Dakkapedia

Termagants

Tyranids
6010 models
12020 models
M 6"
T 3
SV 5+ -INV
W 1
LD 8+
OC 2
⌀ 28.5mm

Every model is equipped with: fleshborer; chitinous claws and teeth.

RANGED WEAPONSRANGEABSSAPD
Fleshborer [Assault] 18"14+501
Shardlauncher [Blast, Heavy] 18"D34+501
Spike rifle [Heavy] 24"14+4-11
Strangleweb [Assault, Devastating wounds, Torrent] 18"D6N/A201
Termagant devourer 18"24+401
Termagant spinefists [Assault, Pistol, Twin-linked] 12"24+301
MELEE WEAPONSRANGEAWSSAPD
Chitinous claws and teeth Melee14+301
ABILITIES

FACTION Synapse

Skulking Horrors: Once per turn, when an enemy unit ends a Normal, Advance or Fall Back move within 9" of this unit, if this unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6".
Led by: Tyranid Prime with Lash Whip.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 10-20 Termagants
WARGEAR OPTIONS
  • All models in this unit can each have their fleshborer replaced with 1 Termagant devourer.
  • All models in this unit can each have their fleshborer replaced with 1 Termagant spinefists.
  • For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 shardlauncher
  • For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 spike rifle.
  • For every 10 models in this unit, 1 model’s ranged weapon can be replaced with 1 strangleweb
Stratagems you can use on this unit (41)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
RAPID REGENERATION 1CP · Invasion Fleet · Shooting or Fight phase
ADRENAL SURGE 2CP · Invasion Fleet · Fight phase
DEATH FRENZY 1CP · Invasion Fleet · Fight phase
OVERRUN 1CP · Invasion Fleet · Fight phase
PREDATORY IMPERATIVE 1CP · Invasion Fleet · Command phase
ENDLESS SWARM 1CP · Invasion Fleet · Command phase
SYNAPTIC GOADING 1CP · Unending Swarm · Any phase
UNENDING WAVES 2CP · Unending Swarm · Any phase
TEEMING MASSES 1CP · Unending Swarm · Shooting or Fight phase
SWARMING MASSES 1CP · Unending Swarm · Shooting or Fight phase
BOUNDING ADVANCE 1CP · Unending Swarm · Movement phase
PRESERVATION IMPERATIVE 1CP · Unending Swarm · Shooting phase
SECURE BIOMASS 1CP · Assimilation Swarm · Fight phase
RAPACIOUS HUNGER 1CP · Assimilation Swarm · Fight phase
SEEDED BROODS 1CP · Vanguard Onslaught · Movement phase
HYPERSENSORY SCILLIA 2CP · Vanguard Onslaught · Movement phase
INVISIBLE HUNTER 1CP · Vanguard Onslaught · Fight phase
IMPERATIVE DOMINANCE 1CP · Synaptic Nexus · Command phase
OVERRIDE INSTINCTS 1CP · Synaptic Nexus · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
BIO-ACID SURGE 1CP · Tyranid Attack · Fight phase
LIVING AVALANCHE 1CP · Biotide · Movement phase
SQUIRMING MASSES 1CP · Biotide · Movement phase
SWARM HUNTERS 1CP · Biotide · Shooting phase
ONRUSHING HORDE 1CP · Biotide · Shooting phase
SYNAPTIC AMPLIFICATION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
SPONTANEOUS HYPERCORROSION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
REPLENISHING SWARMS 1CP · Subterranean Assault · Movement phase
ENFILADING EMERGENCE 1CP · Subterranean Assault · Movement phase
TUNNEL NETWORK 1CP · Subterranean Assault · Movement phase
RETREAT BELOW 1CP · Subterranean Assault · Fight phase

🔍 Find model image · Source (wahapedia)