Norn Assimilator datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
10"
T
11
SV
2+
-INV
W
16
LD
7+
OC
5
⌀ 100mm
This model is equipped with: toxinjector harpoon; monstrous scything talons.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Toxinjector Harpoon [Harpooned] | 12" | 2 | 2+ | 12 | -3 | D6+1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Monstrous scything talons | Melee | 6 | 2+ | 9 | -2 | 3 |
| Toxinjector harpoon [Extra attacks] | Melee | 4 | 2+ | 12 | -3 | D6+1 |
CORE Deadly Demise D6
FACTION Shadow in the Warp, Synapse
Singular Purpose: At the start of the first battle round, pick one of these: choose one enemy unit and, until the end of the battle, you may re-roll the Hit roll and the Wound roll for each of this model's attacks against it; or choose one objective marker and, until the end of the battle, while this model is within range of it, this model has the Feel No Pain 5+ ability and an Objective Control characteristic of 15.
Harpoon Barbs: Once per turn, when an enemy unit within Engagement Range of this model is chosen to Fall Back, roll one D6: on a 2+ that unit takes D6 mortal wounds.
Harpooned: After the bearer shoots with this weapon, choose one enemy MONSTER or VEHICLE unit hit by at least one of those attacks. Until the end of the turn, each time the bearer targets that unit with a charge, add 2 to the Charge roll.
Damaged: 1-5 wounds remaining While this model has 1-5 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Norn Assimilator
- Wargear: Monstrous scything talons, Toxinjecter harpoon