Space Marines — army rules
1st Company Task Force
Detachment rules
Extremis-level Threat: Once per battle in your Command phase, you may use this ability. If you do, until the start of your next Command phase, each attack by a model from your army with the Oath of Moment ability that targets your Oath of Moment target also lets you re-roll the Wound roll.
Enhancements
The Imperium’s Sword (25 pts): ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer's melee weapons. Once per battle at the start of any phase, the bearer may use this Enhancement; if so, until the phase ends all other models in the bearer's unit also get +1 Attacks on their melee weapons.
Fear Made Manifest (Aura) (30 pts): ADEPTUS ASTARTES model only. While an enemy unit (other than MONSTERS and VEHICLES) is within 6" of the bearer, each time it fails a Battle-shock test, its controlling player destroys one model in it. Once per battle, when such a unit fails a Battle-shock test, you may instead destroy D3 models in it this way.
Rites of War (10 pts): ADEPTUS ASTARTES TERMINATOR model only. Improve the bearer's Objective Control by 1. Once per battle at the start of any phase, the bearer may use this Enhancement; if so, until the phase ends all other models in the bearer's unit also get +1 Objective Control.
Iron Resolve (15 pts): ADEPTUS ASTARTES TERMINATOR model only. The bearer has Feel No Pain 5+. Once per battle, after the bearer's unit is chosen as a target of one or more attacks, the bearer may use this Enhancement; if so, until the phase ends every model in the bearer's unit has Feel No Pain 5+.
Stratagems
HEROES OF THE CHAPTER
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit gets +1 to the Hit roll; if your unit is Below Half-strength, also +1 to the Wound roll.
LEGENDARY FORTITUDE
WHEN: Your opponent's Charge phase, right after an enemy unit finishes a Charge move. TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit. EFFECT: Until the turn ends, each attack allocated to a model in your unit suffers -1 to its Damage characteristic.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
ORBITAL TELEPORTARIUM
WHEN: End of your opponent's Fight phase. TARGET: One ADEPTUS ASTARTES TERMINATOR unit from your army. EFFECT: Remove your unit and place it in Strategic Reserves; it returns in the Reinforcements step of your next Movement phase via Deep Strike. RESTRICTIONS: The unit cannot be within Engagement Range of any enemy units.
TERRIFYING PROFICIENCY
WHEN: Your Fight phase. TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that made a Charge move this turn and destroyed one or more enemy units this phase. EFFECT: In your opponent's next Command phase, each enemy unit within 6" of your unit takes a Battle-shock test, with -1 if it is Below Half-strength. Units affected this way take no other Battle-shock tests that phase.
DUTY AND HONOUR
WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control. EFFECT: You keep control of that marker even with no models in range until your opponent controls it at the start or end of any turn.
Angelic Inheritors
Detachment rules
Legacy of the Angel: At the start of the first battle round, choose two of the Angelic Legacy abilities below. For the rest of the battle they are active and apply to all Adeptus Astartes Character units from your army. Sanguinary Grace: the unit may shoot and declare a charge in a turn it Fell Back. Carmine Wrath: each attack by a model in the unit lets you re-roll a Hit roll of 1 and a Wound roll of 1. Their Appointed Hour: you may re-roll Advance and Charge rolls for the unit. Restrictions: your army may include Blood Angels units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Prescient Flash (20 pts): ADEPTUS ASTARTES model only. Models in the bearer's unit have Scouts 6".
Troubling Visions (15 pts): ADEPTUS ASTARTES model only. Once per battle in your Command phase, the bearer may use this Enhancement. If so, until the start of your next Command phase, all Angelic Legacy abilities are active for the bearer's unit rather than only two.
Blazing Icon (20 pts): Adeptus Astartes Infantry model only. Enemy units cannot use the Fire Overwatch Stratagem against the bearer's unit.
Ordained Sacrifice (25 pts): ADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase: on a 2+, set it back up as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds left.
Stratagems
FOCUSED FURY
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, melee weapons of models in your unit have [LETHAL HITS]. If your unit is a Character unit, those weapons also have [LANCE] until the phase ends.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
IN THE SHADOW OF GREAT WINGS
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One Adeptus Astartes Character unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, your unit can only be chosen as the target of a ranged attack if the attacking model is within 18".
INSTANT OF GRACE
WHEN: Your Command phase. TARGET: One Adeptus Astartes Infantry unit from your army. EFFECT: Choose one non-CHARACTER model in your unit. Until the start of your next Command phase, that model has the Character keyword. (While in effect, its unit counts as a CHARACTER unit and so can interact with the Legacy of the Angel Detachment rule and other rules affecting CHARACTER units.)
STRIKE NOW FOR GLORY
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, ranged weapons of models in your unit have [SUSTAINED HITS 1].
UNTO THE BURNING SKIES
WHEN: End of your opponent's Fight phase. TARGET: One Adeptus Astartes Jump Pack unit from your army. You cannot pick a unit within Engagement Range of any enemy units unless it is The Sanguinor. EFFECT: Remove your unit and place it in Strategic Reserves.
Anvil Siege Force
Detachment rules
Shield of the Imperium: Ranged weapons of ADEPTUS ASTARTES models from your army have [HEAVY]. If a weapon already has [HEAVY], then each attack with it gets +1 to the Wound roll if the attacking model's unit Remained Stationary this turn.
Enhancements
Indomitable Fury (20 pts): GRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set it back up as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with full wounds.
Fleet Commander (15 pts): CAPTAIN model only. Once per battle at the start of your Shooting phase, choose a point on the battlefield and place a marker there. At the start of your next Shooting phase, place a second marker within 12" of the centre of the first, then draw a straight line between their centres. Roll one D6 for each unit the line passes over or through: on a 3+, that unit suffers D3 mortal wounds. Then remove both markers.
Stoic Defender (15 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, its models have Feel No Pain 6+ while within range of an objective marker you control, and while that unit is Battle-shocked, halve its models' Objective Control rather than setting it to 0.
Architect of War (25 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, ranged weapons of models in that unit have [IGNORES COVER].
Stratagems
NO THREAT TOO GREAT
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, each ranged attack by a model in your unit against a MONSTER or VEHICLE unit lets you re-roll the Wound roll.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
BATTLE DRILL RECALL
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, ranged weapons of models in your unit have [SUSTAINED HITS 1]. If your unit Remained Stationary this turn, then until the phase ends an unmodified Hit roll of 5+ scores a Critical Hit for ranged attacks by your unit.
HAIL OF VENGEANCE
WHEN: Your opponent's Shooting phase, right after an enemy unit resolves its attacks. TARGET: One ADEPTUS ASTARTES unit from your army that lost one or more models to that unit's attacks. EFFECT: Your unit may shoot as if in your Shooting phase, but may only target that enemy unit and only if it is an eligible target.
NOT ONE BACKWARDS STEP
WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army within range of an objective marker. EFFECT: Until the turn ends, double the Objective Control of models in your unit, but it must Remain Stationary this turn.
RIGID DISCIPLINE
WHEN: End of the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army within Engagement Range of one or more enemy units. EFFECT: Your unit may immediately make a Fall Back move of up to 6". RESTRICTIONS: It must end that move either wholly within your deployment zone or within range of an objective marker.
Armoured Speartip
Detachment rules
Rapid Deployment: Whenever an ADEPTUS ASTARTES unit from your army disembarks from a non-Fly Transport that made a Normal or Advance move this phase (excluding ones arriving from Strategic Reserves), it may make a Normal move of up to D6", or up to D3+3" instead if that TRANSPORT is a Heavy Transport. Keywords: Adeptus Astartes non-Fly Transport units from your army with a Wounds characteristic of 14+ gain the HEAVY TRANSPORT keyword.
Enhancements
Liberator (15 pts): ADEPTUS ASTARTES model only. If you control an objective marker at the end of your Command phase and the bearer's unit (or any Heavy Transport it is embarked in) is within range of it, you keep control of that marker until, at the end of a phase, your opponent's Level of Control over it exceeds yours.
Tip of the Spear (40 pts): ADEPTUS ASTARTES model only. If the bearer begins the battle embarked in a Transport, that TRANSPORT has Scouts 6".
Shock Deployment (20 pts): Adeptus Astartes Terminator or Gravis model only. In your Shooting phase, each time the bearer's unit is picked to shoot, if it disembarked from a Transport this turn, then until the phase ends its models' ranged weapons have [SUSTAINED HITS 1].
Armoured Commander (25 pts): ADEPTUS ASTARTES model only. Once per turn in your Movement phase, the bearer may use this Enhancement. If so, choose one friendly Adeptus Astartes Transport in Strategic Reserves; until the phase ends, treat the current battle round as one higher than it is when setting that TRANSPORT up on the battlefield.
Stratagems
PURGATION DOCTRINE
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, each attack by a model in your unit gets +1 to the Hit roll (and +1 to the Wound roll too if your unit disembarked from a Heavy Transport this turn).
MACHINE WRATH
WHEN: Any phase, right after a Heavy Transport unit from your army with Deadly Demise is destroyed. TARGET: That HEAVY TRANSPORT unit, if you rolled a 6 for its Deadly Demise (you may use this even though it was just destroyed). EFFECT: Your unit may make a Normal or Fall Back move before its Deadly Demise resolves and before any embarked units make an Emergency Disembarkation. During that move it may move over enemy models (other than MONSTERS and VEHICLES) and pass within their Engagement Range but not end there, and any Desperate Escape test is treated as passed.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
ADVANCED DEPLOYMENT
WHEN: Your Movement phase. TARGET: One Adeptus Astartes Transport unit from your army not yet picked to move this phase. EFFECT: Until the phase ends, units may disembark from your TRANSPORT after it has Advanced. Those units count as having made a Normal move this phase and cannot declare a charge that turn (unless your TRANSPORT has Assault Ramp), but otherwise act normally.
CERAMITE SLEDGEHAMMER
WHEN: Your Movement phase. TARGET: One Adeptus Astartes Transport unit from your army not yet picked to move this phase. EFFECT: Until the phase ends, each Normal or Advance move it makes may pass horizontally through terrain features. Also, if it is a Heavy Transport, during that move it may move over enemy models (other than MONSTERS and VEHICLES) and pass within their Engagement Range but not end there, and any Desperate Escape test is treated as passed.
RAPID EMBARKATION
WHEN: End of the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army not within Engagement Range of any enemy units, plus one friendly Heavy Transport it can embark in. EFFECT: If that ADEPTUS ASTARTES INFANTRY unit is wholly within 6" of the HEAVY TRANSPORT, it may embark in it.
Bastion Task Force
Detachment rules
Interlocking Tactics: Adeptus Astartes Battleline units from your army may shoot and declare a charge in a turn they Advanced or Fell Back, and may begin performing an Action in such a turn. Whenever an ADEPTUS ASTARTES BATTLELINE unit from your army is picked to attack, after resolving those attacks choose one enemy unit hit by them; until the turn ends, that unit is auspex scanned. Each ADEPTUS ASTARTES attack from your army against an auspex scanned unit lets you re-roll a Hit roll of 1.
Enhancements
Eye of the Primarch (10 pts): ADEPTUS ASTARTES model only. Ranged weapons of the bearer and of Battleline models in its unit have [PRECISION].
Hero of the Chapter (20 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, the bearer has the Battleline keyword.
Blades of Valour (15 pts): ADEPTUS ASTARTES model only. Improve by 1 the Armour Penetration of melee weapons of the bearer and of Battleline models in its unit.
Bombast Omnivox (15 pts): ADEPTUS ASTARTES model only. Each time you pick the bearer's unit as the target of a Stratagem, roll one D6, adding 1 if it has the Battleline keyword: on a 4+, gain 1CP.
Stratagems
CODEX DISCIPLINE
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against an enemy unit lets you re-roll a Hit roll of 1; if that target is auspex scanned, also re-roll a Wound roll of 1.
LIGHT OF VENGEANCE
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot or fight this phase. EFFECT: Choose [LETHAL HITS] or [SUSTAINED HITS 1]. Until the phase ends, weapons of models in your unit have that ability while targeting an auspex scanned unit, or if the bearer has the Battleline keyword.
GUIDED DISRUPTION
WHEN: Your Shooting phase or the Fight phase, right after an Adeptus Astartes Battleline unit from your army finishes its attacks. TARGET: That ADEPTUS ASTARTES BATTLELINE unit. EFFECT: When an enemy unit becomes auspex scanned from those attacks this turn, if it lacks the MONSTER and VEHICLE keywords, it is pinned until the start of your next turn. While pinned, a unit has -2 Move and -2 to Charge rolls made for it.
SHOCK BOMBARDMENT
WHEN: Your Shooting phase or the Fight phase, right after an Adeptus Astartes Battleline unit from your army finishes its attacks. TARGET: That ADEPTUS ASTARTES BATTLELINE unit. EFFECT: When an enemy unit becomes auspex scanned from those attacks this turn, it is suppressed until the start of your next turn. While suppressed, each attack by a model in that unit suffers -1 to the Hit roll.
HERESY UNDONE
WHEN: Your Shooting phase or your Charge phase. TARGET: One ADEPTUS ASTARTES unit (excluding Battleline units) from your army. EFFECT: Until the phase ends, your unit may shoot and declare a charge in a turn it Advanced or Fell Back. If it does, every target of that charge and of those attacks must be an auspex scanned unit.
Black Spear Task Force
Detachment rules
Mission Tactics: At the start of your Command phase, you may choose one Mission Tactic below. Until the start of your next Command phase it is active and applies to all units from your army with this ability. Each Mission Tactic can be chosen only once per battle. Furor Tactics: weapons equipped by ADEPTUS ASTARTES units from your army have the [SUSTAINED HITS 1] ability. Malleus Tactics: weapons equipped by ADEPTUS ASTARTES units from your army have the [LETHAL HITS] ability. Purgatus Tactics: each time an ADEPTUS ASTARTES unit from your army makes an attack, if a Critical Hit is scored, that attack has the [PRECISION] ability.
Enhancements
Thief of Secrets (25 pts): ADEPTUS ASTARTES model only. Improve the Strength, Damage and Armour Penetration of the bearer's melee weapons by 1. At the end of the Fight phase, if the bearer destroyed one or more enemy models with melee attacks this phase, improve those characteristics by 2 instead for the rest of the battle.
Osseus Key (15 pts): Watch Master or Techmarine model only. At the start of your opponent's Shooting phase, choose one enemy VEHICLE unit (excluding TITANIC) within 12" of and visible to the bearer. It takes a Leadership test. If passed, until the phase ends each attack by a model in that unit suffers -1 to the Hit roll; if failed, that unit cannot shoot this phase.
Beacon Angelis (25 pts): ADEPTUS ASTARTES model only. Models in the bearer's unit have Deep Strike. Also, you may target the bearer's unit with the Rapid Ingress Stratagem for 0CP.
The Tome of Ectoclades (30 pts): Watch Master or Captain model only. Once per battle, after choosing your Oath of Moment target, the bearer may use this Enhancement; if so, choose a second enemy unit as an Oath of Moment target. (Each attack by a model with Oath of Moment against either target lets you re-roll the Hit roll.)
Stratagems
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
ADAPTIVE TACTICS
WHEN: Your Command phase. TARGET: Up to two Kill Team units from your army, or one other ADEPTUS ASTARTES unit from your army. EFFECT: For each targeted unit, choose Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Mission Tactic is active for that unit in place of any Mission Tactic active for your army.
SITE-TO-SITE TELEPORTATION
WHEN: End of your opponent's Fight phase. TARGET: Up to two Kill Team units from your army, or one other Adeptus Astartes Infantry unit from your army, none within Engagement Range of any enemy units. EFFECT: Remove those units and place them in Strategic Reserves. Until the end of your next Movement phase, models in them that lack Deep Strike gain Deep Strike.
HELLFIRE ROUNDS
WHEN: Your Shooting phase. TARGET: One Kill Team unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, ranged weapons (excluding Devastating Wounds weapons) of models in your unit have [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+]. RESTRICTIONS: You cannot pick a unit already targeted this phase by the Kraken Rounds or Dragonfire Rounds Stratagems.
KRAKEN ROUNDS
WHEN: Your Shooting phase. TARGET: One Kill Team unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, improve the Armour Penetration of ranged weapons of models in your unit by 1 and their Range by 6". RESTRICTIONS: You cannot pick a unit already targeted this phase by the Dragonfire Rounds or Hellfire Rounds Stratagems.
DRAGONFIRE ROUNDS
WHEN: Your Shooting phase. TARGET: One Kill Team unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, ranged weapons of models in your unit have [ASSAULT] and [IGNORES COVER]. RESTRICTIONS: You cannot pick a unit already targeted this phase by the Kraken Rounds or Hellfire Rounds Stratagems.
Blade of Ultramar
Detachment rules
Mastered Doctrines: At the start of up to three of your Command phases, choose one Combat Doctrine below. Until the start of your next Command phase it is active and applies to all ADEPTUS ASTARTES units from your army. You cannot choose a Doctrine already chosen this battle unless a friendly Marneus Calgar model is on the battlefield. Devastator Doctrine: the unit may shoot in a turn it Advanced. Tactical Doctrine: the unit may shoot and declare a charge in a turn it Fell Back. Assault Doctrine: the unit may declare a charge in a turn it Advanced. RESTRICTIONS: your army may include Ultramarines units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Armour of Antoninus (10 pts): ADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and Feel No Pain 5+.
Oath of Macragge (15 pts): ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength of the bearer's melee weapons. While under the Assault Doctrine, add 2 to those characteristics instead.
Student of the Codex (20 pts): ADEPTUS ASTARTES model only. At the start of your Command phase, if the bearer is on the battlefield it may use this Enhancement. If so, until the start of your next Command phase the Tactical Doctrine is active for the bearer's unit (instead of any Combat Doctrine you choose for your army, and even if none is active for your army).
Veteran of Behemoth (25 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, ranged weapons of models in that unit have [SUSTAINED HITS 1]. Also, while that unit is under the Devastator Doctrine, you may re-roll Advance rolls for it.
Stratagems
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
COURAGE AND HONOUR!
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the phase ends, melee weapons of models in your unit have [LANCE]. If your unit is under the Assault Doctrine, also improve those weapons' Armour Penetration by 1 until the phase ends.
EXEMPLARY VIGILANCE
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, ranged weapons of models in your unit have [IGNORES COVER]. If your unit is under the Devastator Doctrine, also improve those weapons' Armour Penetration by 1 until the phase ends.
TACTICAL FORESIGHT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, each attack targeting your unit whose Strength is greater than or equal to your unit's Toughness suffers -1 to the Wound roll.
ULTRAMARIAN ADAPTIVITY
WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Choose the Devastator, Tactical or Assault Doctrine. Until the start of your next Command phase it is active for that unit instead of any other Combat Doctrine active for your army, even if you have already chosen it this battle.
PRACTICAL TACTICS
WHEN: Your opponent's Movement phase, right after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army not within Engagement Range of any enemy units and within 9" of the enemy unit that just moved. EFFECT: Your unit may make a Normal move of up to D6", or up to 6" instead if under the Tactical Doctrine.
Boarding Strike
Detachment rules
Drive Home the Blade: Each time an ADEPTUS ASTARTES unit from your army is picked to shoot, if one or more of its models are within 1" of an open Hatchway and every model in the unit is on the same side of that Hatchway, choose one enemy unit on the opposite side. Until the phase ends, ranged weapons of models in your unit have [SUSTAINED HITS 1] against that enemy unit.
Enhancements
Adamantine Mantle (0 pts): Each attack allocated to the bearer suffers -1 to its Damage characteristic.
Clavitine Reliquary (0 pts): In your Movement phase, each time the bearer is picked to make a Normal or Advance move, if it is within 1" of a Hatchway it may attempt to operate that Hatchway. If it does, it cannot attempt to operate a Hatchway again this turn.
Stratagems
IN THE EMPEROR’S NAME
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One Adeptus Astartes Battleline unit from your army within range of an objective marker and chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, models in your unit have Feel No Pain 5+.
CERAMITE BULWARK
WHEN: Fight phase. TARGET: One Adeptus Astartes Battleline unit from your army not yet picked to fight this phase. EFFECT: Choose any number of models in your unit. Until the phase ends, add 1 to the Attacks and Strength of their melee weapons, and each time you choose targets for their attacks they must target an enemy unit wholly on the opposite side of a Hatchway from them.
DUTY AND DEFIANCE
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, whenever a model in your unit is destroyed before it has fought this phase, roll one D6, adding 1 if your unit has the Battleline keyword: on a 4+, leave the model in play; it fights after the attacking unit finishes its attacks and is then removed.
VOX-AMPLIFIED ROAR
WHEN: Your Charge phase, right after an ADEPTUS ASTARTES unit from your army declares a charge. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Each target of that charge takes a Battle-shock test.
Ceramite Sentinels
Detachment rules
Adaptive Defence: Each attack by an ADEPTUS ASTARTES model from your army lets you re-roll a Hit roll of 1 and a Wound roll of 1 if that model's unit is within a terrain feature. ADEPTUS ASTARTES units from your army gain the ENTRENCHED keyword while all of these are true: the unit is within a terrain feature; it was not set up on the battlefield this turn; and no model in it has moved more than 3" this turn.
Enhancements
Honour Indefatigable (25 pts): Gravis model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set it back up as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with full wounds.
Castellum Omnivox (20 pts): ADEPTUS ASTARTES model only. Each time the bearer's unit makes a Fall Back move, choose one of the following to apply to it until the turn ends: it may perform an Action in a turn it Fell Back; or it may shoot and declare a charge in a turn it Fell Back.
Spy-skull Data Link (15 pts): ADEPTUS ASTARTES model only. Ranged weapons of models in the bearer's unit have [IGNORES COVER].
Defensive Mastery (25 pts): ADEPTUS ASTARTES model only. After both players deploy, choose up to three ADEPTUS ASTARTES units from your army and redeploy them. You may place them in Strategic Reserves regardless of how many units are already there.
Stratagems
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
AUGMENTED TARGETING
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Choose [SUSTAINED HITS 1] or [LETHAL HITS]. Until the phase ends, ranged weapons of models in your unit have the chosen ability. If your unit is ENTRENCHED, those weapons have both [SUSTAINED HITS 1] and [LETHAL HITS] until the phase ends instead.
PRIORITY STRIKE
WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against a CHARACTER, MONSTER or VEHICLE unit lets you re-roll the Wound roll.
UNYIELDING MIGHT
WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army within Engagement Range of one or more enemy units. EFFECT: Until the start of your next Command phase, add 1 to the Objective Control of models in your unit.
STAND TO THE END
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, whenever a model in your unit is destroyed before it has fought this phase, roll one D6, adding 1 if the unit is ENTRENCHED: on a 4+, leave it in play; that model fights after the attacking unit finishes its attacks and is then removed.
EVASIVE REPOSITIONING
WHEN: Your opponent's Shooting phase, right after an enemy unit shoots. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Your unit may make a Normal move of up to D6". If your unit is ENTRENCHED, you may re-roll the D6 for that move.
Champions of Fenris
Detachment rules
The Great Wolf Watches: At the end of your opponent's Charge phase, each Adeptus Astartes Infantry and Adeptus Astartes Walker unit from your army within 3" of one or more enemy units that would be eligible to charge them may declare a charge against one or more of those units, resolved as if it were your Charge phase. A successful charge grants no Charge bonus this turn. While Adeptus Astartes Terminator units from your army are not Battle-shocked, add 1 to the Objective Control of their models. RESTRICTIONS: your army may include Space Wolves units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Wolves’ Wisdom (30 pts): Adeptus Astartes Infantry model only. The bearer's unit may declare a charge against units within 6" rather than within 3" when using The Great Wolf Watches Detachment rule.
Foes’ Fate (15 pts): Adeptus Astartes Terminator model only. Whenever an enemy unit (other than MONSTERS and VEHICLES) within Engagement Range of the bearer's unit Falls Back, all its models take Desperate Escape tests; if that enemy unit is Battle-shocked, subtract 1 from each test.
Fangrune Pendant (15 pts): Adeptus Astartes Terminator model only. The bearer's unit may shoot and declare a charge in a turn it Fell Back.
Longstrider (20 pts): ADEPTUS ASTARTES model only. You may re-roll Charge rolls for the bearer's unit.
Stratagems
CHILLING HOWL
WHEN: Your opponent's Command phase. TARGET: One Adeptus Astartes Terminator unit from your army. EFFECT: Each enemy unit within 6" of your unit takes a Battle-shock test, with -1 if it is Below Half-strength.
STALKING WOLVES
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One Adeptus Astartes Infantry unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, models in your unit have Stealth.
PREYTAKER’S EYE
WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army not yet picked to shoot or fight this phase. EFFECT: Choose [LETHAL HITS] or [SUSTAINED HITS 1]. Until the phase ends, weapons of models in your unit have that ability.
RUNES OF CLAIMING
WHEN: End of your Command phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Walker unit from your army. EFFECT: Choose one objective marker you control that your unit is within range of. You keep control of it until, at the end of a phase, your opponent's Level of Control over it exceeds yours.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
ONRUSHING STORM
WHEN: End of your opponent's Fight phase. TARGET: One Adeptus Astartes Terminator unit from your army not within Engagement Range of any enemy units. EFFECT: Remove your unit and place it in Strategic Reserves.
Companions of Vehemence
Detachment rules
Righteous Fervour: You may re-roll Advance and Charge rolls for ADEPTUS ASTARTES units from your army. RESTRICTIONS: your army may include Black Templars units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Incendiary Animus (25 pts): Chaplain or Judiciar model only. Improve the Armour Penetration of melee weapons of models in the bearer's unit by 1.
Oathbound Exemplar (15 pts): ADEPTUS ASTARTES INFANTRY model only. Add 1 to Advance rolls for the bearer's unit. If the mission pack you are playing features Actions, the bearer's unit may begin performing an Action in a turn it Advanced.
Merciless Denunciation (25 pts): Chaplain or Judiciar model only. Each melee attack by a model in the bearer's unit lets you re-roll the Hit roll.
Zealous Vanguard (20 pts): ADEPTUS ASTARTES model only. Models in the bearer's unit have Scouts 6".
Stratagems
DEVOUT PUSH
WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, each Pile-in or Consolidation move by a model in your unit may be up to 6" instead of up to 3". RESTRICTIONS: A unit cannot be targeted with this and the Hearts Hardened to Duty Stratagem in the same phase unless it has the Chaplain or Judiciar keyword.
FOR THE EMPEROR'S HONOUR!
WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, melee weapons of models in your unit have [PRECISION].
PIOUS ENMITY
WHEN: Fight phase. TARGET: One Chaplain or Judiciar unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, each melee attack by a model in your unit against an enemy unit lets you re-roll a Hit roll of 1; if that target is a MONSTER or VEHICLE unit, also re-roll a Wound roll of 1.
HEARTS HARDENED TO DUTY
WHEN: Fight phase, right before an Adeptus Astartes Infantry unit from your army Consolidates. TARGET: That ADEPTUS ASTARTES INFANTRY unit. EFFECT: Until the phase ends, each Consolidation move by a model in your unit need not end closer to the nearest enemy model (or the nearest enemy unit if the Suffer Not the Unclean to Live Vow is active for it).
HERESY BEGETS RETRIBUTION
WHEN: Your opponent's Movement phase, right after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: One Chaplain or Judiciar unit from your army within 9" of that enemy unit and not within Engagement Range of any enemy units. EFFECT: Your unit may make a Retribution move: roll one D6; its models move up to that many inches, but the unit must end as close as possible to the nearest enemy unit (excluding AIRCRAFT) and may move within that unit's Engagement Range.
DREAD CRUSADERS
WHEN: Your opponent's Charge phase, right after an enemy unit declares a charge. TARGET: One Adeptus Astartes Infantry unit from your army chosen as one of the targets of that charge. EFFECT: That enemy unit takes a Battle-shock test with -1 to the result.
Company of Hunters
Detachment rules
Masters Of Manoeuvre: ADEPTUS ASTARTES units from your army may shoot in a turn they Advanced or Fell Back. Adeptus Astartes Mounted units from your army may shoot and declare a charge in a turn they Advanced or Fell Back. RESTRICTIONS: your army may include DARK ANGELS units but no ADEPTUS ASTARTES units from any other Chapter. KEYWORDS: Outrider Squad units from your army gain the Battleline keyword.
Enhancements
Master-crafted Weapon (10 pts): Ravenwing model only. Melee weapons of the bearer have [PRECISION].
Mounted Strategist (30 pts): Ravenwing model only. You may re-roll Advance and Charge rolls for the bearer's unit.
Master of Manoeuvre (15 pts): Ravenwing model only. If the bearer's unit begins the battle in Strategic Reserves, its points do not count toward your army's combined Strategic Reserves points limit, and treat the current battle round as one higher than it is when setting that unit up on the battlefield.
Recon Hunter (20 pts): Ravenwing model only. Models in the bearer's unit have Scouts 9".
Stratagems
DEATH ON THE WIND
WHEN: Your Shooting phase. TARGET: One Ravenwing unit from your army that has just shot. EFFECT: Choose one enemy unit hit by one or more of those attacks. It takes a Battle-shock test, with -1 if one or more RAVENWING units from your army are within 6" of it.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
RAPID REAPPRAISAL
WHEN: End of your opponent's Fight phase. TARGET: One Ravenwing unit from your army not within Engagement Range of any enemy units. EFFECT: Remove your unit and place it in Strategic Reserves.
HIGH-SPEED FOCUS
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One Ravenwing unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, each attack targeting your unit suffers -1 to the Hit roll.
TALON STRIKE
WHEN: Your Shooting phase or the Fight phase. TARGET: One Ravenwing Mounted unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against an INFANTRY CHARACTER or MOUNTED CHARACTER unit gets +1 to the Wound roll.
HUNTERS’ TRAIL
WHEN: Command phase. TARGET: One Ravenwing Mounted unit from your army within range of an objective marker you control. EFFECT: You keep control of that marker even with no models in range until your opponent controls it at the start or end of any turn.
Emperor’s Shield
Detachment rules
Wrath of Dorn: Each attack by a model from your army with Oath of Moment against your Oath of Moment target lets you re-roll a Wound roll of 1. Each attack by a model in a Darnath Lysander unit from your army against your Oath of Moment target lets you re-roll the Wound roll. RESTRICTIONS: your army may include Imperial Fists units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Champion of the Feast (25 pts): ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer's melee weapons. Once per battle at the start of any phase, the bearer may use this Enhancement; if so, until the phase ends other models in its unit also get +1 Attacks on their melee weapons.
Disciple of Rhetoricus (10 pts): Adeptus Astartes Terminator model only. Improve the bearer's Objective Control by 1. Once per battle at the start of any phase, the bearer may use this Enhancement; if so, until the phase ends other models in its unit also get +1 Objective Control.
Indomitable Champion (20 pts): Adeptus Astartes Terminator model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set it back up as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds left.
Malodraxian Standard (20 pts): Adeptus Astartes Ancient model only. Each attack targeting the bearer's unit whose Strength is greater than the unit's Toughness suffers -1 to the Wound roll.
Stratagems
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
DROPSHIP EXTRACTION
WHEN: End of your opponent's Fight phase. TARGET: One Adeptus Astartes Terminator unit from your army. You cannot pick a unit within Engagement Range of any enemy units. EFFECT: Remove your unit and place it in Strategic Reserves.
DISCIPLINED EXTERMINATION
WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, ranged weapons of models in your unit have [IGNORES COVER] and their Armour Penetration is improved by 1.
OBDURATE VENGEANCE
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, whenever a model in your unit is destroyed before it has fought this phase, roll one D6: on a 3+, leave it in play; that model fights after the attacking unit finishes its attacks and is then removed.
FURY OF THE FIRST
WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit gets +1 to the Hit roll; if your unit is below its Starting Strength, also +1 to the Wound roll.
WRATHFUL CONQUERORS
WHEN: Your Movement phase. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within range of an objective marker you control. EFFECT: You keep control of that marker even with no models in range until your opponent controls it at the start or end of any phase.
Firestorm Assault Force
Detachment rules
Close-range Eradication: Ranged weapons of ADEPTUS ASTARTES models from your army have [ASSAULT], and each attack with such a weapon against a unit within 12" gets +1 Strength.
Enhancements
Champion of Humanity (10 pts): TACTICUS model only. While the bearer leads a unit, its models may ignore any or all modifiers to their characteristics and/or to any roll or test made for them (except modifiers to saving throws).
War-tempered Artifice (25 pts): ADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer's melee weapons.
Forged in Battle (15 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, once per turn, after making a Hit roll or saving throw for a model in that unit, you may change the result to an unmodified 6.
Adamantine Mantle (20 pts): ADEPTUS ASTARTES model only. Each attack allocated to the bearer suffers -1 to its Damage characteristic. If that attack was made with a Melta or Torrent weapon, set its Damage characteristic to 1 instead.
Stratagems
ONSLAUGHT OF FIRE
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn and is not yet picked to shoot this phase. EFFECT: Until the phase ends, each ranged attack by a model in your unit against the closest eligible target within 12" gets +1 to the Hit roll. If any enemy models are destroyed by those attacks, choose one; its unit takes a Battle-shock test.
CRUCIBLE OF BATTLE
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against the closest eligible target within 6" gets +1 to the Wound roll.
IMMOLATION PROTOCOLS
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, Torrent weapons of models in that unit have [DEVASTATING WOUNDS].
BURNING VENGEANCE
WHEN: Your opponent's Shooting phase, right after an enemy unit resolves its attacks. TARGET: One ADEPTUS ASTARTES TRANSPORT unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: One unit aboard that TRANSPORT may disembark as if it were your Movement phase, then shoot as if it were your Shooting phase, but may only target that enemy unit and only if it is an eligible target.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
RAPID EMBARKATION
WHEN: End of the Fight phase. TARGET: One ADEPTUS ASTARTES TRANSPORT unit from your army with no models embarked, plus one ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6" of it. EFFECT: Your INFANTRY unit may embark in that TRANSPORT. RESTRICTIONS: You cannot pick an INFANTRY unit within Engagement Range of any enemy units, one that normally cannot embark in that TRANSPORT, or one that disembarked from a TRANSPORT this turn.
Forgefather’s Seekers
Detachment rules
Vulkan’s Quest: Ranged weapons of ADEPTUS ASTARTES models from your army have [ASSAULT], and each attack with such a weapon against a unit within 12" gets +1 Strength. SEEKER'S COMPANIONS: if your army includes Vulkan He'stan, during your turn each Infernus Squad unit from your army may either begin performing an Action in a turn it Advanced, or shoot in a turn it began performing an Action. RESTRICTIONS: your army may include Salamanders units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Immolator (10 pts): ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of Torrent weapons of models in the bearer's unit.
War-tempered Artifice (25 pts): ADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer's melee weapons.
Forged in Battle (15 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, once per turn, after making a Hit roll or saving throw for a model in that unit, you may change the result to an unmodified 6.
Adamantine Mantle (20 pts): ADEPTUS ASTARTES model only. Each attack allocated to the bearer suffers -1 to its Damage characteristic. If that attack was made with a Melta or Torrent weapon, set its Damage characteristic to 1 instead.
Stratagems
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
CRUCIBLE OF BATTLE
WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit against the closest eligible target within 6" gets +1 to the Wound roll.
IMMOLATION PROTOCOLS
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, Torrent weapons of models in your unit have [DEVASTATING WOUNDS].
BURNING VENGEANCE
WHEN: Your opponent's Shooting phase, right after an enemy unit shoots. TARGET: One Adeptus Astartes Transport unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: One unit aboard that TRANSPORT may disembark as if it were your Movement phase, then shoot as if it were your Shooting phase, but may only target that enemy unit and only if it is an eligible target.
WRATHFUL INFERNO
WHEN: Your Movement phase, right after an Adeptus Astartes Infantry unit from your army Falls Back. TARGET: That unit. EFFECT: Until the turn ends, your unit may shoot in a turn it Fell Back.
BLAZING EARTH
WHEN: Start of your opponent's Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army equipped with one or more Torrent weapons. EFFECT: Choose one enemy unit (excluding MONSTERS, VEHICLES and units with FLY) within 12" of and visible to your unit. Until the phase ends, each time that enemy unit declares a charge, subtract 2 from the Charge roll (not cumulative with other negative modifiers to that Charge roll).
Gladius Task Force
Detachment rules
Combat Doctrines: At the start of your Command phase, choose one Combat Doctrine below. Until the start of your next Command phase it is active and applies to all ADEPTUS ASTARTES units from your army. Each Doctrine may be chosen only once per battle. Devastator Doctrine: the unit may shoot in a turn it Advanced. Tactical Doctrine: the unit may shoot and declare a charge in a turn it Fell Back. Assault Doctrine: the unit may declare a charge in a turn it Advanced.
Enhancements
Artificer Armour (10 pts): ADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and Feel No Pain 5+.
The Honour Vehement (15 pts): ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength of the bearer's melee weapons. While under the Assault Doctrine, add 2 to those characteristics instead.
Adept of the Codex (20 pts): CAPTAIN model only. At the start of your Command phase, if the bearer is on the battlefield, instead of choosing a Combat Doctrine for your army you may choose the Tactical Doctrine. If you do, until the start of your next Command phase it is active for the bearer's unit only, even if you have already chosen that Doctrine for your army this battle.
Fire Discipline (25 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, ranged weapons of models in that unit have [SUSTAINED HITS 1]. Also, while that unit is under the Devastator Doctrine, you may re-roll Advance rolls for it.
Stratagems
HONOUR THE CHAPTER
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the phase ends, melee weapons of models in your unit have [LANCE]. If your unit is under the Assault Doctrine, also improve those weapons' Armour Penetration by 1 until the phase ends.
STORM OF FIRE
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, ranged weapons of models in your unit have [IGNORES COVER]. If your unit is under the Devastator Doctrine, also improve those weapons' Armour Penetration by 1 until the phase ends.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
ONLY IN DEATH DOES DUTY END
WHEN: Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, whenever a model in your unit is destroyed before it has fought this phase, leave it in play; it fights after the attacking unit finishes its attacks and is then removed.
SQUAD TACTICS
WHEN: Your opponent's Movement phase, right after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army within 9" of the enemy unit that just moved. EFFECT: Your unit may make a Normal move of up to D6", or up to 6" instead if under the Tactical Doctrine. RESTRICTIONS: You cannot pick a unit within Engagement Range of any enemy units.
ADAPTIVE STRATEGY
WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Choose the Devastator, Tactical or Assault Doctrine. Until the start of your next Command phase it is active for that unit instead of any other Combat Doctrine active for your army, even if you have already chosen that doctrine this battle.
Godhammer Assault Force
Detachment rules
Shock and Awe: Each time an ADEPTUS ASTARTES unit from your army declares a charge, if it disembarked from a Transport this turn, after choosing the charge targets choose one of them; that enemy unit takes a Battle-shock test. Each melee attack by a model in an ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn gets +1 to the Hit roll. RESTRICTIONS: your army may include Black Templars units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Paragon of Fury (25 pts): ADEPTUS ASTARTES model only. Add 2 to the Strength of the bearer's melee weapons. Each melee attack by the bearer allocated to an enemy model gets +1 Damage if the bearer disembarked from a Transport this turn.
Battle-psalm Precentor (10 pts): ADEPTUS ASTARTES model only. Each time the bearer's unit declares a charge, if an enemy unit takes a Battle-shock test from the Shock and Awe Detachment rule, subtract 1 from that test.
Augury Servo-host (15 pts): ADEPTUS ASTARTES model only. At the start of your Shooting phase, choose one enemy unit within 12" of and visible to the bearer. Until the phase ends, models in that unit cannot have the Benefit of Cover.
Herald of Sacred Slaughter (15 pts): ADEPTUS ASTARTES model only. In the Declare Battle Formations step, if the bearer begins the battle embarked in a Dedicated Transport, that DEDICATED TRANSPORT has Scouts 9".
Stratagems
CONDEMNATORY INFO-SCREED
WHEN: Your Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit that disembarked from a Transport this turn lets you re-roll a Wound roll of 1. If that TRANSPORT has the Land Raider keyword, you may re-roll the Wound roll instead.
BLESSED HULL
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One Adeptus Astartes Vehicle unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the phase ends, each attack allocated to a model in your unit suffers -1 to its Damage characteristic.
A CEASELESS CAUSE
WHEN: End of the Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that was eligible to fight this phase. EFFECT: If your unit is not within Engagement Range of any enemy units, it may make a Normal move of up to 6". It cannot embark in a Transport at the end of this move if it disembarked from a TRANSPORT this turn.
FOCUSED HATRED
WHEN: Your Charge phase, right after you make a Charge roll for an ADEPTUS ASTARTES unit from your army that disembarked from a Transport this turn. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the phase ends, during each Charge move its models may move over models; they may move within Engagement Range of enemy models but may only end within Engagement Range of enemy models belonging to a unit your unit declared a charge against this turn.
UNCOMPROMISING EGRESS
WHEN: Your Movement phase. TARGET: One Land Raider model from your army not yet picked to move this phase. EFFECT: One ADEPTUS ASTARTES unit aboard your LAND RAIDER may disembark, setting up anywhere wholly within 6" of your LAND RAIDER and may be set up within Engagement Range of one or more enemy units.
GAUNTLET OF THE GOD-EMPEROR
WHEN: Your Movement phase. TARGET: One Adeptus Astartes Vehicle model from your army not yet picked to move this phase. EFFECT: Until the phase ends, each Normal or Advance move it makes may pass horizontally through terrain features.
Hammer of Avernii
Detachment rules
Calculated Annihilation: Each attack by a model from your army with Oath of Moment against your Oath of Moment target lets you re-roll a Wound roll of 1.
Recalculating: Once per battle round, after your Oath of Moment target is destroyed, if a Caanok Var model from your army is on the battlefield, choose one enemy unit visible to it; that unit becomes your Oath of Moment target until you choose a new one.
Restrictions: Your army may include Iron Hands units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Spiritus Ferrum (25 pts): ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer's melee weapons. Once per battle at the start of any phase, the bearer may use this Enhancement; if so, until the phase ends all other models in its unit also get +1 Attacks on their melee weapons.
Medusan Roar (Aura) (30 pts): ADEPTUS ASTARTES model only. While an enemy unit (other than MONSTERS and VEHICLES) is within 6" of the bearer, each time it fails a Battle-shock test, its controlling player destroys one model in it. Once per battle, when such a unit fails a Battle-shock test, you may instead destroy D3 models in it this way.
Iron Laurel (10 pts): ADEPTUS ASTARTES model only. The bearer's Objective Control characteristic is increased by 1. One time per battle, at the start of any phase, the bearer may activate this Enhancement; if so, until that phase ends, every other model in the bearer's unit also gains +1 Objective Control.
Steel Font (15 pts): ADEPTUS ASTARTES TERMINATOR model only. While the bearer leads a unit, during your Command phase you may restore 1 destroyed Bodyguard model to that unit.
Stratagems
AUGMETIC FORTITUDE
WHEN: Your opponent's Charge phase, right after an enemy unit finishes a Charge move. TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within Engagement Range of that enemy unit. EFFECT: Until the turn ends, each attack allocated to a model in your unit suffers -1 to its Damage characteristic.
RUTHLESS BUTCHERY
WHEN: Your Shooting phase or the Fight phase. TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, each attack by a model in your unit gets +1 to the Hit roll; if your unit is below Starting Strength, also +1 to the Wound roll.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
DROPSHIP EXTRACTION
WHEN: End of your opponent's Fight phase. TARGET: One Adeptus Astartes Terminator unit from your army. You cannot pick a unit within Engagement Range of any enemy units. EFFECT: Remove your unit and place it in Strategic Reserves.
COGITATED FEROCITY
WHEN: Your Fight phase. TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army not yet picked to fight this phase. EFFECT: Choose [SUSTAINED HITS 1] or [LETHAL HITS]. Until the phase ends, melee weapons of models in your unit have the chosen ability.
DOMINATOR BEACON
WHEN: Your Movement phase. TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within range of an objective marker you control. EFFECT: You keep control of that marker even with no models in range until your opponent controls it at the end of a phase.
Headhunter Task Force
Detachment rules
Target Sighted: When a Tank Ace unit from your army Advances, skip the Advance roll; instead, until the phase ends, that unit's models gain +6" to their Move characteristic. When a TANK ACE unit from your army shoots in your Shooting phase and did not Advance that turn, you may re-roll its Damage roll. Adeptus Astartes Vehicle units from your army have the TANK ACE keyword, except Fortifications, Drop Pods, Walkers and units that can Fly. During Muster Armies, you may pick up to three TANK ACE units to also gain the CHARACTER keyword (so they can take Enhancements and one may be your WARLORD).
Enhancements
Redoubtable Machine Spirit (25 pts): ADEPTUS ASTARTES VEHICLE model only. The bearer gains a 5+ invulnerable save and recovers 1 lost wound at the end of your Command phase.
Gunnery Honours (20 pts): ADEPTUS ASTARTES VEHICLE model only. Once each phase, you may re-roll one Hit roll, one Wound roll and one Damage roll for the bearer.
Firestorm Coordinators (20 pts): ADEPTUS ASTARTES VEHICLE model only. The bearer's ranged weapons have [SUSTAINED HITS 1].
Astartes Tank Ace (Aura) (40 pts): ADEPTUS ASTARTES VEHICLE model only. During your Shooting phase, while a friendly ADEPTUS ASTARTES VEHICLE unit is within 6" of the bearer, that unit's ranged weapons have [ASSAULT].
Stratagems
TARGET WEAK POINT
WHEN: Your Shooting phase. TARGET: One Tank Ace unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, each ranged attack a model in your unit makes against a MONSTER or VEHICLE unit gains +1 Armour Penetration. RESTRICTIONS: A unit cannot be chosen for both this and the Kill Shot Stratagem in the same phase.
KILL SHOT
WHEN: Your Shooting phase. TARGET: One Tank Ace unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, each attack a model in your unit makes against a MONSTER or VEHICLE unit may re-roll a Wound roll of 1; if that target is below its Starting Strength, you may instead re-roll the Wound roll. RESTRICTIONS: A unit cannot be chosen for both this and the Target Weak Point Stratagem in the same phase.
MACHINE VENGEANCE
WHEN: Your opponent's Shooting phase, right after an enemy unit finishes shooting. TARGET: One Tank Ace unit from your army (excluding units with any model whose Wounds characteristic is 16+) that was a target of one or more of that enemy unit's attacks. EFFECT: Your unit may shoot as though it were your Shooting phase, but may only target that enemy unit, and only if it is visible and a valid target.
RAPID GUNNERY
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, your unit may shoot even on a turn it Fell Back.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
REACTIVE REPOSITIONING
WHEN: Your opponent's Movement phase, right after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: One Tank Ace unit from your army (excluding units with any model whose Wounds characteristic is 16+) within 9" of that enemy unit. EFFECT: Your unit may make a Normal move of up to D6".
Inner Circle Task Force
Detachment rules
Vowed Target: At the start of your Movement phase, choose one option: Defensive Footing — pick one objective marker you control; until your next Movement phase it is your Vowed objective marker. Aggressive Push — pick one or more objective markers you do not control; until your next Movement phase each is a Vowed objective marker. Any rule referring to being within range of your Vowed objective marker applies if a unit or model is within range of at least one of them. Each attack a Deathwing Infantry unit from your army makes against a unit within range of one or more of your Vowed objective markers gains +1 to the Wound roll. RESTRICTIONS: Your army may include DARK ANGELS units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Champion of the Deathwing (15 pts): Deathwing model only. The bearer's melee weapons have [LETHAL HITS], and each melee attack the bearer makes scores a Critical Hit on an unmodified Hit roll of 5+ while it is within range of your Vowed objective marker.
Eye of the Unseen (10 pts): Deathwing model only. Each time you target the bearer's unit with a Stratagem, roll one D6, adding 1 if the bearer is within range of your Vowed objective marker: on a 5+ you gain 1CP.
Singular Will (20 pts): Deathwing model only. When the bearer's unit Piles In or Consolidates, its models may move an extra 3".
Deathwing Assault (30 pts): Deathwing model with the Deep Strike ability only. The bearer's unit may arrive by Deep Strike during the Reinforcements step of your first, second or third Movement phase, regardless of mission rules.
Stratagems
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
UNMATCHED FORTITUDE
WHEN: Your opponent's Shooting phase, right after an enemy unit chooses its targets. TARGET: One Deathwing Infantry unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: Until the phase ends, whenever an attack targets your unit and its Strength exceeds your unit's Toughness, subtract 1 from the Wound roll.
WRATH OF THE LION
WHEN: Your Charge phase. TARGET: One Deathwing INFANTRY unit from your army that just finished a Charge move. EFFECT: Pick one enemy unit within Engagement Range of your unit and roll one D6 per model in your unit, adding 1 to each roll if that enemy unit is within range of your Vowed objective marker: each 4+ inflicts 1 mortal wound on that enemy unit, up to a maximum of 3.
MARTIAL MASTERY
WHEN: Fight phase. TARGET: One Deathwing Infantry unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, each attack a model in your unit makes may re-roll a Wound roll of 1; if your unit is within range of your Vowed objective marker, you may instead re-roll the Wound roll.
DUTY UNTO DEATH
WHEN: Fight phase, right after an enemy unit chooses its targets. TARGET: One Deathwing unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: Until the phase ends, each time a model in your unit is destroyed without having fought this phase, roll one D6, adding 1 if your unit is within range of your Vowed objective marker. On a 4+, leave the model in play; it fights after the attacking unit finishes its attacks, then is removed.
RELIC TELEPORTARIUM
WHEN: Your Movement phase. TARGET: One Deathwing unit from your army arriving via Deep Strike this phase. EFFECT: Your unit may be set up anywhere on the battlefield more than 6" horizontally from all enemy models. RESTRICTIONS: Until the turn ends, your unit cannot declare a charge.
Ironstorm Spearhead
Detachment rules
Armoured Wrath: Once each phase for every ADEPTUS ASTARTES unit in your army, you may re-roll one Hit roll, one Wound roll or one Damage roll for a model in that unit.
Enhancements
Target Augury Web (30 pts): Techmarine model only. During your Command phase, pick one Adeptus Astartes Vehicle model within 6" of the bearer. Until your next Command phase, that VEHICLE model's weapons have [LETHAL HITS].
The Flesh is Weak (10 pts): ADEPTUS ASTARTES model only. The bearer has Feel No Pain 4+.
Adept of the Omnissiah (35 pts): TECHMARINE model only. Once each battle round, when a saving throw is failed for a friendly ADEPTUS ASTARTES VEHICLE model within 6" of the bearer, you may set that attack's Damage characteristic to 0.
Master of Machine War (20 pts): ADEPTUS ASTARTES model only. During your Command phase, pick one Adeptus Astartes Vehicle model within 6" of the bearer. Until your next Command phase, that VEHICLE may shoot even if it Fell Back or Advanced this turn.
Stratagems
UNBOWED CONVICTION
WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army below its Starting Strength. EFFECT: Until the turn ends, your unit may ignore any or all modifiers to its characteristics and/or to any roll or test made for it (except modifiers to saving throws).
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
MERCY IS WEAKNESS
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, each attack a model in your unit makes against a unit below its Starting Strength gains [SUSTAINED HITS 1], and if the attacking model is a VEHICLE, an unmodified Hit roll of 5+ scores a Critical Hit on such attacks.
VENGEFUL ANIMUS
WHEN: Any phase, right after an ADEPTUS ASTARTES VEHICLE model from your army with the Deadly Demise ability is destroyed. TARGET: That model (it may be used even though it was just destroyed). EFFECT: Do not roll the D6 for its Deadly Demise ability; the mortal wounds are inflicted automatically.
ANCIENT FURY
WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES WALKER model from your army. EFFECT: Until your next Command phase, increase your model's Move, Toughness, Leadership and Objective Control characteristics by 1, and add 1 to the Hit roll for each attack it makes.
POWER OF THE MACHINE SPIRIT
WHEN: Your opponent's Shooting phase, right after an enemy unit resolves its attacks. TARGET: One ADEPTUS ASTARTES VEHICLE unit from your army reduced to Below Half-strength by that enemy unit's attacks. EFFECT: Your unit may shoot as though it were your Shooting phase, but may only target that enemy unit, and only if it is a valid target.
Liberator Assault Group
Detachment rules
Red Thirst: When an ADEPTUS ASTARTES unit from your army is selected to fight, if it made a Charge move that turn, until the phase ends add 1 to the Attacks characteristic and 2 to the Strength characteristic of its models' melee weapons. RESTRICTIONS: Your army may include BLOOD ANGELS units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Speed of the Primarch (25 pts): Adeptus Astartes model only. Once per battle, at the start of the Fight phase, the bearer may activate this Enhancement; if so, until the phase ends the bearer's unit has Fights First.
Rage-fuelled Warrior (35 pts): Adeptus Astartes model only. Once per battle, at the start of the Fight phase, the bearer may activate this Enhancement; if so, until the phase ends the bearer's melee weapons have [SUSTAINED HITS 3].
Icon of the Angel (20 pts): Adeptus Astartes model only. When an enemy unit (other than MONSTERS and VEHICLES) within Engagement Range of the bearer's unit is selected to Fall Back, its models must take Desperate Escape tests as if Battle-shocked; if that enemy unit is also Battle-shocked by other means, subtract 1 from each of those tests.
Gift of Foresight (15 pts): Adeptus Astartes model only. Once each battle round, right after making a Hit roll, Wound roll or saving throw for the bearer, you may treat the result as an unmodified 6.
Stratagems
SAVAGE ECHOES
WHEN: Your opponent's Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army just charged by an enemy unit. EFFECT: Choose either the Strength or Attacks characteristic of your unit's melee weapons; until the turn ends, add 1 to it. Alternatively, your unit may give in to the Red Thirst: if so it becomes Battle-shocked (this Stratagem still applies) and until the turn ends add 1 to both the Strength and Attacks characteristics of its melee weapons.
RED RAMPAGE
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to fight this phase. EFFECT: Choose either [LANCE] or [LETHAL HITS]; until the phase ends your unit's melee weapons have it. Alternatively, your unit may give in to the Red Thirst: if so it becomes Battle-shocked (this Stratagem still applies) and until the phase ends its melee weapons have both [LANCE] and [LETHAL HITS].
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
ANGELIC GRACE
WHEN: Any phase, right after an ADEPTUS ASTARTES unit from your army has a mortal wound allocated to it. TARGET: That unit. EFFECT: Until the phase ends, your unit's models have Feel No Pain 5+ against mortal wounds.
RELENTLESS ASSAULT
WHEN: Your Movement phase, right after an ADEPTUS ASTARTES unit from your army Falls Back. TARGET: That unit. EFFECT: Until the turn ends, your unit may either shoot or declare a charge despite Falling Back. Alternatively, your unit may give in to the Red Thirst: if so it becomes Battle-shocked (this Stratagem still applies) and until the turn ends it may both shoot and declare a charge despite Falling Back.
AGGRESSIVE ONSLAUGHT
WHEN: Your Movement phase, right after an ADEPTUS ASTARTES unit from your army Advances. TARGET: That unit. EFFECT: Until the turn ends, your unit may either shoot or declare a charge despite Advancing. Alternatively, your unit may give in to the Red Thirst: if so it becomes Battle-shocked (this Stratagem still applies) and until the turn ends it may both shoot and declare a charge despite Advancing.
Librarius Conclave
Detachment rules
Psychic Disciplines: At the start of the battle round, pick one Psychic Discipline below; until the battle round ends it is active and affects all Adeptus Astartes Psyker units from your army. Biomancy: +2" Move for this unit's models. Divination: each attack a model in this unit makes may re-roll a Hit roll of 1 and a Wound roll of 1. Pyromancy: each ranged attack by a model in this unit against an enemy unit within 12" gains +1 Armour Penetration. Telekinesis: each ranged attack targeting this unit has -1 Strength. Telepathy: each attack a model in this unit makes may ignore any or all modifiers to its Weapon Skill / Ballistic Skill and/or to the Hit roll.
Enhancements
Prescience (25 pts): Adeptus Astartes Psyker model only (not Terminator models). Once each turn, when an enemy unit finishes a Normal, Advance or Fall Back move within 9" of the bearer's unit, that unit may make a Normal move of up to D6", or up to 6" if the Divination Discipline is active for your army.
Celerity (30 pts): Adeptus Astartes Psyker model only. The bearer's unit may declare a charge on a turn it Advanced, and if the Biomancy Discipline is active for your army, also on a turn it Fell Back.
Obfuscation (20 pts): Adeptus Astartes Psyker model only. Enemy units cannot use the Fire Overwatch Stratagem against the bearer's unit, and if the Telepathy Discipline is active for your army, the bearer's unit cannot be targeted by ranged attacks unless the attacking model is within 18".
Fusillade (35 pts): Adeptus Astartes Psyker model only. The ranged weapons of models in the bearer's unit have [ANTI-MONSTER 5+] and [ANTI-VEHICLE 5+], plus: [SUSTAINED HITS 1] if the Pyromancy Discipline is active for your army; +6" Range if the Telekinesis Discipline is active for your army.
Stratagems
SENSORY ASSAULT
WHEN: Command phase. TARGET: One Adeptus Astartes Psyker unit from your army. EFFECT: Pick one enemy unit within 18" of and visible to a PSYKER model in your unit. Until the start of your next turn that enemy unit is pinned: while pinned, subtract 2 from its Move characteristic and subtract 2 from Charge rolls for it. Also, if the Telepathy Discipline is active for your army, that enemy unit must take a Battle-shock test with -1 to the result.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
PRESCIENT PRECISION
WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Psyker unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, each attack a model in your unit makes has [LETHAL HITS], and also [IGNORES COVER] if the Divination Discipline is active for your army.
ASSAIL
WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Psyker unit from your army eligible to shoot. EFFECT: Pick one enemy unit within 18" of and visible to one or more PSYKER models in your unit (excluding units with Lone Operative) and roll six D6, adding 1 to each result if the Telekinesis Discipline is active for your army: each 4+ inflicts 1 mortal wound on that enemy unit.
IRON ARM
WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army within 18" of one or more Adeptus Astartes Psyker models from your army that has not been picked to fight this phase. EFFECT: Until the phase ends, add 1 to the Strength characteristic of your unit's melee weapons, or 2 if the Biomancy Discipline is active for your army.
FIERY SHIELD
WHEN: Fight phase, right after an enemy unit chooses its targets. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army within 18" of one or more friendly Adeptus Astartes Psyker models that was a target of one or more of that enemy unit's attacks. EFFECT: Until the phase ends, each attack targeting your unit suffers -1 to the Hit roll, and if the Pyromancy Discipline is active for your army, weapons targeting your unit have [HAZARDOUS].
Lion’s Blade Task Force
Detachment rules
In The Lion’s Claws: When an enemy unit (other than MONSTERS and VEHICLES) within Engagement Range of one or more Ravenwing units from your army Falls Back, every model in it must take a Desperate Escape test; if that enemy unit is Battle-shocked, subtract 1 from each test. When a Deathwing unit from your army declares a charge and one or more targets are within Engagement Range of one or more RAVENWING units from your army, add 2 to the Charge roll. RESTRICTIONS: Your army may include DARK ANGELS units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Calibanite Armaments (15 pts): ADEPTUS ASTARTES model only. Add 1 to the Damage characteristic of the bearer's melee weapons.
Lord of the Hunt (15 pts): Ravenwing model only. The bearer's unit may shoot and declare a charge on a turn it Fell Back, and you may re-roll Desperate Escape tests for models in the bearer's unit.
Stalwart Champion (25 pts): Captain, Chaplain or Lieutenant model only. While the bearer's unit is not Battle-shocked, add 1 to the Objective Control characteristic of its models.
Fulgus Magna (20 pts): Deathwing model only. Once per battle, at the end of your opponent's turn, if the bearer's unit is not within Engagement Range of any enemy units, the bearer may activate this Enhancement; if so, remove the bearer's unit from the battlefield and place it into Strategic Reserves.
Stratagems
STRENGTH IN UNITY
WHEN: Fight phase, right after an enemy unit chooses its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: If that enemy unit is within Engagement Range of one or more Ravenwing units from your army, until the phase ends each attack its models make suffers -1 to the Hit roll. If it is within Engagement Range of one or more Deathwing units from your army, until the phase ends each attack its models make whose Strength exceeds the target's Toughness suffers -1 to the Wound roll. RESTRICTIONS: A unit cannot be chosen for both this and the Armour of Contempt Stratagem in the same phase.
ILLUMINATING FIRE
WHEN: Your Shooting phase, right after a RAVENWING unit from your army chooses its targets. TARGET: That Ravenwing unit. EFFECT: Pick one enemy unit within 12" of your unit that was a target of one or more of its attacks. Until the phase ends, each attack a friendly Deathwing unit makes against that enemy unit gains +1 to the Wound roll.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
INESCAPABLE WRATH
WHEN: End of your opponent's Charge phase. TARGET: One Deathwing Infantry or Deathwing Walker unit from your army within 6" of one or more enemy units that would be eligible to declare a charge against one or more of them if it were your Charge phase. EFFECT: Your unit declares a charge targeting only one or more of those enemy units and you resolve it. RESTRICTIONS: Even if successful, your unit gains no Charge bonus this turn.
KNIGHTS OF IRON
WHEN: Your Movement phase or your Charge phase. TARGET: One Ravenwing unit from your army. EFFECT: Until the phase ends, each Normal, Advance or Charge move a model in your unit makes may pass horizontally through terrain features.
OVERPOWERING EXACTION
WHEN: Command phase or the start of the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Pick one enemy unit within Engagement Range of your unit; it must take a Battle-shock test, with -1 to the result if your unit has the Deathwing or Ravenwing keyword. RESTRICTIONS: Usable only once per battle round.
Orbital Assault Force
Detachment rules
Rapid-drop Deployment: At the start of Declare Battle Formations, pick a number of ADEPTUS ASTARTES units (excluding Titanic units) based on battle size: Incursion 2, Strike Force 3, Onslaught 4. Those units gain the Deep Strike ability. When an ADEPTUS ASTARTES model from your army that was set up on the battlefield this turn makes an attack, re-roll a Wound roll of 1; if it disembarked from a Drop Pod this turn, also re-roll a Hit roll of 1.
Enhancements
Laurels of Thunder (15 pts): ADEPTUS ASTARTES model only. You may re-roll Charge rolls for the bearer's unit on a turn it was set up on the battlefield.
Veteran of the Vanguard (20 pts): ADEPTUS ASTARTES model only. Models in the bearer's unit have Scouts 6".
Orbital Uplink Reliquary (25 pts): ADEPTUS ASTARTES model only. After both players deploy, pick up to three ADEPTUS ASTARTES units from your army and redeploy them. You may place them in Strategic Reserves regardless of how many units are already there.
Dedicated Gunship (15 pts): ADEPTUS ASTARTES TERMINATOR model only. Once per battle, at the end of your opponent's Fight phase, if the bearer's unit is not within Engagement Range of any enemy units, the bearer may activate this Enhancement; if so, remove the bearer's unit from the battlefield and place it into Strategic Reserves.
Stratagems
AUTO‑SENSE COORDINATION
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot or fight this phase. EFFECT: Choose [LETHAL HITS] or [SUSTAINED HITS 1]; until the phase ends your unit's weapons have it on a turn it disembarked from a Drop Pod, or while targeting an enemy unit within 12".
TACTICAL DECAPITATION
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, your unit's weapons have [PRECISION], and each attack a model in your unit makes against a CHARACTER unit gains +1 to the Hit roll.
ONWARD FOR THE EMPEROR
WHEN: End of your opponent's Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army that was not set up on the battlefield this turn, and one friendly Transport it can embark within. EFFECT: If your unit is wholly within 6" of that TRANSPORT, it may embark within it.
BLIND SCREEN
WHEN: Your opponent's Shooting phase, right after an enemy unit chooses its targets. TARGET: One ADEPTUS ASTARTES unit (excluding Titanic units) from your army that was a target of one or more of that enemy unit's attacks, and one friendly Adeptus Astartes Smoke Vehicle or Drop Pod unit within 9" of it. EFFECT: Until the phase ends, models in your units have Stealth, and each ranged attack targeting one of your units gives that unit the Benefit of Cover against it.
SHOCK ONSLAUGHT
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, each Pile-in or Consolidation move a model in your unit makes may be up to 6" rather than up to 3".
SUPPRESSION STRAFING
WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Pick one enemy unit visible to and within 18" of your unit; it takes a Battle-shock test with -1 to the result, and if it fails, until the start of your next turn it is suppressed. While suppressed, each attack its models make suffers -1 to the Hit roll. RESTRICTIONS: Usable only once per battle round.
Pilum Strike Team
Detachment rules
Relentless Salvoes: ADEPTUS ASTARTES units from your army may shoot on a turn they Advanced or Fell Back.
Enhancements
Omni-Structural Auspex (0 pts): During your Shooting phase, after the bearer shoots, pick one enemy unit hit by one or more of those attacks. Until the phase ends, each attack a friendly ADEPTUS ASTARTES model (excluding Character models) makes against that unit gains +1 Armour Penetration.
Void Warrior (0 pts): You may re-roll Advance and Charge rolls for the bearer. The bearer may also declare a charge on a turn it Advanced.
Stratagems
KNIFE WORK
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, add 1 to the Strength and Armour Penetration characteristics of your unit's melee weapons.
MASTER MARKSMEN
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, your unit's ranged weapons have [DEVASTATING WOUNDS].
FIGHTING RETREAT
WHEN: Your Movement phase, right after an ADEPTUS ASTARTES unit from your army is selected to Fall Back. TARGET: That unit. EFFECT: Pick one enemy unit within Engagement Range of your unit and roll one D6: on 2-4 it suffers 1 mortal wound; on 5+ it suffers 2 mortal wounds.
ENHANCED EFFICIENCY
WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to move this phase. EFFECT: Until the phase ends, each time your unit is selected to make a Normal or Advance move it may attempt to operate one Hatchway it is within 1" of, at the start or end of that move; if it does, it cannot attempt to operate another Hatchway this turn.
Rage-cursed Onslaught
Detachment rules
Maddened Ferocity: Each melee attack an ADEPTUS ASTARTES model from your army makes may re-roll a Wound roll of 1. When an ADEPTUS ASTARTES unit from your army is selected to fight, if it made a Charge move that turn, until the phase ends add 1 to the Attacks characteristic of its models' melee weapons; if your unit is Battle-shocked, add 2 instead. RESTRICTIONS: Your army may include Blood Angels units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Carmine Reliquary (30 pts): Chaplain model only. The bearer's unit has Scouts 6". When you take a Battle-shock test for an ADEPTUS ASTARTES unit within 6" of the bearer, you may re-roll the result.
Master of the Red Thirst (25 pts): ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer may activate this Enhancement; if so, until the phase ends the bearer's unit has Fights First.
Sanguinary Tear (Aura) (35 pts): ADEPTUS ASTARTES model only. While a friendly Death Company unit is within 6" of the bearer, add 1 to the Strength characteristic of that unit's weapons.
Angel’s Fang (25 pts): ADEPTUS ASTARTES model only. Each melee attack the bearer makes against a CHARACTER, MONSTER or VEHICLE unit has [SUSTAINED HITS 2].
Stratagems
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
A GRIM WARNING
WHEN: Any phase. TARGET: One Blood Angels unit from your army just destroyed while within range of one or more objective markers you controlled at the end of the previous phase (usable even though it was just destroyed). EFFECT: Pick one of those objective markers; it stays under your control until, at the end of a phase, your opponent's Level of Control over it exceeds yours.
DEATHLESS DUTY
WHEN: Fight phase, right after an enemy unit chooses its targets. TARGET: One Death Company unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: Until the phase ends, each time a model in your unit is destroyed without having fought this phase, leave it in play; it fights after the attacking unit finishes its attacks, then is removed.
LIMB FROM LIMB
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that made a Charge move this turn. EFFECT: Choose either the Strength or Armour Penetration characteristic of your unit's melee weapons; until the phase ends, add 1 to it. Alternatively, your unit may give in to the Red Thirst: if so it becomes Battle-shocked (this Stratagem still applies) and until the phase ends add 1 to both the Strength and Armour Penetration characteristics of its melee weapons.
RED WRATH
WHEN: Your Movement phase, right after an ADEPTUS ASTARTES unit from your army Advances. TARGET: That unit. EFFECT: Until the turn ends, your unit may either shoot or declare a charge on a turn it Advanced. Alternatively, your unit may give in to the Red Thirst: if so it becomes Battle-shocked (this Stratagem still applies) and until the turn ends it may both shoot and declare a charge on a turn it Advanced.
INSENSATE RAMPAGE
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit chooses its targets. TARGET: One Death Company unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: Until the phase ends, your unit's models have Feel No Pain 5+.
Reclamation Force
Detachment rules
Oath of Reclamation: Each melee attack an ADEPTUS ASTARTES model from your army makes against a unit within range of an objective marker gains +1 Armour Penetration. When an attack targets an ADEPTUS ASTARTES unit from your army, if your unit is within range of an objective marker you controlled at the start of the phase, and the attack's Strength exceeds your unit's Toughness or your unit has the Titus keyword, subtract 1 from the Wound roll. RESTRICTIONS: Your army may include Ultramarines units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Seals of Reconquest (20 pts): ADEPTUS ASTARTES model only. Models in the bearer's unit have a 5+ invulnerable save.
Avenging Avatar (Aura) (10 pts): ADEPTUS ASTARTES model only. During the Battle-shock step of your opponent's Command phase, if an enemy unit below its Starting Strength is within 9" of the bearer, it must take a Battle-shock test.
Scroll of Proclamation (15 pts): ADEPTUS ASTARTES model only. When the bearer's unit declares a charge, if one or more targets are within range of an objective marker, you may re-roll the Charge roll.
Liberatum (25 pts): ADEPTUS ASTARTES model only. Each attack the bearer makes against an enemy unit within range of an objective marker may re-roll the Hit roll and the Wound roll.
Stratagems
FURIOUS DEDICATION
WHEN: Your Charge phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army that has not declared a charge or been picked to fight this phase. EFFECT: Until the turn ends, add 2 to Charge rolls for your unit and add 1 to the Attacks characteristic of its models' melee weapons. RESTRICTIONS: Usable only once per turn.
FIGHT TO THE END
WHEN: Fight phase, right after an enemy unit chooses its targets. TARGET: One ADEPTUS ASTARTES unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: Until the phase ends, each time a model in your unit is destroyed without having fought this phase, roll one D6: on a 4+, leave it in play; it fights after the attacking unit finishes its attacks, then is removed.
CRUSADING CONQUERORS
WHEN: End of the Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the start of the next Command phase, add 1 to the Objective Control characteristic of your unit's models.
SCIONS OF GUILLIMAN
WHEN: Your Movement phase, right after an ADEPTUS ASTARTES unit from your army finishes a Fall Back move. TARGET: That unit. EFFECT: Until the turn ends, your unit may shoot and declare a charge on a turn it Fell Back.
ULTRAMARIAN DESTINY
WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Pick one objective marker you control that your unit is within range of; it stays under your control until, at the end of a phase, your opponent's Level of Control over it exceeds yours.
MARCHING EVER ON
WHEN: Your opponent's Movement phase, right after an enemy unit Falls Back. TARGET: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase. EFFECT: Your unit may make a Normal move of up to D6"+1.
Saga of the Beastslayer
Detachment rules
Legendary Slayers: Each attack an ADEPTUS ASTARTES model from your army makes has [LETHAL HITS] if it targets a CHARACTER, MONSTER or VEHICLE unit, or if your Saga is completed (see below). Saga of the Beastslayer: at the start of the first battle round your Beastslayer tally is 0, and your Beastslayer target equals half (rounding up) the number of units in your opponent's army (including those embarked in TRANSPORTS) with one or more of the keywords CHARACTER, MONSTER or VEHICLE. When an ADEPTUS ASTARTES unit from your army shoots or fights, after those attacks resolve add 1 to your tally for each enemy unit with one of those keywords destroyed. Once your tally meets or exceeds your target, the Saga is complete.
Enhancements
Wolf-touched (15 pts): Space Wolves model only. Add 2" to the bearer's Move characteristic. During Declare Battle Formations, the bearer may be attached to a Wulfen Infantry unit.
Hunter’s Guile (20 pts): ADEPTUS ASTARTES model only. After both players deploy, pick up to three Thunderwolf Cavalry, Wulfen and/or Blood Claws units from your army and redeploy them. You may place them in Strategic Reserves regardless of how many units are already there.
Elder’s Guidance (20 pts): Space Wolves model only. Once per battle, at the start of the Fight phase, if the bearer is leading a Blood Claws unit, the bearer may activate this Enhancement; if so, until the phase ends improve the Armour Penetration characteristic of that unit's melee weapons by 1.
Helm of the Beastslayer (15 pts): ADEPTUS ASTARTES model only. Each attack a CHARACTER, MONSTER or VEHICLE model makes against the bearer's unit has its Armour Penetration characteristic reduced by 1.
Stratagems
UNBRIDLED FEROCITY
WHEN: Fight phase. TARGET: One Space Wolves unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, each attack a model in your unit makes gains +1 to the Wound roll.
PINNING FIRE
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, after your unit shoots, pick one enemy CHARACTER, MONSTER or VEHICLE unit hit by one or more of those attacks. Until the start of your next Shooting phase it is pinned: while pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls for it.
SHOCK CAVALRY
WHEN: Your Movement phase or your Charge phase. TARGET: One Thunderwolf Cavalry unit from your army that has not been picked to move or declared a charge this phase. EFFECT: Until the phase ends, each Normal, Advance, Fall Back or Charge move a model in your unit makes may pass through models (excluding TITANIC models) and sections of terrain 4" or less in height. It may move within Engagement Range of enemy models, but unless making a Charge move it cannot end within Engagement Range of them.
COORDINATED STRIKE
WHEN: End of your opponent's Fight phase. TARGET: One Space Wolves unit from your army wholly within 9" of one or more battlefield edges and not within Engagement Range of any enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
IMPETUOSITY
WHEN: Your opponent's Shooting phase, right after an enemy unit chooses its targets. TARGET: One Wulfen Infantry or Blood Claws unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: Until the phase ends, after that enemy unit shoots, if one or more models in your unit were destroyed by those attacks, your unit may make an Impetuous move: roll one D6 and move your unit up to that many inches, ending as close as possible to the nearest enemy unit (excluding AIRCRAFT). Those models may move within Engagement Range of that enemy unit.
THUNDEROUS PURSUIT
WHEN: Your opponent's Movement phase, right after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: One ADEPTUS ASTARTES unit from your army within 9" of that enemy unit and not within Engagement Range of any enemy units. EFFECT: Your unit may make a Normal move of up to D6", or up to 6" instead if it has the Space Wolves Infantry or Thunderwolf Cavalry keyword.
Saga of the Bold
Detachment rules
Heroes All: When an ADEPTUS ASTARTES unit from your army is selected to shoot or fight, apply one of these as you resolve the attacks: if your Saga is completed (see below), re-roll one Hit roll, one Wound roll and one Damage roll; otherwise, if it is a Space Wolves Character unit, re-roll one Hit roll, one Wound roll or one Damage roll. Saga of the Bold: when a SPACE WOLVES CHARACTER unit from your army does one of the following it achieves that Boast; once three or more different Boasts are achieved by your army's units, the Saga is complete. Your Hide as a Trophy: that unit destroys your Oath of Moment target. Slay Them All: that unit destroys your Oath of Moment target, being its second Oath of Moment target destroyed this battle. Overrun Their Position: at the end of either player's turn, that unit is wholly within your opponent's deployment zone. Hold the Line: from the second battle round on, at the end of your Command phase, that unit is within range of an objective marker you control outside your deployment zone.
Enhancements
Braggart’s Steel (20 pts): Space Wolves model only. Add 2 to the Strength characteristic of the bearer's melee weapons. If the bearer's unit has achieved one or more Boasts, also add 1 to the Damage characteristic of those weapons.
Skjald (15 pts): ADEPTUS ASTARTES model only. Each time a Space Wolves Character unit from your army achieves a Boast, if the bearer is on the battlefield, you gain 1CP.
Hordeslayer (15 pts): Space Wolves model only. At the start of the Fight phase, if more enemy models than friendly models are wholly within 6" of the bearer, until the phase ends add 2 to the Attacks characteristic of the bearer's melee weapons, or 3 instead if the bearer's unit has achieved one or more Boasts.
Thunderwolf’s Fortitude (25 pts): ADEPTUS ASTARTES model only. The first time the bearer is destroyed, remove it from play; then at the end of the phase roll one D6: on a 2+, set it back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with 3 wounds remaining.
Stratagems
INSPIRING PRESENCE
WHEN: Fight phase. TARGET: One Adeptus Astartes Character unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, your unit's melee weapons have [LETHAL HITS].
HEROIC RESOLVE
WHEN: Your opponent's Shooting phase, right after an enemy unit chooses its targets. TARGET: One Space Wolves Character unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: Until the phase ends, each attack allocated to a model in your unit has its Damage characteristic reduced by 1.
COUNTERCHARGE
WHEN: End of your opponent's Charge phase. TARGET: One Adeptus Astartes Character unit from your army within 6" of one or more enemy units that would be eligible to declare a charge against one or more of them if it were your Charge phase. EFFECT: Your unit declares a charge targeting only one or more of those enemy units and resolves it as if it were your Charge phase. Even if successful, your unit gains no Charge bonus this turn.
CHAMPION’S GUIDANCE
WHEN: Your Shooting phase or the Fight phase. TARGET: One Space Wolves Character unit from your army not yet picked to shoot or fight this phase. EFFECT: Until the phase ends, each attack a model in your unit makes may re-roll the Hit roll.
BIRTH OF A SAGA
WHEN: Your Command phase. TARGET: One Wolf Guard Headtaker or Wolf Guard Terminator Pack Leader model from your army. EFFECT: Until your next Command phase, your model has the CHARACTER keyword (so its unit becomes a CHARACTER unit and can interact with the Heroes All rule and other CHARACTER-related rules).
ALPHA STRIKE
WHEN: Your Charge phase. TARGET: One Adeptus Astartes Character unit from your army. EFFECT: Until the phase ends, your unit may declare a charge on a turn it Advanced.
Saga of the Great Wolf
Detachment rules
Master of Wolves: At the start of your Command phase you may pick one Hunting Pack below; until your next Command phase it is active and affects all ADEPTUS ASTARTES units from your army. Each Hunting Pack may be picked only once per battle. Encircling Jaws: this unit may re-roll Advance and Charge rolls. Hunter's Eye: each ranged attack a model in this unit makes gains +1 to the Hit roll. Ferocious Strike: each time this unit is selected to fight, choose [LETHAL HITS] or [SUSTAINED HITS 1]; until the phase ends this unit's weapons have it.
Howling Onslaught: Once per battle, when picking a Hunting Pack for the Master of Wolves Detachment rule, if a Logan Grimnar model from your army is on the battlefield, you may pick a Hunting Pack you have already used this battle.
Restrictions: Your army may include Space Wolves units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Grimnar’s Mark (20 pts): Adeptus Astartes Terminator Captain model only. Once each battle round from the second battle round on, you may target the bearer's unit with the Rapid Ingress or Heroic Intervention Stratagem for 0CP, even if you already targeted another unit with that Stratagem this turn. During Declare Battle Formations, the bearer may be attached to a Wolf Guard Terminators unit.
Howlmaw (15 pts): Wolf Priest model only. At the start of the Fight phase, you may pick one enemy unit within 6" of the bearer; it must take a Battle-shock test with -1 to the result.
Chariots of the Storm (25 pts): ADEPTUS ASTARTES model only. After both players deploy, choose up to three ADEPTUS ASTARTES units from your army and redeploy them. You may place them in Strategic Reserves regardless of how many units are already there.
Skjald’s Foretelling (25 pts): Wolf Guard Battle Leader model only. While the bearer leads a unit, that unit's weapons have [LANCE].
Stratagems
GRIMNAR’S COMMAND
WHEN: Your Command phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Pick one Hunting Pack from the Master of Wolves Detachment rule; until your next Command phase it is active for your unit instead of any other active Hunting Pack, even if already used this battle.
EYE OF THE PACK
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, each attack a model in your unit makes may add 1 to the Wound roll.
BATTLE INSTINCTS
WHEN: Your opponent's Shooting phase, right after an enemy unit finishes shooting. TARGET: One Space Wolves unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: Your unit may make a Normal move of up to D6".
THE FOE FORESEEN
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
FENRISIAN FEROCITY
WHEN: Your Movement phase or your Charge phase. TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Walker unit from your army that has not been picked to move or charge this phase. EFFECT: Until the phase ends, each Normal, Advance, Fall Back or Charge move a model in your unit makes may pass horizontally through models (excluding TITANIC models) and terrain features. It may move within Engagement Range of enemy models but cannot end a Normal, Advance or Fall Back move within Engagement Range of them.
UNRELENTING HUNTERS
WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to move this phase. EFFECT: Until the turn ends, your unit may declare a charge on a turn it Fell Back. If it is a Space Wolves unit, until the turn ends it may declare a charge on a turn it Advanced or Fell Back.
Saga of the Hunter
Detachment rules
Pack’s Quarry: Each melee attack a model in a Space Wolves unit from your army makes against an enemy unit gets the following if that enemy unit is within Engagement Range of one or more other Adeptus Astartes units from your army, or if the attacking unit has more models than that enemy unit: +1 to the Hit roll; and if your Saga is completed (see below), also +1 to the Wound roll. Saga of the Hunter: at the start of the first battle round your Quarry tally is 0. When an ADEPTUS ASTARTES unit from your army fights, after those attacks resolve add 1 to your tally for each enemy unit destroyed. Once your tally meets or exceeds the value for your battle size (Incursion 2, Strike Force 3, Onslaught 4), the Saga is complete.
Enhancements
Swift Hunter (20 pts): Space Wolves model only. Models in the bearer's unit have Scouts 7".
Fenrisian Grit (15 pts): ADEPTUS ASTARTES model only. The bearer has Feel No Pain 4+.
Wolf Master (5 pts): Space Wolves model only. During your Command phase, pick one friendly SPACE WOLVES unit within 9" of the bearer. Until your next Command phase, teeth and claws and Tyrnak and Fenrir weapons of models in that unit have [LETHAL HITS].
Feral Rage (10 pts): ADEPTUS ASTARTES model only. Add 1 to the Attacks characteristic of the bearer's melee weapons. Each time the bearer ends a Charge move, until the turn ends add a further 1 to the Attacks characteristic of those weapons.
Stratagems
MARKED FOR DESTRUCTION
WHEN: Your Shooting phase. TARGET: Two ADEPTUS ASTARTES units from your army (excluding Beasts) not yet picked to shoot this phase. EFFECT: Pick one enemy unit visible to both your units. Until the phase ends, your units may only target that enemy unit (and only if it is a valid target), and each attack a model in one of your units makes may re-roll a Wound roll of 1.
OVERWHELMING ONSLAUGHT
WHEN: Fight phase, right after an enemy unit chooses its targets. TARGET: Two ADEPTUS ASTARTES units from your army within Engagement Range of that enemy unit, or one Space Wolves Beasts unit from your army within Engagement Range of it. EFFECT: Until the phase ends, each attack a model in that enemy unit makes suffers -1 to the Hit roll.
BOUNDING ADVANCE
WHEN: Your Movement phase or your Charge phase. TARGET: One Space Wolves Infantry or Space Wolves Beasts unit from your army that has not been picked to move or declared a charge this phase. EFFECT: Until the phase ends, each Normal, Advance, Fall Back or Charge move a model in your unit makes may pass through models (excluding Titanic models). It may move within Engagement Range of enemy models, but unless making a Charge move it cannot end within Engagement Range of them.
TERRITORIAL ADVANTAGE
WHEN: Fight phase, right after an enemy unit is destroyed by an ADEPTUS ASTARTES unit from your army. TARGET: That unit. EFFECT: Pick one objective marker you control that your unit is within range of; it stays under your control until, at the end of a phase, your opponent's Level of Control over it exceeds yours.
HUNTERS’ TRAIL
WHEN: Fight phase. TARGET: One Space Wolves unit (excluding Monsters and Vehicles) from your army not yet picked to fight this phase. EFFECT: Until the phase ends, each Pile-in or Consolidation move a model in your unit makes may be up to 6" rather than up to 3". It need not end closer to the nearest enemy model, provided it ends as close as possible to the nearest enemy unit.
CHOSEN PREY
WHEN: Your Movement phase, right after a Space Wolves unit from your army Falls Back. TARGET: That unit. EFFECT: Until the turn ends, your unit may shoot and declare a charge on a turn it Fell Back.
Shadowmark Talon
Detachment rules
Masters of Shadow: Each ranged attack targeting an ADEPTUS ASTARTES unit from your army suffers -1 to the Hit roll and gives the target the Benefit of Cover, unless the attacking model is within 12".
Unparalleled Tactician: Once per battle round, if an Aethon Shaan model from your army is on the battlefield, you may use the Into Darkness Stratagem for 0CP.
Restrictions: Your army may include Raven Guard units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Blackwing Shroud (25 pts): Adeptus Astartes Infantry model only. While the bearer leads a unit, that unit's models have the Infiltrators ability.
Coronal Susurrant (30 pts): Phobos model only. The bearer has Lord of Deceit (Aura): each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, that use of the Stratagem costs 1CP more.
Umbral Raptor (15 pts): ADEPTUS ASTARTES model only. The bearer has the Stealth and Lone Operative abilities.
Hunter’s Instincts (25 pts): ADEPTUS ASTARTES model only. During your Movement phase, if the bearer's unit is in Strategic Reserves, treat the current battle round number as one higher than it actually is for the purpose of setting that unit up on the battlefield.
Stratagems
RAPTORIAL VIGILANCE
WHEN: Your opponent's Movement phase, right after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army within 9" of that enemy unit; it cannot be within Engagement Range of any enemy units. EFFECT: Your unit may make a Normal move of up to D6", or up to 6" instead if it is a Phobos or Scout Squad unit.
LAY LOW THE TYRANTS
WHEN: Fight phase. TARGET: One Adeptus Astartes Infantry unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, melee weapons of models in your unit have [PRECISION].
STUNNING FUSILLADE
WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Infantry unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, each ranged attack a model in your unit makes against an enemy unit more than 12" away gains +1 to its Ballistic Skill and Armour Penetration characteristics. If one or more enemy models are destroyed by those attacks, pick one destroyed model; its unit must take a Battle-shock test.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
INTO DARKNESS
WHEN: End of your opponent's Fight phase. TARGET: Up to two Phobos and/or Scout Squad units from your army, or one other Adeptus Astartes Infantry unit; none may be within Engagement Range of any enemy units. EFFECT: Remove those units from the battlefield and place them into Strategic Reserves.
FEINT AND THRUST
WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the turn ends, your unit may shoot and declare a charge on a turn it Fell Back. If it is a Phobos or Scout Squad unit, it may also shoot and declare a charge on a turn it Advanced.
Shield of the Void
Detachment rules
Focused Response: Each Overwatch attack an ADEPTUS ASTARTES model from your army makes scores a hit on an unmodified Hit roll of 5+ rather than 6. Each attack an enemy unit makes against an ADEPTUS ASTARTES unit from your army that is Set To Defend suffers -1 to the Hit roll.
Enhancements
Speartip of the Chapter (0 pts): At the start of the first battle round, the bearer's unit and up to one other friendly unit in the same Entry Zone may each make a Normal move of up to 6".
Tolorek Data Djinn (0 pts): During your Command phase, pick one objective marker you control that is within range of the bearer. Roll one D6: on a 2+ it is Secured by your army.
Stratagems
ADAPTIVE PURGE
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Choose [LETHAL HITS], [IGNORES COVER] or [SUSTAINED HITS 1]; until the phase ends your unit's ranged weapons have it.
RAPID TAKEOVER
WHEN: Your opponent's Movement phase, right after an enemy unit Falls Back. TARGET: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase. EFFECT: Your unit may make a Normal move of up to D3+1".
CODEX WARFARE
WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the turn ends, your unit may shoot and declare a charge on a turn it Advanced or Fell Back.
OVERCHARGED BREACH
WHEN: Start of your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not within Engagement Range of any enemy units. EFFECT: Pick one closed Hatchway within 9" of and visible to your unit; open it, and for the rest of the battle it cannot be closed. RESTRICTIONS: Usable only once.
Spearpoint Task Force
Detachment rules
Storm-swift Onslaught: ADEPTUS ASTARTES units from your army may declare a charge on a turn they Advanced or Fell Back.
Wrath of the First Khan: At the end of the Fight phase, if a Suboden Khan unit from your army destroyed one or more enemy units that phase and is not within Engagement Range of any enemy units, it may make a Normal move of up to 6".
Restrictions: Your army may include White Scars units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Spearpoint Paragon (25 pts): ADEPTUS ASTARTES model only. Add 1 to the Strength and Armour Penetration characteristics of the bearer's melee weapons. Each time the bearer ends a Charge move, until the turn ends add 2 to the Strength and Armour Penetration characteristics of the bearer's melee weapons instead.
Stormseers’ Wisdom (15 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, you may re-roll Advance rolls for that unit.
Hunter’s Eye (20 pts): ADEPTUS ASTARTES model only. The ranged weapons of models in the bearer's unit have [SUSTAINED HITS 1] and [IGNORES COVER].
Chogorian Huntmaster (25 pts): ADEPTUS ASTARTES MOUNTED model only. If the bearer's unit is in Strategic Reserves, treat the current battle round number as one higher than it actually is for the purpose of setting that unit up on the battlefield.
Stratagems
EVASIVE MANOEUVRES
WHEN: Your opponent's Shooting phase, right after an enemy unit chooses its targets. TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Fly Vehicle unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: Until the phase ends, each attack targeting your unit suffers -1 to the Hit roll and -1 to the Wound roll.
MOBILE LETHALITY
WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the turn ends, your unit may shoot on a turn it Advanced or Fell Back.
SPEAR THRUST AND SABRE SWING
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to fight this phase. EFFECT: Choose [LANCE] or [LETHAL HITS]; until the phase ends your unit's melee weapons have it. If it is a MOUNTED unit, until the phase ends its melee weapons have both [LANCE] and [LETHAL HITS] instead.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
WITHDRAW AND REGROUP
WHEN: End of your opponent's Fight phase. TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Fly Vehicle unit from your army not within Engagement Range of any enemy units. EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
HUNTER’S INSTINCTS
WHEN: Your opponent's Movement phase, right after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army within 9" of that enemy unit; it cannot be within Engagement Range of any enemy units. EFFECT: Your unit may make a Normal move of up to 6".
Stormlance Task Force
Detachment rules
Lightning Assault: ADEPTUS ASTARTES units from your army may declare a charge on a turn they Advanced or Fell Back.
Enhancements
Fury of the Storm (25 pts): ADEPTUS ASTARTES MOUNTED model only. Add 1 to the Strength and Armour Penetration characteristics of the bearer's melee weapons. Each time the bearer ends a Charge move, until the turn ends add 2 to the Strength and Armour Penetration characteristics of the bearer's melee weapons instead.
Portents of Wisdom (15 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, you may re-roll Advance rolls for that unit.
Feinting Withdrawal (10 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, that unit may shoot on a turn it Fell Back.
Hunter’s Instincts (25 pts): ADEPTUS ASTARTES MOUNTED model only. If the bearer's unit is in Strategic Reserves, treat the current battle round number as one higher than it actually is for the purpose of setting that unit up on the battlefield.
Stratagems
BLITZING FUSILLADE
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet picked to shoot this phase. EFFECT: Until the phase ends, your unit's ranged weapons have [ASSAULT]. If such a weapon already has [ASSAULT], until the phase ends it also has [SUSTAINED HITS 1].
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
RIDE HARD, RIDE FAST
WHEN: Your opponent's Shooting phase, right after an enemy unit chooses its targets. TARGET: One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was a target of one or more of that enemy unit's attacks. EFFECT: Until the phase ends, each attack targeting your unit suffers -1 to the Hit roll and -1 to the Wound roll.
SHOCK ASSAULT
WHEN: Your Charge phase. TARGET: One ADEPTUS ASTARTES MOUNTED unit from your army that has not declared a charge this phase. EFFECT: Until the turn ends, you may re-roll Charge rolls for your unit and its models' melee weapons have [LANCE].
WIND-SWIFT EVASION
WHEN: Your opponent's Movement phase, right after an enemy unit finishes a Normal, Advance or Fall Back move. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army within 9" of that enemy unit. EFFECT: Your unit may make a Normal move of up to 6". RESTRICTIONS: You cannot pick a unit within Engagement Range of any enemy units.
FULL THROTTLE
WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES VEHICLE unit (excluding WALKERS) from your army. EFFECT: Until the phase ends, if your unit Advances, skip the Advance roll; instead, until the phase ends add 6" to its models' Move characteristic, or 9" instead if your unit is MOUNTED.
Terminator Assault
Detachment rules
Sacred Oath: Once per battle, at the start of your Command phase when you choose your Oath of Moment target, you may use this Detachment rule. If so, until your next Command phase, each attack an ADEPTUS ASTARTES model from your army makes against your Oath of Moment target may re-roll the Wound roll.
Enhancements
Seal of Indomitability (0 pts): Once per battle, when the bearer's unit is selected as the target of one or more attacks, it may use this Enhancement; if so, until the phase ends the bearer has a 3+ invulnerable save.
Resolute (0 pts): The bearer may declare a charge on a turn it Fell Back. Desperate Escape tests for the bearer are passed automatically, and each time the bearer makes a Fall Back move it may move through enemy models as if they were not there.
Stratagems
CLEANSING SWEEP
WHEN: Your opponent's Movement or Charge phase. TARGET: One Terminator Squad unit from your army that has not fired Overwatch this phase. EFFECT: Until the phase ends, each Overwatch attack a model in your unit makes scores a hit on an unmodified Hit roll of 5+ rather than 6.
TOWER OF STRENGTH
WHEN: Start or end of any phase. TARGET: One Adeptus Astartes Terminator unit from your army. EFFECT: Until the end of your next Command phase, add 1 to the Objective Control characteristic of your unit's models. RESTRICTIONS: After using this Stratagem, you cannot use it again until after your next Command phase.
FOCUSING SHRINE
WHEN: Your Movement phase, at the start of the Reinforcements step. TARGET: One Adeptus Astartes Terminator unit from your army in Reserves. EFFECT: Until the phase ends, when setting up your unit via Deep Strike you may place it anywhere on the battlefield more than 6" horizontally from all enemy models (measure as normal for Deep Strike, ignoring Walls and closed Hatchways). RESTRICTIONS: Until the turn ends, your unit cannot declare a charge.
CARVE A PATH
WHEN: Your Movement phase or your Charge phase. TARGET: One Terminator Assault Squad unit from your army that has not been picked to move and has not declared a charge this phase. EFFECT: Until the phase ends, when making a Normal, Advance or Charge move your unit may pass through a single closed Hatchway as if open; doing so opens that Hatchway, which cannot be closed for the rest of the battle. This lets the unit declare a charge against enemy units not visible to it, provided those enemy units are within 1" of that Hatchway and wholly on the far side of it from your unit. RESTRICTIONS: Usable only once per turn.
The Angelic Host
Detachment rules
Upon Wings of Fire: At the end of your opponent's turn, you may pick a number of Adeptus Astartes Jump Pack units from your army (excluding units within Engagement Range of any enemy units), up to: Incursion 1, Strike Force 2, Onslaught 3. Remove those units from the battlefield and place them into Strategic Reserves; set each back up via Deep Strike during the Reinforcements step of your next Movement phase. RESTRICTIONS: Your army may include BLOOD ANGELS units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Artisan of War (20 pts): Adeptus Astartes Jump Pack model only. Add 1 to the Armour Penetration characteristic of the bearer's weapons, and the bearer has a Save characteristic of 2+.
Visage of Death (15 pts): Adeptus Astartes Jump Pack model only. During the Battle-shock step of your opponent's Command phase, each enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of the bearer must take a Battle-shock test.
Archangel’s Shard (15 pts): Adeptus Astartes Jump Pack model only. The bearer's melee weapons have [ANTI-CHAOS 5+] and [LANCE].
Gleaming Pinions (25 pts): Adeptus Astartes Jump Pack model only. Once each turn, when an enemy unit finishes a Normal, Advance or Fall Back move within 9" of the bearer, if the bearer's unit is not within Engagement Range of any enemy units, it may make a Normal move of up to 6".
Stratagems
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
MARTIAL EXEMPLARS
WHEN: Fight phase. TARGET: One Adeptus Astartes Jump Pack unit from your army not yet picked to fight this phase. EFFECT: Until the phase ends, your unit's melee weapons have [LETHAL HITS] and [PRECISION].
ANGEL’S SACRIFICE
WHEN: Start of the Fight phase. TARGET: One Adeptus Astartes Jump Pack unit from your army. EFFECT: Until the phase ends, each enemy model within Engagement Range of your unit must target your unit with all of its attacks when it selects targets.
DEATH FROM THE SKIES
WHEN: Your Movement phase, right after an Adeptus Astartes Jump Pack unit from your army Advances or Falls Back. TARGET: That unit. EFFECT: Until the turn ends, your unit may shoot and declare a charge on a turn it Advanced or Fell Back.
UNBRIDLED ARDOUR
WHEN: Any phase. TARGET: One ADEPTUS ASTARTES unit from your army just destroyed (usable even though it was just destroyed). EFFECT: Until the battle ends, each attack a friendly Sanguinary Guard unit makes against the enemy unit that destroyed your unit may re-roll the Hit roll and the Wound roll.
DESCENT OF ANGELS
WHEN: Your Movement phase. TARGET: One Adeptus Astartes Jump Pack unit from your army arriving via Deep Strike this phase. EFFECT: Your unit may be set up anywhere on the battlefield more than 6" horizontally from all enemy units. RESTRICTIONS: A unit targeted by this Stratagem cannot declare a charge that turn.
The Lost Brethren
Detachment rules
A Noble Death in Combat: Each melee attack a Death Company model from your army makes may re-roll a Wound roll of 1 if that model's unit is below its Starting Strength; if its unit is Below Half-strength, you may instead re-roll the Wound roll. If you select this Detachment, Death Company Marines and Death Company Marines with Bolt Rifles units from your army gain the BATTLELINE keyword. RESTRICTIONS: Your army may include BLOOD ANGELS units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Sanguinius’ Grace (20 pts): Death Company model only. Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it may fight one extra time.
Blood Shard (25 pts): Death Company model only. The first time the bearer is destroyed, roll one D6 at the end of the phase: on a 2+, return it to the battlefield as near as possible to where it fell and not within Engagement Range of any enemy units, with 3 wounds remaining.
To Slay the Warmaster (15 pts): Death Company model only. Once per battle, at the start of the Fight phase, if the bearer is within Engagement Range of one or more enemy CHARACTER units, choose one such CHARACTER unit and roll six D6: for every 4+, one CHARACTER model in it suffers 1 mortal wound.
Vengeful Onslaught (10 pts): Death Company model only. If the bearer is destroyed, until the end of your next turn, add 1 to the Hit roll for each attack made by a friendly DEATH COMPANY model.
Stratagems
FURIOUS ONSLAUGHT
WHEN: Fight phase. TARGET: One Death Company unit from your army, just before it Piles-in. EFFECT: Until the phase ends, each Pile-in move a model in your unit makes may be up to D3+3" rather than up to 3". If your unit is within 12" of one or more friendly Chaplain models, or is below Starting Strength, it may move up to 6" instead. In any case it may only do so if your unit ends that Pile-in move in Unit Coherency and within Engagement Range of one or more enemy units.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
LOST TO RAGE
WHEN: Fight phase. TARGET: One Death Company unit from your army that is below Starting Strength and has not yet been chosen to fight this phase. EFFECT: Until the phase ends, add 1 to the Attacks, Strength and Armour Penetration of melee weapons carried by models in the unit. Unless the unit is within 12" of one or more friendly Chaplain models, those weapons also gain the [HAZARDOUS] ability until the phase ends.
GLORIOUS SACRIFICE
WHEN: Any phase. TARGET: One Death Company unit from your army that was just destroyed while within range of an objective marker you controlled (usable even though the unit was just destroyed). EFFECT: You keep control of that objective marker even with no models within range of it, until your opponent controls it at the start or end of any turn.
FINAL RETRIBUTION
WHEN: Fight phase, immediately after an enemy unit picks its targets. TARGET: One Death Company unit from your army chosen as the target of one or more of the attacker's attacks. EFFECT: Until the phase ends, whenever a model in the unit is destroyed and has not fought this phase, roll one D6, adding 1 if the unit is within 12" of one or more friendly Chaplain models; on a 4+ it is not removed. The destroyed model fights after the attacker finishes its attacks, then is removed.
WRATHFUL RAMPAGE
WHEN: Your Movement phase, right after a Death Company unit from your army Advances. TARGET: That DEATH COMPANY unit. EFFECT: Until the end of the turn, the unit can declare a charge even though it Advanced. If the unit is within 12" of one or more friendly Chaplain models, or is below its Starting Strength, then until the end of the turn it can also shoot and declare a charge in a turn it Advanced.
Unforgiven Task Force
Detachment rules
Grim Resolve: While an ADEPTUS ASTARTES unit from your army is Battle-shocked, its models' Objective Control is 1 rather than 0. In your Command phase, pick one ADEPTUS ASTARTES unit from your army; until the start of your next Command phase, add 1 to the Objective Control of its models. RESTRICTIONS: Your army may contain DARK ANGELS units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Shroud of Heroes (25 pts): ADEPTUS ASTARTES model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, return it to the battlefield as near as possible to where it fell and not within Engagement Range of any enemy units, with 3 wounds remaining (if it was Battle-shocked when destroyed, it instead returns with full wounds).
Stubborn Tenacity (15 pts): ADEPTUS ASTARTES model only. While the bearer leads a unit, add 1 to the Hit roll for each attack made by a model in that unit if the unit is below its Starting Strength, and also add 1 to the Wound roll if the unit is Battle-shocked and below its Starting Strength.
Weapons of the First Legion (15 pts): ADEPTUS ASTARTES model only. Add 1 to the Attacks, Strength and Damage of the bearer's melee weapons. While the bearer is Battle-shocked, add 2 to those characteristics instead.
Pennant of Remembrance (10 pts): Ancient model only. While the bearer leads a unit, its models have Feel No Pain 6+. While that unit is Battle-shocked, its models have Feel No Pain 4+ instead.
Stratagems
UNBREAKABLE LINES
WHEN: Your opponent's Charge phase, right after an enemy unit finishes a Charge move. TARGET: One ADEPTUS ASTARTES unit from your army within Engagement Range of that enemy unit. EFFECT: Until the end of the turn, subtract 1 from the Wound roll for each attack targeting your unit.
FIRE DISCIPLINE
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, ranged weapons carried by models in that unit gain the [ASSAULT], [HEAVY] and [IGNORES COVER] abilities.
UNFORGIVEN FURY
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, weapons carried by models in the unit gain the [LETHAL HITS] ability. Additionally, if one or more ADEPTUS ASTARTES units from your army are currently Battle-shocked, then until the phase ends an unmodified Hit roll of 5+ scores a Critical Hit for each attack made by a model in the unit.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
GRIM RETRIBUTION
WHEN: Your opponent's Shooting phase, right after an enemy unit has shot. TARGET: One ADEPTUS ASTARTES unit from your army that lost one or more models to that attacker's attacks. EFFECT: Your unit may shoot as if it were your Shooting phase, but must target the enemy unit that just attacked it, and only if that unit is an eligible target.
INTRACTABLE
WHEN: Your Movement phase, right after an ADEPTUS ASTARTES unit from your army Falls Back. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the end of the turn, the unit can shoot and declare a charge even though it Fell Back.
Vanguard Spearhead
Detachment rules
Shadow Masters: Each ranged attack targeting an ADEPTUS ASTARTES unit from your army suffers -1 to the Hit roll and gives the target the Benefit of Cover, unless the attacking model is within 12".
Enhancements
The Blade Driven Deep (25 pts): ADEPTUS ASTARTES INFANTRY model only. While the bearer leads a unit, its models have the Infiltrators ability.
Ghostweave Cloak (15 pts): ADEPTUS ASTARTES model only. The bearer has the Stealth and Lone Operative abilities.
Execute and Redeploy (20 pts): PHOBOS model only. In your Shooting phase, after the bearer's unit has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move of up to 6". If it does, it cannot declare a charge until the end of the turn. This cannot let the bearer's unit move more than once in your Shooting phase.
Shadow War Veteran (30 pts): PHOBOS model only. Gain this ability: Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that Stratagem use by 1CP.
Stratagems
STRIKE FROM THE SHADOWS
WHEN: Your Shooting phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, each time a model in the unit makes a ranged attack against an enemy unit more than 12" away, add 1 to that attack's Ballistic Skill and Armour Penetration. If one or more enemy models are destroyed by those attacks, choose one destroyed model; its unit must take a Battle-shock test.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
SURGICAL STRIKES
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, melee weapons carried by models in the unit gain the [PRECISION] ability.
CALCULATED FEINT
WHEN: Your opponent's Charge phase, right after an enemy unit declares a charge. TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army chosen as a target of that charge. EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or SCOUT SQUAD unit. RESTRICTIONS: You cannot pick a unit within Engagement Range of one or more enemy units.
GUERRILLA TACTICS
WHEN: End of your opponent's Fight phase. TARGET: Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army. EFFECT: Remove those units from the battlefield and put them into Strategic Reserves. RESTRICTIONS: Each selected unit must be more than 3" from all enemy models.
A DEADLY PRIZE
WHEN: Start of the Command phase. TARGET: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army within range of an objective marker you control. EFFECT: That objective marker is Sabotaged and stays under your control even with no models within range, until your opponent controls it at the start or end of any turn. While it is Sabotaged and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of it, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
Vindication Task Force
Detachment rules
Purge and Sanctify: - Each time an attack targets an Ancient unit from your army, if that unit is within range of one or more objective markers and the attack's Strength exceeds the unit's Toughness, subtract 1 from the Wound roll. - Each time a Crusader Squad unit from your army makes a Righteous Zeal move, it may end that move as near as possible to the nearest objective marker instead of the nearest enemy unit. RESTRICTIONS: Your army may contain Black Templars units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Imperialis of the Eternal Crusade (15 pts): Ancient model only. Each time an enemy unit selects the bearer's unit as a target of a charge, subtract 2 from the Charge roll (not cumulative with other negative modifiers to that Charge roll).
Consecrating Aura (25 pts): ADEPTUS ASTARTES model only. Models in the bearer's unit have a 5+ invulnerable save.
Orb of the Emperor’s Aegis (10 pts): ADEPTUS ASTARTES model only. Models in the bearer's unit have the Deep Strike ability.
Warden of Honour (20 pts): Crusade Ancient model only. While the bearer leads a unit, add 1 to the result of each D6 you roll for the bearer's Vengeful Exhortation ability.
Stratagems
SPOOR OF THE UNHOLY
WHEN: Your Shooting phase or the Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet chosen to shoot or fight this phase. EFFECT: Until the phase ends, ranged weapons carried by models in the unit gain [IGNORES COVER], and each time a model in the unit makes an attack you may ignore any or all modifiers to that attack's Ballistic Skill or Weapon Skill and to the Hit roll.
LITANIES OF PURGATION
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each time a model in the unit makes an attack, if the unit or the target unit is within range of one or more objective markers, add 1 to that attack's Armour Penetration.
REFUSAL TO YIELD
WHEN: Any phase, right after an Ancient model from your army is destroyed. TARGET: That ANCIENT model (usable even though it was just destroyed). EFFECT: At the end of the phase, return your model to the battlefield as near as possible to where it fell and not within Engagement Range of any enemy units, with full wounds. RESTRICTIONS: You cannot target the same model with this Stratagem more than once per battle.
PERFERVID INTERVENTION
WHEN: End of your opponent's Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army within 6" of one or more enemy units that could declare a charge against one or more of them if it were your Charge phase. EFFECT: Your unit declares a charge targeting only one or more of those enemy units, and you resolve it. RESTRICTIONS: Even on a successful charge, your unit gains no Charge bonus this turn.
RECITATION OF THE REVERED
WHEN: Your opponent's Shooting phase, right after an enemy unit picks its targets. TARGET: One Ancient unit from your army chosen as the target of one or more of the attacker's attacks. EFFECT: Until the phase ends, subtract 1 from the Hit roll for each attack targeting your unit.
RECLAIM OUR HONOUR!
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit destroys an Ancient model from your army that has not been targeted with the Refusal to Yield Stratagem this phase. TARGET: One ADEPTUS ASTARTES unit from your army visible to that enemy unit. EFFECT: Until the end of the battle, add 1 to the Hit roll for each attack made by an ADEPTUS ASTARTES model from your army against that enemy unit. RESTRICTIONS: You cannot target that ANCIENT model with the Refusal to Yield Stratagem this phase.
Wrath of the Rock
Detachment rules
Dutiful Tenacity: Each time an attack targets an Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army, if the attack's Strength exceeds the unit's Toughness, subtract 1 from the Wound roll.
Enhancements
Tempered in Battle (Aura) (10 pts): ADEPTUS ASTARTES model only. While a friendly ADEPTUS ASTARTES unit is within 6" of this model, you can re-roll Battle-shock and Leadership tests for that unit.
Ancient Weapons (25 pts): ADEPTUS ASTARTES model only. Add 2 to the Strength of melee weapons carried by the bearer, and add 1 to their Armour Penetration and Damage.
Deathwing Assault (15 pts): Deathwing model with the Deep Strike ability only. The bearer's unit may arrive by Deep Strike during the Reinforcements step of your first, second or third Movement phase, regardless of mission rules.
Lord of the Ravenwing (10 pts): Ravenwing model only. You may re-roll Advance and Charge rolls for the bearer's unit.
Stratagems
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
INESCAPABLE JUSTICE
WHEN: Any phase, right after your Oath of Moment target is destroyed. TARGET: One Adeptus Astartes Character unit on the battlefield. EFFECT: Choose one enemy unit within 12" and visible to your unit. It becomes your Oath of Moment target until the start of your next Command phase.
TACTICAL MASTERY
WHEN: Your Movement phase. TARGET: One ADEPTUS ASTARTES unit from your army. EFFECT: Until the end of the turn, the unit can shoot and declare a charge even though it Advanced. If the unit has the Ravenwing keyword, it can also shoot and declare a charge in a turn it Fell Back.
LION’S WILL
WHEN: Command phase. TARGET: One ADEPTUS ASTARTES unit from your army within Engagement Range of one or more enemy units. EFFECT: Until the start of your next Command phase, add 1 to the Objective Control of models in the unit. Also, until the end of the turn, if the unit lacks the Deathwing, Ravenwing or Vehicle keyword, add 1 to the Hit roll for each attack made by a model in it.
RELICS OF THE DARK AGE
WHEN: Your Shooting phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army not yet chosen to shoot this phase. EFFECT: Until the phase ends, add 2 to the Strength of ranged weapons carried by models in the unit.
LEONINE AGGRESSION
WHEN: End of your opponent's Charge phase. TARGET: One ADEPTUS ASTARTES unit from your army within 3" of one or more enemy units, or one Deathwing unit from your army within 6" of one or more enemy units. EFFECT: Your unit declares a charge targeting only one or more of those enemy units, and you resolve it. RESTRICTIONS: Even on a successful charge, your unit gains no Charge bonus this turn.
Wrathful Procession
Detachment rules
Zealous Litanies: At the start of the battle round, you may select one of the Litanies below. If you do, until the end of the battle round it is active and applies to all Adeptus Astartes Infantry and Adeptus Astartes Mounted units from your army. Chorus of Relentless Hate: Add 2" to the Move of models in this unit and add 1 to its Advance rolls. Rite of Perfervid Wrath: Add 1 to the Strength of melee weapons carried by models in this unit. Chant of Deathless Devotion: Models in this unit have a 5+ invulnerable save against ranged attacks. RESTRICTIONS: Your army may contain Black Templars units but no ADEPTUS ASTARTES units from any other Chapter.
Enhancements
Pyrebrand (25 pts): Black Templars model only. Models in the bearer's unit have the Stealth ability.
Sacred Rage (30 pts): ADEPTUS ASTARTES model only. Once per battle, at the start of the Fight phase, the bearer may activate this Enhancement; if so, until the phase ends the bearer's unit has Fights First.
Taramond’s Censer (15 pts): Black Templars model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer's unit must take a Battle-shock test, subtracting 1 from the result.
Benediction of Fury (10 pts): Chaplain model only. The bearer's melee weapons gain the [DEVASTATING WOUNDS] ability.
Stratagems
BRUTE FERVOUR
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, each time a model in the unit makes an attack, re-roll a Hit roll of 1, and you may ignore any or all modifiers to that attack's Weapon Skill, the Hit roll and the Wound roll.
CASTIGATE THE DEMAGOGUES
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet chosen to fight this phase. EFFECT: Until the phase ends, melee weapons carried by models in the unit gain the [PRECISION] ability.
ARMOUR OF CONTEMPT
WHEN: Your opponent's Shooting phase or the Fight phase, right after an enemy unit picks its targets. TARGET: One ADEPTUS ASTARTES unit from your army chosen as a target of one or more of that unit's attacks. EFFECT: Until the attacking unit finishes its attacks, each attack targeting your unit worsens its Armour Penetration by 1.
FUELLED BY FAITH
WHEN: Any phase, right after a mortal wound is allocated to an ADEPTUS ASTARTES unit from your army. TARGET: That ADEPTUS ASTARTES unit. EFFECT: Until the phase ends, models in the unit have Feel No Pain 5+ against mortal wounds.
VOICE OF DEVOTION
WHEN: Your Command phase. TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army. EFFECT: Choose the Chorus of Relentless Hate, Rite of Perfervid Wrath or Chant of Deathless Devotion Litany. Until the end of the battle round, that Litany is active for your unit instead of any other Litany active for your army.
RELENTLESS MOMENTUM
WHEN: Fight phase. TARGET: One ADEPTUS ASTARTES unit from your army not yet chosen to fight this phase and within Engagement Range of one or more enemy units. EFFECT: Until the phase ends, when working out which models in the unit can fight, any within 3" of one or more enemy models are eligible. When resolving those attacks, such models can target one of those enemy units within 3" of them and within Engagement Range of their unit.