or Charge phase
A CHALLENGE MET 2CP · Spectacle of Spite · Movement phase
ACROBATIC DISPLAY 1CP · Spectacle of Spite · Shooting phase
POSTMORTALITY 1CP · Covenite Coterie · Any phase
SYMPHONY OF SUFFERING 1CP · Covenite Coterie · Fight phase
CONNOISSEURS OF PAIN 1CP · Covenite Coterie · Shooting or Fight phase
DOUBLE-CROSS 1CP · Kabalite Cartel · Fight phase
TAKEN ALIVE 1CP · Kabalite Cartel · Fight phase

🔍 Find model image · Source (wahapedia)