Barbgaunts datasheet for Warhammer 40,000 11th edition — stats, weapons, abilities and points current to the 2026-06-17 Munitorum Field Manual / Balance Dataslate.
M
6"
T
4
SV
4+
-INV
W
2
LD
8+
OC
1
⌀ 40mm
Every model is equipped with: barblauncher; chitinous claws and teeth.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Barblauncher [Blast, Heavy] | 24" | D6 | 4+ | 5 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chitinous claws and teeth | Melee | 1 | 4+ | 4 | 0 | 1 |
FACTION Synapse
Disruption Bombardment: During your Shooting phase, after this unit shoots, choose one enemy INFANTRY unit hit by at least one of those attacks. Until the end of your opponent's next turn, that unit is disrupted. A disrupted unit has -2 to its Move characteristic and -2 to Advance and Charge rolls made for it.
⚄ MathHammer — average damage calculator
Loading calculator…
📏 Threat ranges — how far this unit reaches
Loading…
- 5-10 Barbgaunts
- Wargear: Barblauncher, Chitinous claws and teeth