Spined Chaos Beast datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
10"
T
10
SV
4+
5+INV
W
12
LD
7+
OC
4
⌀ No official base size
This model is equipped with: jagged claws and tusked maw.
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Jagged claws and tusked maw | Melee | 6 | 3+ | 12 | -2 | 3 |
CORE Deep Strike
FACTION The Shadow of Chaos
Warp Spines: When this model finishes a Charge move, choose one enemy unit within Engagement Range of it and roll one D6: on a 2-3 it takes D3 mortal wounds; on a 4-5 it takes 3 mortal wounds; on a 6 it takes D3+3 mortal wounds.
DAEMONIC ALLEGIANCE: When you add this model to your army, you must choose one of these keywords for it to gain: KHORNE, TZEENTCH, NURGLE or SLAANESH. The keyword you choose also affects some of this model's characteristics (see the Daemonic Allegiance section).
Creature of Khorne: If this model has the KHORNE keyword, add 2 to the Strength characteristic of its melee weapons.
Creature of Tzeentch: If this model has the TZEENTCH keyword, it has a 4+ invulnerable save.
Creature of Nurgle: If this model has the NURGLE keyword, add 1 to its Toughness characteristic.
Creature of Slaanesh: If this model has the SLAANESH keyword, add 2" to its Move characteristic.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Spined Chaos Beast
- None