M
14"
T
4
SV
4+
6+INV
W
2
LD
7+
OC
1
⌀ 32mm flying base
Every model is equipped with: splinter pods; hellglaive.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Splinter pistol [Anti-infantry 3+, Assault, Pistol] | 12" | 1 | 3+ | 2 | 0 | 1 |
| Splinter pods [Anti-infantry 3+, Assault, Twin-linked] | 18" | 2 | 3+ | 2 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Hellglaive [Lance, Sustained hits 1] | Melee | 3 | 3+ | 4 | -1 | 2 |
| Power weapon [Anti-infantry 3+, Lance, Sustained hits 1] | Melee | 4 | 3+ | 3 | -2 | 1 |
| Stunclaw [Devastating wounds, Lance, Precision] | Melee | 4 | 3+ | 3 | -1 | 1 |
CORE Deep Strike
FACTION Power from Pain
Battlefield Butchery (Pain): In the Fight phase, when you select this unit to fight, you can spend 1 Pain token to Empower this unit. While Empowered, add 1 to the Attacks and Strength characteristics of this unit’s melee weapons.
Skyboard Evasion: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, this unit can make a Normal move of up to D6".
Phantasm Grenade Launcher: The bearer’s unit has the Smoke and Grenades keywords.
⚄ MathHammer — average damage calculator
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- 1 Helliarch
- 4-9 Hellions
- The Helliarch can be equipped with 1 phantasm grenade launcher.
- The Helliarch’s hellglaive can be replaced with one of the following:
- 1 splinter pistol and 1 power weapon.
- 1 splinter pistol and 1 stunclaw.
- If the Helliarch is equipped with 1 splinter pistol, it can be equipped with 1 hellglaive (that model’s hellglaive cannot be replaced).