Dominion Squad datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
3
SV
3+
6+INV
W
1
LD
7+
OC
1
⌀ 32mm
Every model is equipped with: bolt pistol; boltgun; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Artificer-crafted storm bolter [Assault, Rapid fire 2] | 24" | 2 | 3+ | 4 | 0 | 2 |
| Bolt pistol [Pistol] | 12" | 1 | 3+ | 4 | 0 | 1 |
| Boltgun [Assault, Rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 |
| Combi-weapon [Anti-infantry 4+, Devastating wounds, Rapid fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 |
| Condemnor boltgun [Anti-psyker 2+, Devastating wounds, Precision, Rapid fire 1] | 24" | 1 | 3+ | 4 | 0 | 1 |
| Inferno pistol [MELTA 2, PISTOL] | 6" | 1 | 3+ | 8 | -4 | D3 |
| Meltagun [Assault, Melta 2] | 12" | 1 | 3+ | 9 | -4 | D6 |
| Ministorum flamer [Assault, Ignores cover, Torrent] | 12" | D6 | N/A | 5 | 0 | 1 |
| Ministorum hand flamer [Ignores cover, Pistol, Torrent] | 12" | D6 | N/A | 4 | 0 | 1 |
| Plasma pistol – standard [PISTOL] | 12" | 1 | 3+ | 7 | -2 | 1 |
| Plasma pistol – supercharge [HAZARDOUS, PISTOL] | 12" | 1 | 3+ | 8 | -3 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainsword | Melee | 3 | 4+ | 3 | 0 | 1 |
| Close combat weapon | Melee | 1 | 4+ | 3 | 0 | 1 |
| Power weapon | Melee | 2 | 4+ | 4 | -2 | 1 |
CORE Scouts 6"
FACTION Acts of Faith
Cherub: Once per battle, after this unit performs an Act of Faith, you gain 1 Miracle dice. Designer's Note: place a Cherub token by the unit and remove it once this ability is used.
Righteous Awareness: Once per turn, when an enemy unit finishes a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of any enemy unit, it may make a Normal move of up to D6".
Holy Vanguard: If this unit has a Leader unit attached during the Declare Battle Formations step and starts the battle embarked in a TRANSPORT, that Leader unit gains the Scouts 6" ability.
Simulacrum Imperialis: At the end of your Command phase, for each objective marker you control that has one or more units from your army with this ability within range, roll one D6; on a 4+ you gain 1 Miracle dice with a value equal to that result.
Led by: Aestred Thurga And Agathae Dolan, Canoness, Dialogus, Dogmata, Hospitaller, Imagifier, Junith Eruita, Ministorum Priest, Palatine.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Dominion Superior
- 9 Dominions
- The Dominion Superior’s boltgun can be replaced with one of the following:
- 1 bolt pistol
- 1 combi-weapon
- 1 condemnor boltgun
- 1 inferno pistol
- 1 Ministorum hand flamer
- 1 plasma pistol
- The Dominion Superior can be equipped with one of the following:
- 1 chainsword
- 1 power weapon
- Up to 4 Dominions can each have their boltgun replaced with one of the following:
- 1 artificer-crafted storm bolter
- 1 meltagun
- 1 Ministorum flamer
- 1 Dominion equipped with 1 boltgun can be equipped with 1 simulacrum imperialis (that model’s boltgun cannot be replaced).
- Dominions pick 9: Dominion, Dominion w/ Simulacrum Imperialis, Dominion w/ Special Weapon
- Dominion Special Weapon pick 1: Artificer-crafted storm bolter, Meltagun, Ministorum Flamer