MUTANT
M
6"
T
4
SV
6+
-INV
W
1
LD
7+
OC
1
⌀ 25mm
TORMENT
M
6"
T
4
SV
6+
-INV
W
3
LD
7+
OC
1
⌀ 40mm
Every Torment is equipped with: hideous mutations.
Every Mutant is equipped with: blasphemous appendages.
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Blasphemous appendages | Melee | 2 | 4+ | 4 | 0 | 1 |
| Hideous mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 |
CORE Feel No Pain 6+, Scouts 6"
FACTION Dark Pacts
Accursed Horde: Each time an enemy unit has shot, if one or more models from this unit were destroyed as a result of those attacks, this unit can make a Horde move. To do so, roll one D6: this unit can be moved a number of inches up to the result, but this unit must finish that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. A unit cannot make a Horde move while it is Battle-shocked.
Led by: Cultist Firebrand, Dark Apostle, Dark Commune, Rogue Psyker.
⚄ MathHammer — average damage calculator
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- 3-6 Torments
- 5-10 Mutants