Dakkapedia

Tyranid Prime with Lash Whip

Tyranids
651 model
M 10"
T 5
SV 3+ -INV
W 6
LD 7+
OC 1
⌀ 50mm

This model is equipped with: 1 rending claw; 1 lash whip; 1 scything talons.

MELEE WEAPONSRANGEAWSSAPD
Rending claw Melee42+8-23
Lash whip [Extra attacks] Melee82+4-21
Scything talons Melee62+6-22
ABILITIES

CORE Leader

FACTION Shadow in the Warp, Synapse

Alpha Warrior: Weapons equipped by models in this model’s unit have the [SUSTAINED HITS 1] ability.
Aggressive Leader-beast: In your opponent’s Shooting phase, each time an enemy unit has shot, if any models from this unit were destroyed as a result of those attacks, this unit can make a Surge move. To do so, roll one D6: models in this unit move a number of inches up to this result, but this unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit. This unit cannot make a Surge move while it is Battle-shocked or within Engagement Range of one or more enemy units, and can only make one Surge move per phase.
Leader: This model can be attached to: Hormagaunts, Termagants, Tyranid Warriors With Melee Bio-weapons, Tyranid Warriors With Ranged Bio-weapons.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Tyranid Prime with Lash Whip
WARGEAR OPTIONS
  • None.
Stratagems you can use on this unit (34)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
RAPID REGENERATION 1CP · Invasion Fleet · Shooting or Fight phase
ADRENAL SURGE 2CP · Invasion Fleet · Fight phase
DEATH FRENZY 1CP · Invasion Fleet · Fight phase
OVERRUN 1CP · Invasion Fleet · Fight phase
PREDATORY IMPERATIVE 1CP · Invasion Fleet · Command phase
SECURE BIOMASS 1CP · Assimilation Swarm · Fight phase
RAPACIOUS HUNGER 1CP · Assimilation Swarm · Fight phase
SEEDED BROODS 1CP · Vanguard Onslaught · Movement phase
HYPERSENSORY SCILLIA 2CP · Vanguard Onslaught · Movement phase
INVISIBLE HUNTER 1CP · Vanguard Onslaught · Fight phase
THE SMOTHERING SHADOW 1CP · Synaptic Nexus · Any phase
SYNAPTIC CHANNELLING 1CP · Synaptic Nexus · Command phase
IRRESISTIBLE WILL 1CP · Synaptic Nexus · Shooting or Fight phase
REINFORCED HIVE NODE 1CP · Synaptic Nexus · Shooting or Fight phase
IMPERATIVE DOMINANCE 1CP · Synaptic Nexus · Command phase
OVERRIDE INSTINCTS 1CP · Synaptic Nexus · Movement phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
SYNAPTIC AMPLIFICATION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
SPONTANEOUS HYPERCORROSION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
REPLENISHING SWARMS 1CP · Subterranean Assault · Movement phase
ENFILADING EMERGENCE 1CP · Subterranean Assault · Movement phase
TUNNEL NETWORK 1CP · Subterranean Assault · Movement phase
RETREAT BELOW 1CP · Subterranean Assault · Fight phase

🔍 Find model image · Source (wahapedia)