Hyperadapted Raveners datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
Ravener Prime
M
10"
T
5
SV
4+
-INV
W
6
LD
7+
OC
1
⌀ 40mm
Raveners
M
10"
T
5
SV
4+
-INV
W
3
LD
8+
OC
1
⌀ 40mm
The Ravener Prime is equipped with: Prime claws and talons.
3 Raveners are equipped with: Ravener heavy claws and talons.
1 Ravener is equipped with: venom bolt; Ravener heavy claws and talons.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Venom bolt [Assault, Ignores cover, Torrent] | 12" | D6+3 | N/A | 6 | -1 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Prime claws and talons [Anti-monster 5+, Anti-vehicle 5+, Twin-linked] | Melee | 6 | 3+ | 5 | -2 | 2 |
| Ravener heavy claws and talons [Anti-monster 5+, Anti-vehicle 5+, Twin-linked] | Melee | 3 | 3+ | 5 | -2 | 2 |
CORE Deep Strike, Leader
FACTION Shadow In The Warp (Ravener Prime only), Synapse
Alpha Invader: Weapons carried by models in this unit gain the [SUSTAINED HITS 1] ability.
Hypersensory Array: Once per battle round, you can use the Rapid Ingress or Heroic Intervention Stratagem on this unit for 0CP, even if you have already used that Stratagem on another unit this turn.
Leader: This model can be attached to: Raveners.
⚄ MathHammer — average damage calculator
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📏 Threat ranges — how far this unit reaches
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- 1 Ravener Prime
- 4 Raveners
- Raveners: Ravener, Ravener w/ Venom bolt