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Hyperadapted Raveners

Tyranids
1651st–2nd unit
1753rd+ unit
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Hyperadapted Raveners datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.

Ravener Prime
M 10"
T 5
SV 4+ -INV
W 6
LD 7+
OC 1
⌀ 40mm
Raveners
M 10"
T 5
SV 4+ -INV
W 3
LD 8+
OC 1
⌀ 40mm

The Ravener Prime is equipped with: Prime claws and talons.

3 Raveners are equipped with: Ravener heavy claws and talons.

1 Ravener is equipped with: venom bolt; Ravener heavy claws and talons.

RANGED WEAPONSRANGEABSSAPD
Venom bolt [Assault, Ignores cover, Torrent] 12"D6+3N/A6-11
MELEE WEAPONSRANGEAWSSAPD
Prime claws and talons [Anti-monster 5+, Anti-vehicle 5+, Twin-linked] Melee63+5-22
Ravener heavy claws and talons [Anti-monster 5+, Anti-vehicle 5+, Twin-linked] Melee33+5-22
ABILITIES

CORE Deep Strike, Leader

FACTION Shadow In The Warp (Ravener Prime only), Synapse

Alpha Invader: Weapons carried by models in this unit gain the [SUSTAINED HITS 1] ability.
Hypersensory Array: Once per battle round, you can use the Rapid Ingress or Heroic Intervention Stratagem on this unit for 0CP, even if you have already used that Stratagem on another unit this turn.
Leader: This model can be attached to: Raveners.
⚄ MathHammer — average damage calculator

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📏 Threat ranges — how far this unit reaches

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UNIT COMPOSITION
  • 1 Ravener Prime
  • 4 Raveners
LOADOUT CHOICES
  • Raveners: Ravener, Ravener w/ Venom bolt
Stratagems you can use on this unit (38)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
EPIC CHALLENGE 1CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
GO TO GROUND 1CP · Shooting phase
HEROIC INTERVENTION 1CP · Charge phase
RAPID REGENERATION 1CP · Invasion Fleet · Shooting or Fight phase
ADRENAL SURGE 2CP · Invasion Fleet · Fight phase
DEATH FRENZY 1CP · Invasion Fleet · Fight phase
OVERRUN 1CP · Invasion Fleet · Fight phase
PREDATORY IMPERATIVE 1CP · Invasion Fleet · Command phase
SECURE BIOMASS 1CP · Assimilation Swarm · Fight phase
RAPACIOUS HUNGER 1CP · Assimilation Swarm · Fight phase
SURPRISE ASSAULT 1CP · Vanguard Onslaught · Shooting or Fight phase
ASSASSIN BEASTS 1CP · Vanguard Onslaught · Fight phase
SEEDED BROODS 1CP · Vanguard Onslaught · Movement phase
HYPERSENSORY SCILLIA 2CP · Vanguard Onslaught · Movement phase
UNSEEN LURKERS 1CP · Vanguard Onslaught · Shooting phase
INVISIBLE HUNTER 1CP · Vanguard Onslaught · Fight phase
THE SMOTHERING SHADOW 1CP · Synaptic Nexus · Any phase
SYNAPTIC CHANNELLING 1CP · Synaptic Nexus · Command phase
IRRESISTIBLE WILL 1CP · Synaptic Nexus · Shooting or Fight phase
REINFORCED HIVE NODE 1CP · Synaptic Nexus · Shooting or Fight phase
IMPERATIVE DOMINANCE 1CP · Synaptic Nexus · Command phase
OVERRIDE INSTINCTS 1CP · Synaptic Nexus · Movement phase
COMMAND RE-ROLL 1CP · Any phase
BATTLEFIELD COMMAND 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
SYNAPTIC AMPLIFICATION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
SPONTANEOUS HYPERCORROSION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
REPLENISHING SWARMS 1CP · Subterranean Assault · Movement phase
ENFILADING EMERGENCE 1CP · Subterranean Assault · Movement phase
TUNNEL NETWORK 1CP · Subterranean Assault · Movement phase
RETREAT BELOW 1CP · Subterranean Assault · Fight phase

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Build your Tyranids army

Staple kits that pair with this unit — or see the full Tyranids starter guide.

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