Hand of the Archon datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
7"
T
3
SV
4+
6+INV
W
1
LD
7+
OC
1
⌀ 25mm
Every model is equipped with: splinter rifle; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Blast pistol [Pistol] | 6" | 1 | 3+ | 8 | -3 | D3 |
| Blaster [Assault] | 18" | 1 | 3+ | 8 | -4 | D6+1 |
| Dark lance [Heavy] | 36" | 1 | 4+ | 12 | -3 | D6+2 |
| Shardcarbine [Anti-infantry 3+, Assault] | 18" | 3 | 3+ | 2 | 0 | 1 |
| Shredder [Assault, Torrent] | 18" | D6 | N/A | 6 | 0 | 1 |
| Splinter cannon [Anti-infantry 3+, Heavy, Sustained hits 1] | 36" | 3 | 4+ | 3 | -1 | 2 |
| Splinter pistol [Anti-infantry 3+, Assault, Pistol] | 12" | 1 | 3+ | 2 | 0 | 1 |
| Splinter rifle [Anti-infantry 3+, Assault] | 24" | 2 | 3+ | 2 | 0 | 1 |
| Stinger pistol [Anti-infantry 2+, Pistol] | 12" | 1 | 3+ | 2 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 2 | 3+ | 3 | 0 | 1 |
| Pain sculptors [Anti-infantry 4+, Twin-linked] | Melee | 3 | 3+ | 4 | -1 | 1 |
| Power weapon [Anti-infantry 3+] | Melee | 4 | 3+ | 3 | -2 | 1 |
| Razorflail | Melee | 4 | 3+ | 4 | -2 | 1 |
CORE Scouts 7"
FACTION Power from Pain
Assassins’ Poisons (Pain): When you pick this unit to shoot or fight in your Shooting phase or the Fight phase, you may spend 1 Pain token to Empower it. While Empowered, weapons of models here (other than blast pistols, blasters and dark lances) gain the [LETHAL HITS] and [PRECISION] abilities.
Archon’s Will: At the start of the first battle round, choose one objective marker on the battlefield. For the rest of the battle, while this unit is within range of that marker and not Battle-shocked, models here have a 5+ invulnerable save and an Objective Control characteristic of 3.
ARCHON’S RETINUE: If a Leader unit is attached to this unit during the Declare Battle Formations step, that Leader unit gains the Scouts 7" ability.
Kabalite Icon: While the bearer's unit is not Battle-shocked, add 1 to the bearer's Objective Control characteristic.
Phantasm Grenade Launcher: The bearer's unit gains the Smoke keyword.
Stimm-needler: Once per turn, the first time a saving throw is failed for a model in the bearer's unit, set that attack's Damage characteristic to 0.
Led by: Archon, Lady Malys.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Kabalite Archsybarite
- 9 Kabalite Agents
- The Kabalite Archsybarite’s close combat weapon can be replaced with 1 power weapon.
- The Kabalite Archsybarite’s splinter rifle can be replaced with one of the following:
- 1 blast pistol
- 1 splinter pistol
- The Kabalite Archsybarite can be equipped with one of the following:
- 1 Kabalite icon
- 1 phantasm grenade launcher
- 1 Kabalite Agent's splinter rifle can be replaced with one of the following:
- 1 blaster
- 1 shredder
- 1 Kabalite Agent’s splinter rifle can be replaced with one of the following:
- 1 dark lance
- 1 splinter cannon
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 stinger pistol.
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 shardcarbine.
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 pain sculptors.
- 1 Kabalite Agent’s splinter rifle can be replaced with 1 splinter pistol and 1 razorflail.
- 1 Kabalite Agent equipped with a splinter rifle can be equipped with 1 stimm-needler. This model’s splinter rifle cannot be replaced.