M
3"
T
6
SV
2+
-INV
W
6
LD
6+
OC
2
⌀ Use model
The Techmarine Gunner is equipped with: bolt pistol; flamer; plasma cutter; Gunner’s servo-arms; close combat weapon.
The Thunderfire Cannon is equipped with: thunderfire cannon; close combat weapon.
| RANGED WEAPONS | RANGE | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Bolt pistol [Pistol] | 12" | 1 | 2+ | 4 | 0 | 1 |
| Flamer [Ignores cover, Torrent] | 12" | D6 | N/A | 4 | 0 | 1 |
| Thunderfire cannon [Blast, Indirect fire] | 48" | D6+4 | 3+ | 5 | 0 | 1 |
| MELEE WEAPONS | RANGE | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
| Gunner’s servo-arms [Extra attacks] | Melee | 2 | 3+ | 8 | -2 | 3 |
| Plasma cutter [Extra attacks] | Melee | 2 | 3+ | 8 | -2 | 1 |
FACTION Oath of Moment
Tremor Shells: In your Shooting phase, after this unit has shot, if an enemy INFANTRY unit was hit by one or more attacks made by this unit’s thunderfire cannon this phase, until the end of your opponent’s next turn, that enemy unit is shaken. While a unit is shaken, subtract 2 from that unit’s Move characteristic, and subtract 2 from Advance and Charge rolls made for that unit.
Crewed Artillery: If one model in this unit is destroyed, the remaining model in this unit is also destroyed.
⚄ MathHammer — average damage calculator
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- 1 Techmarine Gunner
- 1 Thunderfire Cannon
- None