Zephyrim Squad datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
12"
T
3
SV
3+
5+INV
W
1
LD
7+
OC
1
⌀ 32mm
Every model is equipped with: bolt pistol; power weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt pistol [Pistol] | 12" | 1 | 3+ | 4 | 0 | 1 |
| Plasma pistol – standard [Pistol] | 12" | 1 | 3+ | 7 | -2 | 1 |
| Plasma pistol – supercharge [Hazardous, Pistol] | 12" | 1 | 3+ | 8 | -3 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Power weapon | Melee | 3 | 3+ | 4 | -2 | 1 |
CORE Deep Strike
FACTION Acts of Faith
Embodied Prophecy: When this unit is chosen to fight, choose one of the following for melee weapons carried by its models until the phase ends: [SUSTAINED HITS 1] or [LETHAL HITS]. If this unit charged this turn, until the phase ends apply both abilities to those melee weapons instead.
Sacred Banner: You may re-roll Advance and Charge rolls made for the bearer's unit.
Led by: Canoness with Jump Pack, Saint Celestine.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Zephyrim Superior
- 4-9 Zephyrim
- The Zephyrim Superior can be equipped with 1 sacred banner.
- The Zephyrim Superior’s bolt pistol can be replaced with 1 plasma pistol.
- Pistol pick 1: Bolt pistol, Plasma pistol