Neurotyrant datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
8
SV
4+
4+INV
W
9
LD
7+
OC
3
⌀ 50mm
This model is equipped with: Psychic Scream; Neurotyrant claws and lashes.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Psychic scream [Ignores cover, Psychic, Torrent] | 18" | 2D6 | N/A | 5 | -1 | 2 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Neurotyrant claws and lashes | Melee | 6 | 3+ | 5 | 0 | 1 |
CORE Leader
FACTION Synapse, Shadow in the Warp
Node Lash (Psychic): While this model leads a unit, each attack made by a model in that unit gets +1 to the Hit roll, and if the target is Battle-shocked it also gets +1 to the Wound roll.
Psychic Terror (Psychic): If one or more models from your army with this ability are on the battlefield when you unleash the Shadow in the Warp, each affected enemy unit gets -1 to the resulting Battle-shock test.
Neuroloids: During your Command phase, you may choose up to two friendly TYRANIDS units within 18" of this model's unit. Until the start of your next Command phase, those units count as being within Synapse Range of your army.
Leader: This model can be attached to: Neurogaunts, Tyrant Guard, Zoanthropes.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Neurotyrant
- None
- Wargear: Neurotyrant claws and lashes, Psychic scream