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Norn Emissary

Tyranids
2501st unit
2702nd+ unit
🔍 See the model

Norn Emissary datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 10"
T 11
SV 2+ 4+INV
W 16
LD 7+
OC 5
⌀ 100mm

This model is equipped with: Psychic Tendril; monstrous scything talons; monstrous rending claws.

RANGED WEAPONSRANGEABSSAPD
Psychic Tendril – neuroparasite [Precision, Psychic] 18"22+8-2D3
Psychic Tendril – neuroblast [Blast, Psychic] 18"2D62+6-21
Psychic Tendril – neurolance [Melta 2, Psychic] 18"22+12-3D6
MELEE WEAPONSRANGEAWSSAPD
Monstrous scything talons Melee62+9-23
Monstrous rending claws [Extra attacks] Melee42+7-22
ABILITIES

CORE Deadly Demise D6

FACTION Shadow in the Warp, Synapse

Singular Purpose: At the start of the first battle round, pick one of these: choose one enemy unit and, until the end of the battle, you may re-roll the Hit roll and the Wound roll for each of this model's attacks against it; or choose one objective marker and, until the end of the battle, while this model is within range of it, this model has the Feel No Pain 5+ ability and an Objective Control characteristic of 15.
Unnatural Resilience: This model has the Feel No Pain 4+ ability against mortal wounds.
Damaged: 1-5 wounds remaining While this model has 1-5 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Norn Emissary
LOADOUT CHOICES
  • Wargear: Monstrous rending claws, Monstrous scything talons, Psychic tendril
Stratagems you can use on this unit (37)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
RAPID REGENERATION 1CP · Invasion Fleet · Shooting or Fight phase
ADRENAL SURGE 2CP · Invasion Fleet · Fight phase
DEATH FRENZY 1CP · Invasion Fleet · Fight phase
OVERRUN 1CP · Invasion Fleet · Fight phase
PREDATORY IMPERATIVE 1CP · Invasion Fleet · Command phase
SECURE BIOMASS 1CP · Assimilation Swarm · Fight phase
RAPACIOUS HUNGER 1CP · Assimilation Swarm · Fight phase
SEEDED BROODS 1CP · Vanguard Onslaught · Movement phase
CORROSIVE VISCERA 1CP · Crusher Stampede · Shooting or Fight phase
RAMPAGING MONSTROSITIES 1CP · Crusher Stampede · Fight phase
SAVAGE ROAR 1CP · Crusher Stampede · Fight phase
UNTRAMMELLED FEROCITY 1CP · Crusher Stampede · Movement phase
SWARM-GUIDED SALVOES 1CP · Crusher Stampede · Shooting phase
MASSIVE IMPACT 1CP · Crusher Stampede · Charge phase
THE SMOTHERING SHADOW 1CP · Synaptic Nexus · Any phase
SYNAPTIC CHANNELLING 1CP · Synaptic Nexus · Command phase
IRRESISTIBLE WILL 1CP · Synaptic Nexus · Shooting or Fight phase
REINFORCED HIVE NODE 1CP · Synaptic Nexus · Shooting or Fight phase
IMPERATIVE DOMINANCE 1CP · Synaptic Nexus · Command phase
OVERRIDE INSTINCTS 1CP · Synaptic Nexus · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
SYNAPTIC AMPLIFICATION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
SPONTANEOUS HYPERCORROSION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
REPLENISHING SWARMS 1CP · Subterranean Assault · Movement phase
ENFILADING EMERGENCE 1CP · Subterranean Assault · Movement phase
TUNNEL NETWORK 1CP · Subterranean Assault · Movement phase
SWARMING ASSAULT 1CP · Subterranean Assault · Charge phase
RETREAT BELOW 1CP · Subterranean Assault · Fight phase

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