Dakkapedia

Corsair Reaver Band

Drukhari
1255 models
1506 models
25010 models
27511 models
M 7"
T 3
SV 5+ -INV
W 3
LD 6+
OC 2
⌀ 25mm

Every model is equipped with: brace of pistols; Corsair firearm; close combat weapon.

RANGED WEAPONSRANGEABSSAPD
Brace of pistols [Assault, Pistol] 12"23+301
Corsair firearm [Assault, Lethal hits] 24"43+401
Dark lance [Heavy] 36"14+12-3D6+2
Aeldari missile launcher – starshot 48"13+10-2D6
Dissonance pistol [Devastating wounds, Pistol] 12"13+6-11
Flamer [Assault, Ignores cover, Torrent] 12"D6N/A401
Fusion gun [Assault, Melta 2] 12"13+8-4D6+1
Shredder [Assault, Torrent] 18"D6N/A601
Splinter cannon [Anti-infantry 3+, Sustained hits 1] 36"33+3-12
Shuriken cannon [Sustained hits 1] 24"33+6-12
Aeldari missile launcher – sunburst [BLAST] 48"D63+4-11
Blaster [Assault] 18"13+8-4D6+1
MELEE WEAPONSRANGEAWSSAPD
Spar-glaive Melee43+301
Close combat weapon Melee23+301
Void sabre Melee33+4-21
ABILITIES
Reaver Band: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
CORSAIRS: If a model from your army with the Leader ability can be attached to a Corsair Voidreavers unit, it can be attached to this unit instead.
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UNIT COMPOSITION
  • 0-1 Corsair Reaver Felarch
  • 5-10 Corsair Reavers
WARGEAR OPTIONS
  • Any number of models can each have their Corsair firearm replaced with 1 spar-glaive.
  • For every 5 models in this unit, 1 model’s Corsair firearm can be replaced with one of the following:
    • 1 Aeldari missile launcher
    • 1 blaster
    • 1 dark lance
    • 1 flamer
    • 1 fusion gun
    • 1 shredder
    • 1 shuriken cannon
    • 1 splinter cannon
  • The Corsair Reaver Felarch can be equipped with one of the following:
    • 1 dissonance pistol
    • 1 void sabre
Stratagems you can use on this unit (32)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
GRENADE 1CP · Shooting phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
MALICIOUS FRENZY 1CP · Reaper’s Wager · Shooting or Fight phase
FATEFUL ROLE 1CP · Reaper’s Wager · Fight phase
MURDERER’S CIRCUS 1CP · Reaper’s Wager · Fight phase
SHORTEN THE ODDS 1CP · Reaper’s Wager · Movement phase
SCINTILLATING TEMPO 1CP · Reaper’s Wager · Movement or Charge phase
DANCE MACABRE 2CP · Reaper’s Wager · Movement phase
FIGHTING SHADOWS 1CP · Realspace Raiders · Shooting or Fight phase
INSTINCTIVE SPITE 1CP · Realspace Raiders · Shooting or Fight phase
DARK HARVEST 1CP · Realspace Raiders · Fight phase
EAGER FOR THE KILL 1CP · Realspace Raiders · Movement phase
RAID AND FADE 2CP · Realspace Raiders · Shooting phase
WRAITHLIKE RETREAT 1CP · Skysplinter Assault · Fight phase
POUNCE ON THE PREY 1CP · Skysplinter Assault · Movement phase
SKYBORNE ANNIHILATION 1CP · Skysplinter Assault · Shooting phase
DEADLY DEBUT 1CP · Spectacle of Spite · Fight phase
FEIGNED WEAKNESS 1CP · Spectacle of Spite · Movement phase
SYMPHONY OF SUFFERING 1CP · Covenite Coterie · Fight phase
CONNOISSEURS OF PAIN 1CP · Covenite Coterie · Shooting or Fight phase
DOUBLE-CROSS 1CP · Kabalite Cartel · Fight phase
TAKEN ALIVE 1CP · Kabalite Cartel · Fight phase

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