Dakkapedia

Neurolictor

Tyranids
701 model
M 8"
T 5
SV 4+ 4+INV
W 7
LD 7+
OC 1
⌀ 50mm

This model is equipped with: piercing claws and talons.

MELEE WEAPONSRANGEAWSSAPD
Piercing claws and talons [Precision] Melee62+6-21
ABILITIES

CORE Infiltrators, Lone Operative, Stealth

FACTION Shadow in the Warp, Synapse

Feeder Tendrils: Each time this model destroys an enemy CHARACTER model, you gain 1CP.
Neural Disruption: In your Command phase, select one enemy unit within 12" of this model. That unit must take a Battle-shock test.
Psychological Saboteur (Aura): While an enemy unit is within 12" of this model, if that unit is Battle-shocked:
  • Each time a model in that unit makes an attack, subtract 1 from the Hit roll.
  • Each time a friendly TYRANIDS model makes an attack that targets that unit, add 1 to the Wound roll.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Neurolictor
Stratagems you can use on this unit (39)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
RAPID REGENERATION 1CP · Invasion Fleet · Shooting or Fight phase
ADRENAL SURGE 2CP · Invasion Fleet · Fight phase
DEATH FRENZY 1CP · Invasion Fleet · Fight phase
OVERRUN 1CP · Invasion Fleet · Fight phase
PREDATORY IMPERATIVE 1CP · Invasion Fleet · Command phase
SECURE BIOMASS 1CP · Assimilation Swarm · Fight phase
RAPACIOUS HUNGER 1CP · Assimilation Swarm · Fight phase
SURPRISE ASSAULT 1CP · Vanguard Onslaught · Shooting or Fight phase
ASSASSIN BEASTS 1CP · Vanguard Onslaught · Fight phase
SEEDED BROODS 1CP · Vanguard Onslaught · Movement phase
HYPERSENSORY SCILLIA 2CP · Vanguard Onslaught · Movement phase
UNSEEN LURKERS 1CP · Vanguard Onslaught · Shooting phase
INVISIBLE HUNTER 1CP · Vanguard Onslaught · Fight phase
THE SMOTHERING SHADOW 1CP · Synaptic Nexus · Any phase
SYNAPTIC CHANNELLING 1CP · Synaptic Nexus · Command phase
IRRESISTIBLE WILL 1CP · Synaptic Nexus · Shooting or Fight phase
REINFORCED HIVE NODE 1CP · Synaptic Nexus · Shooting or Fight phase
IMPERATIVE DOMINANCE 1CP · Synaptic Nexus · Command phase
OVERRIDE INSTINCTS 1CP · Synaptic Nexus · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
LITHE KILLERS 1CP · Boarding Swarm · Fight phase
ADRENALISED SLAUGHTER 1CP · Boarding Swarm · Fight phase
TALON-TIP SWARM 1CP · Boarding Swarm · Fight phase
PREDATORY POUNCE 1CP · Boarding Swarm · Movement phase
SYNAPTIC AMPLIFICATION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
SPONTANEOUS HYPERCORROSION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
REPLENISHING SWARMS 1CP · Subterranean Assault · Movement phase
ENFILADING EMERGENCE 1CP · Subterranean Assault · Movement phase
TUNNEL NETWORK 1CP · Subterranean Assault · Movement phase
RETREAT BELOW 1CP · Subterranean Assault · Fight phase

🔍 Find model image · Source (wahapedia)