Tyranid Warriors With Melee Bio-weapons datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
5
SV
4+
-INV
W
3
LD
7+
OC
2
⌀ 50mm
Every model is equipped with: Tyranid Warrior claws and talons.
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Tyranid Warrior claws and talons [Twin-linked] | Melee | 6 | 3+ | 5 | -2 | 1 |
FACTION Shadow in the Warp, Synapse
Adaptive Instincts: At the start of the Fight phase, choose one of these: Aggression Imperative - until the end of the phase, re-roll a Hit roll of 1 for each attack made by a model in this unit; or Bioregeneration - until the end of the phase, re-roll a saving throw of 1 for each saving throw made for a model in this unit.
Led by: Tyranid Prime with Lash Whip, Winged Tyranid Prime.
⚄ MathHammer — average damage calculator
Loading calculator…
📏 Threat ranges — how far this unit reaches
Loading…
- 1 Tyranid Prime
- 2-5 Tyranid Warriors