Grotesques datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
7"
T
5
SV
6+
6+INV
W
4
LD
7+
OC
1
⌀ 40mm
Every model is equipped with: paired monstrous weapons.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Liquifier gun [Anti-infantry 3+, Torrent] | 12" | D6 | N/A | 4 | -1 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Monstrous weapons | Melee | 4 | 3+ | 5 | -2 | 2 |
| Paired monstrous weapons [Twin-linked] | Melee | 4 | 3+ | 5 | -2 | 2 |
CORE Feel No Pain 5+
FACTION Power from Pain
Macro-steroids (Pain): When you pick this unit to fight in the Fight phase, you may spend 1 of your Pain tokens to Empower it. While Empowered, melee weapons of models here gain a Strength characteristic of 8 and the [LETHAL HITS] ability.
Monstrous Charge: Whenever this unit finishes a Charge move, choose one enemy unit within Engagement Range, then roll one D6 for every model in this unit within Engagement Range of it: on each 4+ that enemy unit takes D3 mortal wounds.
MONSTROUS HULKS: This unit may not embark in a Venom but may embark in other Drukhari Transports; each Grotesque model occupies the space of 3 models when it does.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 3-6 Grotesques
- Any number of models can each replace their paired monstrous weapons with 1 monstrous weapon and 1 liquifier gun.