Space Marines — army rules
1st Company Task Force
Detachment rules
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is Below Half-strength, add 1 to the Wound roll as well.
TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit.
EFFECT: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One ADEPTUS ASTARTES TERMINATOR unit from your army.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.
RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.
TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that made a Charge move this turn and destroyed one or more enemy units this phase.
EFFECT: In your opponent’s next Command phase, each enemy unit within 6" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.
TARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.
EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Angelic Inheritors
Detachment rules
Sanguinary Grace: This unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Carmine Wrath: Each time a model in this unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Their Appointed Hour: You can re-roll Advance and Charge rolls made for this unit.
Restrictions
Your army can include Blood Angels units, but it cannot include ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a Character unit, until the end of the phase, those weapons have the [LANCE] ability as well.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18".
TARGET: One Adeptus Astartes Infantry unit from your army.
EFFECT: Select one non-CHARACTER model in your unit. Until the start of your next Command phase, your model has the Character keyword.
Designer’s Note: While in effect, your model’s unit is therefore a CHARACTER unit, meaning it can interact with the Legacy of the Angel Detachment rule, in addition to other rules that interact with CHARACTER units.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.
TARGET: One Adeptus Astartes Jump Pack unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units, unless it is The Sanguinor.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
Anvil Siege Force
Detachment rules
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit Remained Stationary this turn, then until the end of the phase, each time a model in your unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
TARGET: One ADEPTUS ASTARTES unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.
EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army within range of an objective marker.
EFFECT: Until the end of the turn, double the Objective Control characteristic of models in your unit, but it must Remain Stationary this turn.
TARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.
EFFECT: Your unit can immediately make a Fall Back move of up to 6".
RESTRICTIONS: When making that move, your unit must end that move either wholly within your deployment zone or within range of an objective marker.
Armoured Speartip
Detachment rules
Keywords
Adeptus Astartes Transport units from your army (excluding Fly) that have a Wounds characteristic of 14+ have the HEAVY TRANSPORT keyword.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll (if your unit disembarked from a Heavy Transport this turn, add 1 to the Wound roll as well).
TARGET: That HEAVY TRANSPORT unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Transport unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, units can disembark from your TRANSPORT after it has Advanced. Units that do so count as having made a Normal move this phase, and cannot declare a charge in the same turn (unless your TRANSPORT has the Assault Ramp ability), but can otherwise act normally.
TARGET: One Adeptus Astartes Transport unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features. In addition, if your unit is a Heavy Transport, when making this move, your unit can move through enemy models (excluding MONSTERS and VEHICLES) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.
TARGET: One Adeptus Astartes Infantry unit from your army that is not within Engagement Range of one or more enemy units, and one friendly Heavy Transport it is able to embark within.
EFFECT: If your ADEPTUS ASTARTES INFANTRY unit is wholly within 6" of that HEAVY TRANSPORT, it can embark within it.
Bastion Task Force
Detachment rules
- Are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.
- Are eligible to start to perform an Action in a turn in which they Advanced or Fell Back.
Each time an ADEPTUS ASTARTES BATTLELINE unit from your army is selected to attack, after resolving those attacks, select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit is auspex scanned. Each time an ADEPTUS ASTARTES model from your army makes an attack that targets an auspex scanned unit, re-roll a Hit roll of 1.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Hit roll of 1. If that target is auspex scanned, re-roll a Wound roll of 1 as well.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have that ability while targeting an auspex scanned unit or if the bearer has the Battleline keyword.
TARGET: That ADEPTUS ASTARTES BATTLELINE unit.
EFFECT: When an enemy unit is auspex scanned as a result of those attacks this turn, if that enemy unit does not have the MONSTER or VEHICLE keywords, until the start of your next turn, it is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit.
TARGET: That ADEPTUS ASTARTES BATTLELINE unit.
EFFECT: When an enemy unit is auspex scanned as a result of those attacks this turn, until the start of your next turn, it is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
TARGET: One ADEPTUS ASTARTES unit (excluding Battleline units) from your army.
EFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. If it does, every target of that charge and every target of those attacks must be an auspex scanned unit.
Black Spear Task Force
Detachment rules
FUROR TACTICS When the enemy horde grows close, the Deathwatch will be tasked with the decimation of their core. Aiming not for clinical kills but for maximum destruction over a wide area, they tear the heart from the enemy army. While this Mission Tactic is active, weapons equipped by ADEPTUS ASTARTES units from your army have the [SUSTAINED HITS 1] ability. |
MALLEUS TACTICS When the giants of war lumber forth, the Deathwatch will adopt Malleus tactics. Even the largest behemoth has a weak point, and the archives of the Deathwatch number them all. While this Mission Tactic is active, weapons equipped by ADEPTUS ASTARTES units from your army have the [LETHAL HITS] ability. |
PURGATUS TACTICS By adopting Purgatus tactics, the Deathwatch focus their deadly ire upon the commanders of the enemy host, assassinating them one after another with pitiless head shots and killing thrusts of the blade. While this Mission Tactic is active, each time an ADEPTUS ASTARTES unit from your army makes an attack, if a Critical Hit is scored, that attack has the [PRECISION] ability. |
Enhancements
Designer’s Note: This means that each time a model with the Oath of Moment ability makes an attack that targets either of your Oath of Moment targets, you can re-roll the Hit roll.
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: Up to two Kill Team units from your army, or one other ADEPTUS ASTARTES unit from your army.
EFFECT: For each unit targeted, select Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Mission Tactic is active for that unit instead of any Mission Tactic that is active for your army.
TARGET: Up to two Kill Team units from your army, or one other Adeptus Astartes Infantry unit from your army, if those units are not within Engagement Range of one or more enemy units.
EFFECT: Remove those units from the battlefield and place them into Strategic Reserves. Until the end of your next Movement phase, models in those units that do not have the Deep Strike ability have the Deep Strike ability.
TARGET: One Kill Team unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+] abilities.
RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase.
TARGET: One Kill Team unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6".
RESTRICTIONS: You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase.
TARGET: One Kill Team unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities.
RESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase.
Blade of Ultramar
Detachment rules
Devastator Doctrine The Codex Astartes details the strategic value of overwhelming firepower. This unit is eligible to shoot in a turn in which it Advanced. |
Tactical Doctrine The Codex lays out strategies for seizing the initiative. This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
Assault Doctrine The Codex Astartes leaves no doubt that the killing blow must be delivered with a decisive close-quarters strike. This unit is eligible to declare a charge in a turn in which it Advanced. |
RESTRICTIONS
Your army can include Ultramarines units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than or equal to the Toughness characteristic of that unit, subtract 1 from the Wound roll.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for your unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that Combat Doctrine this battle.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is not within Engagement Range of one or more enemy units and is within 9" of the enemy unit that just ended that move.
EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.
Boarding Strike
Detachment rules
Enhancements
Stratagems
TARGET: One Adeptus Astartes Battleline unit from your army that is within range of an objective marker and was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
TARGET: One Adeptus Astartes Battleline unit from your army that has not been selected to fight this phase.
EFFECT: Select any number of models in your unit. Until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by the selected models and each time you select targets for attacks made by those models, they must target an enemy unit that is wholly on the opposite side of a Hatchway from them.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit has the Battleline keyword: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Each target of that charge must take a Battle-shock test.
Ceramite Sentinels
Detachment rules
ADEPTUS ASTARTES units from your army gain the ENTRENCHED keyword while all of the following are true:
- That unit is within a terrain feature.
- That unit was not set up on the battlefield this turn.
- No model in that unit has moved more than 3" this turn.
Enhancements
- That unit is eligible to perform an Action in a turn in which it Fell Back.
- That unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. If your unit is ENTRENCHED, until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [LETHAL HITS] abilities instead.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a CHARACTER, MONSTER or VEHICLE unit, you can re-roll the Wound roll.
TARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.
EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristics of models in your unit.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is an ENTRENCHED unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Your unit can make a Normal move of up to D6". If your unit is ENTRENCHED, you can re-roll the D6 to determine how far your unit can move.
Champions of Fenris
Detachment rules
While Adeptus Astartes Terminator units from your army are not Battle-shocked, add 1 to the Objective Control characteristic of models in those units.
RESTRICTIONS
Your army can include Space Wolves units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One Adeptus Astartes Terminator unit from your army.
EFFECT: Each enemy unit within 6" of your unit must take a Battle-shock test, subtracting 1 from that test if that unit is Below Half-strength.
TARGET: One Adeptus Astartes Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Stealth ability.
TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] abilities. Until the end of the phase, weapons equipped by models in your unit have that ability.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Walker unit from your army.
EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Terminator unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
Companions of Vehemence
Detachment rules
RESTRICTIONS
Your army can include Black Templars units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
RESTRICTIONS: A unit cannot be targeted with this and the Hearts Hardened to Duty Stratagem in the same phase unless it has the Chaplain or Judiciar keywords.
TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
TARGET: One Chaplain or Judiciar unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a melee attack that targets an enemy unit, re-roll a Hit roll of 1. If that target is a MONSTER or VEHICLE unit, re-roll a Wound roll of 1 as well.
TARGET: That ADEPTUS ASTARTES INFANTRY unit.
EFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it does not need to end that move closer to the closest enemy model (or the closest enemy unit if the Suffer Not the Unclean to Live Vow is active for it).
TARGET: One Chaplain or Judiciar unit from your army that is within 9" of that enemy unit and is not within Engagement Range of one or more enemy units.
EFFECT: Your unit can make a Retribution move. To do so, roll one D6: models in your unit move a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.
TARGET: One Adeptus Astartes Infantry unit from your army that was selected as one of the targets of that charge.
EFFECT: That enemy unit must take a Battle-shock test, subtracting 1 from the result.
Company of Hunters
Detachment rules
Adeptus Astartes Mounted units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.
RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
KEYWORDS
Outrider Squad units from your army gain the Battleline keyword.
Enhancements
Stratagems
TARGET: One Ravenwing unit from your army that has just shot.
EFFECT: Select one enemy unit that was hit by one or more of those attacks. That unit must take a Battle-shock test. When doing so, if one or more RAVENWING units from your army are within 6" of that enemy unit, subtract 1 from the test.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Ravenwing unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
TARGET: One Ravenwing unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
TARGET: One Ravenwing Mounted unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an INFANTRY CHARACTER or MOUNTED CHARACTER unit, add 1 to the Wound roll.
TARGET: One Ravenwing Mounted unit from your army that is within range of an objective marker you control.
EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
Emperor’s Shield
Detachment rules
Each time a model in a Darnath Lysander unit from your army makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll.
RESTRICTIONS
Your army can include Imperial Fists units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Terminator unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and improve the Armour Penetration characteristic of such weapons by 1.
TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 3+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below its Starting Strength, add 1 to the Wound roll as well.
TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within range of an objective marker you control.
EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any phase.
Firestorm Assault Force
Detachment rules
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 12", add 1 to the Hit roll. If one or more enemy models are destroyed as the result of any of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, Torrent weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability.
TARGET: One ADEPTUS ASTARTES TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One ADEPTUS ASTARTES TRANSPORT unit from your army that has no models embarked within it, and one ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6" of that TRANSPORT.
EFFECT: Your INFANTRY unit can embark within that TRANSPORT.
RESTRICTIONS: You cannot target an INFANTRY unit that is within Engagement Range of one or more enemy units, that cannot normally embark within that TRANSPORT, or that disembarked from a TRANSPORT this turn.
Forgefather’s Seekers
Detachment rules
SEEKER’S COMPANIONS
If your army includes Vulkan He’stan, during your turn, each Infernus Squad unit from your army is eligible to do one of the following:
- Start to perform an Action in a turn in which it Advanced.
- Shoot in a turn in which it started to perform an Action.
RESTRICTIONS
Your army can include Salamanders units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6", add 1 to the Wound roll.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, Torrent weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.
TARGET: One Adeptus Astartes Transport unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
TARGET: That unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.
TARGET: One ADEPTUS ASTARTES unit from your army equipped with one or more Torrent weapons.
EFFECT: Select one enemy unit (excluding MONSTERS and VEHICLES and units with the FLY keyword) within 12" of and visible to your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).
Gladius Task Force
Detachment rules
Devastator Doctrine The Codex Astartes details the strategic value of overwhelming firepower applied to key targets while advancing into position to eliminate threats. This unit is eligible to shoot in a turn in which it Advanced. |
Tactical Doctrine As the warring armies close upon one another and vicious fire-fights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower. This unit is eligible to shoot and declare a charge in a turn in which it Fell Back. |
Assault Doctrine The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end. This unit is eligible to declare a charge in a turn in which it Advanced. |
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of the enemy unit that just ended that move.
EFFECT: Your unit can make a Normal move of up to D6", or a Normal move of up to 6" instead if it is under the effects of the Tactical Doctrine.
RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that doctrine this battle.
Godhammer Assault Force
Detachment rules
- Each time an ADEPTUS ASTARTES unit from your army declares a charge, if it disembarked from a Transport this turn, after selecting the targets of that charge, select one of those targets; that enemy unit must take a Battle-shock test.
- Each time a model in an ADEPTUS ASTARTES unit from your army makes a melee attack, if it disembarked from a TRANSPORT this turn, add 1 to the Hit roll.
RESTRICTIONS
Your army can include Black Templars units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if it disembarked from a Transport this turn, re-roll a Wound roll of 1. If that TRANSPORT has the Land Raider keyword, you can re-roll the Wound roll instead.
TARGET: One Adeptus Astartes Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
TARGET: One Adeptus Astartes Infantry unit from your army that was eligible to fight this phase.
EFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6". It cannot embark within a Transport at the end of this move if it disembarked from a TRANSPORT this turn.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the phase, each time your unit makes a Charge move, models in your unit can move through models (when doing so, its models can move within Engagement Range of enemy models, but they can only end that move within Engagement Range of enemy models if those enemy models belong to a unit that your unit declared a charge against this turn).
TARGET: One Land Raider model from your army that has not been selected to move this phase.
EFFECT: One ADEPTUS ASTARTES unit embarked within your LAND RAIDER can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6" of your LAND RAIDER and can be set up within Engagement Range of one or more enemy units.
TARGET: One Adeptus Astartes Vehicle model from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, each time your model makes a Normal or Advance move, it can move horizontally through terrain features.
Hammer of Avernii
Detachment rules
Enhancements
Stratagems
TARGET: One Adeptus Astartes Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within Engagement Range of that enemy unit.
EFFECT: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is below Starting Strength, add 1 to the Wound roll as well.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Terminator unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army that has not been selected to fight this phase.
EFFECT: Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability.
TARGET: One Adeptus Astartes Dreadnought, Terminator, Bladeguard Veteran Squad, Sternguard Veteran Squad or Vanguard Veteran Squad unit from your army within range of an objective marker you control.
EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the end of a phase.
Headhunter Task Force
Detachment rules
Each time a TANK ACE unit from your army shoots in your Shooting phase, if that unit did not Advance this turn, you can re-roll the Damage roll.
KEYWORDS
Adeptus Astartes Vehicle units from your army (excluding Fortifications, Drop Pods, Walkers and units that can Fly) have the TANK ACE keyword.
In the Muster Armies step, you can select up to three TANK ACE units from your army to gain the CHARACTER keyword.
Designer’s Note: This means that the selected units can be given Enhancements, and one of them can be selected as your WARLORD.
Enhancements
Stratagems
TARGET: One Tank Ace unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, improve the Armour Penetration characteristic of that attack by 1.
RESTRICTIONS: A unit cannot be targeted with this and the Kill Shot Stratagem in the same phase.
TARGET: One Tank Ace unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, re-roll a Wound roll of 1. If the target unit is below its Starting Strength, you can re-roll the Wound roll instead.
RESTRICTIONS: A unit cannot be targeted with this and the Target Weak Point Stratagem in the same phase.
TARGET: One Tank Ace unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is visible and an eligible target.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Tank Ace unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that is within 9" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to D6".
Inner Circle Task Force
Detachment rules
- Defensive Footing: Select one objective marker you control. Until the start of your next Movement phase, that objective marker is your Vowed objective marker.
- Aggressive Push: Select one or more objective markers you do not control. Until the start of your next Movement phase, each of those objective markers is one of your Vowed objective markers. If a rule refers to a unit or model being within range of your Vowed objective marker, that rule takes effect if that unit or model is within range of one or more of your Vowed objective markers.
RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Deathwing Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than your unit’s Toughness characteristic, subtract 1 from the Wound roll.
TARGET: One Deathwing INFANTRY unit from your army that just ended a Charge move.
EFFECT: Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit, adding 1 to the result if that enemy unit is within range of your Vowed objective marker: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 3 mortal wounds).
TARGET: One Deathwing Infantry unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit is within range of your Vowed objective marker, you can re-roll the Wound roll instead.
TARGET: One Deathwing unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 if your unit is within range of your Vowed objective marker. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One Deathwing unit from your army that is arriving using the Deep Strike ability this phase.
EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy models.
RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
Ironstorm Spearhead
Detachment rules
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that is below its Starting Strength.
EFFECT: Until the end of the turn, your unit can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, that attack has the [SUSTAINED HITS 1] ability, and when making such an attack, if the attacking model is a VEHICLE, a successful unmodified Hit roll of 5+ scores a Critical Hit.
TARGET: That ADEPTUS ASTARTES VEHICLE model. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.
TARGET: One ADEPTUS ASTARTES WALKER model from your army.
EFFECT: Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll.
TARGET: One ADEPTUS ASTARTES VEHICLE unit from your army that was reduced to Below Half-strength as a result of the attacking unit’s attacks.
EFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.
Liberator Assault Group
Detachment rules
RESTRICTIONS
Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was just charged by an enemy unit.
EFFECT: Select either the Strength or Attacks characteristic of melee weapons equipped by models in your unit. Until the end of the turn, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in your unit.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Select either the [LANCE] or [LETHAL HITS] abilities. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. You can instead choose for your unit to give in to the Red Thirst; if it does, then it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to either shoot or declare a charge even though it Fell Back. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Fell Back.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to either shoot or declare a charge, even though it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it) and until the end of the turn, your unit is eligible to both shoot and declare a charge, even though it Advanced.
Librarius Conclave
Detachment rules
Biomancy Discipline
Add 2" to the Move characteristic of models in this unit.
Divination Discipline
Each time a model in this unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.
Pyromancy Discipline
Each time a ranged attack made by a model in this unit targets an enemy unit within 12", improve the Armour Penetration characteristic of that attack by 1.
Telekinesis Discipline
Each time a ranged attack targets this unit, subtract 1 from the Strength characteristic of that attack.
Telepathy Discipline
Each time a model in this unit makes an attack, you can ignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll.
Enhancements
- The [SUSTAINED HITS 1] ability if the Pyromancy Discipline is active for your army.
- Add 6" to the Range characteristic of those weapons if the Telekinesis Discipline is active for your army.
Stratagems
TARGET: One Adeptus Astartes Psyker unit from your army.
EFFECT: Select one enemy unit that is within 18" of and visible to one PSYKER model in your unit. Until the start of your next turn, that enemy unit is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for it. In addition, if the Telepathy Discipline is active for your army, that enemy unit must take a Battle-shock test, subtracting 1 from the result.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Psyker unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, that attack has the [LETHAL HITS] ability, and the [IGNORES COVER] ability as well if the Divination Discipline is active for your army.
TARGET: One Adeptus Astartes Psyker unit from your army that is eligible to shoot.
EFFECT: Select one enemy unit within 18" of and visible to one or more PSYKER models in your unit (excluding units with the Lone Operative ability), and roll six D6, adding 1 to each result if the Telekinesis Discipline is active for your army: for each 4+, that enemy unit suffers 1 mortal wound.
TARGET: One Adeptus Astartes Infantry unit from your army that is within 18" of one or more Adeptus Astartes Psyker models from your army and has not been selected to Fight this phase.
EFFECT: Until the end of the phase, add 1 to the Strength characteristic of melee weapons equipped by models in your unit, or add 2 if the Biomancy Discipline is active for your army.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 18" of one or more friendly Adeptus Astartes Psyker models, and that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll, and if the Pyromancy Discipline is active for your army, weapons that target your unit have the [HAZARDOUS] ability.
Lion’s Blade Task Force
Detachment rules
- Each time an enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of one or more Ravenwing units from your army Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.
- Each time a Deathwing unit from your army declares a charge, if one or more targets of that charge are within Engagement Range of one or more RAVENWING units from your army, add 2 to the Charge roll.
RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: If that enemy unit is within Engagement Range of one or more Ravenwing units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll. If that enemy unit is within Engagement Range of one or more Deathwing units from your army, until the end of the phase, each time a model in that enemy unit makes an attack, if the Strength characteristic of that attack is greater than the Toughness characteristic of the target, subtract 1 from the Wound roll.
RESTRICTIONS: A unit cannot be targeted by this and the Armour of Contempt Stratagem in the same phase.
TARGET: That Ravenwing unit.
EFFECT: Select one enemy unit within 12" of your unit that was selected as the target of one or more of the attacking unit’s attacks. Until the end of the phase, each time a friendly Deathwing unit makes an attack that targets that enemy unit, add 1 to the Wound roll.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Deathwing Infantry or Deathwing Walker unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.
EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
TARGET: One Ravenwing unit from your army.
EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Select one enemy unit within Engagement Range of your unit. That enemy unit must take a Battle-shock test. When doing so, if your unit has the Deathwing or Ravenwing keyword, subtract 1 from the result.
RESTRICTIONS: You can only use this Stratagem once per battle round.
Orbital Assault Force
Detachment rules
|
Each time an ADEPTUS ASTARTES model from your army makes an attack, if it was set up on the battlefield this turn, re-roll a Wound roll of 1. If it disembarked from a Drop Pod this turn, re-roll a Hit roll of 1 as well.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have this ability in a turn in which they disembarked from a Drop Pod or while targeting an enemy unit within 12".
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability and each time a model in your unit makes an attack that targets a CHARACTER unit, add 1 to the Hit roll.
TARGET: One Adeptus Astartes Infantry unit from your army that was not set up on the battlefield this turn and one friendly Transport it is able to embark within.
EFFECT: If your ADEPTUS ASTARTES unit is wholly within 6" of that TRANSPORT, it can embark within it.
TARGET: One ADEPTUS ASTARTES unit (excluding Titanic units) from your army that was selected as the target of one or more of the attacking unit’s attacks and one friendly Adeptus Astartes Smoke Vehicle or Drop Pod unit within 9" of it.
EFFECT: Until the end of the phase, models in your units have the Stealth ability and each time a ranged attack targets one of your units, models in that unit have the Benefit of Cover against that attack.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3".
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Select one enemy unit visible to and within 18" of your unit. That enemy unit takes a Battle-shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.
RESTRICTIONS: You cannot use this Stratagem more than once per battle round.
Pilum Strike Team
Detachment rules
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit by 1.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Select one enemy unit within Engagement Range of your unit and roll one D6: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the phase, each time your unit is selected to make a Normal or Advance move, it can attempt to operate one Hatchway it is within 1” of either at the start or end of that move. If it does, it cannot attempt to operate a Hatchway again this turn.
Rage-cursed Onslaught
Detachment rules
Each time an ADEPTUS ASTARTES unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in that unit. If your unit is Battle-shocked, add 2 to the Attacks characteristic of melee weapons equipped by models in that unit instead.
Restrictions
Your army can include Blood Angels units, but it cannot include ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Blood Angels unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
TARGET: One Death Company unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One ADEPTUS ASTARTES unit from your army that made a Charge move this turn.
EFFECT: Select either the Strength or Armour Penetration characteristic of melee weapons equipped by models in your unit. Until the end of the phase, add 1 to the selected characteristic. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it), and until the end of the phase, add 1 to the Strength and Armour Penetration characteristics of melee weapons equipped by models in your unit.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to either shoot or declare a charge in a turn in which it Advanced. You can instead choose for your unit to give in to the Red Thirst; if it does, it becomes Battle-shocked (but the effects of this Stratagem still apply to it), and until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
TARGET: One Death Company unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.
Reclamation Force
Detachment rules
- Each time an ADEPTUS ASTARTES model from your army makes a melee attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1.
- Each time an attack targets an ADEPTUS ASTARTES unit from your army, if your unit is within range of an objective marker that you controlled at the start of the phase and if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit or your unit has the Titus keyword, subtract 1 from the Wound roll.
RESTRICTIONS
Your army can include Ultramarines units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not declared a charge or been selected to fight this phase.
EFFECT: Until the end of the turn, add 2 to Charge rolls made for your unit and add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.
RESTRICTIONS: You cannot use this Stratagem more than once per turn.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
TARGET: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase.
EFFECT: Your unit can make a Normal move of up to D6"+1.
Saga of the Beastslayer
Detachment rules
Saga of the Beastslayer
At the start of the first battle round, your Beastslayer tally is 0, and you determine your Beastslayer target by halving the number of units from your opponent’s army (including those embarked within TRANSPORTS) that have one or more of the following keywords (rounding up): CHARACTER, MONSTER, VEHICLE.
Each time an ADEPTUS ASTARTES unit from your army shoots or fights, after all of those attacks have been resolved, add 1 to your Beastslayer tally for each enemy unit with one or more of the following keywords destroyed by those attacks: CHARACTER, MONSTER, VEHICLE.
Once your Beastslayer tally is equal to or greater than your Beastslayer target, your Saga is completed.
Enhancements
Stratagems
TARGET: One Space Wolves unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, after your unit has shot, select one enemy CHARACTER, MONSTER, or VEHICLE unit hit by one or more of those attacks. Until the start of your next Shooting phase, that unit is pinned. While a unit is pinned, subtract 2" from its Move characteristic and subtract 2 from Charge rolls made for it.
TARGET: One Thunderwolf Cavalry unit from your army that has not been selected to move or declared a charge this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4" or less in height. When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.
TARGET: One Space Wolves unit from your army that is wholly within 9" of one or more battlefield edges and not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
TARGET: One Wulfen Infantry or Blood Claws unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, after that enemy unit has shot, if one or more models in your unit were destroyed as a result of those attacks, your unit can make an Impetuous move. To do so, roll one D6: your unit can be moved a number of inches up to the result, but your unit must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.
TARGET: One ADEPTUS ASTARTES unit from your army that is within 9" of that enemy unit and not within Engagement Range of one or more enemy units.
EFFECT: Your unit can make a Normal move of up to D6". If your unit has the Space Wolves Infantry or Thunderwolf Cavalry keywords, it can make a Normal move of up to 6" instead.
Saga of the Bold
Detachment rules
- If your Saga is completed (see below), you can re-roll one Hit roll, one Wound roll and one Damage roll.
- Otherwise, if that unit is a Space Wolves Character unit, you can re-roll one Hit roll, one Wound roll or one Damage roll.
Saga of the Bold
Each time a SPACE WOLVES CHARACTER unit from your army does one of the following, that unit achieves that Boast. Once three or more different Boasts have been achieved by units from your army, your Saga is completed.
- Your Hide as a Trophy: That unit destroys your Oath of Moment target.
- Slay Them All: That unit destroys your Oath of Moment target, and that is the second Oath of Moment target destroyed by that unit in this battle.
- Overrun Their Position: At the end of either player’s turn, that unit is wholly within your opponent’s deployment zone.
- Hold the Line: From the second battle round onwards, at the end of your Command phase, that unit is within range of an objective marker you control that is not within your deployment zone.
Enhancements
Stratagems
TARGET: One Adeptus Astartes Character unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability.
TARGET: One Space Wolves Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.
TARGET: One Adeptus Astartes Character unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.
EFFECT: Your unit now declares a charge that targets only one or more of those enemy units, and you resolve that charge as if it were your Charge phase. Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
TARGET: One Space Wolves Character unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.
TARGET: One Wolf Guard Headtaker or Wolf Guard Terminator Pack Leader model from your army.
EFFECT: Until the start of your next Command phase, your model has the CHARACTER keyword.
Designer’s Note: While in effect, your model’s unit is therefore a CHARACTER unit, meaning it can interact with the Heroes All rule, in addition to other rules that interact with CHARACTER units.
TARGET: One Adeptus Astartes Character unit from your army.
EFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.
Saga of the Great Wolf
Detachment rules
- Encircling Jaws: This unit can re-roll Advance rolls and Charge rolls.
- Hunter’s Eye: Each time a model in this unit makes a ranged attack, add 1 to the Hit roll.
- Ferocious Strike: Each time this unit is selected to fight, select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in this unit have the selected ability.
Enhancements
In the Declare Battle Formations step, the bearer can be attached to a Wolf Guard Terminators unit.
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Select one Hunting Pack from the Master of Wolves Detachment rule. Until the start of your next Command phase, that Hunting Pack is active for your unit instead of any other Hunting Pack that is active, even if you have already selected that Hunting Pack this battle.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can add 1 to the Wound roll.
TARGET: One Space Wolves unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Your unit can make a Normal move of up to D6".
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Walker unit from your army that has not been selected to move or charge this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move horizontally through models (excluding TITANIC models) and terrain features. When doing so, it can move within Engagement Range of enemy models, but cannot end a Normal, Advance or Fall Back move within Engagement Range of them.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to move this phase.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a Space Wolves unit, until the end of the turn, it is eligible to declare a charge in a turn in which it Advanced or Fell Back.
Saga of the Hunter
Detachment rules
- Add 1 to the Hit roll.
- If your Saga is completed (see below), add 1 to the Wound roll as well.
Saga of the Hunter
At the start of the first battle round, your Quarry tally is 0. Each time an ADEPTUS ASTARTES unit from your army fights, after all of those attacks have been resolved, add 1 to your Quarry tally for each enemy unit destroyed by those attacks.
Once your Quarry tally is equal to or greater than the number shown in the table below (depending on the battle size), your Saga is completed.
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Enhancements
Stratagems
TARGET: Two ADEPTUS ASTARTES units from your army (excluding Beasts) that have not been selected to shoot this phase.
EFFECT: Select one enemy unit visible to both of your units. Until the end of the phase, models in your units can only target that enemy unit (and only if it is an eligible target) and each time a model in one of your units makes an attack, re-roll a Wound roll of 1.
TARGET: Two ADEPTUS ASTARTES units from your army within Engagement Range of that enemy unit, or one Space Wolves Beasts unit from your army within Engagement Range of that enemy unit.
EFFECT: Until the end of the phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.
TARGET: One Space Wolves Infantry or Space Wolves Beasts unit from your army that has not been selected to move or declared a charge this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance, Fall Back or Charge move, it can move through models (excluding Titanic models). When doing so, it can move within Engagement Range of enemy models, but unless it is making a Charge move, it cannot end that move within Engagement Range of them.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.
TARGET: One Space Wolves unit (excluding Monsters and Vehicles) from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6" instead of up to 3". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.
TARGET: That SPACE WOLVES unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Shadowmark Talon
Detachment rules
Enhancements
Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that usage of that Stratagem by 1CP.
Stratagems
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of the enemy unit that just ended that move. You cannot target a unit that is within Engagement Range of one or more enemy units.
EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a Phobos or Scout Squad unit.
TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
TARGET: One Adeptus Astartes Infantry unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: Up to two Phobos and/or Scout Squad units from your army, or one other Adeptus Astartes Infantry unit from your army. You cannot target a unit that is within Engagement Range of one or more enemy units.
EFFECT: Remove those units from the battlefield and place them into Strategic Reserves.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back. If it is a Phobos or Scout Squad unit, it is also eligible to shoot and declare a charge in a turn in which it Advanced.
Shield of the Void
Detachment rules
- Each time an ADEPTUS ASTARTES model from your army makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.
- Each time an enemy unit makes an attack that targets an ADEPTUS ASTARTES unit from your army that is Set To Defend, subtract 1 from the Hit roll.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Select one of the following abilities: [LETHAL HITS], [IGNORES COVER] or [SUSTAINED HITS 1]. Until the end of the phase, ranged weapons equipped by models in your unit have that ability.
TARGET: One ADEPTUS ASTARTES unit from your army that was within Engagement Range of that enemy unit at the start of the phase.
EFFECT: Your unit can make a Normal move of up to D3+1".
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
TARGET: One ADEPTUS ASTARTES unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Select one closed Hatchway within 9" of and visible to your unit. Open that Hatchway and, until the end of the battle, that Hatchway cannot be closed.
RESTRICTIONS: You cannot use this Stratagem more than once.
Spearpoint Task Force
Detachment rules
Enhancements
Stratagems
TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Fly Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Select either the [LANCE] or [LETHAL HITS] ability. Until the end of the phase, melee weapons equipped by models in your unit have the selected ability. If it is a MOUNTED unit, until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] and [LETHAL HITS] abilities instead.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Mounted or Adeptus Astartes Fly Vehicle unit from your army that is not within Engagement Range of one or more enemy units.
EFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.
TARGET: One Adeptus Astartes Infantry unit or Adeptus Astartes Mounted unit from your army that is within 9" of that enemy unit. You cannot target a unit that is within Engagement Range of one or more enemy units.
EFFECT: Your unit can make a Normal move of up to 6".
Stormlance Task Force
Detachment rules
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability. If such a weapon already has this ability, until the end of the phase, that weapon has the [SUSTAINED HITS 1] ability as well.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.
TARGET: One ADEPTUS ASTARTES MOUNTED unit from your army that has not declared a charge this phase.
EFFECT: Until the end of the turn, you can re-roll Charge rolls made for your unit and melee weapons equipped by models in that unit have the [LANCE] ability.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9" of that enemy unit.
EFFECT: Your unit can make a Normal move of up to 6".
RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.
TARGET: One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES VEHICLE unit (excluding WALKERS) from your army.
EFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6" to the Move characteristic of models in your unit, or 9" instead if your unit is MOUNTED.
Terminator Assault
Detachment rules
Enhancements
Stratagems
TARGET: One Terminator Squad unit from your army that has not fired Overwatch this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.
TARGET: One Adeptus Astartes Terminator unit from your army.
EFFECT: Until the end of your next Command phase, add 1 to the Objective Control characteristic of models in your unit.
RESTRICTIONS: Each time you use this Stratagem, you cannot use it again until after your next Command phase.
TARGET: One Adeptus Astartes Terminator unit from your army that is in Reserves.
EFFECT: Until the end of the phase, when setting up your unit on the battlefield using its Deep Strike ability, you can set it up unit anywhere on the battlefield that is more than 6" horizontally away from all enemy models (measure this distance as you would normally for the Deep Strike ability, ignoring Walls and closed Hatchways).
RESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge.
TARGET: One Terminator Assault Squad unit from your army that has not been selected to move this phase and has not declared a charge this phase.
EFFECT: Until the end of the phase, when making a Normal, Advance or Charge move, your unit can move through a single closed Hatchway as if it was open. When doing so, that Hatchway is opened and cannot be closed for the rest of the battle. This can allow that unit to declare a charge against enemy units that are not visible to it, but to do so those enemy units must be within 1" of that Hatchway and wholly on the opposite side of it from your unit.
RESTRICTIONS: You cannot use this Stratagem more than once per turn.
The Angelic Host
Detachment rules
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Once you have made your selections, remove those units from the battlefield and place them into Strategic Reserves. In the Reinforcements step of your next Movement phase, set each of those units up using their Deep Strike ability.
RESTRICTIONS
Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Jump Pack unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] and [PRECISION] abilities.
TARGET: One Adeptus Astartes Jump Pack unit from your army.
EFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects its targets, it must select your unit as the target of all of its attacks.
TARGET: That ADEPTUS ASTARTES JUMP PACK unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.
TARGET: One ADEPTUS ASTARTES unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: Until the end of the battle, each time a friendly Sanguinary Guard unit makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll and you can re-roll the Wound roll.
TARGET: One Adeptus Astartes Jump Pack unit from your army that is arriving using the Deep Strike ability this phase.
EFFECT: Your unit can be set up anywhere on the battlefield that is more than 6" horizontally away from all enemy units.
RESTRICTIONS: A unit targeted by this Stratagem is not eligible to declare a charge in the same turn.
The Lost Brethren
Detachment rules
KEYWORDS
If you select this Detachment, Death Company Marines and Death Company Marines with Bolt Rifles units from your army have the BATTLELINE keyword.
RESTRICTIONS
Your army can include BLOOD ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One Death Company unit from your army, just before that unit Piles-in.
EFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in move, it can move up to D3+3" instead of up to 3". If your unit is within 12" of one or more friendly Chaplain models, or if it is below Starting Strength, it can move up to 6" instead. In either case, it can only do so provided your unit ends that Pile-in move in Unit Coherency and within Engagement Range of one or more enemy units.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Death Company unit from your army that is below Starting Strength and has not been selected to fight this phase.
EFFECT: Until the end of the phase, improve the Attacks, Stength and Armour Penetration characteristics of melee weapons equipped by models in your unit by 1 and, unless your unit is within 12" of one or more friendly Chaplain models, until the end of the phase, those weapons have the [HAZARDOUS] ability.
TARGET: One Death Company unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.
EFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
TARGET: One Death Company unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is within 12" of one or more friendly Chaplain models; on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.
TARGET: That DEATH COMPANY unit.
EFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced. If your unit is within 12" of one or more friendly Chaplain models, or it is below its Starting Strength, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.
Unforgiven Task Force
Detachment rules
RESTRICTIONS
Your army can include DARK ANGELS units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army within Engagement Range of that enemy unit.
EFFECT: Until the end of the turn, each time an attack targets your unit, subtract 1 from the Wound roll.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in that unit have the [ASSAULT], [HEAVY] and [IGNORES COVER] abilities.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, weapons equipped by models in your unit have the [LETHAL HITS] ability. In addition, if one or more ADEPTUS ASTARTES units from your army are currently Battle-shocked, until the end of the phase, each time a model in your unit makes an attack, a successful unmodified Hit roll of 5+ scores a Critical Hit.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One ADEPTUS ASTARTES unit from your army that had one or more models destroyed as a result of the attacking unit’s attacks.
EFFECT: Your unit can shoot as if it were your Shooting phase, but it must target the enemy unit that just attacked it, and can only do so if that enemy unit is an eligible target.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.
Vanguard Spearhead
Detachment rules
Enhancements
Lord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12" of this model, increase the cost of that use of that Stratagem by 1CP.
Stratagems
TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
TARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that was selected as a target of that charge.
EFFECT: Your unit can make a Normal move of up to D6", or up to 6" instead if it is a PHOBOS or ScouT SQUAD unit.
RESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.
TARGET: Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army.
EFFECT: Remove those units from the battlefield and place them into Strategic Reserves.
RESTRICTIONS: Each unit selected for this Stratagem must be more than 3" away from all enemy models.
TARGET: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army within range of an objective marker you control.
EFFECT: That objective marker is said to be Sabotaged, and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds.
Vindication Task Force
Detachment rules
- Each time an attack targets an Ancient unit from your army, if that unit is within range of one or more objective markers and the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.
- Each time a Crusader Squad unit from your army makes a Righteous Zeal move, that unit can end that move as close as possible to the closest objective marker instead of as close as possible to the closest enemy unit.
RESTRICTIONS
Your army can include Black Templars units, but it cannot include any ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.
EFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, if that model’s unit is within range of one or more objective markers or the target unit is within range of one or more objective markers, improve the Armour Penetration characteristic of that attack by 1.
TARGET: That ANCIENT model. You can use this Stratagem on that model even though it was just destroyed.
EFFECT: At the end of the phase, set your model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining.
RESTRICTIONS: You cannot target the same model with this Stratagem more than once per battle.
TARGET: One ADEPTUS ASTARTES unit from your army that is within 6" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.
EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
TARGET: One Ancient unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.
TARGET: One ADEPTUS ASTARTES unit from your army visible to that enemy unit.
EFFECT: Until the end of the battle, each time an ADEPTUS ASTARTES model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll.
RESTRICTIONS: You cannot target that ANCIENT model with the Refusal to Yield Stratagem this phase.
Wrath of the Rock
Detachment rules
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: One Adeptus Astartes Character unit that is on the battlefield.
EFFECT: Select one enemy unit within 12" and visible to your unit. That enemy unit becomes your Oath of Moment target until the start of your next Command phase.
TARGET: One ADEPTUS ASTARTES unit from your army.
EFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced. If your unit has the Ravenwing keyword, it is also eligible to shoot and declare a charge in a turn in which it Fell Back.
TARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.
EFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristic of models in your unit. In addition, until the end of the turn, if your unit does not have the Deathwing, Ravenwing or Vehicle keyword, each time a model in your unit makes an attack, add 1 to the Hit roll.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that has not been selected to shoot this phase.
EFFECT: Until the end of the phase, add 2 to the Strength characteristic of ranged weapons equipped by models in your unit.
TARGET: One ADEPTUS ASTARTES unit from your army within 3" of one or more enemy units, or one Deathwing unit from your army within 6" of one or more enemy units.
EFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.
RESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.
Wrathful Procession
Detachment rules
Chorus of Relentless Hate
Add 2" to the Move characteristic of models in this unit and add 1 to Advance rolls made for it.
Rite of Perfervid Wrath
Add 1 to the Strength characteristic of melee weapons equipped by models in this unit.
CHANT OF DEATHLESS DEVOTION
Models in this unit have a 5+ invulnerable save against ranged attacks.
RESTRICTIONS
Your army can include Black Templars units, but it cannot include ADEPTUS ASTARTES units drawn from any other Chapter.
Enhancements
Stratagems
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1 and you can ignore any or all modifiers to the following: that attack’s Weapon Skill characteristic; the Hit roll; the Wound roll.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase.
EFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.
TARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.
EFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.
TARGET: That ADEPTUS ASTARTES unit.
EFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds.
TARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army.
EFFECT: Select the Chorus of Relentless Hate, Rite of Perfervid Wrath or Chant of Deathless Devotion Litany. Until the end of the battle round, that Litany is active for your unit instead of any other Litany that is active for your army.
TARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units.
EFFECT: Until the end of the phase, when determining which models in your unit are eligible to fight, any models in it that are within 3" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3" of them and within Engagement Range of their unit.