Dakkapedia

Hand of the Archon

Drukhari
12510 models
M 7"
T 3
SV 4+ 6+INV
W 1
LD 7+
OC 1
⌀ 25mm

Every model is equipped with: splinter rifle; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Blast pistol [Pistol] 6"13+8-3D3
Blaster [Assault] 18"13+8-4D6+1
Dark lance [Heavy] 36"14+12-3D6+2
Shardcarbine [Anti-infantry 3+, Assault] 18"33+201
Shredder [Assault, Torrent] 18"D6N/A601
Splinter cannon [Anti-infantry 3+, Heavy, Sustained hits 1] 36"34+3-12
Splinter pistol [Anti-infantry 3+, Assault, Pistol] 12"13+201
Splinter rifle [Anti-infantry 3+, Assault] 24"23+201
Stinger pistol [Anti-infantry 2+, Pistol] 12"13+201
MELEE WEAPONSRANGEAWSSAPD
Close combat weapon Melee23+301
Pain sculptors [Anti-infantry 4+, Twin-linked] Melee33+4-11
Power weapon [Anti-infantry 3+] Melee43+3-21
Razorflail Melee43+4-21
ABILITIES

CORE Scouts 7"

FACTION Power from Pain

Assassins’ Poisons (Pain): In your Shooting phase or the Fight phase, when you select this unit to shoot or fight, you can spend 1 Pain token to Empower this unit. While Empowered, weapons equipped by models in this unit (excluding blast pistols, blasters and dark lances) have the [LETHAL HITS] and [PRECISION] abilities.
Archon’s Will: At the start of the first battle round, select one objective marker on the battlefield. Until the end of the battle, while this unit is within range of that objective marker, unless this unit is Battle-shocked, models in this unit have a 5+ invulnerable save and an Objective Control characteristic of 3.
ARCHON’S RETINUE: If this unit has a Leader unit attached to it during the Declare Battle Formations step, that Leader unit gains the Scouts 7" ability.
Kabalite Icon: While the bearer’s unit is not Battle-shocked, add 1 to the bearer’s Objective Control characteristic.
Phantasm Grenade Launcher: The bearer’s unit has the Smoke keyword.
Stimm-needler: Once per turn, the first time a saving throw is failed for a model in the bearer’s unit, change the Damage characteristic of that attack to 0.
Led by: Archon, Lady Malys.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Kabalite Archsybarite
  • 9 Kabalite Agents
WARGEAR OPTIONS
  • The Kabalite Archsybarite’s close combat weapon can be replaced with 1 power weapon.
  • The Kabalite Archsybarite’s splinter rifle can be replaced with one of the following:
    • 1 blast pistol
    • 1 splinter pistol
  • The Kabalite Archsybarite can be equipped with one of the following:
    • 1 Kabalite icon
    • 1 phantasm grenade launcher
  • 1 Kabalite Agent's splinter rifle can be replaced with one of the following:
    • 1 blaster
    • 1 shredder
  • 1 Kabalite Agent’s splinter rifle can be replaced with one of the following:
    • 1 dark lance
    • 1 splinter cannon
  • 1 Kabalite Agent’s splinter rifle can be replaced with 1 stinger pistol.
  • 1 Kabalite Agent’s splinter rifle can be replaced with 1 shardcarbine.
  • 1 Kabalite Agent’s splinter rifle can be replaced with 1 pain sculptors.
  • 1 Kabalite Agent’s splinter rifle can be replaced with 1 splinter pistol and 1 razorflail.
  • 1 Kabalite Agent equipped with a splinter rifle can be equipped with 1 stimm-needler. This model’s splinter rifle cannot be replaced.
Stratagems you can use on this unit (35)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MALICIOUS FRENZY 1CP · Reaper’s Wager · Shooting or Fight phase
FATEFUL ROLE 1CP · Reaper’s Wager · Fight phase
MURDERER’S CIRCUS 1CP · Reaper’s Wager · Fight phase
SHORTEN THE ODDS 1CP · Reaper’s Wager · Movement phase
SCINTILLATING TEMPO 1CP · Reaper’s Wager · Movement or Charge phase
DANCE MACABRE 2CP · Reaper’s Wager · Movement phase
FIGHTING SHADOWS 1CP · Realspace Raiders · Shooting or Fight phase
INSTINCTIVE SPITE 1CP · Realspace Raiders · Shooting or Fight phase
DARK HARVEST 1CP · Realspace Raiders · Fight phase
EAGER FOR THE KILL 1CP · Realspace Raiders · Movement phase
RAID AND FADE 2CP · Realspace Raiders · Shooting phase
WRAITHLIKE RETREAT 1CP · Skysplinter Assault · Fight phase
POUNCE ON THE PREY 1CP · Skysplinter Assault · Movement phase
SKYBORNE ANNIHILATION 1CP · Skysplinter Assault · Shooting phase
DEADLY DEBUT 1CP · Spectacle of Spite · Fight phase
FEIGNED WEAKNESS 1CP · Spectacle of Spite · Movement phase
SYMPHONY OF SUFFERING 1CP · Covenite Coterie · Fight phase
CONNOISSEURS OF PAIN 1CP · Covenite Coterie · Shooting or Fight phase
DOUBLE-CROSS 1CP · Kabalite Cartel · Fight phase
TAKEN ALIVE 1CP · Kabalite Cartel · Fight phase
TAILORED TOXINS 1CP · Kabalite Cartel · Shooting or Fight phase
MAKING A POINT 1CP · Kabalite Cartel · Shooting phase
DEADLY DECEIVERS 1CP · Kabalite Cartel · Shooting phase

🔍 Find model image · Source (wahapedia)