The Red Terror datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
10"
T
8
SV
3+
-INV
W
9
LD
8+
OC
3
⌀ 100mm
This model is equipped with: scything talons, gaping maw.
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Gaping maw [Extra attacks, Devastating wounds, Precision] | Melee | 1 | 2+ | 5 | - | D3+2 |
| Scything talons | Melee | 12 | 2+ | 7 | -2 | 2 |
CORE Deep Strike
FACTION Synapse
Swallow Whole: When an attack from this model's gaping maw targets an INFANTRY, MOUNTED or BEASTS unit, every successful unmodified Wound roll counts as a Critical Wound. Whenever an INFANTRY, MOUNTED or BEASTS model is destroyed by an attack from this model's gaping maw, this model heals up to D3+2 lost wounds.
Subterranean Hunter: At the end of the Fight phase, if this unit is not within Engagement Range of any enemy unit, you may take it off the battlefield and put it into Strategic Reserves.
Serpentine Fiend: This model may move through terrain features but may not finish a move inside a wall, floor, etc. It may be set up on or end a move on any floor level of RUINS, but for levels above the ground floor only if its base does not overhang the floor at that level.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 The Red Terror – EPIC HERO
- None.
- Wargear: Gaping maw, Scything talons