Dakkapedia

Spore Mines

Tyranids
553 models
1106 models
M 4"
T 1
SV 7+ -INV
W 1
LD 8+
OC 0
⌀ 25mm

Every model is equipped with: nothing.

RANGED WEAPONSRANGEABSSAPD
-0--0-
ABILITIES

CORE Deep Strike

FACTION Synapse

Bio-minefield: Enemy units cannot start or end an Advance move within 6" of this unit.
Floating Death: Each time this unit or an enemy unit ends a move, for each model in this unit that is within 3" of one or more enemy units, select one of those enemy units. That model in this unit is destroyed, then roll one D6: on a 2-5, that enemy unit suffers 1 mortal wound; on a 6, that enemy unit suffers D3 mortal wounds.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 3-6 Spore Mines
Stratagems you can use on this unit (24)
COMMAND RE-ROLL 1CP · Any phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
HEROIC INTERVENTION 1CP · Charge phase
RAPID REGENERATION 1CP · Invasion Fleet · Shooting or Fight phase
ADRENAL SURGE 2CP · Invasion Fleet · Fight phase
DEATH FRENZY 1CP · Invasion Fleet · Fight phase
OVERRUN 1CP · Invasion Fleet · Fight phase
PREDATORY IMPERATIVE 1CP · Invasion Fleet · Command phase
SECURE BIOMASS 1CP · Assimilation Swarm · Fight phase
RAPACIOUS HUNGER 1CP · Assimilation Swarm · Fight phase
SEEDED BROODS 1CP · Vanguard Onslaught · Movement phase
IMPERATIVE DOMINANCE 1CP · Synaptic Nexus · Command phase
OVERRIDE INSTINCTS 1CP · Synaptic Nexus · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
SYNAPTIC AMPLIFICATION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
SPONTANEOUS HYPERCORROSION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
REPLENISHING SWARMS 1CP · Subterranean Assault · Movement phase
ENFILADING EMERGENCE 1CP · Subterranean Assault · Movement phase
TUNNEL NETWORK 1CP · Subterranean Assault · Movement phase
RETREAT BELOW 1CP · Subterranean Assault · Fight phase

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