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Norn Assimilator

Tyranids
2501st unit
2702nd+ unit
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Norn Assimilator datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

M 10"
T 11
SV 2+ -INV
W 16
LD 7+
OC 5
⌀ 100mm

This model is equipped with: toxinjector harpoon; monstrous scything talons.

RANGED WEAPONSRANGEABSSAPD
Toxinjector Harpoon [Harpooned] 12"22+12-3D6+1
MELEE WEAPONSRANGEAWSSAPD
Monstrous scything talons Melee62+9-23
Toxinjector harpoon [Extra attacks] Melee42+12-3D6+1
ABILITIES

CORE Deadly Demise D6

FACTION Shadow in the Warp, Synapse

Singular Purpose: At the start of the first battle round, pick one of these: choose one enemy unit and, until the end of the battle, you may re-roll the Hit roll and the Wound roll for each of this model's attacks against it; or choose one objective marker and, until the end of the battle, while this model is within range of it, this model has the Feel No Pain 5+ ability and an Objective Control characteristic of 15.
Harpoon Barbs: Once per turn, when an enemy unit within Engagement Range of this model is chosen to Fall Back, roll one D6: on a 2+ that unit takes D6 mortal wounds.
Harpooned: After the bearer shoots with this weapon, choose one enemy MONSTER or VEHICLE unit hit by at least one of those attacks. Until the end of the turn, each time the bearer targets that unit with a charge, add 2 to the Charge roll.
Damaged: 1-5 wounds remaining While this model has 1-5 wounds remaining, subtract 1 from the Hit roll each time it makes an attack.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Norn Assimilator
LOADOUT CHOICES
  • Wargear: Monstrous scything talons, Toxinjecter harpoon
Stratagems you can use on this unit (41)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
RAPID REGENERATION 1CP · Invasion Fleet · Shooting or Fight phase
ADRENAL SURGE 2CP · Invasion Fleet · Fight phase
DEATH FRENZY 1CP · Invasion Fleet · Fight phase
OVERRUN 1CP · Invasion Fleet · Fight phase
PREDATORY IMPERATIVE 1CP · Invasion Fleet · Command phase
BROODGUARD IMPULSE 1CP · Assimilation Swarm · Any phase
RECLAIM BIOMASS 1CP · Assimilation Swarm · Any phase
TYRANNOFORMED 1CP · Assimilation Swarm · Command phase
ABLATIVE CARAPACE 2CP · Assimilation Swarm · Shooting or Fight phase
SECURE BIOMASS 1CP · Assimilation Swarm · Fight phase
RAPACIOUS HUNGER 1CP · Assimilation Swarm · Fight phase
SEEDED BROODS 1CP · Vanguard Onslaught · Movement phase
CORROSIVE VISCERA 1CP · Crusher Stampede · Shooting or Fight phase
RAMPAGING MONSTROSITIES 1CP · Crusher Stampede · Fight phase
SAVAGE ROAR 1CP · Crusher Stampede · Fight phase
UNTRAMMELLED FEROCITY 1CP · Crusher Stampede · Movement phase
SWARM-GUIDED SALVOES 1CP · Crusher Stampede · Shooting phase
MASSIVE IMPACT 1CP · Crusher Stampede · Charge phase
THE SMOTHERING SHADOW 1CP · Synaptic Nexus · Any phase
SYNAPTIC CHANNELLING 1CP · Synaptic Nexus · Command phase
IRRESISTIBLE WILL 1CP · Synaptic Nexus · Shooting or Fight phase
REINFORCED HIVE NODE 1CP · Synaptic Nexus · Shooting or Fight phase
IMPERATIVE DOMINANCE 1CP · Synaptic Nexus · Command phase
OVERRIDE INSTINCTS 1CP · Synaptic Nexus · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
SYNAPTIC AMPLIFICATION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
SPONTANEOUS HYPERCORROSION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
REPLENISHING SWARMS 1CP · Subterranean Assault · Movement phase
ENFILADING EMERGENCE 1CP · Subterranean Assault · Movement phase
TUNNEL NETWORK 1CP · Subterranean Assault · Movement phase
SWARMING ASSAULT 1CP · Subterranean Assault · Charge phase
RETREAT BELOW 1CP · Subterranean Assault · Fight phase

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