Dakkapedia

Harpy

Tyranids
2151 model
M 20+"
T 9
SV 3+ -INV
W 12
LD 8+
OC 0
⌀ 120 x 92mm flying base

This model is equipped with: stinger salvoes; twin stranglethorn cannon; scything wings.

RANGED WEAPONSRANGEABSSAPD
Stinger salvoes 24"83+501
Twin heavy venom cannon [Blast, Twin-linked] 36"D33+9-23
Twin stranglethorn cannon [Blast, Twin-linked] 36"D6+12+7-12
MELEE WEAPONSRANGEAWSSAPD
Scything wings Melee44+7-12
ABILITIES

CORE Deadly Demise D3, Hover

FACTION Synapse

Spore Mine Cysts: Each time this model ends a Normal move, you can select one of the following:
  • Select one enemy unit it moved over during that move and roll six D6: for each 3+, that unit suffers 1 mortal wound.
  • Add one new Spore Mines unit containing D3 models to your army and set it up anywhere on the battlefield that is wholly within 6" of this model and more than 9" horizontally away from all enemy units. You cannot select this option for more than one model per turn.
Damaged: 1-4 wounds remaining While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.
⚄ MathHammer — average damage calculator

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UNIT COMPOSITION
  • 1 Harpy
WARGEAR OPTIONS
  • This model’s twin stranglethorn cannon can be replaced with 1 twin heavy venom cannon.
Stratagems you can use on this unit (37)
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
RAPID INGRESS 1CP · Movement phase
FIRE OVERWATCH 1CP · Movement or Charge phase
HEROIC INTERVENTION 1CP · Charge phase
RAPID REGENERATION 1CP · Invasion Fleet · Shooting or Fight phase
ADRENAL SURGE 2CP · Invasion Fleet · Fight phase
DEATH FRENZY 1CP · Invasion Fleet · Fight phase
OVERRUN 1CP · Invasion Fleet · Fight phase
PREDATORY IMPERATIVE 1CP · Invasion Fleet · Command phase
SECURE BIOMASS 1CP · Assimilation Swarm · Fight phase
RAPACIOUS HUNGER 1CP · Assimilation Swarm · Fight phase
SURPRISE ASSAULT 1CP · Vanguard Onslaught · Shooting or Fight phase
SEEDED BROODS 1CP · Vanguard Onslaught · Movement phase
HYPERSENSORY SCILLIA 2CP · Vanguard Onslaught · Movement phase
UNSEEN LURKERS 1CP · Vanguard Onslaught · Shooting phase
INVISIBLE HUNTER 1CP · Vanguard Onslaught · Fight phase
CORROSIVE VISCERA 1CP · Crusher Stampede · Shooting or Fight phase
RAMPAGING MONSTROSITIES 1CP · Crusher Stampede · Fight phase
SAVAGE ROAR 1CP · Crusher Stampede · Fight phase
UNTRAMMELLED FEROCITY 1CP · Crusher Stampede · Movement phase
SWARM-GUIDED SALVOES 1CP · Crusher Stampede · Shooting phase
MASSIVE IMPACT 1CP · Crusher Stampede · Charge phase
IMPERATIVE DOMINANCE 1CP · Synaptic Nexus · Command phase
OVERRIDE INSTINCTS 1CP · Synaptic Nexus · Movement phase
COMMAND RE-ROLL 1CP · Any phase
COUNTER-OFFENSIVE 2CP · Fight phase
INSANE BRAVERY 1CP · Command phase
EXPLOSIVE CLEARANCE 1CP · Shooting phase
SYNAPTIC AMPLIFICATION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
SPONTANEOUS HYPERCORROSION 1CP · Warrior Bioform Onslaught · Shooting or Fight phase
REPLENISHING SWARMS 1CP · Subterranean Assault · Movement phase
ENFILADING EMERGENCE 1CP · Subterranean Assault · Movement phase
TUNNEL NETWORK 1CP · Subterranean Assault · Movement phase
SWARMING ASSAULT 1CP · Subterranean Assault · Charge phase
RETREAT BELOW 1CP · Subterranean Assault · Fight phase

🔍 Find model image · Source (wahapedia)