Dakkapedia

Chaos Daemons — army rules

Blood Legion

Detachment rules

Murdercall: Each time an enemy unit (excluding AIRCRAFT) ends a Normal or Advance move within 6" of one or more Legiones Daemonica Khorne units from your army, one of those LEGIONES DAEMONICA KHORNE units can make a Surge move towards that enemy unit. To do so, roll one D6: models in your unit move a number of inches up to this result, but your unit must end that move as close as possible to that enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Surge move while it is within Engagement Range of one or more enemy units.
Blood Tainted: At the end of a phase in which a Legiones Daemonica Khorne unit from your army destroyed an enemy unit that was within range of an objective marker at the start of the phase, if your unit has a higher Level of Control over that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.

Enhancements

Slaughterthirst (Aura) (25 pts): Legiones Daemonica Khorne model only. While a friendly LEGIONES DAEMONICA KHORNE unit (excluding Monsters) is within 6" of the bearer, weapons equipped by models in that unit have the [LANCE] ability.
Fury’s Cage (20 pts): Legiones Daemonica Khorne Monster model only. Each time the bearer is selected to fight, it can use this Enhancement. If it does, the bearer suffers D3+1 mortal wounds, and until the end of the phase, each time it makes an attack, you can re-roll the Hit roll and you can re-roll the Wound roll.
Brazenmaw (15 pts): Legiones Daemonica Khorne model only. Add 2 to Charge rolls made for the bearer’s unit.
Gateway Unto Damnation (10 pts): Legiones Daemonica Khorne Monster model only. The bearer’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 2+ instead of on a 6. In addition, if the bearer has destroyed one or more enemy units this battle, the bearer has the Deadly Demise D3+3 ability, instead of any other Deadly Demise ability on its datasheet.

Stratagems

SHEATHED IN BRASS 1CP · Blood Legion – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One Legiones Daemonica Khorne unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have a Save characteristic of 3+.
FOOLS’ FLIGHT 2CP · Blood Legion – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back.

TARGET: One Legiones Daemonica Khorne unit from your army that is within 6" of that enemy unit and would be eligible to declare a charge against that enemy unit.

EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge. Note that even if that charge is successful, your unit does not receive any Charge bonus this turn.
WRATH UNDENIABLE 1CP · Blood Legion – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Legiones Daemonica Khorne unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
GORE‑HUNGRY ONSLAUGHT 1CP · Blood Legion – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.

TARGET: One Legiones Daemonica Khorne unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
SKULLS BEGET BLOOD 1CP · Blood Legion – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One Legiones Daemonica Khorne Infantry or Legiones Daemonica Khorne Mounted unit from your army (excluding units that Fell Back this turn) that is not within Engagement Range of one or more enemy units.

EFFECT: Select one enemy unit that is not within Engagement Range of one or more units from your army and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.
BLOOD BEGETS SKULLS 1CP · Blood Legion – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase.

TARGET: One Legiones Daemonica Khorne unit from your army that has not been selected to charge this phase.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.

Daemonic Incursion

Detachment rules

Warp Rifts: Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6" of one or more friendly Bloodthirster, Great Unclean One, Kairos Fateweaver, Keeper of Secrets, Lord of Change, Rotigus, Shalaxi Helbane or Skarbrand units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6" horizontally away from all enemy models, instead of more than 9".
Unnatural Energies: LEGiONES DAEMONiCA units from your army can perform one of the following Tactical Manoeuvres in a turn in which they Advanced or Fell Back: Secure Site; Set To Defend; Set Overwatch.

Enhancements

Spite Made Manifest (0 pts): Each time an enemy unit is selected to fight, melee weapons equipped by models in that unit have the [HAZARDOUS] ability while targeting the bearer’s unit.
A’rgath, the King of Blades (20 pts): Khorne Legiones Daemonica model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is within your army’s Shadow of Chaos, add 2 to the Attacks and Strength characteristics of the bearer’s melee weapons instead.
Soulstealer (15 pts): Slaanesh Legiones Daemonica model only. Each time the bearer destroys an enemy model with a melee attack, roll one D6, adding 1 to the result if the bearer is within your army’s Shadow of Chaos. On a 4+, the bearer regains 1 lost wound.
Geller Breach (0 pts): Al the start of the first battle round, the bearer’s unit can make a Normal move of up to 6".
The Endless Gift (30 pts): Nurgle Legiones Daemonica model only. The bearer has the Feel No Pain 5+ ability.
The Everstave (25 pts): Tzeentch Legiones Daemonica model only. Add 1 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 3". While the bearer is within your army’s Shadow of Chaos, add 2 to the Strength characteristic of the bearer’s ranged weapons and increase the Range characteristic of such weapons by 6" instead.

Stratagems

INCORPOREAL TERRORS 1CP · Daemonic Incursion – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
PARTING BLOWS 1CP · Daemonic Incursion – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONIcA unit from your army that was selected as the target of one or more of the attacking unit's attacks.

EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
UNREAL SPEED 1CP · Daemonic Incursion – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase.

TARGET: One INfANTRY LEGIONES DAEMONIcA unit from your army.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back.
INSUBSTANTIAL ENTITIES 1CP · Daemonic Incursion – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
DRAUGHT OF TERROR 1CP · Demonic Incursion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One LEGIONES DAEMONICA unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1. In addition, until the end of the phase, each time such a weapon targets a unit that is Battle-shocked, you can re-roll the Wound roll.
DAEMONIC INVULNERABILITY 1CP · Demonic Incursion – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One LEGIONES DAEMONICA unit from your army that was selected as the target of one or more of that enemy unit’s attacks.

EFFECT: Until the end of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.
THE REALM OF CHAOS 1CP · Demonic Incursion – Battle Tactic Stratagem · Any phase
WHEN: End of your opponent’s turn.

TARGET: Up to two LEGIONES DAEMONICA units from your army that are within your army’s Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army.

EFFECT: Remove the targeted units from the battlefield and place them into Strategic Reserves. They will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.

RESTRICTIONS: You cannot target units that are within Engagement Range of one or more enemy units with this Stratagem.
WARP SURGE 1CP · Demonic Incursion – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is within your army’s Shadow of Chaos.

EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
CORRUPT REALSPACE 1CP · Demonic Incursion – Strategic Ploy Stratagem · Command phase
WHEN: Start of any Command phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is within range of an objective marker you control.

EFFECT: That objective marker is said to be Corrupted and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. In addition, while an objective marker is Corrupted and under your control, the area of the battlefield within 6" of that objective marker is considered to be within your army’s Shadow of Chaos.
DENIZENS OF THE WARP 1CP · Demonic Incursion – Strategic Ploy Stratagem · Any phase
WHEN: Your Movement phase.

TARGET: One LEGIONES DAEMONICA unit from your army that is arriving using the Deep Strike ability this phase.

EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.

Dread Carnival

Detachment rules

Lithe Killers: Each time a SLAANESH INFANTRY LEGiONES DAEMONiCA unit from your army makes a Normal, Advance or Fall Back move, models in that unit can move through other models as if they were not there. When doing so, for each SLAANESH model that moves through one or more enemy models, roll one D6: on a 1-2, that models unit suffers 1 mortal wound.

Enhancements

Fatal Caress (0 pts): Each time the bearer makes a melee attack, a Critical Wound is scored on an unmodified Wound roll of 5+.
Horrifying Visage (0 pts): Once per battle round, when an enemy unit within 9" of the bearer attempts to perform a Tactical Manoeuvre or attempts to operate a Hatchway within 9" of the bearer, the bearer can use this ability. If it does, that enemy unit must take a Leadership test, subtracting I from the result: if failed, that unit fails to perform that Tactical Manoeuvre or to operate that Hatchway and, until the start of your opponent’s next turn, that unit cannot perform Tactical Manoeuvres or operate Hatchways.

Stratagems

SEDUCTIVE WHISPERS 1CP · Dread Carnival – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One SLAANESH LEGIONES DAEMONIcA unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
SOPORIFIC SCENT 1CP · Dread Carnival – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One SLAANESH LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, Desperate Escape tests taken for models in your unit are automatically passed and your unit does not suffer mortal wounds from the Lithe Killers Detachment rule.
INSUBSTANTIAL ENTITIES 1CP · Dread Carnival – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One SLAANESH LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
DANCE OF DEATH 1CP · Dread Carnival – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, just after a SLAANESH LEGIONES DAEMONIcA unit from your army
Falls Back.

TARGET: That SLAANESH unit.

EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

Infernal Onslaught

Detachment rules

Brutal Entrance: Each time a KHORNE LEGiONES DAEMONiCA unit from your army opens a Hatchway, until the end of the battle, that Hatchway cannot be closed. In addition, until the end of the turn, each time that unit declares a charge, if every target of that charge is on the opposite side of that Hatchway from your unit, add 1 to the Charge roll.

Enhancements

Worthier Skulls (0 pts): Each time an enemy unit within Engagement Range of the bearer Falls Back, after that unit has moved, if the bearer is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6".
Unholy Fury (0 pts): If the bearer is destroyed by a melee attack and it has not fought this phase, roll one D6: on a 2+, do not remove it from play. Ure destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.

Stratagems

UNSTOPPABLE SLAUGHTERERS 1CP · Infernal Onslaught – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army that has not been selected to fight this phase.

EFFECT: Select one closed Hatchway within 1" of your unit. Until the end of the phase, your unit is eligible to be selected to fight as if that Hatchway was open. When doing so, that unit can select targets as if that Hatchway was open (that Hatchway is only considered to be open for your unit, not for any other units).
ABJECT HORROR 1CP · Infernal Onslaught – Strategic Ploy Stratagem · Fight phase
WHEN: Start of the Fight phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army.

EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test, subtracting 1 from the result.
INSUBSTANTIAL ENTITIES 1CP · Infernal Onslaught – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.
SWIFT AS MURDER 1CP · Infernal Onslaught – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One KHORNE LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: Until the end of the phase, add 2" to the Move characteristic of models in your unit.

Legion of Excess

Detachment rules

Beguiling Aura: Legiones Daemonica Slaanesh units from your army are eligible to declare a charge in a turn in which they Fell Back.
Seductive Gambit: Legiones Daemonica Slaanesh units from your army have the following ability:

Seductive Gambit: Each time this unit ends a Charge move, you can declare it will perform a Seductive Gambit. If you do, until the end of the turn, this unit does not have the Fights First ability, but instead, each time a model in this unit makes an attack, you can re-roll the Hit roll and you can re-roll a Wound roll of 1.

Enhancements

False Majesty (Aura) (30 pts): Legiones Daemonica Slaanesh model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding Monsters) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Dreaming Crown (Aura) (30 pts): Legiones Daemonica Slaanesh model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (excluding Monsters) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Avatar of Perfection (15 pts): Legiones Daemonica Slaanesh Monster model only. At the start of each phase, if there are no other friendly units within 6" of the bearer, you can: re-roll Advance rolls made for the bearer; re-roll Charge rolls made for the bearer; ignore any or all modifiers to its Move characteristic and to any Advance and/or Charge rolls made for the bearer.
Soul Glutton (10 pts): Legiones Daemonica Slaanesh Monster model only. At the end of the Fight phase, if one or more enemy models were destroyed this phase as a result of one or more of the bearer’s attacks, it can use this Enhancement. If it does, it regains up to D3 lost wounds.

Stratagems

OVERWHELMING EXCESS 1CP · Legion of Excess – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One Legiones Daemonica Slaanesh unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
ARCHAGONISTS 2CP · Legion of Excess – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One Legiones Daemonica Slaanesh Monster unit or up to two Legiones Daemonica Slaanesh units (excluding Monsters) from your army that have not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in one of those units makes an attack, add 1 to the Wound roll.
CAVALCADE OF BLADES 1CP · Legion of Excess – Battle Tactic Stratagem · Charge phase
WHEN: Your Charge phase, just after a Legiones Daemonica Slaanesh unit from your army ends a Charge move.

TARGET: That LEGIONES DAEMONICA SLAANESH unit.

EFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit, or roll six D6 instead if your unit is a MONSTER unit: for each 4+, that enemy unit suffers 1 mortal wound.
THIEVES OF PAIN 1CP · Legion of Excess – Strategic Ploy Stratagem · Any phase
WHEN: Any phase, just after an attack or mortal wound is allocated to a model in a Legiones Daemonica Slaanesh unit from your army (excluding Monsters and Vehicles).

TARGET: That LEGIONES DAEMONICA SLAANESH unit.

EFFECT: Select one other friendly LEGIONES DAEMONICA SLAANESH unit that is within 9" of and visible to your unit. Until the end of the phase, while the selected unit is on the battlefield, each time a model in your unit would lose a wound, inflict 1 mortal wound on the selected unit instead.
SENSORY EXCRUCIATION 1CP · Legion of Excess – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase.

TARGET: One Legiones Daemonica Slaanesh Monster unit from your army that is on the battlefield.

EFFECT: Each unit on the battlefield that is within your army’s Shadow of Chaos must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength.

Designer’s Note: This Stratagem forces all friendly and enemy units alike within your army’s Shadow of Chaos to take a Battle-shock test. This can allow a Chaos Daemons player to heal units from their army through the Daemonic Terror army rule, at the risk of causing some of their own units to become Battle-shocked.
PHANTASMAL LONGING 1CP · Legion of Excess – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.

TARGET: One Legiones Daemonica Slaanesh unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.

Pandaemoniac Inferno

Detachment rules

Living Flame: Each lime a TzEENTCH LEGiONES DAEMONiCA unit from your army is selected to shoot, it can target enemy units within Engagement Range of other friendly TZEENTCH LEGIONES DAEMONICA units. Ranged weapons equipped by TZEENTCH LEGIONES DAEMONICA models have the [SUSTAiNED HiTS 1] ability while targeting a unit within Engagement Range of one or more friendly units.

Enhancements

Fulgurating Presence (0 pts): Each time an attack targets the bearer, subtract 1 from the Hit roll.
Mutagenic Flames (0 pts): In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.

Stratagems

FATE SYPHONING 1CP · Pandaemoniac Inferno – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One TzEENTcH LEGIONES DAEMONIcA unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, you can re-roll saving throws of 1 made for models in your unit.
ILLUSORY PRESENCE 1CP · Pandaemoniac Inferno – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase, just after a TzEENTcH LEGIONES DAEMONIcA unit from your army has shot.

TARGET: That TZEENTCH unit.

EFFECT: Your unit can make a Normal move of up to D6".

RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
FICKLE BLESSINGS 1CP · Pandaemoniac Inferno – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One HORRORS unit from your army.

EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] and [HAZARDOUS] abilities.
INSUBSTANTIAL ENTITIES 1CP · Pandaemoniac Inferno – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One TzEENTcH LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.

Plague Legion

Detachment rules

Melancholic Miasma: While an enemy unit is within 9" of one or more Legiones Daemonica Nurgle units from your army, that enemy unit is within your army’s Shadow of Chaos. In each player’s Command phase, select one enemy unit within your army’s Shadow of Chaos. That unit must take a Battle-shock test.

Enhancements

Cankerblight (15 pts): Legiones Daemonica Nurgle model only. Each time an enemy unit (excluding MONSTERS and VEHICLES) that is within 6" of the bearer fails a Battle-shock test, the bearer can use this Enhancement. If it does, one model in that unit is destroyed (chosen by its controlling player). Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.
Maggot Maws (15 pts): Legiones Daemonica Nurgle model only. In your Shooting phase, select one enemy unit within 6" of the bearer; that enemy unit must take a Battle-shock test. Then roll one D6: on a 3+, that enemy unit suffers D3 mortal wounds. Each time the bearer uses this Enhancement, no mortal wounds are inflicted by your army’s Daemonic Terror rule.
Droning Shroud (Aura) (35 pts): Legiones Daemonica Nurgle Monster model only. While a friendly Legiones Daemonica Nurgle unit is within 6" of the bearer, that unit can only be targeted by a ranged attack if the attacking model is within 18".
Font of Spores (Aura) (20 pts): Legiones Daemonica Nurgle Monster model only. While a friendly Legiones Daemonica Nurgle unit is within 6" of the bearer, improve the Armour Penetration characteristic of weapons equipped by models in that unit by 1.

Stratagems

FEVER VISIONS 1CP · Plague Legion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Legiones Daemonica Nurgle unit from your army that has not been selected to shoot or fight this phase.

EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. After your unit has finished making its attacks, select one enemy unit hit by one or more of those attacks; that enemy unit must take a Battle-shock test.
MURKSHADOWS 1CP · Plague Legion – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One Legiones Daemonica Nurgle Infantry unit from your army.

EFFECT: Until the end of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of models in your unit.
SEEPING VIRULENCE 1CP · Plague Legion – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One Legiones Daemonica Nurgle unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, each time a model in that unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.
FOETID RESURGENCE 2CP · Plague Legion – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase.

TARGET: One Legiones Daemonica Nurgle unit from your army that is on the battlefield.

EFFECT: Return up to 1 destroyed model to your unit, or up to D3 destroyed models instead if your unit is a Battleline unit, with their full wounds remaining. If it is a Monster unit, one model in your unit regains up to D3+1 lost wounds instead.
ROT AND RENEWAL 1CP · Plague Legion – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.

TARGET: One Legiones Daemonica Nurgle unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
PLAGUE OF WOES 1CP · Plague Legion – Strategic Ploy Stratagem · Command phase
WHEN: Your opponent’s Command phase, before selecting any targets for the Melancholic Miasma Detachment rule.

TARGET: One Legiones Daemonica Nurgle unit from your army.

EFFECT: Until the end of the phase, after an enemy unit takes a Battle-shock test as a result of the Melancholic Miasma Detachment rule, select one other enemy unit within 9" of your unit; that enemy unit must take a Battle-shock test.

Rotten and Rusted

Detachment rules

Toxic Miasma: While an enemy unit is within 3" of one or more NURGLE LEGiONES DAEMONiCA units from your army, halve the Move characteristic of models in that unit and subtract 1 from Advance and Charge rolls made for it. When measuring this distance, Walls and closed Hatchways are ignored.

Enhancements

Virulent Corruption (0 pts): Each time an enemy unit within Engagement Range of the bearer is selected to Fall Back, models in that enemy unit must take Desperate Escape tests as if their unit was Battle-shocked. When doing so, if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
Endless Gift (0 pts): Add 2 to the bearers Wounds characteristic.

Stratagems

FOUL RESILIENCE 1CP · Rotten and Rusted – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.

TARGET: One NURGLE LEGIONES DAEMONIcA unit from your army (excluding NURGLINGS units) that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
SICKLY CONTAMINANTS 1CP · Rotten and Rusted – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: End of the Fight phase, or your opponent’s Shooting phase, just after an enemy unit has selected its targets.

TARGET: One NURGLE LEGIONES DAEMONIcA unit from your army. If this Stratagem is used in your opponent’s Shooting phase, it must target a unit that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Select one objective marker your unit is within range of. Your unit suffers D3 mortal wounds and that objective marker is Secured by your army. If your unit is a PLAGUEBEARERS unit, it only suffers 1 mortal wound, instead of D3.
GLEEFUL INVASION 1CP · Rotten and Rusted – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has shot or fought.

TARGET: One NURGLINGS unit from your army that was selected as the target of one of more of the attacking unit’s attacks.

EFFECT: Your unit can make a Normal or Fall Back move of up to D6".
INSUBSTANTIAL ENTITIES 1CP · Rotten and Rusted – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase.

TARGET: One NURGLE LEGIONES DAEMONIcA unit from your army that has not been selected to move this phase.

EFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6".

RESTRICTIONS: You can only use this Stratagem once.

Scintillating Legion

Detachment rules

Fates in Flux: You start the battle with three Flux tokens (we recommend using a dice to track how many Flux tokens you have). You can spend one Flux token just after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a Legiones Daemonica Tzeentch model or LEGIONES DAEMONICA TZEENTCH unit from your army to re-roll the result of that roll, throw or test. Flux tokens can also be spent to enhance the effect of some Stratagems. Each time you spend a Flux token, reduce the number of Flux tokens you have by one and your opponent gains one Flux token.

Whenever your opponent has one or more Flux tokens, they can spend one Flux token after an Advance roll, Hit roll, Wound roll or saving throw is made for a model or unit from their army, to re-roll the result of that roll or throw. If they do, they reduce the number of Flux tokens they have by one and you gain one Flux token. This is ignored if your opponent has the Fates in Flux Detachment rule.

In your Command phase, if your opponent has one or more Flux tokens, you gain one Flux token.

Designer’s Note: When using fast dice rolling, this rule can be used to spend any number of Flux tokens (up to the amount you have), to re-roll a number of dice up to the amount spent, after rolling multiple rolls or saving throws at once.

Enhancements

Inescapable Eye (10 pts): Legiones Daemonica Tzeentch model only. In your Command phase, if the bearer is on the battlefield, if your opponent has one or more Flux tokens, you gain one additional Flux token.
Infernal Puppeteer (25 pts): Legiones Daemonica Tzeentch Monster model only. In your Shooting phase, the bearer can use this Enhancement. If it does, until the end of the phase, you can select one other friendly visible Legiones Daemonica Tzeentch unit within 9" of the bearer. If you do, when selecting targets for ranged weapons equipped by the bearer, you can measure range and determine visibility from one model of your choice in the selected unit instead.

Designer’s Note: When determining if a unit with the Lone Operative ability can be selected as the target, the range is determined from the model of your choice in the selected unit.
Neverblade (20 pts): Legiones Daemonica Tzeentch Monster model only. Improve the Strength characteristic of melee weapons equipped by the bearer by 2, improve the Attacks and Armour Penetration characteristics of melee weapons equipped by the bearer by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll.
Improbable Shield (Aura) (30 pts): Legiones Daemonica Tzeentch model only. While a friendly Legiones Daemonica Tzeentch unit is within 6" of the bearer, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks and mortal wounds.

Stratagems

PYROGENESIS 1CP · Scintillating Legion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase.

TARGET: One Legiones Daemonica Tzeentch unit from your army that has not been selected to shoot or fight that phase.

EFFECT: Until the end of the phase, add 2 to the Strength characteristic of weapons equipped by models in your unit, or spend one Flux token and add 3 to the Strength characteristic of those weapons and improve the Armour Penetration characteristic of those weapons by 1 instead.
FATEBORNE NIGHTMARES 1CP · Scintillating Legion – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase.

TARGET: One Legiones Daemonica Tzeentch unit from your army.

EFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through terrain features.
FLICKERING REALITY 1CP · Scintillating Legion – Strategic Ploy Stratagem · Charge phase
WHEN: Fight phase, just after an enemy unit has selected its targets.

TARGET: One Legiones Daemonica Tzeentch unit from your army that was selected as the target of one or more of the attacking unit’s attacks.

EFFECT: Roll one D6, then you can spend one Flux token to re-roll the result: until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re-roll) of that result, the attack sequence ends, even if the original Hit roll would have been a Critical Hit.

Example: If you roll a 2 and choose to spend one Flux token to re-roll the result, and the re-roll is a 6, then until the end of the phase, each time an attack targets your unit, on an unmodified Hit roll of 6 the attack sequence ends, that attack fails to hit and no Critical Hit effects (e.g. Lethal Hits) are resolved.
IMPOSSIBLE ECLIPSE 1CP · Scintillating Legion – Strategic Ploy Stratagem · Any phase
WHEN: Any phase.

TARGET: One Legiones Daemonica Tzeentch Monster unit from your army that is on the battlefield.

EFFECT: Select No Man’s Land or your opponent’s deployment zone, or spend one Flux token and select both. Until the end of the phase, the selected areas of the battlefield are within your army’s Shadow of Chaos.
FICKLEFIRE 1CP · Scintillating Legion – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: One Legiones Daemonica Tzeentch unit from your army that is within Engagement Range of one or more enemy units.

EFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets for, and resolving attacks with, ranged weapons. Until the end of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+, your unit suffers 1 mortal wound after the attacking unit has finished making its attacks.
DELIRIUM UNMADE 1CP · Scintillating Legion – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: One Legiones Daemonica Tzeentch unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend one Flux token when you use this Stratagem and target up to two LEGIONES DAEMONICA TZEENTCH units from your army instead (including those within Engagement Range of one or more enemy units).

EFFECT: Remove your units from the battlefield and place them into Strategic Reserves.

Shadow Legion

Detachment rules

Thralls of the First Prince:
When mustering your army, you cannot include any Daemon Prince, Daemon Prince with Wings or Epic Hero units (excluding Be’lakor), but you can include the following HERETIC ASTARTES units:
  • Chaos Lord
  • Chaos Lord in Terminator Armour
  • Chaos Lord with Jump Pack
  • Chaos Terminator Squad
  • Chosen
  • Damned units
  • Dark Apostle
  • Havocs
  • Legionaries
  • Master of Possession
  • Possessed
  • Raptors
  • Sorcerer
  • Sorcerer in Terminator Armour
  • Warp Talons

The combined points value of such units depends on your battle size, as shown below.
  • Incursion: Up to 500 pts
  • Strike Force: Up to 1000 pts
  • Onslaught: Up to 1500 pts

KEYWORDS
Be’lakor and Heretic Astartes units from your army gain the SHADOW LEGION and UNDIVIDED keywords.

Legiones Daemonica units from your army gain the SHADOW LEGION keyword.
First Prince of Chaos: Units from your army have the relevant abilities presented below.

MURDERER’S COWL

The most murderous seek not to hide in the Dark Master’s pall. The shadows extend before them, offering a rapid route to slaughter.

SHADOW LEGION KHORNE units only. This unit is eligible to shoot and declare a charge in a turn in which it Advanced.

PENUMBRAL PUPPETRY

Mutative agents of change, touched by the Dark Master’s umbral aura, summon illusory magicks to confound and confuse their desperate foes.

SHADOW LEGION TZEENTCH units only. Each time an attack targets this unit, subtract 1 from the Hit roll.

GLOAM ROT

Borne upon the gloaming wisp of Be’lakor’s shadow, this debilitating curse atrophies muscle and withers flesh, greatly weakening its victims.

SHADOW LEGION NURGLE units only. Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic, subtract 1 from the Wound roll.

SHADOW’S CARESS

The Dark Master’s shadow falls across his thralls, masking their approach.

SHADOW LEGION SLAANESH units only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at this unit.

DISCIPLES OF BE’LAKOR

Be’lakor’s immortal ego draws into his orbit those as yet unclaimed by any one Chaos God. Their hate-filled pacts are made to the entire fell pantheon, and the dangerous boons they receive see them plunged along paths of perpetual night straight into the enemy’s midst.

SHADOW LEGION UNDIVIDED units only.

  • This unit has the Dark Pacts army rule, and can use it as described in Codex: Chaos Space Marines, even though your Army Faction is not HERETIC ASTARTES. If this unit is BE’LAKOR, it automatically passes the Leadership test required for Dark Pacts.
  • SHADOW LEGION HERETIC ASTARTES models in this unit have the Deep Strike ability.

Enhancements

Leaping Shadows (25 pts): Shadow Legion model only. Models in the bearer’s unit have the Scouts 9" ability.
Mantle of Gloom (Aura) (20 pts): Shadow Legion model only. While an enemy unit is within Engagement Range of the bearer’s unit, subtract 1 from the Objective Control characteristic of models in that enemy unit.
Fade to Darkness (30 pts): Shadow Legion model only. At the end of the Fight phase, if the bearer’s unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.
Malice Made Manifest (25 pts): Shadow Legion model only. At the start of the Fight phase, select one enemy unit within Engagement Range of the bearer’s unit and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

Stratagems

ENCROACHING DARKNESS 1CP · Shadow Legion – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase.

TARGET: Up to one Shadow Legion Heretic Astartes unit from your army and up to one Shadow Legion Legiones Daemonica unit from your army. You can only select units that arrived from Reserves this turn.

EFFECT: Until the end of the phase, weapons equipped by models in your selected units have the [IGNORES COVER] ability.
SHADE PATH 2CP · Shadow Legion – Battle Tactic Stratagem · Charge phase
WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge.

TARGET: One Shadow Legion unit from your army that was selected as a target of that charge.

EFFECT: Until the end of the phase, subtract 2 from Charge rolls made for that enemy unit. In addition, if your unit has the Nurgle keyword, that enemy unit must take a Battle-shock test.
DEATH DENIED 1CP · Shadow Legion – Battle Tactic Stratagem · Command phase
WHEN: Your Command phase.

TARGET: One Shadow Legion unit from your army.

EFFECT: One model in your unit regains up to 3 lost wounds. In addition, If your unit has the Tzeentch keyword, return up to one destroyed model (excluding Character models) to your unit with its full wounds remaining.
CHANNELLED WRATH 1CP · Shadow Legion – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase.

TARGET: One Shadow Legion unit from your army that has not been selected to fight this phase.

EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit has the Khorne keyword, until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1 as well.
SPITEFUL DEMISE 1CP · Shadow Legion – Strategic Ploy Stratagem · Any phase
WHEN: Any phase, just after a Shadow Legion unit from your army is destroyed, before removing the last model in that unit from the battlefield and before rolling any dice for the Deadly Demise ability.

TARGET: That SHADOW LEGION unit. You can use this Stratagem on that unit even though it was just destroyed.

EFFECT: Roll one D6 for each enemy unit that is within Engagement Range of the last model in your unit, adding 2 to the result if your unit has the Slaanesh keyword: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6+, that enemy unit suffers 3 mortal wounds.
BINDING SHADOW 1CP · Shadow Legion – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent’s Fight phase.

TARGET: Up to one Shadow Legion Heretic Astartes unit from your army and up to one Shadow Legion Legiones Daemonica unit from your army. You can only select units that are not within Engagement Range of one or more enemy units.

EFFECT: Remove those selected units from the battlefield and place them into Strategic Reserves.