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Chaos Daemons — army rules

Blood Legion

Detachment rules

Murdercall: Whenever an enemy unit (other than AIRCRAFT) finishes a Normal or Advance move within 6" of one or more LEGIONES DAEMONICA KHORNE units from your army, one of those units may make a Surge move toward that enemy unit. To do so, roll one D6: your unit's models may move up to that many inches, but must end the move as close as possible to that enemy unit, and may move within Engagement Range of it. A unit cannot make a Surge move while it is within Engagement Range of one or more enemy units.
Blood Tainted: At the end of a phase in which a LEGIONES DAEMONICA KHORNE unit from your army destroyed an enemy unit that, at the start of the phase, was within range of an objective marker, if your unit has the higher Level of Control over that objective marker, the marker stays under your control until your opponent's Level of Control over it exceeds yours at the end of a phase.

Enhancements

Slaughterthirst (Aura) (25 pts): LEGIONES DAEMONICA KHORNE model only. While a friendly LEGIONES DAEMONICA KHORNE unit (other than Monsters) is within 6" of the bearer, weapons carried by that unit's models gain [LANCE].
Fury’s Cage (20 pts): LEGIONES DAEMONICA KHORNE Monster model only. Each time the bearer is chosen to fight, it may use this Enhancement. If it does, it suffers D3+1 mortal wounds, and for the rest of the phase each time it attacks you may re-roll the Hit roll and the Wound roll.
Brazenmaw (15 pts): LEGIONES DAEMONICA KHORNE model only. Add 2 to Charge rolls made for the bearer's unit.
Gateway Unto Damnation (10 pts): LEGIONES DAEMONICA KHORNE Monster model only. The bearer's Deadly Demise triggers mortal wounds on a D6 roll of 2+ instead of 6. Additionally, if the bearer has destroyed one or more enemy units this battle, it has Deadly Demise D3+3 in place of any other Deadly Demise ability on its datasheet.

Stratagems

SHEATHED IN BRASS 1CP · Blood Legion – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One LEGIONES DAEMONICA KHORNE unit from your army chosen as a target of one or more of the attacker's attacks. EFFECT: For the rest of the phase, your unit's models have a Save characteristic of 3+.
FOOLS’ FLIGHT 2CP · Blood Legion – Strategic Ploy Stratagem · Movement phase
WHEN: Your opponent's Movement phase, right after an enemy unit Falls Back. TARGET: One LEGIONES DAEMONICA KHORNE unit from your army within 6" of that enemy unit that would be eligible to declare a charge against it. EFFECT: Your unit immediately declares a charge targeting only that enemy unit, and you resolve it. Even if the charge succeeds, your unit gains no Charge bonus this turn.
WRATH UNDENIABLE 1CP · Blood Legion – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One LEGIONES DAEMONICA KHORNE unit from your army chosen as a target of one or more of the attacker's attacks. EFFECT: For the rest of the phase, each time a model in your unit is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 4+ it is not removed; it gets to fight after the attacking unit finishes its attacks, then is removed from play.
GORE‑HUNGRY ONSLAUGHT 1CP · Blood Legion – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase. TARGET: One LEGIONES DAEMONICA KHORNE unit from your army. EFFECT: For the rest of the phase, each time a model in your unit moves, it may move through terrain features.
SKULLS BEGET BLOOD 1CP · Blood Legion – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One LEGIONES DAEMONICA KHORNE Infantry or Mounted unit from your army (not one that Fell Back this turn) that is not within Engagement Range of any enemy units. EFFECT: Pick one enemy unit that is not within Engagement Range of any of your units and is within 8" of and visible to your unit. Roll six D6: for each 4+, that enemy unit takes 1 mortal wound.
BLOOD BEGETS SKULLS 1CP · Blood Legion – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase. TARGET: One LEGIONES DAEMONICA KHORNE unit from your army not yet chosen to charge this phase. EFFECT: For the rest of the phase, your unit may declare a charge even in a turn in which it Advanced.

Daemonic Incursion

Detachment rules

Warp Rifts: Whenever a LEGIONES DAEMONICA unit from your army is set up via Deep Strike, if it is placed wholly within your army's Shadow of Chaos, and/or wholly within 6" of one or more friendly Bloodthirster, Great Unclean One, Kairos Fateweaver, Keeper of Secrets, Lord of Change, Rotigus, Shalaxi Helbane or Skarbrand units sharing the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword with it, it may be set up anywhere more than 6" horizontally from all enemy models rather than more than 9".
Unnatural Energies: LEGIONES DAEMONICA units from your army may perform one of these Tactical Manoeuvres even in a turn in which they Advanced or Fell Back: Secure Site; Set To Defend; Set Overwatch.

Enhancements

Spite Made Manifest (0 pts): Whenever an enemy unit is chosen to fight, melee weapons carried by its models gain [HAZARDOUS] while targeting the bearer's unit.
A’rgath, the King of Blades (20 pts): KHORNE LEGIONES DAEMONICA model only. Add 1 to the Attacks and Strength of the bearer's melee weapons. While the bearer is within your army's Shadow of Chaos, add 2 to those characteristics instead.
Soulstealer (15 pts): SLAANESH LEGIONES DAEMONICA model only. Each time the bearer destroys an enemy model with a melee attack, roll one D6 (add 1 if the bearer is within your army's Shadow of Chaos): on a 4+ the bearer regains 1 lost wound.
Geller Breach (0 pts): At the start of the first battle round, the bearer's unit may make a Normal move of up to 6".
The Endless Gift (30 pts): NURGLE LEGIONES DAEMONICA model only. The bearer gains the Feel No Pain 5+ ability.
The Everstave (25 pts): TZEENTCH LEGIONES DAEMONICA model only. Add 1 to the Strength of the bearer's ranged weapons and increase their Range by 3". While the bearer is within your army's Shadow of Chaos, add 2 to their Strength and increase their Range by 6" instead.

Stratagems

INCORPOREAL TERRORS 1CP · Daemonic Incursion – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One LEGIONES DAEMONICA unit from your army chosen as a target of one or more of the attacker's attacks. EFFECT: For the rest of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
PARTING BLOWS 1CP · Daemonic Incursion – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One LEGIONES DAEMONICA unit from your army chosen as a target of one or more of the attacker's attacks. EFFECT: For the rest of the phase, each time a model in your unit is destroyed, if it has not fought this phase, roll one D6: on a 4+ it is not removed. That destroyed model gets to fight after the attacking unit finishes its attacks, then is removed from play.
UNREAL SPEED 1CP · Daemonic Incursion – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase. TARGET: One INFANTRY LEGIONES DAEMONICA unit from your army. EFFECT: For the rest of the phase, your unit may declare a charge even in a turn in which it Advanced or Fell Back.
INSUBSTANTIAL ENTITIES 1CP · Daemonic Incursion – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One LEGIONES DAEMONICA unit from your army not yet chosen to move this phase. EFFECT: The next time your unit is chosen to move this phase, its models may pass through Walls and closed Hatchways as if they weren't there, but no model may move more than 6" when doing so. RESTRICTIONS: Usable only once.
DRAUGHT OF TERROR 1CP · Demonic Incursion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase. TARGET: One LEGIONES DAEMONICA unit from your army not yet chosen to shoot or fight this phase. EFFECT: For the rest of the phase, improve the Armour Penetration of weapons carried by that unit's models by 1. Also, for the rest of the phase, each time such a weapon targets a Battle-shocked unit, you may re-roll the Wound roll.
DAEMONIC INVULNERABILITY 1CP · Demonic Incursion – Battle Tactic Stratagem · Shooting phase
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One LEGIONES DAEMONICA unit from your army chosen as a target of one or more of that enemy unit's attacks. EFFECT: For the rest of the phase, each time an invulnerable saving throw is made for a model in your unit, re-roll a saving throw of 1.
THE REALM OF CHAOS 1CP · Demonic Incursion – Battle Tactic Stratagem · Any phase
WHEN: End of your opponent's turn. TARGET: Up to two LEGIONES DAEMONICA units from your army that are within your army's Shadow of Chaos, or one other LEGIONES DAEMONICA unit from your army. EFFECT: Remove the targeted units and place them into Strategic Reserves; they return in the Reinforcements step of your next Movement phase via Deep Strike. RESTRICTIONS: You cannot target units within Engagement Range of any enemy units.
WARP SURGE 1CP · Demonic Incursion – Strategic Ploy Stratagem · Charge phase
WHEN: Your Charge phase. TARGET: One LEGIONES DAEMONICA unit from your army within your army's Shadow of Chaos. EFFECT: For the rest of the phase, your unit may declare a charge even in a turn in which it Advanced.
CORRUPT REALSPACE 1CP · Demonic Incursion – Strategic Ploy Stratagem · Command phase
WHEN: Start of any Command phase. TARGET: One LEGIONES DAEMONICA unit from your army within range of an objective marker you control. EFFECT: That objective marker becomes Corrupted and stays under your control even with no models in range, until your opponent controls it at the start or end of any turn. While Corrupted and under your control, the area within 6" of that marker counts as within your army's Shadow of Chaos.
DENIZENS OF THE WARP 1CP · Demonic Incursion – Strategic Ploy Stratagem · Any phase
WHEN: Your Movement phase. TARGET: One LEGIONES DAEMONICA unit from your army arriving via Deep Strike this phase. EFFECT: Your unit may be set up anywhere on the battlefield more than 6" horizontally from all enemy models.

Dread Carnival

Detachment rules

Lithe Killers: Each time a SLAANESH INFANTRY LEGIONES DAEMONICA unit from your army makes a Normal, Advance or Fall Back move, its models may move through other models as if they weren't there. When doing so, for each SLAANESH model that passes through one or more enemy models, roll one D6: on a 1-2 that model's unit takes 1 mortal wound.

Enhancements

Fatal Caress (0 pts): Each time the bearer makes a melee attack, a Critical Wound is scored on an unmodified Wound roll of 5+.
Horrifying Visage (0 pts): Once per battle round, when an enemy unit within 9" of the bearer tries to perform a Tactical Manoeuvre or to operate a Hatchway within 9" of the bearer, the bearer may use this ability. If it does, that enemy unit takes a Leadership test with -1 to the result: on a failure it fails to perform that Tactical Manoeuvre or operate that Hatchway, and until the start of your opponent's next turn it cannot perform Tactical Manoeuvres or operate Hatchways.

Stratagems

SEDUCTIVE WHISPERS 1CP · Dread Carnival – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One SLAANESH LEGIONES DAEMONICA unit from your army chosen as a target of one or more of the attacker's attacks. EFFECT: For the rest of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
SOPORIFIC SCENT 1CP · Dread Carnival – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One SLAANESH LEGIONES DAEMONICA unit from your army not yet chosen to move this phase. EFFECT: For the rest of the phase, Desperate Escape tests for your unit's models automatically pass, and your unit takes no mortal wounds from the Lithe Killers Detachment rule.
INSUBSTANTIAL ENTITIES 1CP · Dread Carnival – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One SLAANESH LEGIONES DAEMONICA unit from your army not yet chosen to move this phase. EFFECT: The next time your unit is chosen to move this phase, its models may pass through Walls and closed Hatchways as if they weren't there, but no model may move more than 6" when doing so. RESTRICTIONS: Usable only once.
DANCE OF DEATH 1CP · Dread Carnival – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase, right after a SLAANESH LEGIONES DAEMONICA unit from your army Falls Back. TARGET: That SLAANESH unit. EFFECT: For the rest of the turn, your unit may shoot and declare a charge even in a turn in which it Fell Back.

Infernal Onslaught

Detachment rules

Brutal Entrance: Each time a KHORNE LEGIONES DAEMONICA unit from your army opens a Hatchway, that Hatchway cannot be closed for the rest of the battle. Additionally, for the rest of the turn, each time that unit declares a charge, if every target of the charge is on the opposite side of that Hatchway from your unit, add 1 to the Charge roll.

Enhancements

Worthier Skulls (0 pts): Each time an enemy unit within Engagement Range of the bearer Falls Back, after it has moved, if the bearer is no longer within Engagement Range of any enemy units, the bearer may make a Normal move of up to 6".
Unholy Fury (0 pts): If the bearer is destroyed by a melee attack and has not fought this phase, roll one D6: on a 2+ it is not removed. The destroyed model gets to fight after the attacking unit finishes its attacks, then is removed from play.

Stratagems

UNSTOPPABLE SLAUGHTERERS 1CP · Infernal Onslaught – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase. TARGET: One KHORNE LEGIONES DAEMONICA unit from your army not yet chosen to fight this phase. EFFECT: Pick one closed Hatchway within 1" of your unit. For the rest of the phase, your unit may be chosen to fight as though that Hatchway were open, and may select targets as though it were open (it counts as open only for your unit, not any others).
ABJECT HORROR 1CP · Infernal Onslaught – Strategic Ploy Stratagem · Fight phase
WHEN: Start of the Fight phase. TARGET: One KHORNE LEGIONES DAEMONICA unit from your army. EFFECT: Each enemy unit within Engagement Range of your unit must take a Battle-shock test with -1 to the result.
INSUBSTANTIAL ENTITIES 1CP · Infernal Onslaught – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One KHORNE LEGIONES DAEMONICA unit from your army not yet chosen to move this phase. EFFECT: The next time your unit is chosen to move this phase, its models may pass through Walls and closed Hatchways as if they weren't there, but no model may move more than 6" when doing so. RESTRICTIONS: Usable only once.
SWIFT AS MURDER 1CP · Infernal Onslaught – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One KHORNE LEGIONES DAEMONICA unit from your army not yet chosen to move this phase. EFFECT: For the rest of the phase, add 2" to the Move characteristic of your unit's models.

Legion of Excess

Detachment rules

Beguiling Aura: LEGIONES DAEMONICA SLAANESH units from your army may declare a charge even in a turn in which they Fell Back.
Seductive Gambit: LEGIONES DAEMONICA SLAANESH units from your army gain the following ability: Seductive Gambit: Each time this unit finishes a Charge move, you may declare it performs a Seductive Gambit. If you do, for the rest of the turn the unit loses the Fights First ability, but instead each time a model in it attacks you may re-roll the Hit roll and re-roll a Wound roll of 1.

Enhancements

False Majesty (Aura) (30 pts): LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (other than Monsters) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Wound roll.
Dreaming Crown (Aura) (30 pts): LEGIONES DAEMONICA SLAANESH model only. While a friendly LEGIONES DAEMONICA SLAANESH unit (other than Monsters) is within 6" of the bearer, each time a model in that unit makes a melee attack, add 1 to the Hit roll.
Avatar of Perfection (15 pts): LEGIONES DAEMONICA SLAANESH Monster model only. At the start of each phase, if no other friendly units are within 6" of the bearer, you may: re-roll Advance rolls for the bearer; re-roll Charge rolls for the bearer; ignore any or all modifiers to its Move characteristic and to any Advance and/or Charge rolls made for it.
Soul Glutton (10 pts): LEGIONES DAEMONICA SLAANESH Monster model only. At the end of the Fight phase, if one or more enemy models were destroyed this phase by the bearer's attacks, it may use this Enhancement to regain up to D3 lost wounds.

Stratagems

OVERWHELMING EXCESS 1CP · Legion of Excess – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One LEGIONES DAEMONICA SLAANESH unit from your army chosen as a target of one or more of the attacker's attacks. EFFECT: For the rest of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
ARCHAGONISTS 2CP · Legion of Excess – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One LEGIONES DAEMONICA SLAANESH Monster unit, or up to two LEGIONES DAEMONICA SLAANESH units (other than Monsters), from your army not yet chosen to fight this phase. EFFECT: For the rest of the phase, each time a model in one of those units attacks, add 1 to the Wound roll.
CAVALCADE OF BLADES 1CP · Legion of Excess – Battle Tactic Stratagem · Charge phase
WHEN: Your Charge phase, right after a LEGIONES DAEMONICA SLAANESH unit from your army finishes a Charge move. TARGET: That unit. EFFECT: Pick one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit within Engagement Range of that enemy unit, or roll six D6 if your unit is a MONSTER unit: for each 4+, that enemy unit takes 1 mortal wound.
THIEVES OF PAIN 1CP · Legion of Excess – Strategic Ploy Stratagem · Any phase
WHEN: Any phase, right after an attack or mortal wound is allocated to a model in a LEGIONES DAEMONICA SLAANESH unit from your army (other than Monsters and Vehicles). TARGET: That unit. EFFECT: Pick one other friendly LEGIONES DAEMONICA SLAANESH unit within 9" of and visible to your unit. For the rest of the phase, while the chosen unit is on the battlefield, each time a model in your unit would lose a wound, the chosen unit takes 1 mortal wound instead.
SENSORY EXCRUCIATION 1CP · Legion of Excess – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase. TARGET: One LEGIONES DAEMONICA SLAANESH Monster unit from your army that is on the battlefield. EFFECT: Each unit on the battlefield within your army's Shadow of Chaos must take a Battle-shock test, with -1 to the test if Below Half-strength. (Note: this affects all friendly and enemy units within the Shadow of Chaos; it can let a Chaos Daemons player heal units via Daemonic Terror, at the risk of Battle-shocking some of their own.)
PHANTASMAL LONGING 1CP · Legion of Excess – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase. TARGET: One LEGIONES DAEMONICA SLAANESH unit from your army. EFFECT: For the rest of the phase, each time a model in your unit moves, it may move through terrain features.

Pandaemoniac Inferno

Detachment rules

Living Flame: Each time a TZEENTCH LEGIONES DAEMONICA unit from your army is chosen to shoot, it may target enemy units within Engagement Range of other friendly TZEENTCH LEGIONES DAEMONICA units. Ranged weapons carried by TZEENTCH LEGIONES DAEMONICA models gain [SUSTAINED HITS 1] while targeting a unit within Engagement Range of one or more friendly units.

Enhancements

Fulgurating Presence (0 pts): Each time an attack targets the bearer, subtract 1 from the Hit roll.
Mutagenic Flames (0 pts): In your Shooting phase, after the bearer has shot, pick one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, each time a model in that unit attacks, subtract 1 from the Hit roll.

Stratagems

FATE SYPHONING 1CP · Pandaemoniac Inferno – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One TZEENTCH LEGIONES DAEMONICA unit from your army within range of an objective marker that was chosen as a target of one or more of the attacker's attacks. EFFECT: For the rest of the phase, you may re-roll saving throws of 1 for your unit's models.
ILLUSORY PRESENCE 1CP · Pandaemoniac Inferno – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase, right after a TZEENTCH LEGIONES DAEMONICA unit from your army has shot. TARGET: That TZEENTCH unit. EFFECT: Your unit may make a Normal move of up to D6". RESTRICTIONS: For the rest of the turn, your unit cannot declare a charge.
FICKLE BLESSINGS 1CP · Pandaemoniac Inferno – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One HORRORS unit from your army. EFFECT: For the rest of the phase, ranged weapons carried by your unit's models gain [PISTOL] and [HAZARDOUS].
INSUBSTANTIAL ENTITIES 1CP · Pandaemoniac Inferno – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One TZEENTCH LEGIONES DAEMONICA unit from your army not yet chosen to move this phase. EFFECT: The next time your unit is chosen to move this phase, its models may pass through Walls and closed Hatchways as if they weren't there, but no model may move more than 6" when doing so. RESTRICTIONS: Usable only once.

Plague Legion

Detachment rules

Melancholic Miasma: While an enemy unit is within 9" of one or more LEGIONES DAEMONICA NURGLE units from your army, that enemy unit is within your army's Shadow of Chaos. In each player's Command phase, pick one enemy unit within your army's Shadow of Chaos; that unit must take a Battle-shock test.

Enhancements

Cankerblight (15 pts): LEGIONES DAEMONICA NURGLE model only. Each time an enemy unit (other than MONSTERS and VEHICLES) within 6" of the bearer fails a Battle-shock test, the bearer may use this Enhancement to destroy one model in that unit (chosen by its controller). Whenever the bearer does so, your army's Daemonic Terror rule inflicts no mortal wounds.
Maggot Maws (15 pts): LEGIONES DAEMONICA NURGLE model only. In your Shooting phase, pick one enemy unit within 6" of the bearer; that unit must take a Battle-shock test. Then roll one D6: on a 3+ that enemy unit takes D3 mortal wounds. Whenever the bearer uses this Enhancement, your army's Daemonic Terror rule inflicts no mortal wounds.
Droning Shroud (Aura) (35 pts): LEGIONES DAEMONICA NURGLE Monster model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, that unit can only be targeted by a ranged attack if the attacking model is within 18".
Font of Spores (Aura) (20 pts): LEGIONES DAEMONICA NURGLE Monster model only. While a friendly LEGIONES DAEMONICA NURGLE unit is within 6" of the bearer, improve the Armour Penetration of weapons carried by that unit's models by 1.

Stratagems

FEVER VISIONS 1CP · Plague Legion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase. TARGET: One LEGIONES DAEMONICA NURGLE unit from your army not yet chosen to shoot or fight this phase. EFFECT: For the rest of the phase, each time a model in your unit attacks, add 1 to the Hit roll. After your unit finishes its attacks, pick one enemy unit hit by one or more of them; that enemy unit must take a Battle-shock test.
MURKSHADOWS 1CP · Plague Legion – Battle Tactic Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One LEGIONES DAEMONICA NURGLE Infantry unit from your army. EFFECT: For the rest of the phase, each time your unit makes a Normal move, add 5" to the Move characteristic of its models.
SEEPING VIRULENCE 1CP · Plague Legion – Battle Tactic Stratagem · Fight phase
WHEN: Fight phase. TARGET: One LEGIONES DAEMONICA NURGLE unit from your army not yet chosen to fight this phase. EFFECT: For the rest of the phase, each time a model in that unit attacks, an unmodified Hit roll of 5+ scores a Critical Hit.
FOETID RESURGENCE 2CP · Plague Legion – Strategic Ploy Stratagem · Command phase
WHEN: Your Command phase. TARGET: One LEGIONES DAEMONICA NURGLE unit from your army that is on the battlefield. EFFECT: Return up to 1 destroyed model to your unit (or up to D3 if it is a Battleline unit) with full wounds. If it is a Monster unit, instead one model in your unit regains up to D3+1 lost wounds.
ROT AND RENEWAL 1CP · Plague Legion – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase. TARGET: One LEGIONES DAEMONICA NURGLE unit from your army. EFFECT: For the rest of the phase, each time a model in your unit moves, it may move through terrain features.
PLAGUE OF WOES 1CP · Plague Legion – Strategic Ploy Stratagem · Command phase
WHEN: Your opponent's Command phase, before targets are chosen for the Melancholic Miasma Detachment rule. TARGET: One LEGIONES DAEMONICA NURGLE unit from your army. EFFECT: For the rest of the phase, after an enemy unit takes a Battle-shock test from the Melancholic Miasma Detachment rule, pick one other enemy unit within 9" of your unit; that enemy unit must take a Battle-shock test.

Rotten and Rusted

Detachment rules

Toxic Miasma: While an enemy unit is within 3" of one or more NURGLE LEGIONES DAEMONICA units from your army, halve the Move characteristic of its models and subtract 1 from Advance and Charge rolls made for it. Walls and closed Hatchways are ignored when measuring this distance.

Enhancements

Virulent Corruption (0 pts): Each time an enemy unit within Engagement Range of the bearer is chosen to Fall Back, its models must take Desperate Escape tests as though the unit were Battle-shocked. If that enemy unit is also Battle-shocked by other means, subtract 1 from each of those Desperate Escape tests.
Endless Gift (0 pts): Add 2 to the bearer's Wounds characteristic.

Stratagems

FOUL RESILIENCE 1CP · Rotten and Rusted – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One NURGLE LEGIONES DAEMONICA unit from your army (other than NURGLINGS units) chosen as a target of one or more of the attacker's attacks. EFFECT: For the rest of the phase, your unit's models gain the Feel No Pain 5+ ability.
SICKLY CONTAMINANTS 1CP · Rotten and Rusted – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: End of the Fight phase, or your opponent's Shooting phase right after an enemy unit picks its targets. TARGET: One NURGLE LEGIONES DAEMONICA unit from your army; if used in your opponent's Shooting phase, it must be a unit chosen as a target of one or more of the attacker's attacks. EFFECT: Pick one objective marker your unit is within range of. Your unit takes D3 mortal wounds and that marker is Secured by your army. If your unit is a PLAGUEBEARERS unit, it takes only 1 mortal wound instead of D3.
GLEEFUL INVASION 1CP · Rotten and Rusted – Strategic Ploy Stratagem · Shooting or Fight phase
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit has shot or fought. TARGET: One NURGLINGS unit from your army chosen as a target of one or more of the attacker's attacks. EFFECT: Your unit may make a Normal or Fall Back move of up to D6".
INSUBSTANTIAL ENTITIES 1CP · Rotten and Rusted – Strategic Ploy Stratagem · Movement phase
WHEN: Your Movement phase. TARGET: One NURGLE LEGIONES DAEMONICA unit from your army not yet chosen to move this phase. EFFECT: The next time your unit is chosen to move this phase, its models may pass through Walls and closed Hatchways as if they weren't there, but no model may move more than 6" when doing so. RESTRICTIONS: Usable only once.

Scintillating Legion

Detachment rules

Fates in Flux: You begin the battle with three Flux tokens. You may spend one Flux token right after an Advance roll, Hit roll, Wound roll, Damage roll, saving throw or Hazardous test is made for a LEGIONES DAEMONICA TZEENTCH model or unit from your army to re-roll that roll, throw or test. Flux tokens can also boost certain Stratagems. Each time you spend a Flux token, reduce your total by one and your opponent gains one. While your opponent has one or more Flux tokens, they may spend one after an Advance roll, Hit roll, Wound roll or saving throw is made for a model or unit from their army to re-roll it; if they do, they lose one Flux token and you gain one. This is ignored if your opponent has the Fates in Flux Detachment rule. In your Command phase, if your opponent has one or more Flux tokens, you gain one. (With fast dice rolling, you may spend any number of Flux tokens you have to re-roll up to that many dice after rolling multiple rolls or saving throws at once.)

Enhancements

Inescapable Eye (10 pts): LEGIONES DAEMONICA TZEENTCH model only. In your Command phase, if the bearer is on the battlefield and your opponent has one or more Flux tokens, you gain one additional Flux token.
Infernal Puppeteer (25 pts): LEGIONES DAEMONICA TZEENTCH Monster model only. In your Shooting phase, the bearer may use this Enhancement. If it does, for the rest of the phase you may pick one other friendly visible LEGIONES DAEMONICA TZEENTCH unit within 9" of the bearer; if you do, when selecting targets for the bearer's ranged weapons you may measure range and check visibility from one model of your choice in the chosen unit instead. (For Lone Operative targeting, range is measured from the chosen model in that unit.)
Neverblade (20 pts): LEGIONES DAEMONICA TZEENTCH Monster model only. Improve the Strength of the bearer's melee weapons by 2 and their Attacks and Armour Penetration by 1, and each time the bearer makes a melee attack, add 1 to the Hit roll.
Improbable Shield (Aura) (30 pts): LEGIONES DAEMONICA TZEENTCH model only. While a friendly LEGIONES DAEMONICA TZEENTCH unit is within 6" of the bearer, that unit's models gain Feel No Pain 4+ against Psychic Attacks and mortal wounds.

Stratagems

PYROGENESIS 1CP · Scintillating Legion – Battle Tactic Stratagem · Shooting or Fight phase
WHEN: Your Shooting phase or the Fight phase. TARGET: One LEGIONES DAEMONICA TZEENTCH unit from your army not yet chosen to shoot or fight this phase. EFFECT: For the rest of the phase, add 2 to the Strength of weapons carried by your unit's models; or spend one Flux token to add 3 to their Strength and improve their Armour Penetration by 1 instead.
FATEBORNE NIGHTMARES 1CP · Scintillating Legion – Strategic Ploy Stratagem · Movement or Charge phase
WHEN: Your Movement phase or your Charge phase. TARGET: One LEGIONES DAEMONICA TZEENTCH unit from your army. EFFECT: For the rest of the phase, each time a model in your unit moves, it may move through terrain features.
FLICKERING REALITY 1CP · Scintillating Legion – Strategic Ploy Stratagem · Charge phase
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One LEGIONES DAEMONICA TZEENTCH unit from your army chosen as a target of one or more of the attacker's attacks. EFFECT: Roll one D6 (you may spend one Flux token to re-roll it): for the rest of the phase, each time an attack targets your unit, on an unmodified Hit roll (after any re-roll) equal to that result, the attack sequence ends even if the original roll would have been a Critical Hit. (Example: roll a 2, spend a Flux token, re-roll to a 6 - then for the rest of the phase, an unmodified Hit roll of 6 against your unit ends the attack sequence, the attack fails to hit, and no Critical Hit effects such as Lethal Hits apply.)
IMPOSSIBLE ECLIPSE 1CP · Scintillating Legion – Strategic Ploy Stratagem · Any phase
WHEN: Any phase. TARGET: One LEGIONES DAEMONICA TZEENTCH Monster unit from your army that is on the battlefield. EFFECT: Pick No Man's Land or your opponent's deployment zone (or spend one Flux token to pick both). For the rest of the phase, the chosen areas count as within your army's Shadow of Chaos.
FICKLEFIRE 1CP · Scintillating Legion – Strategic Ploy Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: One LEGIONES DAEMONICA TZEENTCH unit from your army within Engagement Range of one or more enemy units. EFFECT: For the rest of the phase, enemy units do not count as within Engagement Range of your unit for selecting targets for, and resolving, ranged weapon attacks. Also for the rest of the phase, each time an enemy model is destroyed while its unit is within Engagement Range of your unit, roll one D6: on a 5+ your unit takes 1 mortal wound after the attacking unit finishes its attacks.
DELIRIUM UNMADE 1CP · Scintillating Legion – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent's Fight phase. TARGET: One LEGIONES DAEMONICA TZEENTCH unit from your army not within Engagement Range of any enemy units. Alternatively, spend one Flux token to target up to two LEGIONES DAEMONICA TZEENTCH units instead (including those within Engagement Range of enemy units). EFFECT: Remove your units and place them into Strategic Reserves.

Shadow Legion

Detachment rules

Thralls of the First Prince: When mustering your army, you cannot include any Daemon Prince, Daemon Prince with Wings or Epic Hero units (other than Be'lakor), but you may include these HERETIC ASTARTES units: Chaos Lord; Chaos Lord in Terminator Armour; Chaos Lord with Jump Pack; Chaos Terminator Squad; Chosen; Damned units; Dark Apostle; Havocs; Legionaries; Master of Possession; Possessed; Raptors; Sorcerer; Sorcerer in Terminator Armour; Warp Talons. Their combined points value is limited by battle size: Incursion up to 500 pts; Strike Force up to 1000 pts; Onslaught up to 1500 pts. KEYWORDS: Be'lakor and Heretic Astartes units from your army gain the SHADOW LEGION and UNDIVIDED keywords. Legiones Daemonica units from your army gain the SHADOW LEGION keyword.
First Prince of Chaos: Units from your army gain the relevant abilities below. MURDERER'S COWL: SHADOW LEGION KHORNE units only; this unit may shoot and declare a charge even in a turn in which it Advanced. PENUMBRAL PUPPETRY: SHADOW LEGION TZEENTCH units only; each time an attack targets this unit, subtract 1 from the Hit roll. GLOAM ROT: SHADOW LEGION NURGLE units only; each time an attack targets this unit, if the attack's Strength exceeds this unit's Toughness, subtract 1 from the Wound roll. SHADOW'S CARESS: SHADOW LEGION SLAANESH units only; enemy units cannot use the Fire Overwatch Stratagem to shoot at this unit. DISCIPLES OF BE'LAKOR: SHADOW LEGION UNDIVIDED units only; this unit has the Dark Pacts army rule and may use it as described in Codex: Chaos Space Marines even though your Army Faction is not HERETIC ASTARTES (if this unit is BE'LAKOR, it automatically passes the Leadership test required for Dark Pacts), and SHADOW LEGION HERETIC ASTARTES models in this unit gain the Deep Strike ability.

Enhancements

Leaping Shadows (25 pts): SHADOW LEGION model only. Models in the bearer's unit gain the Scouts 9" ability.
Mantle of Gloom (Aura) (20 pts): SHADOW LEGION model only. While an enemy unit is within Engagement Range of the bearer's unit, subtract 1 from the Objective Control characteristic of that enemy unit's models.
Fade to Darkness (30 pts): SHADOW LEGION model only. At the end of the Fight phase, if the bearer's unit destroyed one or more enemy units this phase and is not within Engagement Range of any enemy units, you may remove the bearer's unit and place it into Strategic Reserves.
Malice Made Manifest (25 pts): SHADOW LEGION model only. At the start of the Fight phase, pick one enemy unit within Engagement Range of the bearer's unit and roll one D6: on a 2-5 it takes D3 mortal wounds; on a 6 it takes 3 mortal wounds.

Stratagems

ENCROACHING DARKNESS 1CP · Shadow Legion – Battle Tactic Stratagem · Shooting phase
WHEN: Your Shooting phase. TARGET: Up to one SHADOW LEGION Heretic Astartes unit and up to one SHADOW LEGION Legiones Daemonica unit from your army; only units that arrived from Reserves this turn may be chosen. EFFECT: For the rest of the phase, weapons carried by models in your chosen units gain [IGNORES COVER].
SHADE PATH 2CP · Shadow Legion – Battle Tactic Stratagem · Charge phase
WHEN: Your opponent's Charge phase, right after an enemy unit declares a charge. TARGET: One SHADOW LEGION unit from your army chosen as a target of that charge. EFFECT: For the rest of the phase, subtract 2 from Charge rolls made for that enemy unit. Additionally, if your unit has the Nurgle keyword, that enemy unit must take a Battle-shock test.
DEATH DENIED 1CP · Shadow Legion – Battle Tactic Stratagem · Command phase
WHEN: Your Command phase. TARGET: One SHADOW LEGION unit from your army. EFFECT: One model in your unit regains up to 3 lost wounds. Additionally, if your unit has the Tzeentch keyword, return up to one destroyed model (other than Character models) to your unit with full wounds.
CHANNELLED WRATH 1CP · Shadow Legion – Strategic Ploy Stratagem · Fight phase
WHEN: Fight phase. TARGET: One SHADOW LEGION unit from your army not yet chosen to fight this phase. EFFECT: For the rest of the phase, melee weapons carried by your unit's models gain [LANCE]. If your unit has the Khorne keyword, also improve the Armour Penetration of those weapons by 1 for the rest of the phase.
SPITEFUL DEMISE 1CP · Shadow Legion – Strategic Ploy Stratagem · Any phase
WHEN: Any phase, right after a SHADOW LEGION unit from your army is destroyed, before the last model is removed and before any dice are rolled for Deadly Demise. TARGET: That SHADOW LEGION unit (you may use this Stratagem on it even though it was just destroyed). EFFECT: Roll one D6 for each enemy unit within Engagement Range of the last model in your unit (add 2 to the result if your unit has the Slaanesh keyword): on a 4-5 that enemy unit takes D3 mortal wounds; on a 6+ it takes 3 mortal wounds.
BINDING SHADOW 1CP · Shadow Legion – Strategic Ploy Stratagem · Fight phase
WHEN: End of your opponent's Fight phase. TARGET: Up to one SHADOW LEGION Heretic Astartes unit and up to one SHADOW LEGION Legiones Daemonica unit from your army; only units not within Engagement Range of any enemy units may be chosen. EFFECT: Remove the chosen units and place them into Strategic Reserves.